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https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-22 17:19:15 +01:00
keep the frontend loaded
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parent
1846d08365
commit
1ddf1834d2
@ -3576,8 +3576,14 @@ CMenuManager::InitialiseChangedLanguageSettings()
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void
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CMenuManager::LoadAllTextures()
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{
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#ifndef KEEP_FRONTEND_LOADED
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if (m_bSpritesLoaded)
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return;
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#else
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if (m_bFrontendLoaded)
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return;
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m_bFrontendLoaded = true;
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#endif
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CentreMousePointer();
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DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
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@ -3599,6 +3605,11 @@ CMenuManager::LoadAllTextures()
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} else if (m_PrefsRadioStation > CHATTERBOX)
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m_PrefsRadioStation = CGeneral::GetRandomNumber() % (CHATTERBOX + 1);
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#ifdef KEEP_FRONTEND_LOADED
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if (m_bSpritesLoaded)
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return;
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#endif
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CFileMgr::SetDir("");
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//CFileMgr::SetDir("");
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CTimer::Stop();
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@ -5673,29 +5684,41 @@ CMenuManager::SwitchMenuOnAndOff()
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}
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void
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#ifdef KEEP_FRONTEND_LOADED
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CMenuManager::UnloadTextures(bool forceUnload)
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#else
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CMenuManager::UnloadTextures()
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{
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if (!m_bSpritesLoaded)
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return;
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printf("REMOVE frontend\n");
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for (int i = 0; i < ARRAY_SIZE(FrontendFilenames); ++i)
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m_aFrontEndSprites[i].Delete();
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int frontend = CTxdStore::FindTxdSlot("frontend");
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CTxdStore::RemoveTxd(frontend);
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printf("REMOVE menu textures\n");
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for (int i = 0; i < ARRAY_SIZE(MenuFilenames); ++i)
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m_aMenuSprites[i].Delete();
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#ifdef MENU_MAP
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for (int i = 0; i < ARRAY_SIZE(MapFilenames); ++i)
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m_aMapSprites[i].Delete();
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#endif
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int menu = CTxdStore::FindTxdSlot("menu");
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CTxdStore::RemoveTxd(menu);
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{
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#ifdef KEEP_FRONTEND_LOADED
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if (forceUnload)
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#endif
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{
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if (!m_bSpritesLoaded)
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return;
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m_bSpritesLoaded = false;
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printf("REMOVE frontend\n");
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for (int i = 0; i < ARRAY_SIZE(FrontendFilenames); ++i)
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m_aFrontEndSprites[i].Delete();
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int frontend = CTxdStore::FindTxdSlot("frontend");
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CTxdStore::RemoveTxd(frontend);
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printf("REMOVE menu textures\n");
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for (int i = 0; i < ARRAY_SIZE(MenuFilenames); ++i)
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m_aMenuSprites[i].Delete();
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#ifdef MENU_MAP
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for (int i = 0; i < ARRAY_SIZE(MapFilenames); ++i)
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m_aMapSprites[i].Delete();
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#endif
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int menu = CTxdStore::FindTxdSlot("menu");
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CTxdStore::RemoveTxd(menu);
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m_bSpritesLoaded = false;
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}
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#ifdef KEEP_FRONTEND_LOADED
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m_bFrontendLoaded = false;
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#endif
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}
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void
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@ -601,6 +601,9 @@ public:
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char field_455;
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bool m_bStartWaitingForKeyBind;
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bool m_bSpritesLoaded;
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#ifdef KEEP_FRONTEND_LOADED
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bool m_bFrontendLoaded;
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#endif
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CSprite2d m_aFrontEndSprites[NUM_FE_SPRITES];
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CSprite2d m_aMenuSprites[NUM_MENU_SPRITES];
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int32 field_518;
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@ -769,7 +772,11 @@ public:
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float StretchX(float);
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float StretchY(float);
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void SwitchMenuOnAndOff();
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#ifdef KEEP_FRONTEND_LOADED
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void UnloadTextures(bool forceUnload = false);
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#else
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void UnloadTextures();
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#endif
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void WaitForUserCD();
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void PrintController();
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int GetNumOptionsCntrlConfigScreens();
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@ -1301,6 +1301,10 @@ main(int argc, char *argv[])
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#endif
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}
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#ifdef KEEP_FRONTEND_LOADED
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// since we kept our frontend loaded free the textures now
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FrontEndMenuManager.UnloadTextures(true);
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#endif
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#ifndef MASTER
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if ( gbModelViewer )
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