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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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model heli
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39b7075502
commit
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@ -789,7 +789,7 @@ void cAudioManager::ProcessVehicle(CVehicle* veh)
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ProcessModelVehicle(¶ms);
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ProcessModelVehicle(¶ms);
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ProcessEngineDamage(¶ms);
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ProcessEngineDamage(¶ms);
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} else if (veh->m_modelIndex == MI_RCRAIDER || veh->m_modelIndex == MI_RCGOBLIN) {
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} else if (veh->m_modelIndex == MI_RCRAIDER || veh->m_modelIndex == MI_RCGOBLIN) {
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//ProcessModelHeliVehicle(this, ¶ms);
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ProcessModelHeliVehicle(¶ms);
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ProcessEngineDamage(¶ms);
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ProcessEngineDamage(¶ms);
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} else {
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} else {
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switch (veh->GetVehicleAppearance()) {
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switch (veh->GetVehicleAppearance()) {
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@ -966,14 +966,15 @@ void
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cAudioManager::ProcessModelVehicle(cVehicleParams *params)
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cAudioManager::ProcessModelVehicle(cVehicleParams *params)
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{
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{
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const float SOUND_INTENSITY = 35.0f;
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const float SOUND_INTENSITY = 35.0f;
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uint8 volume;
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uint32 freq;
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bool isPlayerVeh;
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static uint8 prevVolume = 0;
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static uint32 prevFreq = 14000;
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static uint32 prevFreq = 14000;
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static uint8 prevVolume = 0;
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uint32 freq;
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int16 acceletateState;
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int16 acceletateState;
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int16 brakeState;
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int16 brakeState;
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uint8 volume;
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bool isPlayerVeh;
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bool vehSlowdown;
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bool vehSlowdown;
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if (params->m_fDistance >= SQR(SOUND_INTENSITY))
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if (params->m_fDistance >= SQR(SOUND_INTENSITY))
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@ -1091,6 +1092,64 @@ cAudioManager::ProcessModelVehicle(cVehicleParams *params)
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}
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}
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}
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}
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void
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cAudioManager::ProcessModelHeliVehicle(cVehicleParams* params)
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{
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const float SOUND_INTENSITY = 35.0f;
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static uint32 prevFreq = 22050;
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uint32 freq;
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bool isPlayerVeh;
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int16 acceletateState;
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int16 brakeState;
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if (params->m_fDistance >= SQR(SOUND_INTENSITY))
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return;
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if (FindPlayerVehicle() == params->m_pVehicle)
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isPlayerVeh = true;
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else
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#ifdef FIX_BUGS
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isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == params->m_pVehicle;
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#else
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isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle != nil;
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#endif
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if (isPlayerVeh) {
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brakeState = Pads[0].GetBrake();
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acceletateState = Max(Pads[0].GetAccelerate(), Abs(Pads[0].GetCarGunUpDown()) * 2);
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} else {
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acceletateState = 255.0f * params->m_pVehicle->m_fGasPedal;
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brakeState = 255.0f * params->m_pVehicle->m_fBrakePedal;
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}
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if (acceletateState < brakeState)
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acceletateState = brakeState;
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freq = clamp2(5 * acceletateState + 22050, prevFreq, 30);
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
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m_sQueueSample.m_nVolume = ComputeVolume(70, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_nCounter = 2;
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m_sQueueSample.m_nSampleIndex = SFX_CAR_RC_HELI;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_nFrequency = freq;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = 70;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_CAR_RC_HELI);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_CAR_RC_HELI);
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m_sQueueSample.m_fSpeedMultiplier = 3.0f;
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m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
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m_sQueueSample.m_bReleasingSoundFlag = false;
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m_sQueueSample.m_nReleasingVolumeDivider = 4;
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m_sQueueSample.m_bReverbFlag = true;
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m_sQueueSample.m_bRequireReflection = false;
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AddSampleToRequestedQueue();
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}
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if (isPlayerVeh)
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prevFreq = freq;
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}
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bool
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bool
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cAudioManager::ProcessVehicleRoadNoise(cVehicleParams* params)
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cAudioManager::ProcessVehicleRoadNoise(cVehicleParams* params)
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{
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{
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@ -5079,12 +5138,8 @@ cAudioManager::ProcessWaterCannon(int32)
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if (distSquared < SQR(SOUND_INTENSITY)) {
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if (distSquared < SQR(SOUND_INTENSITY)) {
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m_sQueueSample.m_fDistance = distSquared <= 0.0f ? 0.0f : Sqrt(distSquared);
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m_sQueueSample.m_fDistance = distSquared <= 0.0f ? 0.0f : Sqrt(distSquared);
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m_sQueueSample.m_nVolume = ComputeVolume(50, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
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m_sQueueSample.m_nVolume = ComputeVolume(50, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
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#endif
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if (m_sQueueSample.m_nVolume != 0) {
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; //BUG IN III!!!!
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m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
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#else
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m_sQueueSample.m_fSoundIntensity = SQR(SOUND_INTENSITY);
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#endif
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m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
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m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nFrequency = 15591;
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m_sQueueSample.m_nFrequency = 15591;
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@ -6901,12 +6956,6 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
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}
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}
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}
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}
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void
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cAudioManager::ProcessModelHeliVehicle(cVehicleParams* params)
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{
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}
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void
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void
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cAudioManager::ProcessMissionAudio()
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cAudioManager::ProcessMissionAudio()
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{
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{
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@ -335,7 +335,7 @@ public:
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void ProcessLoopingScriptObject(uint8 sound); //
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void ProcessLoopingScriptObject(uint8 sound); //
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void ProcessMissionAudio(); //
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void ProcessMissionAudio(); //
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void ProcessMissionAudioSlot(uint8 slot); //
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void ProcessMissionAudioSlot(uint8 slot); //
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void ProcessModelHeliVehicle(cVehicleParams* params); //
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void ProcessModelHeliVehicle(cVehicleParams* params); // done
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void ProcessModelVehicle(cVehicleParams *params); // done
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void ProcessModelVehicle(cVehicleParams *params); // done
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void ProcessOneShotScriptObject(uint8 sound); //
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void ProcessOneShotScriptObject(uint8 sound); //
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void ProcessPed(CPhysical *ped); // done
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void ProcessPed(CPhysical *ped); // done
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@ -353,7 +353,7 @@ public:
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#ifdef GTA_TRAIN
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#ifdef GTA_TRAIN
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bool ProcessTrainNoise(cVehicleParams *params);
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bool ProcessTrainNoise(cVehicleParams *params);
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#endif
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#endif
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void ProcessVehicle(CVehicle *vehicle); // done, but need add model functions
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void ProcessVehicle(CVehicle *vehicle); // done
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bool ProcessVehicleDoors(cVehicleParams *params); // done
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bool ProcessVehicleDoors(cVehicleParams *params); // done
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void ProcessVehicleEngine(cVehicleParams *params); // done
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void ProcessVehicleEngine(cVehicleParams *params); // done
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void UpdateGasPedalAudio(CVehicle* veh, int vehType); // done
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void UpdateGasPedalAudio(CVehicle* veh, int vehType); // done
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