mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-28 10:41:48 +01:00
commit
1f7008ffd3
@ -2383,7 +2383,7 @@ void CMenuManager::SwitchToNewScreen(int32 screen)
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// Set player skin.
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if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) {
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CPlayerSkin::BeginFrontEndSkinEdit();
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CPlayerSkin::BeginFrontendSkinEdit();
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m_bSkinsFound = false;
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}
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@ -4,9 +4,9 @@
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#include "PlayerInfo.h"
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#include "Frontend.h"
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#include "Vehicle.h"
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#include "PlayerSkin.h"
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WRAPPER void CPlayerInfo::MakePlayerSafe(bool) { EAXJMP(0x4A1400); }
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WRAPPER void CPlayerInfo::LoadPlayerSkin() { EAXJMP(0x4A1700); }
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WRAPPER void CPlayerInfo::AwardMoneyForExplosion(CVehicle *vehicle) { EAXJMP(0x4A15F0); }
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WRAPPER void CPlayerInfo::Process(void) { EAXJMP(0x49FD30); }
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@ -22,3 +22,25 @@ CVector& CPlayerInfo::GetPos()
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return m_pPed->m_pMyVehicle->GetPosition();
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return m_pPed->GetPosition();
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}
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void CPlayerInfo::LoadPlayerSkin()
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{
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DeletePlayerSkin();
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m_pSkinTexture = CPlayerSkin::GetSkinTexture(m_aSkinName);
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if (!m_pSkinTexture)
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m_pSkinTexture = CPlayerSkin::GetSkinTexture(DEFAULT_SKIN_NAME);
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}
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void CPlayerInfo::DeletePlayerSkin()
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{
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if (m_pSkinTexture) {
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RwTextureDestroy(m_pSkinTexture);
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m_pSkinTexture = NULL;
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}
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}
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STARTPATCHES
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InjectHook(0x4A1700, &CPlayerInfo::LoadPlayerSkin, PATCH_JUMP);
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InjectHook(0x4A1750, &CPlayerInfo::DeletePlayerSkin, PATCH_JUMP);
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ENDPATCHES
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@ -68,6 +68,7 @@ public:
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void MakePlayerSafe(bool);
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void LoadPlayerSkin();
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void DeletePlayerSkin();
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void AwardMoneyForExplosion(CVehicle *vehicle);
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void SetPlayerSkin(char* skin);
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CVector& GetPos();
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@ -1,5 +1,169 @@
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#include "common.h"
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#include "patcher.h"
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#include "main.h"
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#include "PlayerSkin.h"
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#include "TxdStore.h"
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#include "rtbmp.h"
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#include "ClumpModelInfo.h"
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#include "VisibilityPlugins.h"
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#include "World.h"
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#include "PlayerInfo.h"
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#include "CdStream.h"
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#include "FileMgr.h"
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#include "Directory.h"
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#include "RwHelper.h"
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#include "Timer.h"
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#include "Lights.h"
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WRAPPER void CPlayerSkin::BeginFrontEndSkinEdit() { EAXJMP(0x59BC70); }
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int CPlayerSkin::m_txdSlot;
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void
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FindPlayerDff(uint32 &offset, uint32 &size)
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{
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int file;
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CDirectory::DirectoryInfo info;
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file = CFileMgr::OpenFile("models\\gta3.dir", "rb");
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do {
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if (!CFileMgr::Read(file, (char*)&info, sizeof(CDirectory::DirectoryInfo)))
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return;
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} while (strcmpi("player.dff", info.name));
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offset = info.offset;
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size = info.size;
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}
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void
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LoadPlayerDff(void)
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{
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RwStream *stream;
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RwMemory mem;
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uint32 offset, size;
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uint8 *buffer;
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bool streamWasAdded = false;
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if (CdStreamGetNumImages() == 0) {
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CdStreamAddImage("models\\gta3.img");
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streamWasAdded = true;
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}
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FindPlayerDff(offset, size);
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buffer = (uint8*)RwMallocAlign(size << 11, 2048);
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CdStreamRead(0, buffer, offset, size);
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CdStreamSync(0);
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mem.start = buffer;
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mem.length = size << 11;
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stream = RwStreamOpen(rwSTREAMMEMORY, rwSTREAMREAD, &mem);
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if (RwStreamFindChunk(stream, rwID_CLUMP, nil, nil))
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gpPlayerClump = RpClumpStreamRead(stream);
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RwStreamClose(stream, &mem);
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RwFreeAlign(buffer);
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if (streamWasAdded)
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CdStreamRemoveImages();
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}
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void
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CPlayerSkin::Initialise(void)
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{
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m_txdSlot = CTxdStore::AddTxdSlot("skin");
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CTxdStore::Create(m_txdSlot);
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CTxdStore::AddRef(m_txdSlot);
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}
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void
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CPlayerSkin::Shutdown(void)
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{
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CTxdStore::RemoveTxdSlot(m_txdSlot);
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}
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RwTexture *
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CPlayerSkin::GetSkinTexture(const char *texName)
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{
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RwTexture *tex;
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RwRaster *raster;
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int32 width, height, depth, format;
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CTxdStore::PushCurrentTxd();
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CTxdStore::SetCurrentTxd(m_txdSlot);
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tex = RwTextureRead(texName, NULL);
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CTxdStore::PopCurrentTxd();
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if (tex) return tex;
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if (!strcmp(DEFAULT_SKIN_NAME, texName))
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sprintf(gString, "models\\generic\\player.bmp");
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else
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sprintf(gString, "skins\\%s.bmp", texName);
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if (RwImage *image = RtBMPImageRead(gString)) {
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RwImageFindRasterFormat(image, rwRASTERTYPETEXTURE, &width, &height, &depth, &format);
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raster = RwRasterCreate(width, height, depth, format);
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RwRasterSetFromImage(raster, image);
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tex = RwTextureCreate(raster);
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RwTextureSetName(tex, texName);
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RwTextureSetFilterMode(tex, rwFILTERLINEAR); // filtering bugfix from VC
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RwTexDictionaryAddTexture(CTxdStore::GetSlot(m_txdSlot)->texDict, tex);
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RwImageDestroy(image);
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}
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return tex;
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}
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void
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CPlayerSkin::BeginFrontendSkinEdit(void)
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{
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LoadPlayerDff();
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RpClumpForAllAtomics(gpPlayerClump, CClumpModelInfo::SetAtomicRendererCB, CVisibilityPlugins::RenderPlayerCB);
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CWorld::Players[0].LoadPlayerSkin();
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gOldFov = CDraw::GetFOV();
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CDraw::SetFOV(30.0f);
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}
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void
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CPlayerSkin::EndFrontendSkinEdit(void)
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{
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RpClumpDestroy(gpPlayerClump);
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gpPlayerClump = NULL;
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CDraw::SetFOV(gOldFov);
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}
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void
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CPlayerSkin::RenderFrontendSkinEdit(void)
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{
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static float rotation = 0.0f;
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RwRGBAReal AmbientColor = { 0.65f, 0.65f, 0.65f, 1.0f };
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const RwV3d pos = { 1.35f, 0.35f, 7.725f };
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const RwV3d axis1 = { 1.0f, 0.0f, 0.0f };
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const RwV3d axis2 = { 0.0f, 0.0f, 1.0f };
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static uint32 LastFlash = 0;
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RwFrame *frame = RpClumpGetFrame(gpPlayerClump);
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if (CTimer::GetTimeInMillisecondsPauseMode() - LastFlash > 7) {
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rotation += 2.0f;
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if (rotation > 360.0f)
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rotation -= 360.0f;
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LastFlash = CTimer::GetTimeInMillisecondsPauseMode();
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}
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RwFrameTransform(frame, RwFrameGetMatrix(RwCameraGetFrame(Scene.camera)), rwCOMBINEREPLACE);
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RwFrameTranslate(frame, &pos, rwCOMBINEPRECONCAT);
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RwFrameRotate(frame, &axis1, -90.0f, rwCOMBINEPRECONCAT);
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RwFrameRotate(frame, &axis2, rotation, rwCOMBINEPRECONCAT);
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RwFrameUpdateObjects(frame);
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SetAmbientColours(&AmbientColor);
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RpClumpRender(gpPlayerClump);
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}
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STARTPATCHES
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InjectHook(0x59B9B0, &CPlayerSkin::Initialise, PATCH_JUMP);
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InjectHook(0x59B9E0, &CPlayerSkin::Shutdown, PATCH_JUMP);
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InjectHook(0x59B9F0, &CPlayerSkin::GetSkinTexture, PATCH_JUMP);
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InjectHook(0x59BC70, &CPlayerSkin::BeginFrontendSkinEdit, PATCH_JUMP);
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InjectHook(0x59BCB0, &CPlayerSkin::EndFrontendSkinEdit, PATCH_JUMP);
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InjectHook(0x59BCE0, &CPlayerSkin::RenderFrontendSkinEdit, PATCH_JUMP);
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ENDPATCHES
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@ -1,7 +1,21 @@
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#pragma once
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#define DEFAULT_SKIN_NAME "$$\"\""
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static RpClump *gpPlayerClump;// = *(RpClump**)0x660FF8;
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static float gOldFov;// = *(float*)0x660FFC;
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void LoadPlayerDff(void);
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void FindPlayerDff(uint32 &offset, uint32 &size);
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class CPlayerSkin
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{
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static int m_txdSlot;
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public:
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static void BeginFrontEndSkinEdit();
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static void Initialise();
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static void Shutdown();
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static RwTexture *GetSkinTexture(const char *texName);
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static void BeginFrontendSkinEdit();
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static void EndFrontendSkinEdit();
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static void RenderFrontendSkinEdit();
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};
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