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Add macros to set sample loop offsets
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6426963807
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1b5dbc4b41
@ -172,10 +172,7 @@ cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 coun
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m_sQueueSample.m_nReleasingVolumeModificator = 7;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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m_sQueueSample.m_nLoopStart =
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SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd =
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SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
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m_sQueueSample.m_fSpeedMultiplier = 4.0f;
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m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity;
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m_sQueueSample.m_bReleasingSoundFlag = FALSE;
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@ -315,8 +312,7 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
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m_sQueueSample.m_nReleasingVolumeModificator = 11;
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m_sQueueSample.m_nLoopCount = 1;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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m_sQueueSample.m_nLoopStart = 0;
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m_sQueueSample.m_nLoopEnd = -1;
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RESET_LOOP_OFFSETS
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m_sQueueSample.m_fSpeedMultiplier = 4.0f;
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m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity;
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m_sQueueSample.m_bReleasingSoundFlag = TRUE;
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@ -889,8 +889,7 @@ cAudioManager::ProcessRainOnVehicle(cVehicleParams& params)
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m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000 + 28000;
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m_sQueueSample.m_nLoopCount = 1;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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m_sQueueSample.m_nLoopStart = 0;
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m_sQueueSample.m_nLoopEnd = -1;
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RESET_LOOP_OFFSETS
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m_sQueueSample.m_fSpeedMultiplier = 0.0f;
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m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
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m_sQueueSample.m_bReleasingSoundFlag = TRUE;
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@ -942,8 +941,7 @@ cAudioManager::ProcessReverseGear(cVehicleParams& params)
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m_sQueueSample.m_nFrequency = (6000.0f * modificator) + 7000;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = emittingVolume;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
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m_sQueueSample.m_fSpeedMultiplier = 3.0f;
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m_sQueueSample.m_fSoundIntensity = reverseGearIntensity;
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m_sQueueSample.m_bReleasingSoundFlag = FALSE;
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@ -1006,8 +1004,7 @@ cAudioManager::ProcessModelVehicle(cVehicleParams& params)
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m_sQueueSample.m_nFrequency = freq;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = volume;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_RC_REV);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_RC_REV);
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SET_LOOP_OFFSETS(SFX_RC_REV)
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m_sQueueSample.m_fSpeedMultiplier = 3.0f;
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m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
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m_sQueueSample.m_bReleasingSoundFlag = FALSE;
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@ -1071,8 +1068,7 @@ cAudioManager::ProcessModelVehicle(cVehicleParams& params)
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m_sQueueSample.m_nFrequency = freq;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = volume;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
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m_sQueueSample.m_fSpeedMultiplier = 3.0f;
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m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
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m_sQueueSample.m_bReleasingSoundFlag = FALSE;
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@ -1134,8 +1130,7 @@ cAudioManager::ProcessModelHeliVehicle(cVehicleParams& params)
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m_sQueueSample.m_nFrequency = freq;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = 70;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_CAR_RC_HELI);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_CAR_RC_HELI);
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SET_LOOP_OFFSETS(SFX_CAR_RC_HELI)
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m_sQueueSample.m_fSpeedMultiplier = 3.0f;
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m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
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m_sQueueSample.m_bReleasingSoundFlag = FALSE;
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@ -1201,8 +1196,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams& params)
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m_sQueueSample.m_nFrequency = freq;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
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m_sQueueSample.m_fSpeedMultiplier = 6.0f;
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m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
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m_sQueueSample.m_bReleasingSoundFlag = FALSE;
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@ -1261,8 +1255,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams& params)
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m_sQueueSample.m_nFrequency = freq + freq * multiplier;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
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m_sQueueSample.m_fSpeedMultiplier = 6.0f;
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m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
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m_sQueueSample.m_bReleasingSoundFlag = FALSE;
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@ -1486,8 +1479,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams& params)
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m_sQueueSample.m_nFrequency /= 2;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
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m_sQueueSample.m_fSpeedMultiplier = 6.0f;
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m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
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m_sQueueSample.m_bReleasingSoundFlag = FALSE;
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@ -1550,8 +1542,7 @@ cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sampl
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m_sQueueSample.m_nLoopCount = 1;
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}
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m_sQueueSample.m_nEmittingVolume = emittingVolume;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
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m_sQueueSample.m_fSpeedMultiplier = 6.0f;
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m_sQueueSample.m_fSoundIntensity = 50.0f;
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m_sQueueSample.m_bReleasingSoundFlag = FALSE;
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@ -1577,8 +1568,7 @@ cAudioManager::ProcessCesna(cVehicleParams ¶ms)
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nReleasingVolumeDivider = 8;
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m_sQueueSample.m_nEmittingVolume = 80;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
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m_sQueueSample.m_fSpeedMultiplier = 4.0f;
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m_sQueueSample.m_fSoundIntensity = 200.0f;
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m_sQueueSample.m_bReleasingSoundFlag = FALSE;
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@ -1598,8 +1588,7 @@ cAudioManager::ProcessCesna(cVehicleParams ¶ms)
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nReleasingVolumeDivider = 4;
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m_sQueueSample.m_nEmittingVolume = 80;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
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m_sQueueSample.m_fSpeedMultiplier = 4.0f;
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m_sQueueSample.m_fSoundIntensity = 90.0f;
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m_sQueueSample.m_bReleasingSoundFlag = FALSE;
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@ -2115,8 +2104,7 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams& params)
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m_sQueueSample.m_nReleasingVolumeModificator = 8;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
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m_sQueueSample.m_fSpeedMultiplier = 3.0f;
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m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
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m_sQueueSample.m_bReleasingSoundFlag = FALSE;
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@ -2222,8 +2210,7 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams& params)
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#else
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m_sQueueSample.m_nEmittingVolume = 80;
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#endif
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
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m_sQueueSample.m_fSpeedMultiplier = 5.0f;
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m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
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m_sQueueSample.m_bReleasingSoundFlag = FALSE;
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@ -2304,8 +2291,7 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams& params)
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m_sQueueSample.m_nReleasingVolumeModificator = 1;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = volume;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
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m_sQueueSample.m_fSpeedMultiplier = 7.0f;
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m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
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m_sQueueSample.m_bReleasingSoundFlag = FALSE;
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@ -2351,8 +2337,7 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams& params)
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#else
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m_sQueueSample.m_nEmittingVolume = 60;
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#endif
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
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m_sQueueSample.m_fSpeedMultiplier = 3.0f;
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m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
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m_sQueueSample.m_bReleasingSoundFlag = FALSE;
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@ -2397,8 +2382,7 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams& params)
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m_sQueueSample.m_nReleasingVolumeModificator = 10;
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m_sQueueSample.m_nLoopCount = 1;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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m_sQueueSample.m_nLoopStart = 0;
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m_sQueueSample.m_nLoopEnd = -1;
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RESET_LOOP_OFFSETS
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m_sQueueSample.m_fSpeedMultiplier = 1.0f;
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m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
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m_sQueueSample.m_bReleasingSoundFlag = TRUE;
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@ -2443,8 +2427,7 @@ cAudioManager::ProcessAirBrakes(cVehicleParams& params)
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m_sQueueSample.m_nReleasingVolumeModificator = 10;
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m_sQueueSample.m_nLoopCount = 1;
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m_sQueueSample.m_nEmittingVolume = volume;
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m_sQueueSample.m_nLoopStart = 0;
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m_sQueueSample.m_nLoopEnd = -1;
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RESET_LOOP_OFFSETS
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m_sQueueSample.m_fSpeedMultiplier = 0.0f;
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m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
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m_sQueueSample.m_bReleasingSoundFlag = TRUE;
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@ -2500,8 +2483,7 @@ cAudioManager::ProcessEngineDamage(cVehicleParams& params)
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m_sQueueSample.m_bIs2D = FALSE;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = emittingVolume;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
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m_sQueueSample.m_fSpeedMultiplier = 2.0f;
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m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
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m_sQueueSample.m_bReleasingSoundFlag = FALSE;
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@ -2549,8 +2531,7 @@ cAudioManager::ProcessCarBombTick(cVehicleParams& params)
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COUNTDOWN);
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = EMITTING_VOLUME;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
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m_sQueueSample.m_fSpeedMultiplier = 2.0f;
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m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
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m_sQueueSample.m_bReleasingSoundFlag = FALSE;
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@ -3142,8 +3123,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
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m_sQueueSample.m_nLoopCount = 1;
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m_sQueueSample.m_bReleasingSoundFlag = TRUE;
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}
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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m_sQueueSample.m_bReverbFlag = TRUE;
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if (isHeli) {
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@ -3218,8 +3198,7 @@ cAudioManager::ProcessTrainNoise(cVehicleParams& params)
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_FAR);
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
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m_sQueueSample.m_fSpeedMultiplier = 3.0f;
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m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
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m_sQueueSample.m_bReleasingSoundFlag = FALSE;
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@ -3241,8 +3220,7 @@ cAudioManager::ProcessTrainNoise(cVehicleParams& params)
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_NEAR) + 100 * m_sQueueSample.m_nEntityIndex % 987;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
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m_sQueueSample.m_fSpeedMultiplier = 6.0f;
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m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
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m_sQueueSample.m_bReleasingSoundFlag = FALSE;
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@ -3364,8 +3342,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params)
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = Vol;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
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m_sQueueSample.m_fSpeedMultiplier = 2.0f;
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m_sQueueSample.m_fSoundIntensity = intensity;
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m_sQueueSample.m_bReleasingSoundFlag = FALSE;
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@ -3389,8 +3366,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params)
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = 80;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
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m_sQueueSample.m_fSpeedMultiplier = 2.0f;
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m_sQueueSample.m_fSoundIntensity = intensity;
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m_sQueueSample.m_bReleasingSoundFlag = FALSE;
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@ -3437,8 +3413,7 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams& params)
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m_sQueueSample.m_nFrequency = (6050.f * multiplier) + 16000;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = vol;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
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m_sQueueSample.m_fSpeedMultiplier = 2.0f;
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m_sQueueSample.m_fSoundIntensity = 50.0f;
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m_sQueueSample.m_bReleasingSoundFlag = FALSE;
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@ -3541,8 +3516,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 2;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
|
||||
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
|
||||
@ -3593,8 +3567,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
|
||||
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = 140.0f;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
|
||||
@ -3619,8 +3592,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
|
||||
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = 140.0f;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
|
||||
@ -3636,8 +3608,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
|
||||
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = 140.0f;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
|
||||
@ -3681,8 +3652,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
|
||||
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = 140.0f;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
|
||||
@ -3715,8 +3685,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
|
||||
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
|
||||
@ -3751,8 +3720,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = propellerSpeed * 100.0f;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_SEAPLANE_PRO4);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_SEAPLANE_PRO4);
|
||||
SET_LOOP_OFFSETS(SFX_SEAPLANE_PRO4)
|
||||
m_sQueueSample.m_fSpeedMultiplier = 5.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = 20.0f;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
|
||||
@ -3783,8 +3751,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
|
||||
m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = volumeModifier * 25.0f;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
|
||||
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = 27.0f;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
|
||||
@ -3852,8 +3819,7 @@ cAudioManager::ProcessVehicleFlatTyre(cVehicleParams& params)
|
||||
m_sQueueSample.m_nFrequency = (5500.0f * modifier) + 8000;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_TYRE_BURST_L);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_TYRE_BURST_L);
|
||||
SET_LOOP_OFFSETS(SFX_TYRE_BURST_L)
|
||||
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
|
||||
@ -4020,8 +3986,7 @@ cAudioManager::SetupJumboTaxiSound(uint8 vol)
|
||||
m_sQueueSample.m_nFrequency = GetJumboTaxiFreq();
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
|
||||
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
|
||||
@ -4052,8 +4017,7 @@ cAudioManager::SetupJumboWhineSound(uint8 emittingVol, uint32 freq)
|
||||
m_sQueueSample.m_nFrequency = freq;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
|
||||
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
|
||||
@ -4083,8 +4047,7 @@ cAudioManager::SetupJumboEngineSound(uint8 vol, uint32 freq)
|
||||
m_sQueueSample.m_nFrequency = freq;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
|
||||
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
|
||||
@ -4113,8 +4076,7 @@ cAudioManager::SetupJumboFlySound(uint8 emittingVol)
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_DIST_FLY);
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
|
||||
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
|
||||
@ -4144,8 +4106,7 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol)
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_RUMBLE);
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
|
||||
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
|
||||
@ -4282,8 +4243,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
|
||||
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = 20.0f;
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
m_sQueueSample.m_nLoopStart = 0;
|
||||
m_sQueueSample.m_nLoopEnd = -1;
|
||||
RESET_LOOP_OFFSETS
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
|
||||
@ -4310,8 +4270,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
|
||||
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
m_sQueueSample.m_nLoopStart = 0;
|
||||
m_sQueueSample.m_nLoopEnd = -1;
|
||||
RESET_LOOP_OFFSETS
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
|
||||
@ -4404,9 +4363,8 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
|
||||
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
||||
maxDist = SQR(30);
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
m_sQueueSample.m_nLoopStart = 0;
|
||||
RESET_LOOP_OFFSETS
|
||||
emittingVol = m_anRandomTable[3] % 26 + 100;
|
||||
m_sQueueSample.m_nLoopEnd = -1;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
|
||||
@ -4460,8 +4418,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
|
||||
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
||||
maxDist = SQR(30);
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
m_sQueueSample.m_nLoopStart = 0;
|
||||
m_sQueueSample.m_nLoopEnd = -1;
|
||||
RESET_LOOP_OFFSETS
|
||||
emittingVol = m_anRandomTable[2] % 20 + 100;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
@ -4486,8 +4443,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
|
||||
maxDist = SQR(50);
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
emittingVol = 100;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_CAR_CHAINSAW_IDLE);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_CAR_CHAINSAW_IDLE);
|
||||
SET_LOOP_OFFSETS(SFX_CAR_CHAINSAW_IDLE)
|
||||
m_sQueueSample.m_nEmittingVolume = 100;
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
|
||||
@ -4510,8 +4466,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
|
||||
maxDist = SQR(60);
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
emittingVol = 100;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_CAR_CHAINSAW_ATTACK);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_CAR_CHAINSAW_ATTACK);
|
||||
SET_LOOP_OFFSETS(SFX_CAR_CHAINSAW_ATTACK)
|
||||
m_sQueueSample.m_nEmittingVolume = 100;
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
|
||||
@ -4536,8 +4491,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
|
||||
maxDist = SQR(60);
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
emittingVol = 100;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_CAR_CHAINSAW_ATTACK);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_CAR_CHAINSAW_ATTACK);
|
||||
SET_LOOP_OFFSETS(SFX_CAR_CHAINSAW_ATTACK)
|
||||
m_sQueueSample.m_nEmittingVolume = 100;
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
|
||||
@ -4561,8 +4515,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
|
||||
m_sQueueSample.m_fSoundIntensity = 120.0f;
|
||||
maxDist = SQR(120);
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
m_sQueueSample.m_nLoopStart = 0;
|
||||
m_sQueueSample.m_nLoopEnd = -1;
|
||||
RESET_LOOP_OFFSETS
|
||||
emittingVol = m_anRandomTable[0] % 20 + 80;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
@ -4582,8 +4535,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
|
||||
m_sQueueSample.m_fSoundIntensity = 120.0f;
|
||||
maxDist = SQR(120);
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
m_sQueueSample.m_nLoopStart = 0;
|
||||
m_sQueueSample.m_nLoopEnd = -1;
|
||||
RESET_LOOP_OFFSETS
|
||||
emittingVol = m_anRandomTable[1] % 10 + 90;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
@ -4603,8 +4555,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
|
||||
m_sQueueSample.m_fSoundIntensity = 120.0f;
|
||||
maxDist = SQR(120);
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
m_sQueueSample.m_nLoopStart = 0;
|
||||
m_sQueueSample.m_nLoopEnd = -1;
|
||||
RESET_LOOP_OFFSETS
|
||||
emittingVol = 127;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
@ -4625,8 +4576,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
|
||||
m_sQueueSample.m_fSoundIntensity = 120.0f;
|
||||
maxDist = SQR(120);
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
m_sQueueSample.m_nLoopStart = 0;
|
||||
m_sQueueSample.m_nLoopEnd = -1;
|
||||
RESET_LOOP_OFFSETS
|
||||
emittingVol = m_anRandomTable[2] % 10 + 100;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
@ -4646,8 +4596,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
|
||||
m_sQueueSample.m_fSoundIntensity = 120.0f;
|
||||
maxDist = SQR(120);
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
m_sQueueSample.m_nLoopStart = 0;
|
||||
m_sQueueSample.m_nLoopEnd = -1;
|
||||
RESET_LOOP_OFFSETS
|
||||
emittingVol = m_anRandomTable[2] % 10 + 100;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
@ -4666,9 +4615,8 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
|
||||
m_sQueueSample.m_fSoundIntensity = 120.0f;
|
||||
maxDist = SQR(120);
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
m_sQueueSample.m_nLoopStart = 0;
|
||||
RESET_LOOP_OFFSETS
|
||||
emittingVol = m_anRandomTable[3] % 15 + 70;
|
||||
m_sQueueSample.m_nLoopEnd = -1;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
|
||||
@ -4687,9 +4635,8 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
|
||||
m_sQueueSample.m_fSoundIntensity = 120.0f;
|
||||
maxDist = SQR(120);
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
m_sQueueSample.m_nLoopStart = 0;
|
||||
RESET_LOOP_OFFSETS
|
||||
emittingVol = m_anRandomTable[3] % 15 + 70;
|
||||
m_sQueueSample.m_nLoopEnd = -1;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
|
||||
@ -4706,9 +4653,8 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
|
||||
m_sQueueSample.m_fSoundIntensity = 120.0f;
|
||||
maxDist = SQR(120);
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
m_sQueueSample.m_nLoopStart = 0;
|
||||
RESET_LOOP_OFFSETS
|
||||
emittingVol = m_anRandomTable[3] % 15 + 70;
|
||||
m_sQueueSample.m_nLoopEnd = -1;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
|
||||
@ -4726,9 +4672,8 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
|
||||
m_sQueueSample.m_fSoundIntensity = 120.0f;
|
||||
maxDist = SQR(120);
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
m_sQueueSample.m_nLoopStart = 0;
|
||||
RESET_LOOP_OFFSETS
|
||||
emittingVol = m_anRandomTable[3] % 15 + 70;
|
||||
m_sQueueSample.m_nLoopEnd = -1;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
|
||||
@ -4745,9 +4690,8 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
|
||||
m_sQueueSample.m_fSoundIntensity = 120.0f;
|
||||
maxDist = SQR(120);
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
m_sQueueSample.m_nLoopStart = 0;
|
||||
RESET_LOOP_OFFSETS
|
||||
emittingVol = m_anRandomTable[3] % 15 + 90;
|
||||
m_sQueueSample.m_nLoopEnd = -1;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
|
||||
@ -4765,9 +4709,8 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
|
||||
m_sQueueSample.m_fSoundIntensity = 120.0f;
|
||||
maxDist = SQR(120);
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
m_sQueueSample.m_nLoopStart = 0;
|
||||
RESET_LOOP_OFFSETS
|
||||
emittingVol = m_anRandomTable[3] % 15 + 90;
|
||||
m_sQueueSample.m_nLoopEnd = -1;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
|
||||
@ -4789,8 +4732,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
|
||||
m_sQueueSample.m_fSoundIntensity = 120.0f;
|
||||
maxDist = SQR(120);
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
m_sQueueSample.m_nLoopStart = 0;
|
||||
m_sQueueSample.m_nLoopEnd = -1;
|
||||
RESET_LOOP_OFFSETS
|
||||
emittingVol = m_anRandomTable[4] % 10 + 110;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
@ -4809,8 +4751,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
|
||||
m_sQueueSample.m_fSoundIntensity = 60.0f;
|
||||
maxDist = SQR(60);
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
|
||||
m_sQueueSample.m_nEmittingVolume = 90;
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
|
||||
@ -4830,8 +4771,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
|
||||
m_sQueueSample.m_fSoundIntensity = 120.0f;
|
||||
maxDist = SQR(120);
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
m_sQueueSample.m_nLoopStart = 0;
|
||||
m_sQueueSample.m_nLoopEnd = -1;
|
||||
RESET_LOOP_OFFSETS
|
||||
emittingVol = 127;
|
||||
m_sQueueSample.m_nEmittingVolume = 127;
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
@ -4889,8 +4829,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
|
||||
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
||||
maxDist = SQR(30);
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
m_sQueueSample.m_nLoopStart = 0;
|
||||
m_sQueueSample.m_nLoopEnd = -1;
|
||||
RESET_LOOP_OFFSETS
|
||||
m_sQueueSample.m_nEmittingVolume = 75;
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
|
||||
@ -4953,8 +4892,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
|
||||
m_sQueueSample.m_fSoundIntensity = 120.0f;
|
||||
maxDist = SQR(120);
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
m_sQueueSample.m_nLoopStart = 0;
|
||||
m_sQueueSample.m_nLoopEnd = -1;
|
||||
RESET_LOOP_OFFSETS
|
||||
emittingVol = m_anRandomTable[4] % 10 + 80;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
@ -4973,8 +4911,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
|
||||
m_sQueueSample.m_fSoundIntensity = 60.0f;
|
||||
maxDist = SQR(60);
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
m_sQueueSample.m_nLoopStart = 0;
|
||||
m_sQueueSample.m_nLoopEnd = -1;
|
||||
RESET_LOOP_OFFSETS
|
||||
emittingVol = 70;
|
||||
m_sQueueSample.m_nEmittingVolume = 70;
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
@ -4992,9 +4929,8 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
|
||||
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
||||
maxDist = SQR(30);
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
m_sQueueSample.m_nLoopStart = 0;
|
||||
RESET_LOOP_OFFSETS
|
||||
emittingVol = m_anRandomTable[0] % 20 + 90;
|
||||
m_sQueueSample.m_nLoopEnd = -1;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
|
||||
@ -5013,9 +4949,8 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
|
||||
m_sQueueSample.m_fSoundIntensity = 40.0f;
|
||||
maxDist = SQR(40);
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
m_sQueueSample.m_nLoopStart = 0;
|
||||
RESET_LOOP_OFFSETS
|
||||
emittingVol = m_anRandomTable[2] % 30 + 70;
|
||||
m_sQueueSample.m_nLoopEnd = -1;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
|
||||
@ -5051,8 +4986,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
|
||||
emittingVol = m_anRandomTable[2] % 20 + 70;
|
||||
maxDist = SQR(30);
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
m_sQueueSample.m_nLoopStart = 0;
|
||||
m_sQueueSample.m_nLoopEnd = -1;
|
||||
RESET_LOOP_OFFSETS
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
|
||||
@ -5077,8 +5011,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
|
||||
m_sQueueSample.m_fSoundIntensity = 20.0f;
|
||||
maxDist = SQR(20);
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
m_sQueueSample.m_nLoopStart = 0;
|
||||
m_sQueueSample.m_nLoopEnd = -1;
|
||||
RESET_LOOP_OFFSETS
|
||||
emittingVol = (m_anRandomTable[2] % 20 + 70) * param1 / 127;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
@ -5097,8 +5030,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
|
||||
emittingVol = 127;
|
||||
maxDist = SQR(150);
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_MINIGUN_FIRE_LEFT);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_MINIGUN_FIRE_LEFT);
|
||||
SET_LOOP_OFFSETS(SFX_MINIGUN_FIRE_LEFT)
|
||||
m_sQueueSample.m_nEmittingVolume = 127;
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
|
||||
@ -5115,8 +5047,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
|
||||
emittingVol = 127.0f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
|
||||
maxDist = SQR(150);
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_MINIGUN_FIRE_RIGHT);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_MINIGUN_FIRE_RIGHT);
|
||||
SET_LOOP_OFFSETS(SFX_MINIGUN_FIRE_RIGHT)
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
|
||||
@ -5132,8 +5063,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
|
||||
m_sQueueSample.m_fSoundIntensity = 150.0f;
|
||||
maxDist = SQR(150);
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
m_sQueueSample.m_nLoopStart = 0;
|
||||
m_sQueueSample.m_nLoopEnd = -1;
|
||||
RESET_LOOP_OFFSETS
|
||||
emittingVol = 127;
|
||||
m_sQueueSample.m_nEmittingVolume = 127;
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
@ -5176,8 +5106,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
|
||||
m_sQueueSample.m_fSoundIntensity = 15.0f;
|
||||
maxDist = SQR(15);
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
|
||||
@ -7929,8 +7858,10 @@ cPedComments::Process()
|
||||
AudioManager.m_sQueueSample.m_nVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_bVolume;
|
||||
AudioManager.m_sQueueSample.m_fDistance = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_fDistance;
|
||||
AudioManager.m_sQueueSample.m_nLoopCount = 1;
|
||||
#ifndef GTA_PS2
|
||||
AudioManager.m_sQueueSample.m_nLoopStart = 0;
|
||||
AudioManager.m_sQueueSample.m_nLoopEnd = -1;
|
||||
#endif
|
||||
AudioManager.m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
|
||||
AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f;
|
||||
AudioManager.m_sQueueSample.m_fSoundIntensity = 40.0f;
|
||||
@ -8053,8 +7984,7 @@ cAudioManager::ProcessExplosions(int32 explosion)
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
|
||||
m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nLoopStart = 0;
|
||||
m_sQueueSample.m_nLoopEnd = -1;
|
||||
RESET_LOOP_OFFSETS
|
||||
m_sQueueSample.m_bReverbFlag = TRUE;
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
@ -8120,8 +8050,7 @@ cAudioManager::ProcessFires(int32)
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
|
||||
m_sQueueSample.m_bReverbFlag = TRUE;
|
||||
m_sQueueSample.m_bRequireReflection = FALSE;
|
||||
AddSampleToRequestedQueue();
|
||||
@ -8144,8 +8073,7 @@ cAudioManager::ProcessFires(int32)
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
|
||||
m_sQueueSample.m_bReverbFlag = TRUE;
|
||||
m_sQueueSample.m_bRequireReflection = FALSE;
|
||||
AddSampleToRequestedQueue();
|
||||
@ -8180,8 +8108,7 @@ cAudioManager::ProcessWaterCannon(int32)
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
|
||||
m_sQueueSample.m_nEmittingVolume = 50;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
|
||||
m_sQueueSample.m_bReverbFlag = TRUE;
|
||||
m_sQueueSample.m_bRequireReflection = FALSE;
|
||||
AddSampleToRequestedQueue();
|
||||
@ -8219,8 +8146,7 @@ cAudioManager::ProcessExtraSounds()
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 4;
|
||||
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
|
||||
m_sQueueSample.m_nEmittingVolume = EMITTING_VOLUME;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_ARCADE);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_ARCADE);
|
||||
SET_LOOP_OFFSETS(SFX_ARCADE)
|
||||
m_sQueueSample.m_bReverbFlag = TRUE;
|
||||
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
||||
m_sQueueSample.m_bRequireReflection = FALSE;
|
||||
@ -8259,8 +8185,7 @@ cAudioManager::ProcessEscalators()
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = EMITTING_VOLUME;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_BOAT_V12_LOOP);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_BOAT_V12_LOOP);
|
||||
SET_LOOP_OFFSETS(SFX_BOAT_V12_LOOP)
|
||||
m_sQueueSample.m_bReverbFlag = TRUE;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
|
||||
m_sQueueSample.m_bRequireReflection = FALSE;
|
||||
@ -8542,8 +8467,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVolume;
|
||||
m_sQueueSample.m_nLoopStart = 0;
|
||||
m_sQueueSample.m_nLoopEnd = -1;
|
||||
RESET_LOOP_OFFSETS
|
||||
m_sQueueSample.m_bReverbFlag = TRUE;
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
@ -8760,8 +8684,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
||||
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
|
||||
m_sQueueSample.m_bReverbFlag = TRUE;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVolume;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
|
||||
m_sQueueSample.m_bRequireReflection = FALSE;
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
@ -8804,8 +8727,7 @@ cAudioManager::ProcessWeather(int32 id)
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
|
||||
m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
|
||||
m_sQueueSample.m_nLoopStart = 0;
|
||||
m_sQueueSample.m_nLoopEnd = -1;
|
||||
RESET_LOOP_OFFSETS
|
||||
m_sQueueSample.m_bReverbFlag = FALSE;
|
||||
m_sQueueSample.m_bRequireReflection = FALSE;
|
||||
AddSampleToRequestedQueue();
|
||||
@ -8824,8 +8746,7 @@ cAudioManager::ProcessWeather(int32 id)
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 30;
|
||||
m_sQueueSample.m_bReverbFlag = FALSE;
|
||||
m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
|
||||
m_sQueueSample.m_bRequireReflection = FALSE;
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
@ -8849,8 +8770,7 @@ cAudioManager::ProcessWeather(int32 id)
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 7;
|
||||
m_sQueueSample.m_bReverbFlag = FALSE;
|
||||
m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
|
||||
m_sQueueSample.m_bRequireReflection = FALSE;
|
||||
AddSampleToRequestedQueue();
|
||||
CObject::fDistToNearestTree = 999999.9f;
|
||||
@ -9043,8 +8963,7 @@ cAudioManager::ProcessFrontEnd()
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 0;
|
||||
m_sQueueSample.m_bIs2D = TRUE;
|
||||
m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
|
||||
m_sQueueSample.m_nLoopStart = 0;
|
||||
m_sQueueSample.m_nLoopEnd = -1;
|
||||
RESET_LOOP_OFFSETS
|
||||
if (stereo) {
|
||||
m_sQueueSample.m_nOffset = 0;
|
||||
m_sQueueSample.m_fDistance = 1.0f;
|
||||
@ -9109,8 +9028,7 @@ cAudioManager::ProcessCrane()
|
||||
m_sQueueSample.m_nFrequency = 6000;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = 100;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
|
||||
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = intensity;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
|
||||
@ -9183,8 +9101,7 @@ cAudioManager::ProcessProjectiles()
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
|
||||
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
|
||||
m_sQueueSample.m_bReverbFlag = TRUE;
|
||||
m_sQueueSample.m_bRequireReflection = FALSE;
|
||||
@ -9264,8 +9181,7 @@ cAudioManager::ProcessGarages()
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nEmittingVolume = 90;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
|
||||
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
||||
m_sQueueSample.m_bReverbFlag = TRUE;
|
||||
@ -9302,8 +9218,7 @@ cAudioManager::ProcessGarages()
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
m_sQueueSample.m_nLoopStart = 0;
|
||||
m_sQueueSample.m_nLoopEnd = -1;
|
||||
RESET_LOOP_OFFSETS
|
||||
m_sQueueSample.m_nCounter = iSound++;
|
||||
if (iSound < 32)
|
||||
iSound = 32;
|
||||
@ -9341,8 +9256,7 @@ cAudioManager::ProcessFireHydrant()
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
|
||||
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
|
||||
m_sQueueSample.m_bRequireReflection = FALSE;
|
||||
@ -9400,8 +9314,7 @@ cAudioManager::ProcessBridgeWarning()
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BRIDGE_OPEN_WARNING);
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = 100;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
|
||||
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = 450.0f;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
|
||||
@ -9427,8 +9340,7 @@ cAudioManager::ProcessBridgeMotor()
|
||||
m_sQueueSample.m_nFrequency = 5500;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
|
||||
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = bridgeIntensity;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
|
||||
@ -9462,8 +9374,7 @@ cAudioManager::ProcessBridgeOneShots()
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nLoopStart = 0;
|
||||
m_sQueueSample.m_nLoopEnd = -1;
|
||||
RESET_LOOP_OFFSETS
|
||||
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = bridgeIntensity;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
|
||||
|
@ -1039,8 +1039,10 @@ cAudioManager::ClearActiveSamples()
|
||||
m_asActiveSamples[i].m_bIsProcessed = FALSE;
|
||||
m_asActiveSamples[i].m_bLoopEnded = FALSE;
|
||||
m_asActiveSamples[i].m_nLoopCount = 1;
|
||||
#ifndef GTA_PS2
|
||||
m_asActiveSamples[i].m_nLoopStart = 0;
|
||||
m_asActiveSamples[i].m_nLoopEnd = -1;
|
||||
#endif
|
||||
m_asActiveSamples[i].m_fSpeedMultiplier = 0.0f;
|
||||
m_asActiveSamples[i].m_fSoundIntensity = 200.0f;
|
||||
m_asActiveSamples[i].m_nOffset = 63;
|
||||
|
@ -544,6 +544,23 @@ public:
|
||||
#endif
|
||||
};
|
||||
|
||||
/*
|
||||
Manual loop points are not on PS2 so let's have these macros to avoid massive ifndefs.
|
||||
Setting these manually was pointless anyway since they never change from sdt values.
|
||||
What were they thinking?
|
||||
*/
|
||||
#ifndef GTA_PS2
|
||||
#define RESET_LOOP_OFFSETS \
|
||||
m_sQueueSample.m_nLoopStart = 0; \
|
||||
m_sQueueSample.m_nLoopEnd = -1;
|
||||
#define SET_LOOP_OFFSETS(sample) \
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(sample); \
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(sample);
|
||||
#else
|
||||
#define RESET_LOOP_OFFSETS
|
||||
#define SET_LOOP_OFFSETS(sample)
|
||||
#endif
|
||||
|
||||
#if defined(AUDIO_MSS) && !defined(PS2_AUDIO_CHANNELS)
|
||||
static_assert(sizeof(cAudioManager) == 0x5558, "cAudioManager: error");
|
||||
#endif
|
||||
|
@ -108,8 +108,7 @@ cAudioManager::DoPoliceRadioCrackle()
|
||||
m_sQueueSample.m_nVolume = m_anRandomTable[2] % 20 + 15;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_POLICE_RADIO_CRACKLE);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_POLICE_RADIO_CRACKLE);
|
||||
SET_LOOP_OFFSETS(SFX_POLICE_RADIO_CRACKLE)
|
||||
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
|
||||
m_sQueueSample.m_bReverbFlag = FALSE;
|
||||
m_sQueueSample.m_nOffset = 63;
|
||||
|
Loading…
Reference in New Issue
Block a user