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https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 17:49:16 +01:00
Merge pull request #614 from erorcun/miami
Peds, eSound and PedState enum, fixes
This commit is contained in:
commit
1e2b087601
@ -158,7 +158,7 @@ AnimAssocDesc aStdAnimDescs[] = {
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{ ANIM_CAR_CRAWLOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_CAR_CRAWLOUT_RHS2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_CAR_ROLLOUT_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
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{ ANIM_CAR_ROLLOUT_LHS2, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
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{ ANIM_CAR_ROLLOUT_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
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{ ANIM_GETUP1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_GETUP2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_GETUP3, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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@ -146,7 +146,7 @@ enum AnimationId
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ANIM_CAR_CRAWLOUT_RHS,
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ANIM_CAR_CRAWLOUT_RHS2,
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ANIM_CAR_ROLLOUT_LHS,
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ANIM_CAR_ROLLOUT_LHS2, // was this meant to be RHS?
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ANIM_CAR_ROLLOUT_RHS, // was this meant to be RHS?
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ANIM_GETUP1,
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ANIM_GETUP2,
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@ -1639,27 +1639,31 @@ cAudioManager::UsesSirenSwitching(int32 model) const
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}
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}
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void
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bool
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cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params)
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{
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const float SOUND_INTENSITY = 110.0f;
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if (params->m_fDistance < SQR(SOUND_INTENSITY)) {
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CVehicle *veh = params->m_pVehicle;
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if (veh->m_bSirenOrAlarm == false && veh->m_nAlarmState <= 0)
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return;
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if (veh->m_bSirenOrAlarm == false && !veh->IsAlarmOn())
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return true;
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if (veh->IsAlarmOn()) {
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if (CTimer::GetTimeInMilliseconds() > veh->m_bRainAudioCounter)
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veh->m_bRainAudioCounter = CTimer::GetTimeInMilliseconds() + 750;
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if (veh->m_bRainAudioCounter < CTimer::GetTimeInMilliseconds() + 375)
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return true;
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}
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#ifdef FIX_BUGS
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if (params->m_pVehicle->GetStatus() == STATUS_WRECKED)
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return;
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#endif
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
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m_sQueueSample.m_nVolume = ComputeVolume(80, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
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m_sQueueSample.m_nVolume = ComputeVolume(veh->bIsDrowning ? 20 : 80, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_nCounter = 5;
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if (UsesSiren(params->m_nIndex)) {
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if (params->m_pVehicle->GetStatus() == STATUS_ABANDONED)
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return;
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return true;
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if (veh->m_nCarHornTimer && params->m_nIndex != FIRETRUK) {
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m_sQueueSample.m_nSampleIndex = SFX_SIREN_FAST;
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if (params->m_nIndex == FBICAR)
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@ -1689,8 +1693,11 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params)
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m_sQueueSample.m_bReverbFlag = true;
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m_sQueueSample.m_bRequireReflection = false;
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AddSampleToRequestedQueue();
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}
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}
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return true;
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} else
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return true;
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} else
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return false;
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}
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bool
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@ -2144,8 +2151,8 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
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maxDist = SQR(SOUND_INTENSITY);
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break;
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}*/
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case SOUND_18:
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case SOUND_19: {
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case SOUND_TRAIN_DOOR_CLOSE:
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case SOUND_TRAIN_DOOR_OPEN: {
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const float SOUND_INTENSITY = 35.0f;
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m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
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m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
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@ -2235,7 +2242,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
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break;
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}
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case SOUND_BOMB_TIMED_ACTIVATED:
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case SOUND_55:
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case SOUND_91:
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case SOUND_BOMB_ONIGNITION_ACTIVATED:
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case SOUND_BOMB_TICK: {
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const float SOUND_INTENSITY = 50.0f;
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@ -2259,14 +2266,14 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
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pedParams.m_fDistance = params->m_fDistance;
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SetupPedComments(&pedParams, SOUND_PED_HELI_PLAYER_FOUND);
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continue;
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case SOUND_PED_BODYCAST_HIT:
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/* case SOUND_PED_BODYCAST_HIT:
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pedParams.m_pPed = nil;
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pedParams.m_bDistanceCalculated = false;
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pedParams.m_fDistance = 0.0f;
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pedParams.m_bDistanceCalculated = params->m_bDistanceCalculated;
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pedParams.m_fDistance = params->m_fDistance;
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SetupPedComments(&pedParams, SOUND_PED_BODYCAST_HIT);
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continue;
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continue; */
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case SOUND_WATER_FALL: {
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const float SOUND_INTENSITY = 40.0f;
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m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1;
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@ -2499,7 +2506,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
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m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
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if (LastAccel > 20) {
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oneShotVol = LastVol;
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PlayOneShot(m_sQueueSample.m_nEntityIndex, SOUND_17, oneShotVol);
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PlayOneShot(m_sQueueSample.m_nEntityIndex, SOUND_BOAT_SLOWDOWN, oneShotVol);
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}
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} else {
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emittingVol = 105 * padAccelerate / 255 + 15;
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@ -3604,8 +3611,6 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
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m_sQueueSample.m_bRequireReflection = true;
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break;
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case SOUND_WEAPON_AK47_BULLET_ECHO:
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case SOUND_WEAPON_UZI_BULLET_ECHO:
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case SOUND_WEAPON_M16_BULLET_ECHO:
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m_sQueueSample.m_nSampleIndex = SFX_UZI_END_LEFT;
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m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
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m_sQueueSample.m_nCounter = iSound++;
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@ -3781,11 +3786,11 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound)
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
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if (sound != SOUND_PAGER) {
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switch (sound) {
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case SOUND_AMMUNATION_WELCOME_1:
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/*case SOUND_AMMUNATION_WELCOME_1:
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case SOUND_AMMUNATION_WELCOME_2:
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case SOUND_AMMUNATION_WELCOME_3:
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emittingVol = MAX_VOLUME;
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break;
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break; */
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default:
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if (CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(), m_sQueueSample.m_vecPos, true, false, false, false, false, false))
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emittingVol = MAX_VOLUME;
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@ -4664,10 +4669,6 @@ cAudioManager::ProcessFrontEnd()
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m_sQueueSample.m_nSampleIndex = SFX_FE_HIGHLIGHT_LEFT;
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stereo = true;
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break;
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case SOUND_FRONTEND_MENU_DENIED:
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m_sQueueSample.m_nSampleIndex = SFX_FE_HIGHLIGHT_LEFT;
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stereo = true;
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break;
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case SOUND_FRONTEND_MENU_SUCCESS:
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m_sQueueSample.m_nSampleIndex = SFX_FE_SELECT_LEFT;
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stereo = true;
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@ -4687,7 +4688,7 @@ cAudioManager::ProcessFrontEnd()
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case SOUND_FRONTEND_RADIO_CHANGE:
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m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK;
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break;
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//case SOUND_A0:
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//case SOUND_HUD_SOUND:
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// m_sQueueSample.m_nSampleIndex = SFX_INFO;
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// break;
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default:
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@ -339,7 +339,7 @@ public:
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void ProcessVehicleOneShots(cVehicleParams *params);
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bool ProcessVehicleReverseWarning(cVehicleParams *params);
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bool ProcessVehicleRoadNoise(cVehicleParams *params);
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void ProcessVehicleSirenOrAlarm(cVehicleParams *params);
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bool ProcessVehicleSirenOrAlarm(cVehicleParams *params);
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void ProcessVehicleSkidding(cVehicleParams *params);
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void ProcessWaterCannon(int32);
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void ProcessWeather(int32 id);
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@ -16,8 +16,10 @@ enum eSound : uint16
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SOUND_CAR_DOOR_OPEN_BACK_RIGHT,
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SOUND_CAR_WINDSHIELD_CRACK,
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SOUND_CAR_JUMP,
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SOUND_E,
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SOUND_F,
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SOUND_CAR_JUMP_2,
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SOUND_CAR_TYRE_POP,
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SOUND_16,
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SOUND_17,
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SOUND_CAR_ENGINE_START,
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SOUND_CAR_LIGHT_BREAK,
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SOUND_CAR_HYDRAULIC_1,
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@ -25,12 +27,14 @@ enum eSound : uint16
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SOUND_CAR_HYDRAULIC_3,
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SOUND_CAR_JERK,
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SOUND_CAR_SPLASH,
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SOUND_17,
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SOUND_18,
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SOUND_19,
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SOUND_BOAT_SLOWDOWN,
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SOUND_TRAIN_DOOR_CLOSE,
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SOUND_TRAIN_DOOR_OPEN,
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SOUND_CAR_TANK_TURRET_ROTATE,
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SOUND_CAR_BOMB_TICK,
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SOUND_PLANE_ON_GROUND,
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SOUND_31,
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SOUND_32,
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SOUND_STEP_START,
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SOUND_STEP_END,
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SOUND_FALL_LAND,
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@ -47,13 +51,15 @@ enum eSound : uint16
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SOUND_FIGHT_PUNCH_FROM_BEHIND_42,
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SOUND_FIGHT_KNEE_OR_KICK_43,
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SOUND_FIGHT_KICK_44,
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SOUND_2D,
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SOUND_49,
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SOUND_WEAPON_BAT_ATTACK,
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SOUND_WEAPON_UNK_MELEE_ATTACK,
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SOUND_WEAPON_CHAINSAW_ATTACK,
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SOUND_WEAPON_CHAINSAW_IDLE,
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SOUND_WEAPON_CHAINSAW_MADECONTACT,
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SOUND_WEAPON_SHOT_FIRED,
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SOUND_WEAPON_RELOAD,
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SOUND_WEAPON_AK47_BULLET_ECHO,
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SOUND_WEAPON_UZI_BULLET_ECHO,
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SOUND_WEAPON_M16_BULLET_ECHO,
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SOUND_WEAPON_FLAMETHROWER_FIRE,
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SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM,
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SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM,
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@ -66,8 +72,8 @@ enum eSound : uint16
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SOUND_GARAGE_BOMB1_SET,
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SOUND_GARAGE_BOMB2_SET,
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SOUND_GARAGE_BOMB3_SET,
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SOUND_40,
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SOUND_41,
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SOUND_70,
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SOUND_71,
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SOUND_GARAGE_VEHICLE_DECLINED,
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SOUND_GARAGE_VEHICLE_ACCEPTED,
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SOUND_GARAGE_DOOR_CLOSED,
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@ -76,8 +82,8 @@ enum eSound : uint16
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SOUND_PICKUP_WEAPON_BOUGHT,
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SOUND_PICKUP_WEAPON,
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SOUND_PICKUP_HEALTH,
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SOUND_4A,
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SOUND_4B,
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SOUND_80,
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SOUND_81,
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SOUND_PICKUP_ADRENALINE,
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SOUND_PICKUP_ARMOUR,
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SOUND_PICKUP_BONUS,
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@ -87,7 +93,7 @@ enum eSound : uint16
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SOUND_PICKUP_PACMAN_PACKAGE,
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SOUND_PICKUP_FLOAT_PACKAGE,
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SOUND_BOMB_TIMED_ACTIVATED,
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SOUND_55,
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SOUND_91,
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SOUND_BOMB_ONIGNITION_ACTIVATED,
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SOUND_BOMB_TICK,
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SOUND_RAMPAGE_START,
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@ -99,48 +105,62 @@ enum eSound : uint16
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SOUND_EVIDENCE_PICKUP,
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SOUND_UNLOAD_GOLD,
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SOUND_PAGER,
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SOUND_PED_DEATH, // 103 in VC
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SOUND_PED_DAMAGE, // 104 in VC
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SOUND_PED_HIT, // 105 in VC
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SOUND_PED_LAND, // hopefully 106 in VC
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SOUND_PED_DEATH,
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SOUND_PED_DAMAGE,
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SOUND_PED_HIT,
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SOUND_PED_LAND,
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SOUND_PED_BULLET_HIT,
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SOUND_PED_BOMBER,
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SOUND_PED_BURNING, // 108 in VC
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SOUND_PED_ARREST_FBI,
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SOUND_PED_ARREST_SWAT,
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SOUND_PED_BURNING,
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SOUND_PED_PLAYER_REACTTOCOP,
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SOUND_PED_ARREST_COP,
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SOUND_111,
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SOUND_PED_COP_HELIPILOTPHRASE,
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SOUND_PED_PULLOUTWEAPON,
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SOUND_PED_HELI_PLAYER_FOUND,
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SOUND_115,
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SOUND_PED_ON_FIRE,
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SOUND_PED_AIMING,
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SOUND_PED_HANDS_UP,
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SOUND_PED_HANDS_COWER,
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SOUND_PED_FLEE_SPRINT, // 120 in VC
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SOUND_PED_FLEE_SPRINT,
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SOUND_PED_CAR_JACKING,
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SOUND_PED_MUGGING,
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SOUND_PED_CAR_JACKED,
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SOUND_PED_ROBBED,
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SOUND_PED_TAXI_WAIT, // 137 in VC
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SOUND_PED_ACCIDENTREACTION1,
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SOUND_PED_UNK_126,
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SOUND_PED_PLAYER_AFTERSEX,
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SOUND_PED_PLAYER_BEFORESEX,
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SOUND_PED_COP_UNK_129, // also used for medics
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SOUND_PED_COP_MANYCOPSAROUND, // also used for medics
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SOUND_PED_GUNAIMEDAT2,
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SOUND_PED_COP_ALONE, // also used for medics
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SOUND_PED_GUNAIMEDAT3,
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SOUND_PED_COP_REACTION,
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SOUND_PED_COP_LITTLECOPSAROUND, // also used for medics
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SOUND_PED_PLAYER_FARFROMCOPS, // also used for medics
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SOUND_PED_TAXI_WAIT,
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SOUND_PED_ATTACK,
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SOUND_PED_DEFEND,
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SOUND_PED_PURSUIT_ARMY,
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SOUND_PED_PURSUIT_FBI,
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SOUND_PED_PURSUIT_SWAT,
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SOUND_PED_PURSUIT_COP,
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SOUND_PED_HEALING,
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SOUND_PED_7B,
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SOUND_140,
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SOUND_PED_LEAVE_VEHICLE,
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SOUND_PED_EVADE, // 142 in VC
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SOUND_PED_EVADE,
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SOUND_PED_FLEE_RUN,
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SOUND_PED_CAR_COLLISION, // 144-145-146 in VC
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SOUND_PED_CAR_COLLISION,
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SOUND_PED_BOAT_COLLISION,
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SOUND_PED_HORN_ACTIVE,
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SOUND_PED_147,
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SOUND_PED_SOLICIT,
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SOUND_PED_149,
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SOUND_PED_150,
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SOUND_PED_EXTINGUISHING_FIRE,
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SOUND_PED_WAIT_DOUBLEBACK,
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SOUND_153,
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SOUND_PED_CHAT_SEXY,
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SOUND_PED_CHAT_EVENT,
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SOUND_PED_PED_COLLISION,
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SOUND_PED_CHAT,
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SOUND_PED_BODYCAST_HIT,
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SOUND_PED_TAXI_CALL,
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SOUND_INJURED_PED_MALE_OUCH,
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SOUND_INJURED_PED_FEMALE,
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SOUND_INJURED_PED_MALE_PRISON,
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SOUND_RACE_START_3,
|
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SOUND_RACE_START_2,
|
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SOUND_RACE_START_1,
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@ -151,25 +171,43 @@ enum eSound : uint16
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SOUND_CAR_PED_COLLISION,
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SOUND_CLOCK_TICK,
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SOUND_PART_MISSION_COMPLETE,
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SOUND_FRONTEND_MENU_STARTING,
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SOUND_FRONTEND_MENU_STARTING, // same with SOUND_HUD_SOUND
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// TODO(Miami): What are 170-175??
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SOUND_FRONTEND_NO_RADIO = 176, // those 3 are all same sound
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SOUND_FRONTEND_RADIO_CHANGE,
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SOUND_FRONTEND_RADIO_CHANGE_2,
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SOUND_HUD_SOUND,
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SOUND_180,
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SOUND_181,
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SOUND_182,
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SOUND_LIGHTNING,
|
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SOUND_BULLETTRACE_1,
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SOUND_BULLETTRACE_2,
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SOUND_186, // makes same sound with 40
|
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SOUND_187, // makes same sound with 46
|
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SOUND_MELEE_ATTACK_START,
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SOUND_189,
|
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SOUND_WEAPON_MINIGUN_ATTACK,
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SOUND_WEAPON_MINIGUN_2,
|
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SOUND_WEAPON_MINIGUN_3,
|
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SOUND_AMMUNATION_IMRAN_ARM_BOMB,
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SOUND_194,
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// TODO(Miami): They're frontend sounds but names are copy-paste and incorrect
|
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SOUND_FRONTEND_MENU_COMPLETED,
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SOUND_FRONTEND_MENU_DENIED,
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SOUND_FRONTEND_FAIL,
|
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SOUND_FRONTEND_MENU_SUCCESS,
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SOUND_FRONTEND_EXIT,
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SOUND_9A,
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SOUND_9B,
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SOUND_FRONTEND_AUDIO_TEST,
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SOUND_FRONTEND_FAIL,
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SOUND_FRONTEND_NO_RADIO,
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SOUND_FRONTEND_RADIO_CHANGE,
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SOUND_A0,
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||||
SOUND_AMMUNATION_WELCOME_1,
|
||||
SOUND_AMMUNATION_WELCOME_2,
|
||||
SOUND_AMMUNATION_WELCOME_3,
|
||||
SOUND_LIGHTNING,
|
||||
SOUND_A5,
|
||||
SOUND_TOTAL_SOUNDS,
|
||||
SOUND_NO_SOUND,
|
||||
|
||||
SOUND_INJURED_PED_MALE_OUCH,
|
||||
SOUND_INJURED_PED_FEMALE,
|
||||
SOUND_SET_202,
|
||||
SOUND_SET_203,
|
||||
SOUND_TOTAL_SOUNDS = 204,
|
||||
SOUND_NO_SOUND = 205,
|
||||
};
|
||||
|
||||
|
||||
|
@ -23,7 +23,6 @@ CPathFind ThePaths;
|
||||
#define NUMDETACHED_PEDS 1214
|
||||
#define NUMTEMPEXTERNALNODES 4600
|
||||
|
||||
|
||||
CPathInfoForObject *InfoForTileCars;
|
||||
CPathInfoForObject *InfoForTilePeds;
|
||||
|
||||
@ -1861,6 +1860,15 @@ CPathFind::DisplayPathData(void)
|
||||
}
|
||||
}
|
||||
|
||||
CVector
|
||||
CPathFind::TakeWidthIntoAccountForWandering(CPathNode* nextNode, uint16 random)
|
||||
{
|
||||
CVector pos = nextNode->GetPosition();
|
||||
float newX = (nextNode->GetPedNodeWidth() * ((random % 16) - 7)) + pos.x;
|
||||
float newY = (nextNode->GetPedNodeWidth() * (((random / 16) % 16) - 7)) + pos.y;
|
||||
return CVector(newX, newY, pos.z);
|
||||
}
|
||||
|
||||
CPathNode*
|
||||
CPathFind::GetNode(int16 index)
|
||||
{
|
||||
|
@ -62,7 +62,7 @@ struct CPathNode
|
||||
int16 z;
|
||||
int16 distance; // in path search
|
||||
int16 firstLink;
|
||||
int8 width;
|
||||
uint8 width;
|
||||
int8 group;
|
||||
|
||||
uint8 numLinks : 4;
|
||||
@ -89,6 +89,7 @@ struct CPathNode
|
||||
float GetZ(void) { return z/8.0f; }
|
||||
bool HasDivider(void) { return width != 0; }
|
||||
float GetDividerWidth(void) { return width/(2*8.0f); }
|
||||
float GetPedNodeWidth(void) { return width*(31.f/(500.f * 8.f)); }
|
||||
CPathNode *GetPrev(void);
|
||||
CPathNode *GetNext(void);
|
||||
void SetPrev(CPathNode *node);
|
||||
@ -253,6 +254,8 @@ public:
|
||||
void Save(uint8 *buf, uint32 *size);
|
||||
void Load(uint8 *buf, uint32 size);
|
||||
|
||||
static CVector TakeWidthIntoAccountForWandering(CPathNode*, uint16);
|
||||
|
||||
CPathNode *GetNode(int16 index);
|
||||
int16 GetIndex(CPathNode *node);
|
||||
|
||||
|
@ -9913,13 +9913,21 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
|
||||
StoreParameters(&m_nIp, 3);
|
||||
return 0;
|
||||
case COMMAND_ATTACH_CHAR_TO_CAR:
|
||||
// TODO(MIAMI)
|
||||
assert(0);
|
||||
{
|
||||
CollectParameters(&m_nIp, 8);
|
||||
CPed *pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
CVehicle *pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
|
||||
pPed->AttachPedToEntity(pVehicle, *(CVector*)&ScriptParams[2], ScriptParams[5], DEGTORAD(ScriptParams[6]), (eWeaponType)ScriptParams[7]);
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_DETACH_CHAR_FROM_CAR:
|
||||
// TODO(MIAMI)
|
||||
assert(0);
|
||||
{
|
||||
CollectParameters(&m_nIp, 1);
|
||||
CPed *pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
if (pPed && pPed->m_attachedTo)
|
||||
pPed->DettachPedFromEntity();
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_SET_CAR_CHANGE_LANE: // for some reason changed in SA
|
||||
{
|
||||
CollectParameters(&m_nIp, 2);
|
||||
@ -10964,14 +10972,15 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
|
||||
{
|
||||
CollectParameters(&m_nIp, 1);
|
||||
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
assert(pPed);
|
||||
debug("SET_CHAR_SHUFFLE_INTO_DRIVERS_SEAT is not implemented\n");
|
||||
pPed->PedShuffle();
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_ATTACH_CHAR_TO_OBJECT:
|
||||
{
|
||||
CollectParameters(&m_nIp, 8);
|
||||
debug("ATTACH_CHAR_TO_OBJECT is not implemented\n");
|
||||
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
|
||||
pPed->AttachPedToEntity(pObject, *(CVector*)&ScriptParams[2], ScriptParams[5], DEGTORAD(ScriptParams[6]), (eWeaponType)ScriptParams[7]);
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_SET_CHAR_AS_PLAYER_FRIEND:
|
||||
@ -11309,7 +11318,11 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
|
||||
case COMMAND_SET_CHAR_ANSWERING_MOBILE:
|
||||
{
|
||||
CollectParameters(&m_nIp, 2);
|
||||
debug("SET_CHAR_ANSWERING_MOBILE not implemented\n"); // TODO(MIAMI)
|
||||
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
if (ScriptParams[1])
|
||||
pPed->SetAnswerMobile();
|
||||
else
|
||||
pPed->ClearAnswerMobile();
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_SET_PLAYER_DRUNKENNESS:
|
||||
@ -11988,7 +12001,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
|
||||
case COMMAND_ADD_BIG_GUN_FLASH:
|
||||
{
|
||||
CollectParameters(&m_nIp, 6);
|
||||
debug("ADD_BIG_GUN_FLASH not implemented\n"); // TODO(MIAMI)
|
||||
CWeapon::AddGunFlashBigGuns(*(CVector*)&ScriptParams[0], *(CVector*)&ScriptParams[3]);
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_HAS_CHAR_BOUGHT_ICE_CREAM:
|
||||
|
@ -319,7 +319,7 @@ CMenuManager::PageUpList(bool playSoundOnSuccess)
|
||||
if (m_nTotalListRow > MAX_VISIBLE_LIST_ROW) {
|
||||
if (m_nFirstVisibleRowOnList > 0) {
|
||||
if(playSoundOnSuccess)
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
|
||||
|
||||
m_nFirstVisibleRowOnList = Max(0, m_nFirstVisibleRowOnList - MAX_VISIBLE_LIST_ROW);
|
||||
m_nSelectedListRow = Min(m_nSelectedListRow, m_nFirstVisibleRowOnList + MAX_VISIBLE_LIST_ROW - 1);
|
||||
@ -337,7 +337,7 @@ CMenuManager::PageDownList(bool playSoundOnSuccess)
|
||||
if (m_nTotalListRow > MAX_VISIBLE_LIST_ROW) {
|
||||
if (m_nFirstVisibleRowOnList < m_nTotalListRow - MAX_VISIBLE_LIST_ROW) {
|
||||
if(playSoundOnSuccess)
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
|
||||
|
||||
m_nFirstVisibleRowOnList = Min(m_nFirstVisibleRowOnList + MAX_VISIBLE_LIST_ROW, m_nTotalListRow - MAX_VISIBLE_LIST_ROW);
|
||||
m_nSelectedListRow = Max(m_nSelectedListRow, m_nFirstVisibleRowOnList);
|
||||
@ -1297,13 +1297,14 @@ CMenuManager::DrawStandardMenus(bool drawCurrScreen)
|
||||
}
|
||||
#ifdef IMPROVED_VIDEOMODE
|
||||
if (m_nSelectedScreenMode != m_nPrefsWindowed) {
|
||||
if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "SCRFOR") != 0
|
||||
if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_POS") != 0
|
||||
&& m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) {
|
||||
m_nSelectedScreenMode = m_nPrefsWindowed;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// TODO(Miami): check
|
||||
// Sliders
|
||||
int lastActiveBarX;
|
||||
switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) {
|
||||
@ -1935,7 +1936,7 @@ CMenuManager::DrawControllerSetupScreen()
|
||||
float curOptY = i * rowHeight + yStart;
|
||||
if (m_nMousePosY > MENU_Y(curOptY) && m_nMousePosY < MENU_Y(rowHeight + curOptY)) {
|
||||
if (m_nPrevOption != i && m_nCurrExLayer == HOVEROPTION_LIST)
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
|
||||
|
||||
m_nPrevOption = i;
|
||||
if (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY) {
|
||||
@ -1949,7 +1950,7 @@ CMenuManager::DrawControllerSetupScreen()
|
||||
if (m_nMousePosX > MENU_X_LEFT_ALIGNED(0.0f) && m_nMousePosX < MENU_X_LEFT_ALIGNED(370.0f)) {
|
||||
#endif
|
||||
if (m_nSelectedContSetupColumn != CONTSETUP_PED_COLUMN && m_nCurrExLayer == HOVEROPTION_LIST)
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
|
||||
|
||||
m_nSelectedContSetupColumn = CONTSETUP_PED_COLUMN;
|
||||
#ifdef FIX_BUGS
|
||||
@ -1958,7 +1959,7 @@ CMenuManager::DrawControllerSetupScreen()
|
||||
} else if (m_nMousePosX > MENU_X_LEFT_ALIGNED(370.0f) && m_nMousePosX < SCREEN_WIDTH) {
|
||||
#endif
|
||||
if (m_nSelectedContSetupColumn != CONTSETUP_VEHICLE_COLUMN && m_nCurrExLayer == HOVEROPTION_LIST)
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
|
||||
|
||||
m_nSelectedContSetupColumn = CONTSETUP_VEHICLE_COLUMN;
|
||||
}
|
||||
@ -2653,7 +2654,7 @@ CMenuManager::DrawPlayerSetupScreen()
|
||||
SaveSettings();
|
||||
}
|
||||
} else {
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
|
||||
m_nCurrExLayer = HOVEROPTION_LIST;
|
||||
m_nSelectedListRow = rowIdx;
|
||||
m_nHoverOption = HOVEROPTION_NOT_HOVERING;
|
||||
@ -2809,7 +2810,7 @@ CMenuManager::DrawPlayerSetupScreen()
|
||||
&& m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 26))
|
||||
|| m_nCurrExLayer == HOVEROPTION_BACK) {
|
||||
if (m_nHoverOption != HOVEROPTION_BACK)
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
|
||||
|
||||
m_nHoverOption = HOVEROPTION_BACK;
|
||||
|
||||
@ -2820,7 +2821,7 @@ CMenuManager::DrawPlayerSetupScreen()
|
||||
&& m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 26))
|
||||
|| m_nCurrExLayer == HOVEROPTION_USESKIN) {
|
||||
if (m_nHoverOption != HOVEROPTION_USESKIN)
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
|
||||
|
||||
m_nHoverOption = HOVEROPTION_USESKIN;
|
||||
|
||||
@ -3588,7 +3589,7 @@ CMenuManager::ProcessButtonPresses(void)
|
||||
++m_nPrevOption;
|
||||
}
|
||||
m_nOptionHighlightTransitionBlend = 0;
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
|
||||
}
|
||||
}
|
||||
|
||||
@ -3641,7 +3642,7 @@ CMenuManager::ProcessButtonPresses(void)
|
||||
}
|
||||
|
||||
if (CPad::GetPad(0)->GetTabJustDown()) {
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
|
||||
m_bShowMouse = false;
|
||||
switch (m_nCurrExLayer) {
|
||||
case HOVEROPTION_BACK:
|
||||
@ -3677,7 +3678,7 @@ CMenuManager::ProcessButtonPresses(void)
|
||||
if (!m_bPressedUpOnList) {
|
||||
m_bPressedUpOnList = true;
|
||||
lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
|
||||
ScrollUpListByOne();
|
||||
}
|
||||
} else {
|
||||
@ -3699,7 +3700,7 @@ CMenuManager::ProcessButtonPresses(void)
|
||||
if (!m_bPressedDownOnList) {
|
||||
m_bPressedDownOnList = true;
|
||||
lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
|
||||
ScrollDownListByOne();
|
||||
}
|
||||
} else {
|
||||
@ -3715,7 +3716,7 @@ CMenuManager::ProcessButtonPresses(void)
|
||||
m_bPressedPgUpOnList = true;
|
||||
lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
m_bShowMouse = false;
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
|
||||
PageUpList(false);
|
||||
}
|
||||
}
|
||||
@ -3727,14 +3728,14 @@ CMenuManager::ProcessButtonPresses(void)
|
||||
m_bPressedPgDnOnList = true;
|
||||
lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
m_bShowMouse = false;
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
|
||||
PageDownList(false);
|
||||
}
|
||||
}
|
||||
if (CPad::GetPad(0)->GetHome()) {
|
||||
m_nCurrExLayer = HOVEROPTION_LIST;
|
||||
m_bShowMouse = false;
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
|
||||
if (m_nTotalListRow >= MAX_VISIBLE_LIST_ROW) {
|
||||
m_nFirstVisibleRowOnList = 0;
|
||||
}
|
||||
@ -3744,7 +3745,7 @@ CMenuManager::ProcessButtonPresses(void)
|
||||
if (CPad::GetPad(0)->GetEnd()) {
|
||||
m_nCurrExLayer = HOVEROPTION_LIST;
|
||||
m_bShowMouse = false;
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
|
||||
if (m_nTotalListRow >= MAX_VISIBLE_LIST_ROW) {
|
||||
m_nFirstVisibleRowOnList = m_nTotalListRow - MAX_VISIBLE_LIST_ROW;
|
||||
}
|
||||
@ -3838,12 +3839,12 @@ CMenuManager::ProcessButtonPresses(void)
|
||||
} else {
|
||||
if (CPad::GetPad(0)->GetDownJustDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown()) {
|
||||
m_bShowMouse = false;
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
|
||||
goDown = true;
|
||||
m_nOptionHighlightTransitionBlend = 0;
|
||||
} else if (CPad::GetPad(0)->GetUpJustDown() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown()) {
|
||||
m_bShowMouse = false;
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
|
||||
goUp = true;
|
||||
m_nOptionHighlightTransitionBlend = 0;
|
||||
}
|
||||
@ -4118,14 +4119,14 @@ CMenuManager::ProcessButtonPresses(void)
|
||||
|
||||
#ifdef PS2_LIKE_MENU
|
||||
if (CPad::GetPad(0)->GetLeftMouseJustDown() && hoveredBottomBarOption != -1) {
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
|
||||
bottomBarActive = false;
|
||||
curBottomBarOption = hoveredBottomBarOption;
|
||||
ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, false);
|
||||
return;
|
||||
} else if (bottomBarActive) {
|
||||
if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown()) {
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
|
||||
bottomBarActive = false;
|
||||
|
||||
// If there's a menu change with fade ongoing, finish it now
|
||||
@ -4135,7 +4136,7 @@ CMenuManager::ProcessButtonPresses(void)
|
||||
} else if (CPad::GetPad(0)->GetLeftJustDown() || CPad::GetPad(0)->GetAnaloguePadLeft() || CPad::GetPad(0)->GetDPadLeftJustDown()
|
||||
|| CPad::GetPad(0)->GetUpJustDown() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown()) {
|
||||
m_bShowMouse = false;
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
|
||||
if (curBottomBarOption > 0)
|
||||
curBottomBarOption--;
|
||||
ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, true);
|
||||
@ -4143,7 +4144,7 @@ CMenuManager::ProcessButtonPresses(void)
|
||||
} else if (CPad::GetPad(0)->GetRightJustDown() || CPad::GetPad(0)->GetAnaloguePadRight() || CPad::GetPad(0)->GetDPadRightJustDown()
|
||||
|| CPad::GetPad(0)->GetDownJustDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown()) {
|
||||
m_bShowMouse = false;
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
|
||||
if (curBottomBarOption < bbTabCount-1)
|
||||
curBottomBarOption++;
|
||||
ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, true);
|
||||
@ -4703,7 +4704,7 @@ CMenuManager::ProcessButtonPresses(void)
|
||||
case MENUACTION_SCREENRES:
|
||||
if (m_bGameNotLoaded) {
|
||||
RwChar** videoMods = _psGetVideoModeList();
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
|
||||
if (changeValueBy > 0) {
|
||||
do {
|
||||
++m_nDisplayVideoMode;
|
||||
@ -4723,7 +4724,7 @@ CMenuManager::ProcessButtonPresses(void)
|
||||
break;
|
||||
#ifdef IMPROVED_VIDEOMODE
|
||||
case MENUACTION_SCREENMODE:
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
|
||||
m_nSelectedScreenMode = !m_nSelectedScreenMode;
|
||||
break;
|
||||
#endif
|
||||
@ -4732,7 +4733,7 @@ CMenuManager::ProcessButtonPresses(void)
|
||||
m_nPrefsAudio3DProviderIndex += changeValueBy;
|
||||
m_nPrefsAudio3DProviderIndex = clamp(m_nPrefsAudio3DProviderIndex, 0, DMAudio.GetNum3DProvidersAvailable() - 1);
|
||||
}
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
|
||||
break;
|
||||
case MENUACTION_SPEAKERCONF:
|
||||
if (m_nPrefsAudio3DProviderIndex != INVALID_AUDIO_PROVIDER) {
|
||||
@ -4757,7 +4758,7 @@ CMenuManager::ProcessButtonPresses(void)
|
||||
} else {
|
||||
m_nSelectedContSetupColumn = CONTSETUP_VEHICLE_COLUMN;
|
||||
}
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -344,7 +344,7 @@ enum eCheckHover
|
||||
enum
|
||||
{
|
||||
#ifdef LEGACY_MENU_OPTIONS
|
||||
NUM_MENUROWS = 13,
|
||||
NUM_MENUROWS = 14,
|
||||
#else
|
||||
NUM_MENUROWS = 12,
|
||||
#endif
|
||||
|
@ -57,8 +57,14 @@ CMenuScreen aScreens[] = {
|
||||
MENUACTION_RADARMODE, "FED_RDR", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 40, 228 + Y_OFFSET, MENUALIGN_LEFT,
|
||||
MENUACTION_HUD, "FED_HUD", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 40, 253 + Y_OFFSET, MENUALIGN_LEFT,
|
||||
MENUACTION_SCREENRES, "FED_RES", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 40, 278 + Y_OFFSET, MENUALIGN_LEFT,
|
||||
#ifdef IMPROVED_VIDEOMODE
|
||||
MENUACTION_SCREENMODE, "FED_POS", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 40, 303 + Y_OFFSET, MENUALIGN_LEFT,
|
||||
MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 320, 328 + Y_OFFSET, MENUALIGN_CENTER,
|
||||
MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 320, 353 + Y_OFFSET, MENUALIGN_CENTER,
|
||||
#else
|
||||
MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 320, 303 + Y_OFFSET, MENUALIGN_CENTER,
|
||||
MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 320, 328 + Y_OFFSET, 3
|
||||
MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 320, 328 + Y_OFFSET, MENUALIGN_CENTER,
|
||||
#endif
|
||||
},
|
||||
|
||||
#undef Y_OFFSET
|
||||
@ -75,7 +81,7 @@ CMenuScreen aScreens[] = {
|
||||
|
||||
// TODO(Miami): This is still my implementation
|
||||
// MENUPAGE_MAP = 6
|
||||
{ "FEG_MAP", MENUPAGE_NONE, 2,
|
||||
{ "FEH_MAP", MENUPAGE_NONE, 2,
|
||||
MENUACTION_UNK110, "", SAVESLOT_NONE, 0, 0, 0, 0, // to prevent cross/enter to go back
|
||||
MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0,
|
||||
},
|
||||
|
@ -402,7 +402,7 @@ CPlayerInfo::Process(void)
|
||||
else
|
||||
enterOrExitVeh = CPad::GetPad(0)->GetExitVehicle();
|
||||
|
||||
if (enterOrExitVeh && m_pPed->m_nPedState != PED_SNIPER_MODE && m_pPed->m_nPedState != PED_ROCKET_ODE) {
|
||||
if (enterOrExitVeh && m_pPed->m_nPedState != PED_SNIPER_MODE && m_pPed->m_nPedState != PED_ROCKET_MODE) {
|
||||
if (m_pPed->bInVehicle) {
|
||||
if (!m_pRemoteVehicle) {
|
||||
CEntity *surfaceBelowVeh = m_pPed->m_pMyVehicle->m_pCurGroundEntity;
|
||||
|
@ -348,6 +348,7 @@ enum
|
||||
MI_BODYPARTB,
|
||||
|
||||
MI_AIRTRAIN_VLO = 257,
|
||||
MI_MOBILE = 258,
|
||||
|
||||
NUM_DEFAULT_MODELS = 300
|
||||
};
|
||||
|
@ -101,7 +101,7 @@ CCopPed::SetArrestPlayer(CPed *player)
|
||||
{
|
||||
if (!IsPedInControl() || !player)
|
||||
return;
|
||||
|
||||
/*
|
||||
switch (m_nCopType) {
|
||||
case COP_FBI:
|
||||
Say(SOUND_PED_ARREST_FBI);
|
||||
@ -112,7 +112,7 @@ CCopPed::SetArrestPlayer(CPed *player)
|
||||
default:
|
||||
Say(SOUND_PED_ARREST_COP);
|
||||
break;
|
||||
}
|
||||
} */
|
||||
if (player->EnteringCar()) {
|
||||
if (CTimer::GetTimeInMilliseconds() > m_nPedStateTimer)
|
||||
return;
|
||||
@ -605,6 +605,7 @@ CCopPed::ProcessControl(void)
|
||||
if (IsPedInControl())
|
||||
SetIdle();
|
||||
}
|
||||
/*
|
||||
if (m_bIsInPursuit) {
|
||||
if (player->m_nPedState != PED_ARRESTED && !player->DyingOrDead()) {
|
||||
switch (m_nCopType) {
|
||||
@ -622,7 +623,7 @@ CCopPed::ProcessControl(void)
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
} */
|
||||
|
||||
if (IsPedInControl()) {
|
||||
CopAI();
|
||||
|
@ -308,7 +308,7 @@ CEmergencyPed::MedicAI(void)
|
||||
m_nLastPedState = PED_CPR;
|
||||
SetLookFlag(m_pRevivedPed, 0);
|
||||
SetLookTimer(500);
|
||||
Say(SOUND_PED_HEALING);
|
||||
//Say(SOUND_PED_HEALING);
|
||||
if (m_pAttendedAccident->m_nMedicsPerformingCPR) {
|
||||
SetIdle();
|
||||
m_nEmergencyPedState = EMERGENCY_PED_STAND_STILL;
|
||||
|
1185
src/peds/Ped.cpp
1185
src/peds/Ped.cpp
File diff suppressed because it is too large
Load Diff
@ -245,6 +245,7 @@ enum eObjective : uint32 {
|
||||
enum {
|
||||
RANDOM_CHAR = 1,
|
||||
MISSION_CHAR,
|
||||
TODO_CHAR, // TODO(Miami)
|
||||
};
|
||||
|
||||
enum PedLineUpPhase {
|
||||
@ -281,7 +282,7 @@ enum PedState
|
||||
PED_PURSUE,
|
||||
PED_FOLLOW_PATH,
|
||||
PED_SNIPER_MODE,
|
||||
PED_ROCKET_ODE,
|
||||
PED_ROCKET_MODE,
|
||||
PED_DUMMY,
|
||||
PED_PAUSE,
|
||||
PED_ATTACK,
|
||||
@ -301,12 +302,17 @@ enum PedState
|
||||
PED_INVESTIGATE,
|
||||
PED_STEP_AWAY,
|
||||
PED_ON_FIRE,
|
||||
PED_SUN_BATHE,
|
||||
PED_FLASH,
|
||||
PED_JOG,
|
||||
PED_ANSWER_MOBILE,
|
||||
|
||||
PED_UNKNOWN, // Same with IDLE, but also infects up to 5 peds with same pedType and WANDER_PATH, so they become stone too. HANG_OUT in Fire_Head's idb
|
||||
|
||||
PED_STATES_NO_AI,
|
||||
|
||||
// One of these states isn't on PS2 - start
|
||||
PED_ABSEIL,
|
||||
PED_SIT,
|
||||
PED_JUMP,
|
||||
PED_FALL,
|
||||
PED_GETUP,
|
||||
@ -317,7 +323,6 @@ enum PedState
|
||||
PED_ENTER_TRAIN,
|
||||
PED_EXIT_TRAIN,
|
||||
PED_ARREST_PLAYER,
|
||||
// One of these states isn't on PS2 - end
|
||||
|
||||
PED_DRIVING,
|
||||
PED_PASSENGER,
|
||||
@ -332,6 +337,7 @@ enum PedState
|
||||
PED_EXIT_CAR,
|
||||
PED_HANDS_UP,
|
||||
PED_ARRESTED,
|
||||
PED_DEPLOY_STINGER
|
||||
};
|
||||
|
||||
enum eMoveState {
|
||||
@ -518,7 +524,6 @@ public:
|
||||
uint16 m_nPathNodes;
|
||||
int16 m_nCurPathNode;
|
||||
int8 m_nPathDir;
|
||||
public:
|
||||
CPathNode *m_pLastPathNode;
|
||||
CPathNode *m_pNextPathNode;
|
||||
float m_fHealth;
|
||||
@ -559,6 +564,7 @@ public:
|
||||
float m_fleeFromPosY;
|
||||
CEntity *m_fleeFrom;
|
||||
uint32 m_fleeTimer;
|
||||
CEntity* pThreatEx; // TODO(Miami): What is this?
|
||||
CEntity* m_collidingEntityWhileFleeing;
|
||||
uint32 m_collidingThingTimer;
|
||||
CEntity *m_pCollidingEntity;
|
||||
@ -825,6 +831,15 @@ public:
|
||||
void RequestDelayedWeapon();
|
||||
void AddInCarAnims(CVehicle* car, bool isDriver);
|
||||
bool CanBeDamagedByThisGangMember(CPed*);
|
||||
void AnswerMobile(void);
|
||||
void BuyIceCream(void);
|
||||
void CheckThreatValidity(void);
|
||||
void ClearAnswerMobile(void);
|
||||
void SetAnswerMobile(void);
|
||||
void AttachPedToEntity(CEntity*, CVector, uint16, float, eWeaponType);
|
||||
void DettachPedFromEntity();
|
||||
void PedShuffle();
|
||||
void DriveVehicle();
|
||||
|
||||
// Static methods
|
||||
static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
|
||||
@ -908,11 +923,7 @@ public:
|
||||
void UpdatePosition(void);
|
||||
CObject *SpawnFlyingComponent(int, int8);
|
||||
void SetCarJack_AllClear(CVehicle*, uint32, uint32);
|
||||
#ifdef VC_PED_PORTS
|
||||
bool CanPedJumpThis(CEntity*, CVector*);
|
||||
#else
|
||||
bool CanPedJumpThis(CEntity*);
|
||||
#endif
|
||||
|
||||
void SetNewAttraction(CPedAttractor* pAttractor, const CVector& pos, float, float, int);
|
||||
void ClearWaitState(void);
|
||||
@ -1063,6 +1074,8 @@ public:
|
||||
#endif
|
||||
};
|
||||
|
||||
void FinishTalkingOnMobileCB(CAnimBlendAssociation* assoc, void* arg);
|
||||
void StartTalkingOnMobileCB(CAnimBlendAssociation* assoc, void* arg);
|
||||
void FinishFuckUCB(CAnimBlendAssociation *assoc, void *arg);
|
||||
|
||||
// TODO(Miami): Change those when Ped struct is done
|
||||
|
@ -46,7 +46,7 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
|
||||
m_pWanted->Initialise();
|
||||
m_pArrestingCop = nil;
|
||||
m_currentWeapon = WEAPONTYPE_UNARMED;
|
||||
m_nSelectedWepSlot = WEAPONTYPE_UNARMED;
|
||||
m_nSelectedWepSlot = 0;
|
||||
m_nSpeedTimer = 0;
|
||||
m_bSpeedTimerFlag = false;
|
||||
|
||||
@ -1163,6 +1163,9 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
|
||||
}
|
||||
|
||||
#ifdef FREE_CAM
|
||||
static int8 changedHeadingRate = 0;
|
||||
if (changedHeadingRate == 2) changedHeadingRate = 1;
|
||||
|
||||
// Rotate player/arm when shooting. We don't have auto-rotation anymore
|
||||
if (CCamera::m_bUseMouse3rdPerson && CCamera::bFreeCam &&
|
||||
m_nSelectedWepSlot == m_currentWeapon && m_nMoveState != PEDMOVE_SPRINT) {
|
||||
@ -1186,6 +1189,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
|
||||
#endif
|
||||
} else {
|
||||
m_fRotationDest = limitedCam;
|
||||
changedHeadingRate = 2;
|
||||
m_headingRate = 12.5f;
|
||||
|
||||
// Anim. fix for shotgun, ak47 and m16 (we must finish rot. it quickly)
|
||||
@ -1204,10 +1208,12 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
|
||||
}
|
||||
} else if (weaponInfo->m_bCanAimWithArm)
|
||||
ClearPointGunAt();
|
||||
else
|
||||
RestoreHeadingRate();
|
||||
}
|
||||
}
|
||||
if (changedHeadingRate == 1) {
|
||||
changedHeadingRate = 0;
|
||||
RestoreHeadingRate();
|
||||
}
|
||||
#endif
|
||||
|
||||
if (padUsed->GetTarget() && m_nSelectedWepSlot == m_currentWeapon && m_nMoveState != PEDMOVE_SPRINT) {
|
||||
@ -1453,7 +1459,7 @@ CPlayerPed::ProcessControl(void)
|
||||
case PED_WANDER_PATH:
|
||||
case PED_PURSUE:
|
||||
case PED_FOLLOW_PATH:
|
||||
case PED_ROCKET_ODE:
|
||||
case PED_ROCKET_MODE:
|
||||
case PED_DUMMY:
|
||||
case PED_PAUSE:
|
||||
case PED_FACE_PHONE:
|
||||
|
@ -22,6 +22,7 @@
|
||||
#include "DummyObject.h"
|
||||
#include "Script.h"
|
||||
#include "Shadows.h"
|
||||
#include "SurfaceTable.h"
|
||||
|
||||
#define MIN_CREATION_DIST 40.0f // not for start of the game (look at the GeneratePedsAtStartOfGame)
|
||||
#define CREATION_RANGE 10.0f // added over the MIN_CREATION_DIST.
|
||||
@ -1101,3 +1102,15 @@ CPopulation::AddDeadPedInFrontOfCar(const CVector& pos, CVehicle* pCulprit)
|
||||
CVisibilityPlugins::SetClumpAlpha(pPed->GetClump(), 0);
|
||||
return pPed;
|
||||
}
|
||||
|
||||
bool
|
||||
CPopulation::IsSkateable(CVector const& pos)
|
||||
{
|
||||
CColPoint foundCol;
|
||||
CEntity* foundEnt = nil;
|
||||
CWorld::ProcessVerticalLine(pos + CVector(0.f, 0.f, 2.f), pos.z - 2.0f, foundCol, foundEnt, true, false, false, false, false, false, nil);
|
||||
if (!foundEnt)
|
||||
return false;
|
||||
|
||||
return foundCol.surfaceB == SURFACE_TARMAC || foundCol.surfaceB == SURFACE_PAVEMENT;
|
||||
}
|
@ -89,6 +89,7 @@ public:
|
||||
static void ConvertAllObjectsToDummyObjects(void);
|
||||
static bool TestRoomForDummyObject(CObject*);
|
||||
static bool TestSafeForRealObject(CDummyObject*);
|
||||
static bool IsSkateable(CVector const&);
|
||||
|
||||
static CPed* AddDeadPedInFrontOfCar(const CVector& pos, CVehicle* pCulprit);
|
||||
};
|
||||
|
@ -1144,7 +1144,7 @@ void CHud::DrawAfterFade()
|
||||
m_fHelpMessageTime = CMessages::GetWideStringLength(m_HelpMessage) * 0.05f + 3.0f;
|
||||
|
||||
if (TheCamera.m_ScreenReductionPercentage == 0.0f)
|
||||
DMAudio.PlayFrontEndSound(SOUND_A0, 0);
|
||||
DMAudio.PlayFrontEndSound(SOUND_HUD_SOUND, 0);
|
||||
break;
|
||||
case 1:
|
||||
case 2:
|
||||
|
@ -1447,8 +1447,7 @@ CAutomobile::ProcessControl(void)
|
||||
gun.FireProjectile(this, &source, 0.0f);
|
||||
|
||||
CStats::RoundsFiredByPlayer++;
|
||||
//TODO(MIAMI):
|
||||
// DMAudio.PlayOneShot(m_audioEntityId, 55, 0.0f);
|
||||
DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f);
|
||||
m_nGunFiringTime = CTimer::GetTimeInMilliseconds();
|
||||
// Hunter gun
|
||||
}else if(CPad::GetPad(0)->GetHandBrake() && CTimer::GetTimeInMilliseconds() > m_nGunFiringTime+60){
|
||||
@ -1458,8 +1457,7 @@ CAutomobile::ProcessControl(void)
|
||||
gun.FireInstantHit(this, &source);
|
||||
gun.AddGunshell(this, source, CVector2D(0.0f, 0.1f), 0.025f);
|
||||
CStats::RoundsFiredByPlayer++;
|
||||
//TODO(MIAMI):
|
||||
// DMAudio.PlayOneShot(m_audioEntityId, 55, 0.0f);
|
||||
DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f);
|
||||
m_nGunFiringTime = CTimer::GetTimeInMilliseconds();
|
||||
}
|
||||
}else if(GetModelIndex() == MI_SEASPAR && GetStatus() == STATUS_PLAYER){
|
||||
@ -1471,8 +1469,7 @@ CAutomobile::ProcessControl(void)
|
||||
gun.FireInstantHit(this, &source);
|
||||
gun.AddGunshell(this, source, CVector2D(0.0f, 0.1f), 0.025f);
|
||||
CStats::RoundsFiredByPlayer++;
|
||||
//TODO(MIAMI):
|
||||
// DMAudio.PlayOneShot(m_audioEntityId, 55, 0.0f);
|
||||
DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f);
|
||||
m_nGunFiringTime = CTimer::GetTimeInMilliseconds();
|
||||
}
|
||||
}
|
||||
@ -3032,7 +3029,7 @@ CAutomobile::ProcessControlInputs(uint8 pad)
|
||||
|
||||
if(!CPad::GetPad(pad)->GetExitVehicle() ||
|
||||
pDriver && pDriver->m_pVehicleAnim && (pDriver->m_pVehicleAnim->animId == ANIM_CAR_ROLLOUT_LHS ||
|
||||
pDriver->m_pVehicleAnim->animId == ANIM_CAR_ROLLOUT_LHS2))
|
||||
pDriver->m_pVehicleAnim->animId == ANIM_CAR_ROLLOUT_RHS))
|
||||
bIsHandbrakeOn = !!CPad::GetPad(pad)->GetHandBrake();
|
||||
else
|
||||
bIsHandbrakeOn = true;
|
||||
@ -4838,8 +4835,7 @@ CAutomobile::BurstTyre(uint8 wheel, bool applyForces)
|
||||
if(status == WHEEL_STATUS_OK){
|
||||
Damage.SetWheelStatus(wheel, WHEEL_STATUS_BURST);
|
||||
CStats::TyresPopped++;
|
||||
// TODO(MIAMI)
|
||||
// DMAudio.PlayOneShot(m_audioEntityId, SOUND_15, 0.0f);
|
||||
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_TYRE_POP, 0.0f);
|
||||
|
||||
if(GetStatus() == STATUS_SIMPLE){
|
||||
SetStatus(STATUS_PHYSICS);
|
||||
@ -5411,8 +5407,7 @@ CAutomobile::SetPanelDamage(int32 component, ePanels panel, bool noFlyingCompone
|
||||
if(m_aCarNodes[component] == nil)
|
||||
return;
|
||||
if(status == PANEL_STATUS_SMASHED1){
|
||||
// TODO(MIAMI)
|
||||
// DMAudio.PlayOneShot(m_audioEntityId, SOUND_12, 0.0f);
|
||||
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_WINDSHIELD_CRACK, 0.0f);
|
||||
// show damaged part
|
||||
SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_DAM);
|
||||
}else if(status == PANEL_STATUS_MISSING){
|
||||
|
@ -36,7 +36,7 @@ public:
|
||||
CVector wheelieNormal;
|
||||
CVector wheelieRight;
|
||||
tBikeHandlingData *pBikeHandling;
|
||||
int32 m_bikeAnimType;
|
||||
AssocGroupId m_bikeAnimType;
|
||||
uint8 m_wheelStatus[2];
|
||||
CColPoint m_aWheelColPoints[4];
|
||||
float m_aSuspensionSpringRatio[4];
|
||||
|
@ -204,7 +204,7 @@ CTrain::ProcessControl(void)
|
||||
if(m_bTrainStopping){
|
||||
m_nDoorTimer = CTimer::GetTimeInMilliseconds() + 1000;
|
||||
m_nDoorState = TRAIN_DOOR_OPENING;
|
||||
DMAudio.PlayOneShot(m_audioEntityId, SOUND_18, 0.0f);
|
||||
DMAudio.PlayOneShot(m_audioEntityId, SOUND_TRAIN_DOOR_CLOSE, 0.0f);
|
||||
}
|
||||
break;
|
||||
|
||||
@ -221,7 +221,7 @@ CTrain::ProcessControl(void)
|
||||
if(!m_bTrainStopping){
|
||||
m_nDoorTimer = CTimer::GetTimeInMilliseconds() + 1000;
|
||||
m_nDoorState = TRAIN_DOOR_CLOSING;
|
||||
DMAudio.PlayOneShot(m_audioEntityId, SOUND_19, 0.0f);
|
||||
DMAudio.PlayOneShot(m_audioEntityId, SOUND_TRAIN_DOOR_OPEN, 0.0f);
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -824,9 +824,6 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
|
||||
int32 accuracy = shooterPed->m_wepAccuracy;
|
||||
int32 inaccuracy = 100-accuracy;
|
||||
|
||||
if ( accuracy != 100 )
|
||||
FindPlayerPed(); //what ?
|
||||
|
||||
CPed *threatAttack = (CPed*)shooterPed->m_pPointGunAt;
|
||||
if ( threatAttack->IsPed() )
|
||||
{
|
||||
@ -911,10 +908,19 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
|
||||
}
|
||||
}
|
||||
|
||||
if ( victim && shooter->IsPed() && victim == ((CPed*)shooter)->m_leader )
|
||||
return false;
|
||||
if (victim && shooter->IsPed())
|
||||
{
|
||||
if (victim == ((CPed*)shooter)->m_leader)
|
||||
return false;
|
||||
|
||||
CEventList::RegisterEvent(EVENT_GUNSHOT, EVENT_ENTITY_PED, shooter, (CPed *)shooter, 1000);
|
||||
if (victim->IsPed() && ((CPed*)shooter)->IsGangMember() && !((CPed*)victim)->CanBeDamagedByThisGangMember((CPed*)shooter))
|
||||
return false;
|
||||
}
|
||||
|
||||
if (shooter->IsPed())
|
||||
CEventList::RegisterEvent(EVENT_GUNSHOT, EVENT_ENTITY_PED, shooter, (CPed*)shooter, 1000);
|
||||
else if (shooter->IsVehicle() && ((CVehicle*)shooter)->pDriver)
|
||||
CEventList::RegisterEvent(EVENT_GUNSHOT, EVENT_ENTITY_VEHICLE, shooter, ((CVehicle*)shooter)->pDriver, 1000);
|
||||
|
||||
if ( shooter == FindPlayerPed() )
|
||||
{
|
||||
@ -935,59 +941,7 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
|
||||
|
||||
if ( info->m_nFiringRate >= 50 && !(++counter & 1) )
|
||||
{
|
||||
CPointLights::AddLight(CPointLights::LIGHT_POINT,
|
||||
*fireSource, CVector(0.0f, 0.0f, 0.0f), 5.0f,
|
||||
1.0f, 0.8f, 0.0f, CPointLights::FOG_NONE, false);
|
||||
|
||||
CVector gunflashPos = *fireSource;
|
||||
CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.08f);
|
||||
gunflashPos += CVector(0.06f*ahead.x, 0.06f*ahead.y, 0.0f);
|
||||
CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.06f);
|
||||
gunflashPos += CVector(0.06f*ahead.x, 0.06f*ahead.y, 0.0f);
|
||||
CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.06f);
|
||||
|
||||
gunflashPos = *fireSource;
|
||||
gunflashPos += CVector(-0.1f*ahead.x, -0.1f*ahead.y, 0.0f);
|
||||
gunflashPos.z += 0.04f;
|
||||
CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.04f);
|
||||
gunflashPos.z += 0.04f;
|
||||
CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.02f);
|
||||
gunflashPos.z += 0.03f;
|
||||
CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.02f);
|
||||
|
||||
gunflashPos = *fireSource;
|
||||
gunflashPos += CVector(-0.1f*ahead.x, -0.1f*ahead.y, 0.0f);
|
||||
gunflashPos.z -= 0.04f;
|
||||
CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.04f);
|
||||
gunflashPos.z -= 0.04f;
|
||||
CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.02f);
|
||||
gunflashPos.z -= 0.03f;
|
||||
CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.02f);
|
||||
|
||||
CVector offset = CrossProduct(CVector(ahead.x, ahead.y, 0.0f), CVector(0.0f, 0.0f, 5.0f));
|
||||
offset.Normalise2D();
|
||||
|
||||
gunflashPos = *fireSource;
|
||||
gunflashPos += CVector(-0.1f*ahead.x, -0.1f*ahead.y, 0.0f);
|
||||
gunflashPos += CVector(0.06f*offset.x, 0.06f*offset.y, 0.0f);
|
||||
CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.04f);
|
||||
gunflashPos += CVector(0.04f*offset.x, 0.04f*offset.y, 0.0f);
|
||||
CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.03f);
|
||||
gunflashPos += CVector(0.03f*offset.x, 0.03f*offset.y, 0.0f);
|
||||
CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.02f);
|
||||
|
||||
gunflashPos = *fireSource;
|
||||
gunflashPos += CVector(-0.1f*ahead.x, -0.1f*ahead.y, 0.0f);
|
||||
gunflashPos -= CVector(0.06f*offset.x, 0.06f*offset.y, 0.0f);
|
||||
CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.04f);
|
||||
gunflashPos -= CVector(0.04f*offset.x, 0.04f*offset.y, 0.0f);
|
||||
CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.03f);
|
||||
gunflashPos -= CVector(0.03f*offset.x, 0.03f*offset.y, 0.0f);
|
||||
CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.02f);
|
||||
|
||||
CVector gunsmokePos = *fireSource;
|
||||
float rnd = CGeneral::GetRandomNumberInRange(0.05f, 0.25f);
|
||||
CParticle::AddParticle(PARTICLE_GUNSMOKE2, gunsmokePos, CVector(ahead.x*rnd, ahead.y*rnd, 0.0f));
|
||||
AddGunFlashBigGuns(*fireSource, *fireSource + target);
|
||||
|
||||
CVector gunshellPos = *fireSource;
|
||||
gunshellPos -= CVector(0.65f*ahead.x, 0.65f*ahead.y, 0.0f);
|
||||
@ -2761,6 +2715,71 @@ CWeapon::ProcessLineOfSight(CVector const &point1, CVector const &point2, CColPo
|
||||
return CWorld::ProcessLineOfSight(point1, point2, point, entity, checkBuildings, checkVehicles, checkPeds, checkObjects, checkDummies, ignoreSeeThrough, ignoreSomeObjects);
|
||||
}
|
||||
|
||||
void
|
||||
CWeapon::AddGunFlashBigGuns(CVector start, CVector end)
|
||||
{
|
||||
CPointLights::AddLight(CPointLights::LIGHT_POINT,
|
||||
start, CVector(0.0f, 0.0f, 0.0f), 5.0f,
|
||||
1.0f, 0.8f, 0.0f, CPointLights::FOG_NONE, false);
|
||||
CVector gunflashPos = start;
|
||||
|
||||
CVector shootVec = end - start;
|
||||
|
||||
// Wtf did you do there R*?
|
||||
shootVec.Normalise();
|
||||
CVector2D ahead = shootVec;
|
||||
ahead.Normalise();
|
||||
|
||||
CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.08f);
|
||||
gunflashPos += CVector(0.06f * ahead.x, 0.06f * ahead.y, 0.0f);
|
||||
CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.06f);
|
||||
gunflashPos += CVector(0.06f * ahead.x, 0.06f * ahead.y, 0.0f);
|
||||
CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.06f);
|
||||
|
||||
gunflashPos = start;
|
||||
gunflashPos += CVector(-0.1f * ahead.x, -0.1f * ahead.y, 0.0f);
|
||||
gunflashPos.z += 0.04f;
|
||||
CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.04f);
|
||||
gunflashPos.z += 0.04f;
|
||||
CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.02f);
|
||||
gunflashPos.z += 0.03f;
|
||||
CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.02f);
|
||||
|
||||
gunflashPos = start;
|
||||
gunflashPos += CVector(-0.1f * ahead.x, -0.1f * ahead.y, 0.0f);
|
||||
gunflashPos.z -= 0.04f;
|
||||
CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.04f);
|
||||
gunflashPos.z -= 0.04f;
|
||||
CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.02f);
|
||||
gunflashPos.z -= 0.03f;
|
||||
CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.02f);
|
||||
|
||||
CVector offset = CrossProduct(CVector(ahead.x, ahead.y, 0.0f), CVector(0.0f, 0.0f, 5.0f));
|
||||
offset.Normalise2D();
|
||||
|
||||
gunflashPos = start;
|
||||
gunflashPos += CVector(-0.1f * ahead.x, -0.1f * ahead.y, 0.0f);
|
||||
gunflashPos += CVector(0.06f * offset.x, 0.06f * offset.y, 0.0f);
|
||||
CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.04f);
|
||||
gunflashPos += CVector(0.04f * offset.x, 0.04f * offset.y, 0.0f);
|
||||
CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.03f);
|
||||
gunflashPos += CVector(0.03f * offset.x, 0.03f * offset.y, 0.0f);
|
||||
CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.02f);
|
||||
|
||||
gunflashPos = start;
|
||||
gunflashPos += CVector(-0.1f * ahead.x, -0.1f * ahead.y, 0.0f);
|
||||
gunflashPos -= CVector(0.06f * offset.x, 0.06f * offset.y, 0.0f);
|
||||
CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.04f);
|
||||
gunflashPos -= CVector(0.04f * offset.x, 0.04f * offset.y, 0.0f);
|
||||
CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.03f);
|
||||
gunflashPos -= CVector(0.03f * offset.x, 0.03f * offset.y, 0.0f);
|
||||
CParticle::AddParticle(PARTICLE_GUNFLASH_NOANIM, gunflashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.02f);
|
||||
|
||||
CVector gunsmokePos = start;
|
||||
float rnd = CGeneral::GetRandomNumberInRange(0.05f, 0.25f);
|
||||
CParticle::AddParticle(PARTICLE_GUNSMOKE2, gunsmokePos, CVector(ahead.x * rnd, ahead.y * rnd, 0.0f));
|
||||
}
|
||||
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
|
||||
#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
|
||||
|
@ -68,6 +68,7 @@ public:
|
||||
bool HitsGround(CEntity *holder, CVector *fireSource, CEntity *aimingTo);
|
||||
static void BlowUpExplosiveThings(CEntity *thing);
|
||||
bool HasWeaponAmmoToBeUsed(void);
|
||||
static void AddGunFlashBigGuns(CVector, CVector);
|
||||
|
||||
static bool IsShotgun(int weapon) { return weapon == WEAPONTYPE_SHOTGUN || weapon == WEAPONTYPE_SPAS12_SHOTGUN || weapon == WEAPONTYPE_STUBBY_SHOTGUN; }
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user