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processCarHeli half done
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b2e3d90734
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@ -747,7 +747,7 @@ void cAudioManager::ProcessVehicle(CVehicle* veh)
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} else {
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switch (veh->GetVehicleAppearance()) {
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case VEHICLE_APPEARANCE_HELI:
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ProcessHelicopter(¶ms);
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ProcessCarHeli(¶ms);
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//ProcessVehicleFlatTyre(¶ms);
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ProcessEngineDamage(¶ms);
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break;
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@ -780,27 +780,18 @@ void cAudioManager::ProcessVehicle(CVehicle* veh)
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break;
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case VEHICLE_TYPE_BOAT:
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if (veh->m_modelIndex == MI_SKIMMER)
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ProcessHelicopter(¶ms);
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ProcessCarHeli(¶ms);
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else
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ProcessBoatEngine(¶ms);
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ProcessBoatMovingOverWater(¶ms);
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ProcessVehicleOneShots(¶ms);
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break;
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case VEHICLE_TYPE_HELI:
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ProcessHelicopter(¶ms);
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ProcessCarHeli(¶ms);
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ProcessVehicleOneShots(¶ms);
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break;
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case VEHICLE_TYPE_PLANE:
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switch (params.m_nIndex) {
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case AIRTRAIN:
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ProcessJumbo(¶ms);
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break;
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case DEADDODO:
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ProcessCesna(¶ms);
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break;
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default:
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break;
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}
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ProcessPlane(¶ms);
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ProcessVehicleOneShots(¶ms);
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//ProcessVehicleFlatType(¶ms);
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break;
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@ -3073,6 +3064,394 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params)
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return true;
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}
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void cAudioManager::ProcessCarHeli(cVehicleParams* params)
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{
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CVehicle* playerVeh; // eax
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CVehicle* veh; // ecx
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CAutomobile* automobile; // [esp+10h] [ebp-CCh]
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CBoat* boat; // [esp+1Ch] [ebp-C0h]
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signed int volume; // ebx
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float volumeTmp; // st5
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unsigned int freqModifier; // eax
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signed int v30; // ebx
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uint32 freq_6; // eax
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signed int volume_3; // ebx
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signed int volume_2; // ebx
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char distCalcBool; // [esp+Ch] [ebp-D0h]
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signed int freqModifier_2; // [esp+14h] [ebp-C8h]
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char hunterBool; // [esp+18h] [ebp-C4h]
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signed int brake; // [esp+20h] [ebp-BCh]
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signed int accelerate; // [esp+24h] [ebp-B8h]
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signed int volume_4; // [esp+28h] [ebp-B4h]
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signed int volume_1; // [esp+2Ch] [ebp-B0h]
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float vehAtYAbs; // [esp+34h] [ebp-A8h]
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float vehCameraDot; // [esp+38h] [ebp-A4h]
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float speedMultiplied; // [esp+3Ch] [ebp-A0h]
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float volumeModifier; // [esp+40h] [ebp-9Ch]
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float distance_3; // [esp+44h] [ebp-98h]
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CVector posBackup; // [esp+48h] [ebp-94h]
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CMatrix cameraMatrix; // [esp+60h] [ebp-7Ch]
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CVector pos; // [esp+A8h] [ebp-34h]
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//CVector multipliedVector; // [esp+B4h] [ebp-28h]
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//CVector MatrixMultiplier; // [esp+C0h] [ebp-1Ch]
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static uint32 freqPrev = 14287;
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static uint32 freqPrev_1 = 7143;
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static uint32 freqPrev_0 = 14287;
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const float CarHeliDistance = 250.0f;
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boat = 0;
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hunterBool = 0;
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automobile = 0;
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cameraMatrix.m_attachment = 0;
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cameraMatrix.m_hasRwMatrix = 0;
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if (params->m_fDistance < SQR(CarHeliDistance)) {//!!
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playerVeh = FindPlayerVehicle();
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veh = params->m_pVehicle;
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if (playerVeh == veh) {
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accelerate = Pads[0].GetAccelerate();
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brake = Pads[0].GetBrake();
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} else {
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accelerate = veh->m_fGasPedal * 255.0f;
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brake = veh->m_fBrakePedal * 255.0f;
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}
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cameraMatrix = TheCamera.m_matrix;
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vehAtYAbs = Abs(veh->m_matrix.GetUp().y);
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vehCameraDot = (DotProduct(veh->m_matrix.GetForward(), cameraMatrix.GetForward()) + 1.0f) / 2.0f;
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//123-139
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if (veh->m_modelIndex == MI_SKIMMER) {//!!
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boat = (CBoat*)params->m_pVehicle;
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speedMultiplied = boat->m_fMovingSpeed * 50.0f / 11.0f;
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} else if (params->m_VehicleType == VEHICLE_TYPE_HELI) {//!!
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speedMultiplied = 1.0;
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} else {
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automobile = (CAutomobile*)params->m_pVehicle;
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speedMultiplied = automobile->m_aWheelSpeed[1] * 50.0f / 11.0f;
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}
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//140-162
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if (0.0 == speedMultiplied) {//??
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cameraMatrix.~CMatrix();
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return;
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}
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speedMultiplied = Min(1.0f, speedMultiplied);
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
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//163-
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if (m_sQueueSample.m_fDistance >= 40.0f) {//??
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volumeTmp = speedMultiplied * 75.0f;
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} else {
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if (m_sQueueSample.m_fDistance >= 25.0f) {//!!
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volume = 0;
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LABEL_34:
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//173-243
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if (volume != 0) {//!!
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m_sQueueSample.m_nVolume = cAudioManager::ComputeVolume(volume, 250.0f, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume != 0) { //!!
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m_sQueueSample.m_nCounter = 88;
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if (boat != nil) { //!!
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m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO3;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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if (accelerate <= 0 && brake <= 0) { //!!
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freqModifier = Min(1.0f, vehAtYAbs) * 949;//???
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m_sQueueSample.m_nFrequency = 3651 + freqModifier;
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} else {
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freqModifier = Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 563;
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m_sQueueSample.m_nFrequency = 4600 + freqModifier;
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}
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} else {
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m_sQueueSample.m_nSampleIndex = SFX_HELI_1;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
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}
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 2;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = volume;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_fSpeedMultiplier = 6.0f;
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m_sQueueSample.m_fSoundIntensity = 250.0f;
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m_sQueueSample.m_bReleasingSoundFlag = 0;
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m_sQueueSample.m_nReleasingVolumeDivider = 5;
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m_sQueueSample.m_bReverbFlag = 1;
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m_sQueueSample.m_bRequireReflection = 0;
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AddSampleToRequestedQueue();
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}
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}
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//244-
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if (automobile) { //!!
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automobile->GetComponentWorldPosition(CAR_BOOT, pos);
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} else if (params->m_VehicleType == VEHICLE_TYPE_HELI) { //!!
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//MatrixMultiplier.z = 0.0;
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//MatrixMultiplier.x = 0.0;
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//MatrixMultiplier.y = -10.0;
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//multipliedVector = params->m_pVehicle->m_matrix * MatrixMultiplier;
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} else {
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pos = m_sQueueSample.m_vecPos;
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}
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//263-270
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if (params->m_fDistance >= 19600.0f) //??
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goto LABEL_EXIT;
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if (speedMultiplied >= 0.4f) //??
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volumeModifier = (speedMultiplied - 0.4f) * 5.0f / 3.0f;
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else
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volumeModifier = 0.0f;
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//270-286
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if (!boat) { //!!
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freqModifier_2 = Min(1300, 7000.0f * vehAtYAbs);
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if (playerVeh == veh && (accelerate > 0 || brake > 0) && freqModifier_2 < 1300) //!!
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freqModifier_2 = 1300;
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if (veh->m_modelIndex == MI_HUNTER) //!!
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hunterBool = true;
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}
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volume_1 = (1.0f - vehCameraDot) * volumeModifier * 127.0f;
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//288-339
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if (boat) { //!!
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if (accelerate <= 0 && brake <= 0) { //!!
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//freqModifier_4 = 3713.0 * vehAtYAbs;
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//if (freqModifier_4 > 3713)//!!
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// freqModifier_4 = 3713;
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m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, vehAtYAbs) * 3713; //???
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} else {
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m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, vehAtYAbs * (Max(accelerate, brake) / 255)) * 2204;
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}
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if (speedMultiplied < 1.0) { //??
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//v27 = (double)(this_1->m_sQueueSample.m_nFrequency >> 1);
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//this_1->m_sQueueSample.m_nFrequency = (signed __int64)(v27 * speedMultiplied + v27);
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m_sQueueSample.m_nFrequency = (speedMultiplied + 1.0f) * m_sQueueSample.m_nFrequency / 2.0f;
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}
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m_sQueueSample.m_nFrequency = m_sQueueSample.m_nFrequency < freqPrev ?
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Max(m_sQueueSample.m_nFrequency, freqPrev - 197) : Min(m_sQueueSample.m_nFrequency, freqPrev + 197);
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freqPrev = m_sQueueSample.m_nFrequency;
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//TODO maybe clamp!!!
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}
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m_sQueueSample.m_nVolume = ComputeVolume(volume_1, 140.0f, m_sQueueSample.m_fDistance);
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if (!m_sQueueSample.m_nVolume) { //!!
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LABEL_105:
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if (!boat && params->m_VehicleType != VEHICLE_TYPE_HELI && m_sQueueSample.m_fDistance >= 30.0) { //!!
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if (automobile->bEngineOn) {
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if (speedMultiplied >= 1.0) {
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v30 = (signed int)((1.0 - 0.5 * speedMultiplied) * 70.0f);
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m_sQueueSample.m_nVolume = ComputeVolume(v30, 30.0, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume) {
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if (hunterBool) {
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m_sQueueSample.m_nSampleIndex = 456;
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m_sQueueSample.m_nBankIndex = 0;
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freq_6 = 3000.0 * speedMultiplied + 30000;
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} else {
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m_sQueueSample.m_nSampleIndex = 11;
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m_sQueueSample.m_nBankIndex = 0;
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freq_6 = 3000.0 * speedMultiplied + 6000;
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}
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m_sQueueSample.m_nFrequency = freq_6;
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m_sQueueSample.m_nCounter = 12;
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m_sQueueSample.m_bIs2D = 0;
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m_sQueueSample.m_nReleasingVolumeModificator = 1;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = v30;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_fSpeedMultiplier = 6.0;
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m_sQueueSample.m_fSoundIntensity = 30.0;
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m_sQueueSample.m_bReleasingSoundFlag = 0;
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m_sQueueSample.m_nReleasingVolumeDivider = 30;
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m_sQueueSample.m_bReverbFlag = 1;
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m_sQueueSample.m_bRequireReflection = 0;
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AddSampleToRequestedQueue();
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}
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}
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}
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}
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volume_4 = ((0.5 * vehCameraDot + 0.5) * volumeModifier * 127.0);
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if (boat) {
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if (accelerate <= 0 && brake <= 0) //!!
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m_sQueueSample.m_nFrequency = 7143 + Min(1.0f, vehAtYAbs) * 1857;
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else
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m_sQueueSample.m_nFrequency = 9000 + Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 1102;
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if (speedMultiplied < 1.0) //??
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m_sQueueSample.m_nFrequency = (speedMultiplied + 1) * (m_sQueueSample.m_nFrequency / 2);
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m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev_1 - 98, freqPrev_1 + 98);
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freqPrev_1 = m_sQueueSample.m_nFrequency;
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}
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m_sQueueSample.m_nVolume = ComputeVolume(volume_4, 140.0, m_sQueueSample.m_fDistance);
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if (!m_sQueueSample.m_nVolume)
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goto LABEL_147;
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m_sQueueSample.m_nCounter = 1;
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if (hunterBool) { //488 andro
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m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_2;
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} else {
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if (boat) {
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m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO2;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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LABEL_146:
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 1;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = volume_4;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_fSpeedMultiplier = 6.0f;
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m_sQueueSample.m_fSoundIntensity = 140.0f;
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m_sQueueSample.m_bReleasingSoundFlag = false;
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m_sQueueSample.m_nReleasingVolumeDivider = 5;
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m_sQueueSample.m_bReverbFlag = true;
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m_sQueueSample.m_bRequireReflection = false;
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AddSampleToRequestedQueue();
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LABEL_147:
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if (boat) {
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//489-568
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if (TheCamera.Cams[TheCamera.ActiveCam].Mode == 15 && m_sQueueSample.m_fDistance < 20.0 && speedMultiplied > 0.0) { //?? 525 andro
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volume_3 = speedMultiplied * 100.0f;
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m_sQueueSample.m_nVolume = ComputeVolume(volume_3, 20.0f, m_sQueueSample.m_fDistance);
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if (accelerate <= 0 && brake <= 0)//!!
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m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, vehAtYAbs) * 3713;
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else
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m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 2204;
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if (speedMultiplied < 1.0) //??
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m_sQueueSample.m_nFrequency = (speedMultiplied + 1) * (m_sQueueSample.m_nFrequency / 2);
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m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev_0 - 197, freqPrev_0 + 197);
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freqPrev_0 = m_sQueueSample.m_nFrequency;
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if (m_sQueueSample.m_nVolume) {
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m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO4;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nCounter = 12;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = volume_3;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(464);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(464);
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m_sQueueSample.m_fSpeedMultiplier = 5.0f;
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m_sQueueSample.m_fSoundIntensity = 20.0f;
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m_sQueueSample.m_bReleasingSoundFlag = false;
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m_sQueueSample.m_nReleasingVolumeDivider = 7;
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m_sQueueSample.m_bReverbFlag = true;
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m_sQueueSample.m_bRequireReflection = false;
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AddSampleToRequestedQueue();
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}
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}
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} else {
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//573-645
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posBackup = m_sQueueSample.m_vecPos;
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distCalcBool = params->m_bDistanceCalculated;
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distance_3 = params->m_fDistance;
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m_sQueueSample.m_vecPos = pos;
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params->m_bDistanceCalculated = false;
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params->m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);//580-589
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if (params->m_fDistance < 729.0f) { //!!
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);//593-605
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volume_2 = 25.0f * volumeModifier;
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m_sQueueSample.m_nVolume = ComputeVolume(volume_2, 27.0f, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume) {//!!
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m_sQueueSample.m_nCounter = 2;
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if (hunterBool)//!!
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m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_3;
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else
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m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_REA;
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m_sQueueSample.m_nBankIndex = 0;
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m_sQueueSample.m_bIs2D = 0;
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m_sQueueSample.m_nReleasingVolumeModificator = 1;
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m_sQueueSample.m_nFrequency = 16000.0f * volumeModifier + 16000;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = volume_2;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_fSpeedMultiplier = 6.0f;
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m_sQueueSample.m_fSoundIntensity = 27.0f;
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m_sQueueSample.m_bReleasingSoundFlag = 0;
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m_sQueueSample.m_nReleasingVolumeDivider = 5;
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m_sQueueSample.m_bReverbFlag = 1;
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m_sQueueSample.m_bRequireReflection = 0;
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AddSampleToRequestedQueue();
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||||
}
|
||||
}
|
||||
|
||||
m_sQueueSample.m_vecPos = posBackup;
|
||||
params->m_bDistanceCalculated = distCalcBool;
|
||||
params->m_fDistance = distance_3;
|
||||
}
|
||||
LABEL_EXIT:
|
||||
cameraMatrix.~CMatrix();
|
||||
return;
|
||||
}
|
||||
m_sQueueSample.m_nSampleIndex = 9;
|
||||
}
|
||||
m_sQueueSample.m_nBankIndex = 0;
|
||||
m_sQueueSample.m_nFrequency = (unsigned __int64)(signed __int64)(16000.0 * volumeModifier)
|
||||
+ 16000;
|
||||
m_sQueueSample.m_nFrequency += freqModifier_2;
|
||||
goto LABEL_146;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
m_sQueueSample.m_nCounter = 3; //347 andro
|
||||
if (hunterBool) { //!!
|
||||
m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_1;
|
||||
} else {
|
||||
if (boat) { //!!
|
||||
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO1;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
//LABEL_104:
|
||||
m_sQueueSample.m_bIs2D = false;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = volume_1;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = 140.0f;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = false;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 5;
|
||||
m_sQueueSample.m_bReverbFlag = true;
|
||||
m_sQueueSample.m_bRequireReflection = false;
|
||||
AddSampleToRequestedQueue();
|
||||
goto LABEL_105;
|
||||
}
|
||||
m_sQueueSample.m_nSampleIndex = 8;
|
||||
}
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
m_sQueueSample.m_nFrequency = (16000.0 * volumeModifier) + 16000;
|
||||
m_sQueueSample.m_nFrequency += freqModifier_2;
|
||||
//goto LABEL_104;
|
||||
m_sQueueSample.m_bIs2D = false;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = volume_1;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = 140.0f;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = false;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 5;
|
||||
m_sQueueSample.m_bReverbFlag = true;
|
||||
m_sQueueSample.m_bRequireReflection = false;
|
||||
AddSampleToRequestedQueue();
|
||||
goto LABEL_105;
|
||||
}
|
||||
volumeTmp = (m_sQueueSample.m_fDistance - 25.0) * 0.06666667 * (75.0 * speedMultiplied);
|
||||
}
|
||||
volume = (signed int)volumeTmp;
|
||||
goto LABEL_34;
|
||||
}
|
||||
cameraMatrix.~CMatrix();
|
||||
}
|
||||
|
||||
//TODO use it in ProcessVehicle
|
||||
void
|
||||
cAudioManager::ProcessPlane(cVehicleParams *params)
|
||||
@ -4560,7 +4939,7 @@ cAudioManager::ProcessWaterCannon(int32)
|
||||
}
|
||||
|
||||
//positon of arcade machines
|
||||
CVector aVecExtraSoundPosition[] = { {-1042.546, 88.793999, 11.324}, {-1004.476, 181.69701, 11.324} };
|
||||
CVector aVecExtraSoundPosition[] = { {-1042.546f, 88.793999f, 11.324f}, {-1004.476f, 181.69701f, 11.324f} };
|
||||
|
||||
void
|
||||
cAudioManager::ProcessExtraSounds()
|
||||
|
@ -331,6 +331,7 @@ public:
|
||||
void ProcessFrontEnd();
|
||||
void ProcessGarages();
|
||||
bool ProcessHelicopter(cVehicleParams *params);
|
||||
void ProcessCarHeli(cVehicleParams* params);
|
||||
void ProcessJumbo(cVehicleParams *);
|
||||
void ProcessJumboAccel(CPlane *plane);
|
||||
void ProcessJumboDecel(CPlane *plane);
|
||||
|
Loading…
Reference in New Issue
Block a user