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small fix
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@ -374,7 +374,7 @@ CCutsceneMgr::DeleteCutsceneData(void)
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DMAudio.ChangeMusicMode(MUSICMODE_GAME);
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}
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CTimer::Stop();
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CGame::DrasticTidyUpMemory(TheCamera.GetScreenFadeStatus() == 2);
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CGame::DrasticTidyUpMemory(TheCamera.GetScreenFadeStatus() == FADE_2);
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CTimer::Update();
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}
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