mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-26 19:14:15 +01:00
CVehicle::ProcessWheel
This commit is contained in:
parent
702cd00765
commit
1aeb34f547
@ -119,7 +119,9 @@ VALIDATE_SIZE(tHandlingData, 0xD8);
|
||||
class cHandlingDataMgr
|
||||
{
|
||||
float field_0; // unused it seems
|
||||
public:
|
||||
float field_4; // wheel related
|
||||
private:
|
||||
float field_8; //
|
||||
float field_C; // unused it seems
|
||||
float field_10; //
|
||||
|
@ -130,6 +130,47 @@ CVehicle::~CVehicle()
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CVehicle::SetModelIndex(uint32 id)
|
||||
{
|
||||
CEntity::SetModelIndex(id);
|
||||
m_aExtras[0] = CVehicleModelInfo::ms_compsUsed[0];
|
||||
m_aExtras[1] = CVehicleModelInfo::ms_compsUsed[1];
|
||||
m_nNumMaxPassengers = CVehicleModelInfo::GetMaximumNumberOfPassengersFromNumberOfDoors(id);
|
||||
}
|
||||
|
||||
bool
|
||||
CVehicle::SetupLighting(void)
|
||||
{
|
||||
ActivateDirectional();
|
||||
SetAmbientColoursForPedsCarsAndObjects();
|
||||
|
||||
if(bRenderScorched){
|
||||
WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
|
||||
}else{
|
||||
CVector coors = GetPosition();
|
||||
float lighting = CPointLights::GenerateLightsAffectingObject(&coors);
|
||||
if(!bHasBlip && lighting != 1.0f){
|
||||
SetAmbientAndDirectionalColours(lighting);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void
|
||||
CVehicle::RemoveLighting(bool reset)
|
||||
{
|
||||
CRenderer::RemoveVehiclePedLights(this, reset);
|
||||
}
|
||||
|
||||
float
|
||||
CVehicle::GetHeightAboveRoad(void)
|
||||
{
|
||||
return -1.0f * GetColModel()->boundingBox.min.z;
|
||||
}
|
||||
|
||||
void
|
||||
CVehicle::FlyingControl(eFlightModel flightModel)
|
||||
{
|
||||
@ -192,46 +233,126 @@ CVehicle::FlyingControl(eFlightModel flightModel)
|
||||
}
|
||||
|
||||
void
|
||||
CVehicle::SetModelIndex(uint32 id)
|
||||
CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelContactSpeed, CVector &wheelContactPoint,
|
||||
int32 wheelsOnGround, float thrust, float brake, float adhesion, int8 wheelId, float *wheelSpeed, tWheelState *wheelState, uint16 wheelStatus)
|
||||
{
|
||||
CEntity::SetModelIndex(id);
|
||||
m_aExtras[0] = CVehicleModelInfo::ms_compsUsed[0];
|
||||
m_aExtras[1] = CVehicleModelInfo::ms_compsUsed[1];
|
||||
m_nNumMaxPassengers = CVehicleModelInfo::GetMaximumNumberOfPassengersFromNumberOfDoors(id);
|
||||
// BUG: using statics here is probably a bad idea
|
||||
static bool bAlreadySkidding = false; // this is never reset
|
||||
static bool bBraking;
|
||||
static bool bDriving;
|
||||
|
||||
// how much force we want to apply in these axes
|
||||
float fwd = 0.0f;
|
||||
float right = 0.0f;
|
||||
|
||||
bBraking = brake != 0.0f;
|
||||
if(bBraking)
|
||||
thrust = 0.0f;
|
||||
bDriving = thrust != 0.0f;
|
||||
|
||||
float contactSpeedFwd = DotProduct(wheelContactSpeed, wheelFwd);
|
||||
float contactSpeedRight = DotProduct(wheelContactSpeed, wheelRight);
|
||||
|
||||
if(*wheelState != WHEEL_STATE_0)
|
||||
bAlreadySkidding = true;
|
||||
*wheelState = WHEEL_STATE_0;
|
||||
|
||||
adhesion *= CTimer::GetTimeStep();
|
||||
if(bAlreadySkidding)
|
||||
adhesion *= m_handling->fTractionLoss;
|
||||
|
||||
// moving sideways
|
||||
if(contactSpeedRight != 0.0f){
|
||||
// exert opposing force
|
||||
right = -contactSpeedRight/wheelsOnGround;
|
||||
|
||||
if(wheelStatus == WHEEL_STATUS_BURST){
|
||||
float fwdspeed = min(contactSpeedFwd, 0.3f);
|
||||
right += fwdspeed * CGeneral::GetRandomNumberInRange(-0.1f, 0.1f);
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
CVehicle::SetupLighting(void)
|
||||
{
|
||||
ActivateDirectional();
|
||||
SetAmbientColoursForPedsCarsAndObjects();
|
||||
if(bDriving){
|
||||
fwd = thrust;
|
||||
|
||||
if(bRenderScorched){
|
||||
WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
|
||||
// limit sideways force (why?)
|
||||
if(right > 0.0f){
|
||||
if(right > adhesion)
|
||||
right = adhesion;
|
||||
}else{
|
||||
CVector coors = GetPosition();
|
||||
float lighting = CPointLights::GenerateLightsAffectingObject(&coors);
|
||||
if(!bHasBlip && lighting != 1.0f){
|
||||
SetAmbientAndDirectionalColours(lighting);
|
||||
return true;
|
||||
if(right < -adhesion)
|
||||
right = -adhesion;
|
||||
}
|
||||
}else if(contactSpeedFwd != 0.0f){
|
||||
fwd = -contactSpeedFwd/wheelsOnGround;
|
||||
|
||||
if(!bBraking){
|
||||
if(m_fGasPedal < 0.01f){
|
||||
if(GetModelIndex() == MI_RCBANDIT)
|
||||
brake = 0.2f * mod_HandlingManager.field_4 / m_fMass;
|
||||
else
|
||||
brake = mod_HandlingManager.field_4 / m_fMass;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
if(brake > adhesion){
|
||||
if(fabs(contactSpeedFwd) > 0.005f)
|
||||
*wheelState = WHEEL_STATE_STATIC;
|
||||
}else {
|
||||
if(fwd > 0.0f){
|
||||
if(fwd > brake)
|
||||
fwd = brake;
|
||||
}else{
|
||||
if(fwd < -brake)
|
||||
fwd = -brake;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CVehicle::RemoveLighting(bool reset)
|
||||
{
|
||||
CRenderer::RemoveVehiclePedLights(this, reset);
|
||||
if(sq(adhesion) < sq(right) + sq(fwd)){
|
||||
if(*wheelState != WHEEL_STATE_STATIC){
|
||||
if(bDriving && contactSpeedFwd < 0.2f)
|
||||
*wheelState = WHEEL_STATE_1;
|
||||
else
|
||||
*wheelState = WHEEL_STATE_2;
|
||||
}
|
||||
|
||||
float l = sqrt(sq(right) + sq(fwd));
|
||||
float tractionLoss = bAlreadySkidding ? 1.0f : m_handling->fTractionLoss;
|
||||
right *= adhesion * tractionLoss / l;
|
||||
fwd *= adhesion * tractionLoss / l;
|
||||
}
|
||||
|
||||
if(fwd != 0.0f || right != 0.0f){
|
||||
CVector direction = fwd*wheelFwd + right*wheelRight;
|
||||
float speed = direction.Magnitude();
|
||||
direction.Normalise();
|
||||
|
||||
float impulse = speed*m_fMass;
|
||||
float turnImpulse = speed*GetMass(wheelContactPoint, direction);
|
||||
|
||||
ApplyMoveForce(impulse * direction);
|
||||
ApplyTurnForce(turnImpulse * direction, wheelContactPoint);
|
||||
}
|
||||
}
|
||||
|
||||
float
|
||||
CVehicle::GetHeightAboveRoad(void)
|
||||
CVehicle::ProcessWheelRotation(tWheelState state, const CVector &fwd, const CVector &speed, float radius)
|
||||
{
|
||||
return -1.0f * GetColModel()->boundingBox.min.z;
|
||||
float angularVelocity;
|
||||
switch(state){
|
||||
case WHEEL_STATE_1:
|
||||
angularVelocity = -1.1f; // constant speed forward
|
||||
break;
|
||||
case WHEEL_STATE_STATIC:
|
||||
angularVelocity = 0.0f; // not moving
|
||||
break;
|
||||
default:
|
||||
angularVelocity = -DotProduct(fwd, speed) / radius; // forward speed
|
||||
break;
|
||||
}
|
||||
return angularVelocity * CTimer::GetTimeStep();
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
CVehicle::ExtinguishCarFire(void)
|
||||
@ -269,24 +390,6 @@ CVehicle::ProcessDelayedExplosion(void)
|
||||
}
|
||||
}
|
||||
|
||||
float
|
||||
CVehicle::ProcessWheelRotation(tWheelState state, const CVector &fwd, const CVector &speed, float radius)
|
||||
{
|
||||
float angularVelocity;
|
||||
switch(state){
|
||||
case WHEEL_STATE_1:
|
||||
angularVelocity = -1.1f; // constant speed forward
|
||||
break;
|
||||
case WHEEL_STATE_3:
|
||||
angularVelocity = 0.0f; // not moving
|
||||
break;
|
||||
default:
|
||||
angularVelocity = -DotProduct(fwd, speed) / radius; // forward speed
|
||||
break;
|
||||
}
|
||||
return angularVelocity * CTimer::GetTimeStep();
|
||||
}
|
||||
|
||||
bool
|
||||
CVehicle::IsLawEnforcementVehicle(void)
|
||||
{
|
||||
@ -669,9 +772,10 @@ STARTPATCHES
|
||||
InjectHook(0x417E60, &CVehicle_::GetHeightAboveRoad_, PATCH_JUMP);
|
||||
|
||||
InjectHook(0x552BB0, &CVehicle::FlyingControl, PATCH_JUMP);
|
||||
InjectHook(0x5512E0, &CVehicle::ProcessWheel, PATCH_JUMP);
|
||||
InjectHook(0x551280, &CVehicle::ProcessWheelRotation, PATCH_JUMP);
|
||||
InjectHook(0x552AF0, &CVehicle::ExtinguishCarFire, PATCH_JUMP);
|
||||
InjectHook(0x551C90, &CVehicle::ProcessDelayedExplosion, PATCH_JUMP);
|
||||
InjectHook(0x551280, &CVehicle::ProcessWheelRotation, PATCH_JUMP);
|
||||
InjectHook(0x552880, &CVehicle::IsLawEnforcementVehicle, PATCH_JUMP);
|
||||
InjectHook(0x552820, &CVehicle::ChangeLawEnforcerState, PATCH_JUMP);
|
||||
InjectHook(0x552200, &CVehicle::UsesSiren, PATCH_JUMP);
|
||||
|
@ -106,8 +106,10 @@ enum
|
||||
|
||||
enum tWheelState
|
||||
{
|
||||
WHEEL_STATE_0 = 0,
|
||||
WHEEL_STATE_1 = 1, // constant velocity
|
||||
WHEEL_STATE_3 = 3, // not moving
|
||||
WHEEL_STATE_2 = 2, // normal
|
||||
WHEEL_STATE_STATIC = 3, // not moving
|
||||
};
|
||||
|
||||
enum eFlightModel
|
||||
@ -249,6 +251,8 @@ public:
|
||||
bool IsPlane(void) { return m_vehType == VEHICLE_TYPE_PLANE; }
|
||||
|
||||
void FlyingControl(eFlightModel flightModel);
|
||||
void ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelContactSpeed, CVector &wheelContactPoint,
|
||||
int32 wheelsOnGround, float thrust, float brake, float adhesion, int8 wheelId, float *wheelSpeed, tWheelState *wheelState, uint16 wheelStatus);
|
||||
void ExtinguishCarFire(void);
|
||||
void ProcessDelayedExplosion(void);
|
||||
float ProcessWheelRotation(tWheelState state, const CVector &fwd, const CVector &speed, float radius);
|
||||
|
Loading…
Reference in New Issue
Block a user