mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-27 03:24:15 +01:00
No more resetting bindings for joypad, create .ini at the first start, joystick hotplug for Linux
This commit is contained in:
parent
45c2488e36
commit
1b32840424
@ -31,6 +31,9 @@ CControllerConfigManager::CControllerConfigManager()
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void CControllerConfigManager::MakeControllerActionsBlank()
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void CControllerConfigManager::MakeControllerActionsBlank()
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{
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{
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#ifdef LOAD_INI_SETTINGS
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ms_padButtonsInited = 0;
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#endif
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for (int32 i = 0; i < MAX_CONTROLLERTYPES; i++)
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for (int32 i = 0; i < MAX_CONTROLLERTYPES; i++)
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{
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{
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for (int32 j = 0; j < MAX_CONTROLLERACTIONS; j++)
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for (int32 j = 0; j < MAX_CONTROLLERACTIONS; j++)
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@ -317,6 +320,10 @@ void CControllerConfigManager::InitDefaultControlConfigMouse(CMouseControllerSta
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}
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}
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}
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}
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#ifdef LOAD_INI_SETTINGS
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uint32 CControllerConfigManager::ms_padButtonsInited = 0;
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#endif
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void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
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void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
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{
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{
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m_bFirstCapture = true;
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m_bFirstCapture = true;
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@ -325,6 +332,22 @@ void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
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if (buttons > 16)
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if (buttons > 16)
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btn = 16;
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btn = 16;
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#ifdef LOAD_INI_SETTINGS
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uint32 buttonMin = ms_padButtonsInited;
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if (buttonMin >= btn)
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return;
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ms_padButtonsInited = btn;
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#define IF_BTN_IN_RANGE(n) \
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case n: \
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if (n <= buttonMin) \
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return;
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#else
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#define IF_BTN_IN_RANGE(n) \
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case n:
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#endif
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// Now we use SDL Game Controller DB
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// Now we use SDL Game Controller DB
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#if defined RW_D3D9 || defined RWLIBS
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#if defined RW_D3D9 || defined RWLIBS
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if ( AllValidWinJoys.m_aJoys[JOYSTICK1].m_nVendorID == 0x3427
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if ( AllValidWinJoys.m_aJoys[JOYSTICK1].m_nVendorID == 0x3427
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@ -337,50 +360,50 @@ void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
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switch (btn)
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switch (btn)
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{
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{
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case 16:
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IF_BTN_IN_RANGE(16)
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SetControllerKeyAssociatedWithAction(GO_LEFT, 16, JOYSTICK);
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SetControllerKeyAssociatedWithAction(GO_LEFT, 16, JOYSTICK);
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case 15:
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IF_BTN_IN_RANGE(15)
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SetControllerKeyAssociatedWithAction(GO_BACK, 15, JOYSTICK);
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SetControllerKeyAssociatedWithAction(GO_BACK, 15, JOYSTICK);
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case 14:
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IF_BTN_IN_RANGE(14)
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SetControllerKeyAssociatedWithAction(GO_RIGHT, 14, JOYSTICK);
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SetControllerKeyAssociatedWithAction(GO_RIGHT, 14, JOYSTICK);
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case 13:
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IF_BTN_IN_RANGE(13)
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SetControllerKeyAssociatedWithAction(GO_FORWARD, 13, JOYSTICK);
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SetControllerKeyAssociatedWithAction(GO_FORWARD, 13, JOYSTICK);
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case 12:
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IF_BTN_IN_RANGE(12)
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case 11:
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IF_BTN_IN_RANGE(11)
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SetControllerKeyAssociatedWithAction(PED_LOOKBEHIND, 11, JOYSTICK);
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SetControllerKeyAssociatedWithAction(PED_LOOKBEHIND, 11, JOYSTICK);
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SetControllerKeyAssociatedWithAction(TOGGLE_SUBMISSIONS, 11, JOYSTICK);
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SetControllerKeyAssociatedWithAction(TOGGLE_SUBMISSIONS, 11, JOYSTICK);
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case 10:
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IF_BTN_IN_RANGE(10)
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SetControllerKeyAssociatedWithAction(VEHICLE_HORN, 10, JOYSTICK);
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SetControllerKeyAssociatedWithAction(VEHICLE_HORN, 10, JOYSTICK);
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SetControllerKeyAssociatedWithAction(PED_DUCK, 10, JOYSTICK);
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SetControllerKeyAssociatedWithAction(PED_DUCK, 10, JOYSTICK);
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case 9:
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IF_BTN_IN_RANGE(9)
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SetControllerKeyAssociatedWithAction(CAMERA_CHANGE_VIEW_ALL_SITUATIONS, 9, JOYSTICK);
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SetControllerKeyAssociatedWithAction(CAMERA_CHANGE_VIEW_ALL_SITUATIONS, 9, JOYSTICK);
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case 8:
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IF_BTN_IN_RANGE(8)
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SetControllerKeyAssociatedWithAction(VEHICLE_HANDBRAKE, 8, JOYSTICK);
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SetControllerKeyAssociatedWithAction(VEHICLE_HANDBRAKE, 8, JOYSTICK);
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SetControllerKeyAssociatedWithAction(PED_LOCK_TARGET, 8, JOYSTICK);
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SetControllerKeyAssociatedWithAction(PED_LOCK_TARGET, 8, JOYSTICK);
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case 7:
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IF_BTN_IN_RANGE(7)
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SetControllerKeyAssociatedWithAction(PED_ANSWER_PHONE, 7, JOYSTICK);
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SetControllerKeyAssociatedWithAction(PED_ANSWER_PHONE, 7, JOYSTICK);
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SetControllerKeyAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, 7, JOYSTICK);
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SetControllerKeyAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, 7, JOYSTICK);
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case 6:
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IF_BTN_IN_RANGE(6)
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SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_RIGHT, 6, JOYSTICK);
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SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_RIGHT, 6, JOYSTICK);
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SetControllerKeyAssociatedWithAction(VEHICLE_LOOKRIGHT, 6, JOYSTICK);
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SetControllerKeyAssociatedWithAction(VEHICLE_LOOKRIGHT, 6, JOYSTICK);
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case 5:
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IF_BTN_IN_RANGE(5)
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SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_LEFT, 5, JOYSTICK);
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SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_LEFT, 5, JOYSTICK);
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SetControllerKeyAssociatedWithAction(VEHICLE_LOOKLEFT, 5, JOYSTICK);
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SetControllerKeyAssociatedWithAction(VEHICLE_LOOKLEFT, 5, JOYSTICK);
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/*******************************************************************************************/
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/*******************************************************************************************/
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case 4:
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IF_BTN_IN_RANGE(4)
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SetControllerKeyAssociatedWithAction(VEHICLE_BRAKE, 4, JOYSTICK);
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SetControllerKeyAssociatedWithAction(VEHICLE_BRAKE, 4, JOYSTICK);
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SetControllerKeyAssociatedWithAction(PED_JUMPING, 4, JOYSTICK);
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SetControllerKeyAssociatedWithAction(PED_JUMPING, 4, JOYSTICK);
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SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_IN, 4, JOYSTICK);
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SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_IN, 4, JOYSTICK);
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case 3:
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IF_BTN_IN_RANGE(3)
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SetControllerKeyAssociatedWithAction(VEHICLE_ACCELERATE, 3, JOYSTICK);
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SetControllerKeyAssociatedWithAction(VEHICLE_ACCELERATE, 3, JOYSTICK);
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SetControllerKeyAssociatedWithAction(PED_SPRINT, 3, JOYSTICK);
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SetControllerKeyAssociatedWithAction(PED_SPRINT, 3, JOYSTICK);
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SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_OUT, 3, JOYSTICK);
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SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_OUT, 3, JOYSTICK);
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case 2:
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IF_BTN_IN_RANGE(2)
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SetControllerKeyAssociatedWithAction(PED_FIREWEAPON, 2, JOYSTICK);
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SetControllerKeyAssociatedWithAction(PED_FIREWEAPON, 2, JOYSTICK);
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#ifdef BIND_VEHICLE_FIREWEAPON
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#ifdef BIND_VEHICLE_FIREWEAPON
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SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, 2, JOYSTICK);
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SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, 2, JOYSTICK);
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#endif
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#endif
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case 1:
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IF_BTN_IN_RANGE(1)
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SetControllerKeyAssociatedWithAction(VEHICLE_ENTER_EXIT, 1, JOYSTICK);
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SetControllerKeyAssociatedWithAction(VEHICLE_ENTER_EXIT, 1, JOYSTICK);
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/*******************************************************************************************/
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/*******************************************************************************************/
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}
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}
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@ -389,47 +412,47 @@ void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
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{
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{
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switch (btn)
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switch (btn)
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{
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{
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case 16:
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IF_BTN_IN_RANGE(16)
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SetControllerKeyAssociatedWithAction(GO_LEFT, 16, JOYSTICK);
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SetControllerKeyAssociatedWithAction(GO_LEFT, 16, JOYSTICK);
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case 15:
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IF_BTN_IN_RANGE(15)
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SetControllerKeyAssociatedWithAction(GO_BACK, 15, JOYSTICK);
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SetControllerKeyAssociatedWithAction(GO_BACK, 15, JOYSTICK);
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case 14:
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IF_BTN_IN_RANGE(14)
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SetControllerKeyAssociatedWithAction(GO_RIGHT, 14, JOYSTICK);
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SetControllerKeyAssociatedWithAction(GO_RIGHT, 14, JOYSTICK);
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case 13:
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IF_BTN_IN_RANGE(13)
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SetControllerKeyAssociatedWithAction(GO_FORWARD, 13, JOYSTICK);
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SetControllerKeyAssociatedWithAction(GO_FORWARD, 13, JOYSTICK);
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case 12:
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IF_BTN_IN_RANGE(12)
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case 11:
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IF_BTN_IN_RANGE(11)
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SetControllerKeyAssociatedWithAction(PED_LOOKBEHIND, 11, JOYSTICK);
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SetControllerKeyAssociatedWithAction(PED_LOOKBEHIND, 11, JOYSTICK);
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SetControllerKeyAssociatedWithAction(TOGGLE_SUBMISSIONS, 11, JOYSTICK);
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SetControllerKeyAssociatedWithAction(TOGGLE_SUBMISSIONS, 11, JOYSTICK);
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case 10:
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IF_BTN_IN_RANGE(10)
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SetControllerKeyAssociatedWithAction(VEHICLE_HORN, 10, JOYSTICK);
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SetControllerKeyAssociatedWithAction(VEHICLE_HORN, 10, JOYSTICK);
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SetControllerKeyAssociatedWithAction(PED_DUCK, 10, JOYSTICK);
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SetControllerKeyAssociatedWithAction(PED_DUCK, 10, JOYSTICK);
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case 9:
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IF_BTN_IN_RANGE(9)
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SetControllerKeyAssociatedWithAction(CAMERA_CHANGE_VIEW_ALL_SITUATIONS, 9, JOYSTICK);
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SetControllerKeyAssociatedWithAction(CAMERA_CHANGE_VIEW_ALL_SITUATIONS, 9, JOYSTICK);
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case 8:
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IF_BTN_IN_RANGE(8)
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SetControllerKeyAssociatedWithAction(VEHICLE_HANDBRAKE, 8, JOYSTICK);
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SetControllerKeyAssociatedWithAction(VEHICLE_HANDBRAKE, 8, JOYSTICK);
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SetControllerKeyAssociatedWithAction(PED_LOCK_TARGET, 8, JOYSTICK);
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SetControllerKeyAssociatedWithAction(PED_LOCK_TARGET, 8, JOYSTICK);
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case 7:
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IF_BTN_IN_RANGE(7)
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SetControllerKeyAssociatedWithAction(PED_ANSWER_PHONE, 7, JOYSTICK);
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SetControllerKeyAssociatedWithAction(PED_ANSWER_PHONE, 7, JOYSTICK);
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SetControllerKeyAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, 7, JOYSTICK);
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SetControllerKeyAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, 7, JOYSTICK);
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case 6:
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IF_BTN_IN_RANGE(6)
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SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_RIGHT, 6, JOYSTICK);
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SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_RIGHT, 6, JOYSTICK);
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SetControllerKeyAssociatedWithAction(VEHICLE_LOOKRIGHT, 6, JOYSTICK);
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SetControllerKeyAssociatedWithAction(VEHICLE_LOOKRIGHT, 6, JOYSTICK);
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case 5:
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IF_BTN_IN_RANGE(5)
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SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_LEFT, 5, JOYSTICK);
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SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_LEFT, 5, JOYSTICK);
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SetControllerKeyAssociatedWithAction(VEHICLE_LOOKLEFT, 5, JOYSTICK);
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SetControllerKeyAssociatedWithAction(VEHICLE_LOOKLEFT, 5, JOYSTICK);
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/*******************************************************************************************/
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/*******************************************************************************************/
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case 4:
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IF_BTN_IN_RANGE(4)
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SetControllerKeyAssociatedWithAction(VEHICLE_ENTER_EXIT, 4, JOYSTICK);
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SetControllerKeyAssociatedWithAction(VEHICLE_ENTER_EXIT, 4, JOYSTICK);
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case 3:
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IF_BTN_IN_RANGE(3)
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SetControllerKeyAssociatedWithAction(VEHICLE_BRAKE, 3, JOYSTICK);
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SetControllerKeyAssociatedWithAction(VEHICLE_BRAKE, 3, JOYSTICK);
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SetControllerKeyAssociatedWithAction(PED_JUMPING, 3, JOYSTICK);
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SetControllerKeyAssociatedWithAction(PED_JUMPING, 3, JOYSTICK);
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SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_IN, 3, JOYSTICK);
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SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_IN, 3, JOYSTICK);
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case 2:
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IF_BTN_IN_RANGE(2)
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SetControllerKeyAssociatedWithAction(VEHICLE_ACCELERATE, 2, JOYSTICK);
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SetControllerKeyAssociatedWithAction(VEHICLE_ACCELERATE, 2, JOYSTICK);
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SetControllerKeyAssociatedWithAction(PED_SPRINT, 2, JOYSTICK);
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SetControllerKeyAssociatedWithAction(PED_SPRINT, 2, JOYSTICK);
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SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_OUT, 2, JOYSTICK);
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SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_OUT, 2, JOYSTICK);
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case 1:
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IF_BTN_IN_RANGE(1)
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SetControllerKeyAssociatedWithAction(PED_FIREWEAPON, 1, JOYSTICK);
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SetControllerKeyAssociatedWithAction(PED_FIREWEAPON, 1, JOYSTICK);
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#ifdef BIND_VEHICLE_FIREWEAPON
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#ifdef BIND_VEHICLE_FIREWEAPON
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SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, 1, JOYSTICK);
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SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, 1, JOYSTICK);
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@ -145,6 +145,10 @@ public:
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bool m_aSimCheckers[MAX_SIMS][MAX_CONTROLLERTYPES];
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bool m_aSimCheckers[MAX_SIMS][MAX_CONTROLLERTYPES];
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bool m_bMouseAssociated;
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bool m_bMouseAssociated;
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#ifdef LOAD_INI_SETTINGS
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static uint32 ms_padButtonsInited;
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#endif
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CControllerConfigManager();
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CControllerConfigManager();
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void MakeControllerActionsBlank();
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void MakeControllerActionsBlank();
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@ -3045,8 +3045,13 @@ CMenuManager::LoadSettings()
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CFileMgr::SetDir("");
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CFileMgr::SetDir("");
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#ifdef LOAD_INI_SETTINGS
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#ifdef LOAD_INI_SETTINGS
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LoadINISettings();
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if (LoadINISettings()) {
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LoadINIControllerSettings(); // Calling that after LoadINISettings is important because of gSelectedJoystickName loading
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LoadINIControllerSettings();
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} else {
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// no re3.ini, create it
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SaveINISettings();
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SaveINIControllerSettings();
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}
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#endif
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#endif
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#ifdef FIX_BUGS
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#ifdef FIX_BUGS
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@ -3160,12 +3165,6 @@ CMenuManager::SaveSettings()
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#else
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#else
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m_lastWorking3DAudioProvider = m_nPrefsAudio3DProviderIndex;
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m_lastWorking3DAudioProvider = m_nPrefsAudio3DProviderIndex;
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static bool firstTime = true;
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// In other conditions we already call SaveINIControllerSettings explicitly.
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if (firstTime) {
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SaveINIControllerSettings();
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firstTime = false;
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}
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SaveINISettings();
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SaveINISettings();
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#endif
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#endif
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}
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}
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@ -5450,6 +5449,9 @@ CMenuManager::SwitchMenuOnAndOff()
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ThingsToDoBeforeLeavingPage();
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ThingsToDoBeforeLeavingPage();
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#endif
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#endif
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SaveSettings();
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SaveSettings();
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#ifdef LOAD_INI_SETTINGS
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SaveINIControllerSettings();
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#endif
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pControlEdit = nil;
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pControlEdit = nil;
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pEditString = nil;
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pEditString = nil;
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DisplayComboButtonErrMsg = false;
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DisplayComboButtonErrMsg = false;
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@ -16,6 +16,7 @@
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#include "Collision.h"
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#include "Collision.h"
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#include "ModelInfo.h"
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#include "ModelInfo.h"
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#include "Pad.h"
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#include "Pad.h"
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#include "ControllerConfig.h"
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// Menu screens array is at the bottom of the file.
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// Menu screens array is at the bottom of the file.
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@ -278,6 +279,7 @@ void ScreenModeAfterChange(int8 before, int8 after)
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#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
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#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
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wchar selectedJoystickUnicode[128];
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wchar selectedJoystickUnicode[128];
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int cachedButtonNum = -1;
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wchar* DetectJoystickDraw(bool* disabled, bool userHovering) {
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wchar* DetectJoystickDraw(bool* disabled, bool userHovering) {
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int numButtons;
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int numButtons;
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@ -306,6 +308,7 @@ wchar* DetectJoystickDraw(bool* disabled, bool userHovering) {
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strcpy(gSelectedJoystickName, joyname);
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strcpy(gSelectedJoystickName, joyname);
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PSGLOBAL(joy1id) = found;
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PSGLOBAL(joy1id) = found;
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cachedButtonNum = numButtons;
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}
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}
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}
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}
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if (PSGLOBAL(joy1id) == -1)
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if (PSGLOBAL(joy1id) == -1)
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@ -315,6 +318,18 @@ wchar* DetectJoystickDraw(bool* disabled, bool userHovering) {
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return selectedJoystickUnicode;
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return selectedJoystickUnicode;
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}
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}
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void DetectJoystickGoBack() {
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if (cachedButtonNum != -1) {
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#ifdef LOAD_INI_SETTINGS
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ControlsManager.InitDefaultControlConfigJoyPad(cachedButtonNum);
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SaveINIControllerSettings();
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#else
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// Otherwise no way to save gSelectedJoystickName or ms_padButtonsInited anyway :shrug: Why do you even use this config.??
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#endif
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cachedButtonNum = -1;
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}
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}
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#endif
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#endif
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CMenuScreenCustom aScreens[] = {
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CMenuScreenCustom aScreens[] = {
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@ -702,8 +717,7 @@ CMenuScreenCustom aScreens[] = {
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#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
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#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
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// MENUPAGE_DETECT_JOYSTICK
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// MENUPAGE_DETECT_JOYSTICK
|
||||||
{ "FEC_JOD", MENUPAGE_CONTROLLER_PC, new CCustomScreenLayout({0, 0, 0, false, false, 30}), nil,
|
{ "FEC_JOD", MENUPAGE_CONTROLLER_PC, new CCustomScreenLayout({0, 0, 0, false, false, 30}), DetectJoystickGoBack,
|
||||||
|
|
||||||
MENUACTION_LABEL, "FEC_JPR", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, 0, 0, 0,
|
MENUACTION_LABEL, "FEC_JPR", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, 0, 0, 0,
|
||||||
MENUACTION_CFO_DYNAMIC, "FEC_JDE", { new CCFODynamic(nil, nil, nil, DetectJoystickDraw, nil) }, 80, 200, MENUALIGN_LEFT,
|
MENUACTION_CFO_DYNAMIC, "FEC_JDE", { new CCFODynamic(nil, nil, nil, DetectJoystickDraw, nil) }, 80, 200, MENUALIGN_LEFT,
|
||||||
MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 320, 225, MENUALIGN_CENTER,
|
MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 320, 225, MENUALIGN_CENTER,
|
||||||
|
@ -45,7 +45,7 @@ void TheModelViewer(void);
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef LOAD_INI_SETTINGS
|
#ifdef LOAD_INI_SETTINGS
|
||||||
void LoadINISettings();
|
bool LoadINISettings();
|
||||||
void SaveINISettings();
|
void SaveINISettings();
|
||||||
void LoadINIControllerSettings();
|
void LoadINIControllerSettings();
|
||||||
void SaveINIControllerSettings();
|
void SaveINIControllerSettings();
|
||||||
|
@ -249,6 +249,14 @@ const char *iniKeyboardButtons[] = {"ESC","F1","F2","F3","F4","F5","F6","F7","F8
|
|||||||
|
|
||||||
void LoadINIControllerSettings()
|
void LoadINIControllerSettings()
|
||||||
{
|
{
|
||||||
|
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||||
|
ReadIniIfExists("Controller", "JoystickName", gSelectedJoystickName, 128);
|
||||||
|
#endif
|
||||||
|
// force to default GTA behaviour (never overwrite bindings on joy change/initialization) if user init'ed/set bindings before we introduced that
|
||||||
|
if (!ReadIniIfExists("Controller", "PadButtonsInited", &ControlsManager.ms_padButtonsInited)) {
|
||||||
|
ControlsManager.ms_padButtonsInited = cfg.category_size("Bindings") != 0 ? 16 : 0;
|
||||||
|
}
|
||||||
|
|
||||||
for (int32 i = 0; i < MAX_CONTROLLERACTIONS; i++) {
|
for (int32 i = 0; i < MAX_CONTROLLERACTIONS; i++) {
|
||||||
char value[128];
|
char value[128];
|
||||||
if (ReadIniIfExists("Bindings", iniControllerActions[i], value, 128)) {
|
if (ReadIniIfExists("Bindings", iniControllerActions[i], value, 128)) {
|
||||||
@ -340,12 +348,17 @@ void SaveINIControllerSettings()
|
|||||||
StoreIni("Bindings", iniControllerActions[i], value, 128);
|
StoreIni("Bindings", iniControllerActions[i], value, 128);
|
||||||
}
|
}
|
||||||
|
|
||||||
cfg.write_file("re3.ini");
|
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||||
|
StoreIni("Controller", "JoystickName", gSelectedJoystickName, 128);
|
||||||
|
#endif
|
||||||
|
StoreIni("Controller", "PadButtonsInited", ControlsManager.ms_padButtonsInited);
|
||||||
|
cfg.write_file("reVC.ini");
|
||||||
}
|
}
|
||||||
|
|
||||||
void LoadINISettings()
|
bool LoadINISettings()
|
||||||
{
|
{
|
||||||
cfg.load_file("reVC.ini");
|
if (!cfg.load_file("reVC.ini"))
|
||||||
|
return false;
|
||||||
|
|
||||||
#ifdef IMPROVED_VIDEOMODE
|
#ifdef IMPROVED_VIDEOMODE
|
||||||
ReadIniIfExists("VideoMode", "Width", &FrontEndMenuManager.m_nPrefsWidth);
|
ReadIniIfExists("VideoMode", "Width", &FrontEndMenuManager.m_nPrefsWidth);
|
||||||
@ -404,40 +417,6 @@ void LoadINISettings()
|
|||||||
ReadIniIfExists("Draw", "FixSprites", &CDraw::ms_bFixSprites);
|
ReadIniIfExists("Draw", "FixSprites", &CDraw::ms_bFixSprites);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
|
||||||
// Written by assuming the codes below will run after _InputInitialiseJoys().
|
|
||||||
std::string strval = cfg.get("Controller", "JoystickName", "");
|
|
||||||
const char *value = strval.c_str();
|
|
||||||
strcpy(gSelectedJoystickName, value);
|
|
||||||
|
|
||||||
if(gSelectedJoystickName[0] != '\0') {
|
|
||||||
for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) {
|
|
||||||
if (glfwJoystickPresent(i) && strncmp(gSelectedJoystickName, glfwGetJoystickName(i), strlen(gSelectedJoystickName)) == 0) {
|
|
||||||
if (PSGLOBAL(joy1id) != -1) {
|
|
||||||
PSGLOBAL(joy2id) = PSGLOBAL(joy1id);
|
|
||||||
}
|
|
||||||
PSGLOBAL(joy1id) = i;
|
|
||||||
int count;
|
|
||||||
glfwGetJoystickButtons(PSGLOBAL(joy1id), &count);
|
|
||||||
|
|
||||||
// We need to init and reload bindings, because;
|
|
||||||
// 1-joypad button number may differ with saved/prvly connected one
|
|
||||||
// 2-bindings are not init'ed if there is no joypad at the start
|
|
||||||
ControlsManager.InitDefaultControlConfigJoyPad(count);
|
|
||||||
CFileMgr::SetDirMyDocuments();
|
|
||||||
int32 gta3set = CFileMgr::OpenFile("gta3.set", "r");
|
|
||||||
if (gta3set) {
|
|
||||||
ControlsManager.LoadSettings(gta3set);
|
|
||||||
CFileMgr::CloseFile(gta3set);
|
|
||||||
}
|
|
||||||
CFileMgr::SetDir("");
|
|
||||||
// We call LoadINIControllerSettings after this func., so calling here isn't needed
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||||
bool migrate = cfg.category_size("FrontendOptions") != 0;
|
bool migrate = cfg.category_size("FrontendOptions") != 0;
|
||||||
for (int i = 0; i < MENUPAGES; i++) {
|
for (int i = 0; i < MENUPAGES; i++) {
|
||||||
@ -463,6 +442,8 @@ void LoadINISettings()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SaveINISettings()
|
void SaveINISettings()
|
||||||
@ -524,10 +505,6 @@ void SaveINISettings()
|
|||||||
#ifdef FIX_SPRITES
|
#ifdef FIX_SPRITES
|
||||||
StoreIni("Draw", "FixSprites", CDraw::ms_bFixSprites);
|
StoreIni("Draw", "FixSprites", CDraw::ms_bFixSprites);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
|
||||||
StoreIni("Controller", "JoystickName", gSelectedJoystickName, 128);
|
|
||||||
#endif
|
|
||||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||||
for (int i = 0; i < MENUPAGES; i++) {
|
for (int i = 0; i < MENUPAGES; i++) {
|
||||||
for (int j = 0; j < NUM_MENUROWS; j++) {
|
for (int j = 0; j < NUM_MENUROWS; j++) {
|
||||||
|
@ -1634,10 +1634,16 @@ main(int argc, char *argv[])
|
|||||||
SystemParametersInfo(SPI_SETSTICKYKEYS, sizeof(STICKYKEYS), &NewStickyKeys, SPIF_SENDCHANGE);
|
SystemParametersInfo(SPI_SETSTICKYKEYS, sizeof(STICKYKEYS), &NewStickyKeys, SPIF_SENDCHANGE);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// This part is needed because controller initialisation overwrites loaded settings.
|
|
||||||
{
|
{
|
||||||
CFileMgr::SetDirMyDocuments();
|
CFileMgr::SetDirMyDocuments();
|
||||||
|
|
||||||
|
#ifdef LOAD_INI_SETTINGS
|
||||||
|
// At this point InitDefaultControlConfigJoyPad must have set all bindings to default and ms_padButtonsInited to number of detected buttons.
|
||||||
|
// We will load stored bindings below, but let's cache ms_padButtonsInited before LoadINIControllerSettings and LoadSettings clears it,
|
||||||
|
// so we can add new joy bindings **on top of** stored bindings.
|
||||||
|
int connectedPadButtons = ControlsManager.ms_padButtonsInited;
|
||||||
|
#endif
|
||||||
|
|
||||||
int32 gta3set = CFileMgr::OpenFile("gta_vc.set", "r");
|
int32 gta3set = CFileMgr::OpenFile("gta_vc.set", "r");
|
||||||
|
|
||||||
if ( gta3set )
|
if ( gta3set )
|
||||||
@ -1650,6 +1656,10 @@ main(int argc, char *argv[])
|
|||||||
|
|
||||||
#ifdef LOAD_INI_SETTINGS
|
#ifdef LOAD_INI_SETTINGS
|
||||||
LoadINIControllerSettings();
|
LoadINIControllerSettings();
|
||||||
|
if (connectedPadButtons != 0) {
|
||||||
|
ControlsManager.InitDefaultControlConfigJoyPad(connectedPadButtons);
|
||||||
|
SaveINIControllerSettings();
|
||||||
|
}
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2163,6 +2173,12 @@ void joysChangeCB(int jid, int event)
|
|||||||
PSGLOBAL(joy1id) = jid;
|
PSGLOBAL(joy1id) = jid;
|
||||||
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||||
strcpy(gSelectedJoystickName, glfwGetJoystickName(jid));
|
strcpy(gSelectedJoystickName, glfwGetJoystickName(jid));
|
||||||
|
#endif
|
||||||
|
// This is behind LOAD_INI_SETTINGS, because otherwise the Init call below will destroy/overwrite your bindings.
|
||||||
|
#ifdef LOAD_INI_SETTINGS
|
||||||
|
int count;
|
||||||
|
glfwGetJoystickButtons(PSGLOBAL(joy1id), &count);
|
||||||
|
ControlsManager.InitDefaultControlConfigJoyPad(count);
|
||||||
#endif
|
#endif
|
||||||
} else if (PSGLOBAL(joy2id) == -1)
|
} else if (PSGLOBAL(joy2id) == -1)
|
||||||
PSGLOBAL(joy2id) = jid;
|
PSGLOBAL(joy2id) = jid;
|
||||||
|
@ -2142,10 +2142,16 @@ WinMain(HINSTANCE instance,
|
|||||||
ShowWindow(PSGLOBAL(window), cmdShow);
|
ShowWindow(PSGLOBAL(window), cmdShow);
|
||||||
UpdateWindow(PSGLOBAL(window));
|
UpdateWindow(PSGLOBAL(window));
|
||||||
|
|
||||||
// This part is needed because controller initialisation overwrites loaded settings.
|
|
||||||
{
|
{
|
||||||
CFileMgr::SetDirMyDocuments();
|
CFileMgr::SetDirMyDocuments();
|
||||||
|
|
||||||
|
#ifdef LOAD_INI_SETTINGS
|
||||||
|
// At this point InitDefaultControlConfigJoyPad must have set all bindings to default and ms_padButtonsInited to number of detected buttons.
|
||||||
|
// We will load stored bindings below, but let's cache ms_padButtonsInited before LoadINIControllerSettings and LoadSettings clears it,
|
||||||
|
// so we can add new joy bindings **on top of** stored bindings.
|
||||||
|
int connectedPadButtons = ControlsManager.ms_padButtonsInited;
|
||||||
|
#endif
|
||||||
|
|
||||||
int32 gta3set = CFileMgr::OpenFile("gta_vc.set", "r");
|
int32 gta3set = CFileMgr::OpenFile("gta_vc.set", "r");
|
||||||
|
|
||||||
if ( gta3set )
|
if ( gta3set )
|
||||||
@ -2158,6 +2164,10 @@ WinMain(HINSTANCE instance,
|
|||||||
|
|
||||||
#ifdef LOAD_INI_SETTINGS
|
#ifdef LOAD_INI_SETTINGS
|
||||||
LoadINIControllerSettings();
|
LoadINIControllerSettings();
|
||||||
|
if (connectedPadButtons != 0) {
|
||||||
|
ControlsManager.InitDefaultControlConfigJoyPad(connectedPadButtons);
|
||||||
|
SaveINIControllerSettings();
|
||||||
|
}
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user