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(TEST) Try to fix OAL audio problems
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@ -67,13 +67,13 @@ public:
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void Seek(uint32 milliseconds)
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{
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if ( !IsOpened() ) return;
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sf_seek(m_pfSound, ms2samples(milliseconds), SF_SEEK_SET);
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sf_seek(m_pfSound, ms2samples(milliseconds) * (float)GetChannels(), SF_SEEK_SET);
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}
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uint32 Tell()
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{
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if ( !IsOpened() ) return 0;
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return samples2ms(sf_seek(m_pfSound, 0, SF_SEEK_CUR));
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return samples2ms(sf_seek(m_pfSound, 0, SF_SEEK_CUR)) / (float)GetChannels();
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}
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uint32 Decode(void *buffer)
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