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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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Refactor CTimer::Update
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5c1af537af
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@ -83,14 +83,14 @@ void CTimer::Shutdown(void)
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{
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;
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}
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#ifdef FIX_BUGS
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void CTimer::Update(void)
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{
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#ifdef FIX_BUGS
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static double frameTimeLogical = 0.0;
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static double frameTimeFraction = 0.0;
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static double frameTimeFractionScaled = 0.0;
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#endif
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double frameTime;
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double dblUpdInMs;
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m_snPreviousTimeInMilliseconds = m_snTimeInMilliseconds;
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@ -105,49 +105,100 @@ void CTimer::Update(void)
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_oldPerfCounter = pc;
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// bugfix from VC
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#ifdef FIX_BUGS
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float updInCyclesScaled = GetIsPaused() ? updInCycles : updInCycles * ms_fTimeScale;
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#else
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float updInCyclesScaled = updInCycles * ms_fTimeScale;
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frameTime = updInCyclesScaled / (double)_nCyclesPerMS;
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dblUpdInMs = (double)updInCycles / (double)_nCyclesPerMS;
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}
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else
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#endif
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{
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RsTimerType timer = RsTimer();
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double frameTime = updInCyclesScaled / (double)_nCyclesPerMS;
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RsTimerType updInMs = timer - oldPcTimer;
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frameTime = (double)updInMs * ms_fTimeScale;
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oldPcTimer = timer;
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dblUpdInMs = (double)updInMs;
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}
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#ifdef FIX_BUGS
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// count frames as if we're running at 30 fps
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m_LogicalFramesPassed = 0;
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frameTimeLogical += ((double)updInCycles / (double)_nCyclesPerMS);
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frameTimeLogical += dblUpdInMs;
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while(frameTimeLogical >= 1000.0 / 30.0) {
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frameTimeLogical -= 1000.0 / 30.0;
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m_LogicalFramesPassed++;
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}
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m_LogicalFrameCounter += m_LogicalFramesPassed;
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frameTimeFraction += (double)updInCycles / (double)_nCyclesPerMS;
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frameTimeFraction += dblUpdInMs;
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frameTimeFractionScaled += frameTime;
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m_snTimeInMillisecondsPauseMode += uint32(frameTimeFraction);
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#else
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m_snTimeInMillisecondsPauseMode = m_snTimeInMillisecondsPauseMode + frameTime;
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#endif
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if ( GetIsPaused() )
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ms_fTimeStep = 0.0f;
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else
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{
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#ifdef FIX_BUGS
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m_snTimeInMilliseconds += uint32(frameTimeFractionScaled);
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m_snTimeInMillisecondsNonClipped += uint32(frameTimeFractionScaled);
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#else
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m_snTimeInMilliseconds = m_snTimeInMilliseconds + frameTime;
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m_snTimeInMillisecondsNonClipped = m_snTimeInMillisecondsNonClipped + frameTime;
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#endif
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ms_fTimeStep = frameTime / 1000.0f * 50.0f;
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}
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#ifdef FIX_BUGS
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frameTimeFraction -= uint32(frameTimeFraction);
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frameTimeFractionScaled -= uint32(frameTimeFractionScaled);
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#endif
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if ( ms_fTimeStep < 0.01f && !GetIsPaused() )
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ms_fTimeStep = 0.01f;
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ms_fTimeStepNonClipped = ms_fTimeStep;
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if ( !CRecordDataForGame::IsPlayingBack() )
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{
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ms_fTimeStep = Min(3.0f, ms_fTimeStep);
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if ( (m_snTimeInMilliseconds - m_snPreviousTimeInMilliseconds) > 60 )
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m_snTimeInMilliseconds = m_snPreviousTimeInMilliseconds + 60;
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}
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if ( CRecordDataForChase::IsRecording() )
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{
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ms_fTimeStep = 1.0f;
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m_snTimeInMilliseconds = m_snPreviousTimeInMilliseconds + 16;
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}
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m_FrameCounter++;
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}
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#else
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void CTimer::Update(void)
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{
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m_snPreviousTimeInMilliseconds = m_snTimeInMilliseconds;
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#ifdef _WIN32
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if ( (double)_nCyclesPerMS != 0.0 )
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{
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LARGE_INTEGER pc;
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QueryPerformanceCounter(&pc);
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int32 updInCycles = (pc.LowPart - _oldPerfCounter.LowPart); // & 0x7FFFFFFF; pointless
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_oldPerfCounter = pc;
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float updInCyclesScaled = updInCycles * ms_fTimeScale;
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double frameTime = updInCyclesScaled / (double)_nCyclesPerMS;
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m_snTimeInMillisecondsPauseMode = m_snTimeInMillisecondsPauseMode + frameTime;
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if ( GetIsPaused() )
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ms_fTimeStep = 0.0f;
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else
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{
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m_snTimeInMilliseconds = m_snTimeInMilliseconds + frameTime;
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m_snTimeInMillisecondsNonClipped = m_snTimeInMillisecondsNonClipped + frameTime;
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ms_fTimeStep = frameTime / 1000.0f * 50.0f;
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}
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}
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else
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#endif
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@ -160,41 +211,16 @@ void CTimer::Update(void)
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oldPcTimer = timer;
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#ifdef FIX_BUGS
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// count frames as if we're running at 30 fps
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m_LogicalFramesPassed = 0;
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frameTimeLogical += (double)updInMs;
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while(frameTimeLogical >= 1000.0 / 30.0) {
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frameTimeLogical -= 1000.0 / 30.0;
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m_LogicalFramesPassed++;
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}
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m_LogicalFrameCounter += m_LogicalFramesPassed;
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frameTimeFraction += (double)updInMs;
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frameTimeFractionScaled += frameTime;
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m_snTimeInMillisecondsPauseMode += uint32(frameTimeFraction);
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#else
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m_snTimeInMillisecondsPauseMode = m_snTimeInMillisecondsPauseMode + frameTime;
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#endif
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if ( GetIsPaused() )
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ms_fTimeStep = 0.0f;
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else
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{
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#ifdef FIX_BUGS
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m_snTimeInMilliseconds += uint32(frameTimeFractionScaled);
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m_snTimeInMillisecondsNonClipped += uint32(frameTimeFractionScaled);
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#else
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m_snTimeInMilliseconds = m_snTimeInMilliseconds + frameTime;
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m_snTimeInMillisecondsNonClipped = m_snTimeInMillisecondsNonClipped + frameTime;
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#endif
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ms_fTimeStep = frameTime / 1000.0f * 50.0f;
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}
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#ifdef FIX_BUGS
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frameTimeFraction -= uint32(frameTimeFraction);
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frameTimeFractionScaled -= uint32(frameTimeFractionScaled);
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#endif
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}
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if ( ms_fTimeStep < 0.01f && !GetIsPaused() )
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@ -218,6 +244,7 @@ void CTimer::Update(void)
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m_FrameCounter++;
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}
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#endif
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void CTimer::Suspend(void)
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{
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