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Fix compilation error
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@ -3848,7 +3848,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
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if (IsPedHeadAbovePos(-0.3f)) {
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dieAnim = NUM_ANIMS;
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} else {
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if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FLAG800))
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if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL))
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dieAnim = ANIM_FLOOR_HIT_F;
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else
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dieAnim = ANIM_FLOOR_HIT;
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