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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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CVehicle::ProcessWheel
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@ -119,7 +119,9 @@ VALIDATE_SIZE(tHandlingData, 0xD8);
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class cHandlingDataMgr
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{
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float field_0; // unused it seems
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public:
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float field_4; // wheel related
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private:
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float field_8; //
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float field_C; // unused it seems
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float field_10; //
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@ -130,6 +130,47 @@ CVehicle::~CVehicle()
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}
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}
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void
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CVehicle::SetModelIndex(uint32 id)
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{
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CEntity::SetModelIndex(id);
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m_aExtras[0] = CVehicleModelInfo::ms_compsUsed[0];
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m_aExtras[1] = CVehicleModelInfo::ms_compsUsed[1];
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m_nNumMaxPassengers = CVehicleModelInfo::GetMaximumNumberOfPassengersFromNumberOfDoors(id);
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}
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bool
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CVehicle::SetupLighting(void)
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{
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ActivateDirectional();
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SetAmbientColoursForPedsCarsAndObjects();
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if(bRenderScorched){
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WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
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}else{
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CVector coors = GetPosition();
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float lighting = CPointLights::GenerateLightsAffectingObject(&coors);
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if(!bHasBlip && lighting != 1.0f){
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SetAmbientAndDirectionalColours(lighting);
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return true;
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}
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}
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return false;
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}
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void
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CVehicle::RemoveLighting(bool reset)
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{
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CRenderer::RemoveVehiclePedLights(this, reset);
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}
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float
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CVehicle::GetHeightAboveRoad(void)
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{
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return -1.0f * GetColModel()->boundingBox.min.z;
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}
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void
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CVehicle::FlyingControl(eFlightModel flightModel)
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{
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@ -192,47 +233,127 @@ CVehicle::FlyingControl(eFlightModel flightModel)
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}
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void
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CVehicle::SetModelIndex(uint32 id)
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CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelContactSpeed, CVector &wheelContactPoint,
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int32 wheelsOnGround, float thrust, float brake, float adhesion, int8 wheelId, float *wheelSpeed, tWheelState *wheelState, uint16 wheelStatus)
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{
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CEntity::SetModelIndex(id);
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m_aExtras[0] = CVehicleModelInfo::ms_compsUsed[0];
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m_aExtras[1] = CVehicleModelInfo::ms_compsUsed[1];
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m_nNumMaxPassengers = CVehicleModelInfo::GetMaximumNumberOfPassengersFromNumberOfDoors(id);
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}
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// BUG: using statics here is probably a bad idea
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static bool bAlreadySkidding = false; // this is never reset
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static bool bBraking;
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static bool bDriving;
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bool
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CVehicle::SetupLighting(void)
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{
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ActivateDirectional();
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SetAmbientColoursForPedsCarsAndObjects();
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// how much force we want to apply in these axes
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float fwd = 0.0f;
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float right = 0.0f;
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if(bRenderScorched){
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WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
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}else{
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CVector coors = GetPosition();
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float lighting = CPointLights::GenerateLightsAffectingObject(&coors);
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if(!bHasBlip && lighting != 1.0f){
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SetAmbientAndDirectionalColours(lighting);
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return true;
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bBraking = brake != 0.0f;
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if(bBraking)
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thrust = 0.0f;
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bDriving = thrust != 0.0f;
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float contactSpeedFwd = DotProduct(wheelContactSpeed, wheelFwd);
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float contactSpeedRight = DotProduct(wheelContactSpeed, wheelRight);
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if(*wheelState != WHEEL_STATE_0)
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bAlreadySkidding = true;
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*wheelState = WHEEL_STATE_0;
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adhesion *= CTimer::GetTimeStep();
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if(bAlreadySkidding)
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adhesion *= m_handling->fTractionLoss;
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// moving sideways
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if(contactSpeedRight != 0.0f){
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// exert opposing force
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right = -contactSpeedRight/wheelsOnGround;
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if(wheelStatus == WHEEL_STATUS_BURST){
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float fwdspeed = min(contactSpeedFwd, 0.3f);
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right += fwdspeed * CGeneral::GetRandomNumberInRange(-0.1f, 0.1f);
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}
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}
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return false;
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}
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if(bDriving){
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fwd = thrust;
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void
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CVehicle::RemoveLighting(bool reset)
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{
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CRenderer::RemoveVehiclePedLights(this, reset);
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// limit sideways force (why?)
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if(right > 0.0f){
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if(right > adhesion)
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right = adhesion;
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}else{
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if(right < -adhesion)
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right = -adhesion;
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}
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}else if(contactSpeedFwd != 0.0f){
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fwd = -contactSpeedFwd/wheelsOnGround;
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if(!bBraking){
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if(m_fGasPedal < 0.01f){
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if(GetModelIndex() == MI_RCBANDIT)
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brake = 0.2f * mod_HandlingManager.field_4 / m_fMass;
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else
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brake = mod_HandlingManager.field_4 / m_fMass;
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}
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}
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if(brake > adhesion){
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if(fabs(contactSpeedFwd) > 0.005f)
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*wheelState = WHEEL_STATE_STATIC;
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}else {
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if(fwd > 0.0f){
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if(fwd > brake)
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fwd = brake;
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}else{
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if(fwd < -brake)
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fwd = -brake;
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}
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}
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}
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if(sq(adhesion) < sq(right) + sq(fwd)){
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if(*wheelState != WHEEL_STATE_STATIC){
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if(bDriving && contactSpeedFwd < 0.2f)
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*wheelState = WHEEL_STATE_1;
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else
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*wheelState = WHEEL_STATE_2;
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}
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float l = sqrt(sq(right) + sq(fwd));
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float tractionLoss = bAlreadySkidding ? 1.0f : m_handling->fTractionLoss;
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right *= adhesion * tractionLoss / l;
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fwd *= adhesion * tractionLoss / l;
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}
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if(fwd != 0.0f || right != 0.0f){
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CVector direction = fwd*wheelFwd + right*wheelRight;
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float speed = direction.Magnitude();
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direction.Normalise();
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float impulse = speed*m_fMass;
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float turnImpulse = speed*GetMass(wheelContactPoint, direction);
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ApplyMoveForce(impulse * direction);
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ApplyTurnForce(turnImpulse * direction, wheelContactPoint);
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}
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}
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float
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CVehicle::GetHeightAboveRoad(void)
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CVehicle::ProcessWheelRotation(tWheelState state, const CVector &fwd, const CVector &speed, float radius)
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{
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return -1.0f * GetColModel()->boundingBox.min.z;
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float angularVelocity;
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switch(state){
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case WHEEL_STATE_1:
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angularVelocity = -1.1f; // constant speed forward
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break;
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case WHEEL_STATE_STATIC:
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angularVelocity = 0.0f; // not moving
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break;
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default:
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angularVelocity = -DotProduct(fwd, speed) / radius; // forward speed
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break;
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}
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return angularVelocity * CTimer::GetTimeStep();
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}
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void
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CVehicle::ExtinguishCarFire(void)
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{
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@ -269,24 +390,6 @@ CVehicle::ProcessDelayedExplosion(void)
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}
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}
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float
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CVehicle::ProcessWheelRotation(tWheelState state, const CVector &fwd, const CVector &speed, float radius)
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{
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float angularVelocity;
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switch(state){
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case WHEEL_STATE_1:
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angularVelocity = -1.1f; // constant speed forward
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break;
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case WHEEL_STATE_3:
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angularVelocity = 0.0f; // not moving
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break;
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default:
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angularVelocity = -DotProduct(fwd, speed) / radius; // forward speed
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break;
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}
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return angularVelocity * CTimer::GetTimeStep();
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}
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bool
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CVehicle::IsLawEnforcementVehicle(void)
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{
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@ -669,9 +772,10 @@ STARTPATCHES
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InjectHook(0x417E60, &CVehicle_::GetHeightAboveRoad_, PATCH_JUMP);
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InjectHook(0x552BB0, &CVehicle::FlyingControl, PATCH_JUMP);
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InjectHook(0x5512E0, &CVehicle::ProcessWheel, PATCH_JUMP);
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InjectHook(0x551280, &CVehicle::ProcessWheelRotation, PATCH_JUMP);
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InjectHook(0x552AF0, &CVehicle::ExtinguishCarFire, PATCH_JUMP);
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InjectHook(0x551C90, &CVehicle::ProcessDelayedExplosion, PATCH_JUMP);
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InjectHook(0x551280, &CVehicle::ProcessWheelRotation, PATCH_JUMP);
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InjectHook(0x552880, &CVehicle::IsLawEnforcementVehicle, PATCH_JUMP);
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InjectHook(0x552820, &CVehicle::ChangeLawEnforcerState, PATCH_JUMP);
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InjectHook(0x552200, &CVehicle::UsesSiren, PATCH_JUMP);
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@ -106,8 +106,10 @@ enum
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enum tWheelState
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{
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WHEEL_STATE_0 = 0,
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WHEEL_STATE_1 = 1, // constant velocity
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WHEEL_STATE_3 = 3, // not moving
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WHEEL_STATE_2 = 2, // normal
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WHEEL_STATE_STATIC = 3, // not moving
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};
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enum eFlightModel
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@ -249,6 +251,8 @@ public:
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bool IsPlane(void) { return m_vehType == VEHICLE_TYPE_PLANE; }
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void FlyingControl(eFlightModel flightModel);
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void ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelContactSpeed, CVector &wheelContactPoint,
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int32 wheelsOnGround, float thrust, float brake, float adhesion, int8 wheelId, float *wheelSpeed, tWheelState *wheelState, uint16 wheelStatus);
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void ExtinguishCarFire(void);
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void ProcessDelayedExplosion(void);
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float ProcessWheelRotation(tWheelState state, const CVector &fwd, const CVector &speed, float radius);
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