Merge pull request #345 from whampson/save-stuff

GenericSave() done
This commit is contained in:
erorcun 2020-03-17 20:35:18 +03:00 committed by GitHub
commit 1ab6702ea6
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GPG Key ID: 4AEE18F83AFDEB23
19 changed files with 239 additions and 31 deletions

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@ -3,6 +3,8 @@
#include "AudioScriptObject.h"
#include "Pools.h"
WRAPPER void cAudioScriptObject::SaveAllAudioScriptObjects(uint8 *buf, uint32 *size) { EAXJMP(0x57c460); }
void
cAudioScriptObject::Reset()
{

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@ -141,6 +141,8 @@ public:
static void* operator new(size_t, int);
static void operator delete(void*, size_t);
static void operator delete(void*, int);
static void SaveAllAudioScriptObjects(uint8 *buf, uint32 *size);
};
static_assert(sizeof(cAudioScriptObject) == 20, "cAudioScriptObject: error");

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@ -9,4 +9,6 @@ WRAPPER bool CCranes::HaveAllCarsBeenCollectedByMilitaryCrane() { EAXJMP(0x544BE
WRAPPER void CCranes::ActivateCrane(float, float, float, float, float, float, float, float, bool, bool, float, float) { EAXJMP(0x543650); }
WRAPPER void CCranes::DeActivateCrane(float, float) { EAXJMP(0x543890); }
WRAPPER void CCranes::InitCranes(void) { EAXJMP(0x543360); }
WRAPPER void CCranes::UpdateCranes(void) { EAXJMP(0x5439E0); }
WRAPPER void CCranes::UpdateCranes(void) { EAXJMP(0x5439E0); }
WRAPPER void CCranes::Save(uint8*, uint32*) { EAXJMP(0x545210); }
WRAPPER void CranesLoad(uint8*, uint32) { EAXJMP(0x5454d0); }

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@ -14,4 +14,7 @@ public:
static void DeActivateCrane(float, float);
static void InitCranes(void);
static void UpdateCranes(void);
static void Save(uint8*, uint32*);
};
void CranesLoad(uint8*, uint32); // is this really outside CCranes?

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@ -31,6 +31,8 @@ CGarage(&CGarages::Garages)[NUM_GARAGES] = *(CGarage(*)[NUM_GARAGES])(uintptr*)0
WRAPPER void CGarages::Init(void) { EAXJMP(0x421C60); }
WRAPPER void CGarages::Update(void) { EAXJMP(0x421E40); }
WRAPPER void CGarages::Load(uint8* buf, uint32 size) { EAXJMP(0x428940); }
WRAPPER void CGarages::Save(uint8* buf, uint32 *size) { EAXJMP(0x4284e0); }
bool
CGarages::IsModelIndexADoor(uint32 id)

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@ -147,6 +147,8 @@ public:
static void PlayerArrestedOrDied();
static void Init(void);
static void Update(void);
static void Load(uint8 *buf, uint32 size);
static void Save(uint8 *buf, uint32 *size);
static int16 AddOne(float, float, float, float, float, float, uint8, uint32);
static void SetTargetCarForMissonGarage(int16, CVehicle*);
static bool HasCarBeenDroppedOffYet(int16);

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@ -2,6 +2,7 @@
class CClock
{
public:
static uint8 &ms_nGameClockHours;
static uint8 &ms_nGameClockMinutes;
static uint16 &ms_nGameClockSeconds;
@ -11,7 +12,6 @@ class CClock
static uint32 &ms_nMillisecondsPerGameMinute;
static uint32 &ms_nLastClockTick;
static bool &ms_bClockHasBeenStored;
public:
static void Initialise(uint32 scale);
static void Update(void);

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@ -14,6 +14,13 @@ CObjectPool *&CPools::ms_pObjectPool = *(CObjectPool**)0x880E28;
CDummyPool *&CPools::ms_pDummyPool = *(CDummyPool**)0x8F2C18;
CAudioScriptObjectPool *&CPools::ms_pAudioScriptObjectPool = *(CAudioScriptObjectPool**)0x8F1B6C;
WRAPPER void CPools::LoadObjectPool(uint8* buf, uint32 size) { EAXJMP(0x4a2550); }
WRAPPER void CPools::LoadPedPool(uint8* buf, uint32 size) { EAXJMP(0x4a2b50); }
WRAPPER void CPools::LoadVehiclePool(uint8* buf, uint32 size) { EAXJMP(0x4a1b40); }
WRAPPER void CPools::SaveObjectPool(uint8* buf, uint32 *size) { EAXJMP(0x4a22d0); }
WRAPPER void CPools::SavePedPool(uint8* buf, uint32 *size) { EAXJMP(0x4a29b0); }
WRAPPER void CPools::SaveVehiclePool(uint8* buf, uint32 *size) { EAXJMP(0x4a2080); }
void
CPools::Initialise(void)
{
@ -30,16 +37,16 @@ CPools::Initialise(void)
void
CPools::ShutDown(void)
{
debug("PtrNodes left %d\n", ms_pPtrNodePool->GetNoOfUsedSpaces());
debug("EntryInfoNodes left %d\n", ms_pEntryInfoNodePool->GetNoOfUsedSpaces());
debug("Peds left %d\n", ms_pPedPool->GetNoOfUsedSpaces());
debug("Vehicles left %d\n", ms_pVehiclePool->GetNoOfUsedSpaces());
debug("Buildings left %d\n", ms_pBuildingPool->GetNoOfUsedSpaces());
debug("Treadables left %d\n", ms_pTreadablePool->GetNoOfUsedSpaces());
debug("Objects left %d\n", ms_pObjectPool->GetNoOfUsedSpaces());
debug("Dummys left %d\n", ms_pDummyPool->GetNoOfUsedSpaces());
debug("AudioScriptObjects left %d\n", ms_pAudioScriptObjectPool->GetNoOfUsedSpaces());
{
debug("PtrNodes left %d\n", ms_pPtrNodePool->GetNoOfUsedSpaces());
debug("EntryInfoNodes left %d\n", ms_pEntryInfoNodePool->GetNoOfUsedSpaces());
debug("Peds left %d\n", ms_pPedPool->GetNoOfUsedSpaces());
debug("Vehicles left %d\n", ms_pVehiclePool->GetNoOfUsedSpaces());
debug("Buildings left %d\n", ms_pBuildingPool->GetNoOfUsedSpaces());
debug("Treadables left %d\n", ms_pTreadablePool->GetNoOfUsedSpaces());
debug("Objects left %d\n", ms_pObjectPool->GetNoOfUsedSpaces());
debug("Dummys left %d\n", ms_pDummyPool->GetNoOfUsedSpaces());
debug("AudioScriptObjects left %d\n", ms_pAudioScriptObjectPool->GetNoOfUsedSpaces());
printf("Shutdown pool started\n");
delete ms_pPtrNodePool;
@ -62,12 +69,12 @@ CVehicle *CPools::GetVehicle(int32 handle) { return ms_pVehiclePool->GetAt(handl
int32 CPools::GetObjectRef(CObject *object) { return ms_pObjectPool->GetIndex(object); }
CObject *CPools::GetObject(int32 handle) { return ms_pObjectPool->GetAt(handle); }
void
CPools::CheckPoolsEmpty()
{
assert(ms_pPedPool->GetNoOfUsedSpaces() == 0);
assert(ms_pVehiclePool->GetNoOfUsedSpaces() == 0);
printf("pools have beem cleared \n");
void
CPools::CheckPoolsEmpty()
{
assert(ms_pPedPool->GetNoOfUsedSpaces() == 0);
assert(ms_pVehiclePool->GetNoOfUsedSpaces() == 0);
printf("pools have been cleared\n");
}

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@ -52,4 +52,10 @@ public:
static CObject *GetObject(int32 handle);
static void CheckPoolsEmpty();
static void MakeSureSlotInObjectPoolIsEmpty(int32 slot);
static void LoadObjectPool(uint8 *buf, uint32 size);
static void LoadPedPool(uint8 *buf, uint32 size);
static void LoadVehiclePool(uint8 *buf, uint32 size);
static void SaveObjectPool(uint8 *buf, uint32 *size);
static void SavePedPool(uint8 *buf, uint32 *size);
static void SaveVehiclePool(uint8 *buf, uint32 *size);
};

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@ -946,9 +946,9 @@ void CRadar::RequestMapSection(int32 x, int32 y)
#endif
#if 1
WRAPPER void CRadar::SaveAllRadarBlips(int32) { EAXJMP(0x4A6E30); }
WRAPPER void CRadar::SaveAllRadarBlips(uint8 *buf, uint32 *size) { EAXJMP(0x4A6E30); }
#else
void CRadar::SaveAllRadarBlips(int32)
void CRadar::SaveAllRadarBlips(uint8 *buf, uint32 *size)
{
}

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@ -130,7 +130,7 @@ public:
static void RemoveRadarSections();
static void RemoveMapSection(int32 x, int32 y);
static void RequestMapSection(int32 x, int32 y);
static void SaveAllRadarBlips(int32);
static void SaveAllRadarBlips(uint8 *buf, uint32 *size);
static void SetBlipSprite(int32 i, int32 icon);
static int32 SetCoordBlip(eBlipType type, CVector pos, int32, eBlipDisplay);
static int32 SetEntityBlip(eBlipType type, int32, int32, eBlipDisplay);

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@ -1,6 +1,9 @@
#include "common.h"
#include "patcher.h"
#include "Stats.h"
WRAPPER void CStats::SaveStats(uint8 *buf, uint32 *size) { EAXJMP(0x4ab3e0); }
int32 &CStats::DaysPassed = *(int32*)0x8F2BB8;
int32 &CStats::HeadsPopped = *(int32*)0x8F647C;
bool& CStats::CommercialPassed = *(bool*)0x8F4334;

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@ -73,4 +73,5 @@ public:
static void CheckPointReachedUnsuccessfully() { KillsSinceLastCheckpoint = 0; };
static void CheckPointReachedSuccessfully() { TotalLegitimateKills += KillsSinceLastCheckpoint; KillsSinceLastCheckpoint = 0; };
static void RegisterElBurroTime(int32);
};
static void SaveStats(uint8 *buf, uint32 *size);
};

5
src/core/TimeStep.cpp Normal file
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@ -0,0 +1,5 @@
#include "TimeStep.h"
float &CTimeStep::ms_fTimeScale = *(float*)0x5F76C8;
float &CTimeStep::ms_fFramesPerUpdate = *(float*)0x5F76CC;
float &CTimeStep::ms_fTimeStep = *(float*)0x5F76D0;

10
src/core/TimeStep.h Normal file
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@ -0,0 +1,10 @@
#pragma once
// Pretty sure this class is not used by the game
class CTimeStep
{
public:
static float &ms_fTimeScale;
static float &ms_fFramesPerUpdate;
static float &ms_fTimeStep;
};

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@ -2,6 +2,7 @@
class CTimer
{
public:
static uint32 &m_snTimeInMilliseconds;
static uint32 &m_snTimeInMillisecondsPauseMode;
static uint32 &m_snTimeInMillisecondsNonClipped;
@ -12,7 +13,7 @@ class CTimer
static float &ms_fTimeStepNonClipped;
static bool &m_UserPause;
static bool &m_CodePause;
public:
static float GetTimeStep(void) { return ms_fTimeStep; }
static void SetTimeStep(float ts) { ms_fTimeStep = ts; }
static float GetTimeStepInSeconds() { return ms_fTimeStep / 50.0f; }

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@ -321,9 +321,9 @@ _TWEEKCLASS(CTweakFloat, float);
#undef _TWEEKCLASS
#ifdef VALIDATE_SAVE_SIZE
extern int32 _bufBytesRead;
#define INITSAVEBUF _bufBytesRead = 0;
#define VALIDATESAVEBUF(b) assert(_bufBytesRead == b);
extern int32 _saveBufCount;
#define INITSAVEBUF _saveBufCount = 0;
#define VALIDATESAVEBUF(b) assert(_saveBufCount == b);
#else
#define INITSAVEBUF
#define VALIDATESAVEBUF(b)
@ -333,7 +333,7 @@ inline void SkipSaveBuf(uint8 *&buf, int32 skip)
{
buf += skip;
#ifdef VALIDATE_SAVE_SIZE
_bufBytesRead += skip;
_saveBufCount += skip;
#endif
}

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@ -449,7 +449,7 @@ void re3_trace(const char *filename, unsigned int lineno, const char *func, cons
}
#ifdef VALIDATE_SAVE_SIZE
int32 _bufBytesRead;
int32 _saveBufCount;
#endif
void

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@ -1,21 +1,40 @@
#include "common.h"
#include "main.h"
#include "patcher.h"
#include "AudioScriptObject.h"
#include "Camera.h"
#include "CarGen.h"
#include "Cranes.h"
#include "Clock.h"
#include "Date.h"
#include "FileMgr.h"
#include "GameLogic.h"
#include "Gangs.h"
#include "Garages.h"
#include "GenericGameStorage.h"
#include "Pad.h"
#include "ParticleObject.h"
#include "PathFind.h"
#include "PCSave.h"
#include "Phones.h"
#include "Pickups.h"
#include "PlayerPed.h"
#include "Pools.h"
#include "Radar.h"
#include "Restart.h"
#include "Script.h"
#include "Stats.h"
#include "Streaming.h"
#include "Timer.h"
#include "TimeStep.h"
#include "Weather.h"
#include "World.h"
#include "Zones.h"
const int SIZE_OF_ONE_GAME_IN_BYTES = 201729;
#define BLOCK_COUNT 20
#define SIZE_OF_SIMPLEVARS 0xBC
const uint32 SIZE_OF_ONE_GAME_IN_BYTES = 201729;
char (&DefaultPCSaveFileName)[260] = *(char(*)[260])*(uintptr*)0x8E28C0;
char (&ValidSaveName)[260] = *(char(*)[260])*(uintptr*)0x8E2CBC;
@ -31,9 +50,152 @@ CDate &CompileDateAndTime = *(CDate*)0x72BCB8;
#define ReadDataFromBufferPointer(buf, to) memcpy(&to, buf, sizeof(to)); buf += align4bytes(sizeof(to));
#define WriteDataToBufferPointer(buf, from) memcpy(buf, &from, sizeof(from)); buf += align4bytes(sizeof(from));
WRAPPER bool GenericSave(int file) { EAXJMP(0x58F8D0); }
//WRAPPER bool GenericSave(int file) { EAXJMP(0x58F8D0); }
WRAPPER bool GenericLoad() { EAXJMP(0x590A00); }
#define WRITE_BLOCK(save_func)\
do {\
buf = work_buff;\
reserved = 0;\
MakeSpaceForSizeInBufferPointer(presize, buf, postsize);\
save_func(buf, &size);\
CopySizeAndPreparePointer(presize, buf, postsize, reserved, size);\
if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, size + 4))\
return false;\
totalSize += size;\
} while (0)
bool
GenericSave(int file)
{
uint8 *buf, *presize, *postsize;
uint32 size;
uint32 reserved;
uint32 totalSize;
uint32 i;
wchar *lastMissionPassed;
wchar suffix[6];
wchar saveName[24];
SYSTEMTIME saveTime;
CPad *currPad;
CheckSum = 0;
buf = work_buff;
reserved = 0;
totalSize = 0;
// Save simple vars
INITSAVEBUF
lastMissionPassed = TheText.Get(CStats::LastMissionPassedName);
if (*lastMissionPassed) {
AsciiToUnicode("'...", suffix);
TextCopy(saveName, lastMissionPassed);
int len = UnicodeStrlen(saveName);
saveName[len] = '\0';
if (len > 22)
TextCopy(saveName + 18, suffix);
saveName[23] = '\0';
}
WriteDataToBufferPointer(buf, saveName);
GetLocalTime(&saveTime);
WriteDataToBufferPointer(buf, saveTime);
WriteDataToBufferPointer(buf, SIZE_OF_ONE_GAME_IN_BYTES);
WriteDataToBufferPointer(buf, CGame::currLevel);
WriteDataToBufferPointer(buf, TheCamera.m_matrix.m_matrix.pos.x);
WriteDataToBufferPointer(buf, TheCamera.m_matrix.m_matrix.pos.y);
WriteDataToBufferPointer(buf, TheCamera.m_matrix.m_matrix.pos.z);
WriteDataToBufferPointer(buf, CClock::ms_nMillisecondsPerGameMinute);
WriteDataToBufferPointer(buf, CClock::ms_nLastClockTick);
WriteDataToBufferPointer(buf, CClock::ms_nGameClockHours);
WriteDataToBufferPointer(buf, CClock::ms_nGameClockMinutes);
currPad = CPad::GetPad(0);
WriteDataToBufferPointer(buf, currPad->Mode);
WriteDataToBufferPointer(buf, CTimer::m_snTimeInMilliseconds);
WriteDataToBufferPointer(buf, CTimer::ms_fTimeScale);
WriteDataToBufferPointer(buf, CTimer::ms_fTimeStep);
WriteDataToBufferPointer(buf, CTimer::ms_fTimeStepNonClipped);
WriteDataToBufferPointer(buf, CTimer::m_FrameCounter);
WriteDataToBufferPointer(buf, CTimeStep::ms_fTimeStep);
WriteDataToBufferPointer(buf, CTimeStep::ms_fFramesPerUpdate);
WriteDataToBufferPointer(buf, CTimeStep::ms_fTimeScale);
WriteDataToBufferPointer(buf, CWeather::OldWeatherType);
WriteDataToBufferPointer(buf, CWeather::NewWeatherType);
WriteDataToBufferPointer(buf, CWeather::ForcedWeatherType);
WriteDataToBufferPointer(buf, CWeather::InterpolationValue);
WriteDataToBufferPointer(buf, CompileDateAndTime.m_nSecond);
WriteDataToBufferPointer(buf, CompileDateAndTime.m_nMinute);
WriteDataToBufferPointer(buf, CompileDateAndTime.m_nHour);
WriteDataToBufferPointer(buf, CompileDateAndTime.m_nDay);
WriteDataToBufferPointer(buf, CompileDateAndTime.m_nMonth);
WriteDataToBufferPointer(buf, CompileDateAndTime.m_nYear);
WriteDataToBufferPointer(buf, CWeather::WeatherTypeInList);
WriteDataToBufferPointer(buf, TheCamera.CarZoomIndicator);
WriteDataToBufferPointer(buf, TheCamera.PedZoomIndicator);
#ifdef VALIDATE_SAVE_SIZE
_saveBufCount = buf - work_buff;
#endif
VALIDATESAVEBUF(SIZE_OF_SIMPLEVARS);
// Save scripts, block is nested within the same block as simple vars for some reason
presize = buf;
buf += 4;
postsize = buf;
CTheScripts::SaveAllScripts(buf, &size);
CopySizeAndPreparePointer(presize, buf, postsize, reserved, size);
if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, size + SIZE_OF_SIMPLEVARS + 4))
return false;
totalSize += size + SIZE_OF_SIMPLEVARS;
// Save the rest
WRITE_BLOCK(CPools::SavePedPool);
WRITE_BLOCK(CGarages::Save);
WRITE_BLOCK(CPools::SaveVehiclePool);
WRITE_BLOCK(CPools::SaveObjectPool);
WRITE_BLOCK(ThePaths.Save);
WRITE_BLOCK(CCranes::Save);
WRITE_BLOCK(CPickups::Save);
WRITE_BLOCK(gPhoneInfo.Save);
WRITE_BLOCK(CRestart::SaveAllRestartPoints);
WRITE_BLOCK(CRadar::SaveAllRadarBlips);
WRITE_BLOCK(CTheZones::SaveAllZones);
WRITE_BLOCK(CGangs::SaveAllGangData);
WRITE_BLOCK(CTheCarGenerators::SaveAllCarGenerators);
WRITE_BLOCK(CParticleObject::SaveParticle);
WRITE_BLOCK(cAudioScriptObject::SaveAllAudioScriptObjects);
WRITE_BLOCK(CWorld::Players[CWorld::PlayerInFocus].SavePlayerInfo);
WRITE_BLOCK(CStats::SaveStats);
WRITE_BLOCK(CStreaming::MemoryCardSave);
WRITE_BLOCK(CPedType::Save);
// Write padding
i = 0;
do {
size = align4bytes(SIZE_OF_ONE_GAME_IN_BYTES - totalSize - 4);
if (size > sizeof(work_buff))
size = sizeof(work_buff);
if (size > 4) {
if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, size))
return false;
totalSize += size;
}
i++;
} while (i < 4);
// Write checksum and close
CFileMgr::Write(file, (const char *) &CheckSum, sizeof(CheckSum));
if (CFileMgr::GetErrorReadWrite(file)) {
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_SAVE_WRITE;
if (CloseFile(file))
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_SAVE_CLOSE;
return false;
}
return true;
}
bool
ReadInSizeofSaveFileBuffer(int32 &file, uint32 &size)
{
@ -246,7 +408,7 @@ align4bytes(int32 size)
}
STARTPATCHES
//InjectHook(0x58F8D0, GenericSave, PATCH_JUMP);
InjectHook(0x58F8D0, GenericSave, PATCH_JUMP);
//InjectHook(0x590A00, GenericLoad, PATCH_JUMP);
InjectHook(0x591910, ReadInSizeofSaveFileBuffer, PATCH_JUMP);
InjectHook(0x591990, ReadDataFromFile, PATCH_JUMP);