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ps2 audio banks
This commit is contained in:
parent
98de658c8f
commit
2016cd54b0
@ -59,6 +59,67 @@ void
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cAudioManager::PreInitialiseGameSpecificSetup() const
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cAudioManager::PreInitialiseGameSpecificSetup() const
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{
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{
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BankStartOffset[SAMPLEBANK_MAIN] = SAMPLEBANK_START;
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BankStartOffset[SAMPLEBANK_MAIN] = SAMPLEBANK_START;
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#ifdef GTA_PS2
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BankStartOffset[SAMPLEBANK_CAR_PACARD] = SFX_CAR_ACCEL_1;
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BankStartOffset[SAMPLEBANK_CAR_PATHFINDER] = SFX_CAR_ACCEL_2;
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BankStartOffset[SAMPLEBANK_CAR_PORSCHE] = SFX_CAR_ACCEL_3;
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BankStartOffset[SAMPLEBANK_CAR_SPIDER] = SFX_CAR_ACCEL_4;
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BankStartOffset[SAMPLEBANK_CAR_MERC] = SFX_CAR_ACCEL_5;
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BankStartOffset[SAMPLEBANK_CAR_MACKTRUCK] = SFX_CAR_ACCEL_6;
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BankStartOffset[SAMPLEBANK_CAR_HOTROD] = SFX_CAR_ACCEL_7;
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BankStartOffset[SAMPLEBANK_CAR_COBRA] = SFX_CAR_ACCEL_8;
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BankStartOffset[SAMPLEBANK_CAR_NONE] = SFX_CAR_ACCEL_9;
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BankStartOffset[SAMPLEBANK_FRONTEND] = SFX_PAGE_CHANGE_AND_BACK_LEFT;
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BankStartOffset[SAMPLEBANK_TRAIN] = SFX_TRAIN_STATION_AMBIENCE_LOOP;
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BankStartOffset[SAMPLEBANK_BUILDING_CLUB_1] = SFX_CLUB_1;
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BankStartOffset[SAMPLEBANK_BUILDING_CLUB_2] = SFX_CLUB_2;
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BankStartOffset[SAMPLEBANK_BUILDING_CLUB_3] = SFX_CLUB_3;
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BankStartOffset[SAMPLEBANK_BUILDING_CLUB_4] = SFX_CLUB_4;
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BankStartOffset[SAMPLEBANK_BUILDING_CLUB_5] = SFX_CLUB_5;
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BankStartOffset[SAMPLEBANK_BUILDING_CLUB_6] = SFX_CLUB_6;
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BankStartOffset[SAMPLEBANK_BUILDING_CLUB_7] = SFX_CLUB_7;
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BankStartOffset[SAMPLEBANK_BUILDING_CLUB_8] = SFX_CLUB_8;
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BankStartOffset[SAMPLEBANK_BUILDING_CLUB_9] = SFX_CLUB_9;
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BankStartOffset[SAMPLEBANK_BUILDING_CLUB_10] = SFX_CLUB_10;
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BankStartOffset[SAMPLEBANK_BUILDING_CLUB_11] = SFX_CLUB_11;
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BankStartOffset[SAMPLEBANK_BUILDING_CLUB_12] = SFX_CLUB_12;
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BankStartOffset[SAMPLEBANK_BUILDING_CLUB_RAGGA] = SFX_CLUB_RAGGA;
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BankStartOffset[SAMPLEBANK_BUILDING_STRIP_CLUB_1] = SFX_STRIP_CLUB_1;
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BankStartOffset[SAMPLEBANK_BUILDING_STRIP_CLUB_2] = SFX_STRIP_CLUB_2;
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BankStartOffset[SAMPLEBANK_BUILDING_WORKSHOP] = SFX_WORKSHOP_1;
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BankStartOffset[SAMPLEBANK_BUILDING_PIANO_BAR] = SFX_PIANO_BAR_1;
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BankStartOffset[SAMPLEBANK_BUILDING_SAWMILL] = SFX_SAWMILL_LOOP;
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BankStartOffset[SAMPLEBANK_BUILDING_DOG_FOOD_FACTORY] = SFX_DOG_FOOD_FACTORY;
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BankStartOffset[SAMPLEBANK_BUILDING_LAUNDERETTE] = SFX_LAUNDERETTE_LOOP;
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BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_CHINATOWN] = SFX_RESTAURANT_CHINATOWN;
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BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_ITALY] = SFX_RESTAURANT_ITALY;
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BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_1] = SFX_RESTAURANT_GENERIC_1;
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BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_2] = SFX_RESTAURANT_GENERIC_2;
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BankStartOffset[SAMPLEBANK_BUILDING_AIRPORT] = SFX_AIRPORT_ANNOUNCEMENT_1;
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BankStartOffset[SAMPLEBANK_BUILDING_SHOP] = SFX_SHOP_LOOP;
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BankStartOffset[SAMPLEBANK_BUILDING_CINEMA] = SFX_CINEMA_BASS_1;
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BankStartOffset[SAMPLEBANK_BUILDING_DOCKS] = SFX_DOCKS_FOGHORN;
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BankStartOffset[SAMPLEBANK_BUILDING_HOME] = SFX_HOME_1;
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BankStartOffset[SAMPLEBANK_BUILDING_PORN_1] = SFX_PORN_1_LOOP;
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BankStartOffset[SAMPLEBANK_BUILDING_PORN_2] = SFX_PORN_2_LOOP;
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BankStartOffset[SAMPLEBANK_BUILDING_PORN_3] = SFX_PORN_3_LOOP;
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BankStartOffset[SAMPLEBANK_BUILDING_POLICE_BALL] = SFX_POLICE_BALL_1;
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BankStartOffset[SAMPLEBANK_BUILDING_BANK_ALARM] = SFX_BANK_ALARM_1;
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BankStartOffset[SAMPLEBANK_BUILDING_RAVE_INDUSTRIAL] = SFX_RAVE_INDUSTRIAL;
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BankStartOffset[SAMPLEBANK_BUILDING_RAVE_COMMERCIAL] = SFX_RAVE_COMMERCIAL;
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BankStartOffset[SAMPLEBANK_BUILDING_RAVE_SUBURBAN] = SFX_RAVE_SUBURBAN;
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BankStartOffset[SAMPLEBANK_BUILDING_RAVE_COMMERCIAL_2] = SFX_RAVE_COMMERCIAL_2;
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BankStartOffset[SAMPLEBANK_BUILDING_39] = SFX_CLUB_1_1;
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BankStartOffset[SAMPLEBANK_BUILDING_40] = SFX_CLUB_1_2;
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BankStartOffset[SAMPLEBANK_BUILDING_41] = SFX_CLUB_1_3;
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BankStartOffset[SAMPLEBANK_BUILDING_42] = SFX_CLUB_1_4;
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BankStartOffset[SAMPLEBANK_BUILDING_43] = SFX_CLUB_1_5;
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BankStartOffset[SAMPLEBANK_BUILDING_44] = SFX_CLUB_1_6;
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BankStartOffset[SAMPLEBANK_BUILDING_45] = SFX_CLUB_1_7;
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BankStartOffset[SAMPLEBANK_BUILDING_46] = SFX_CLUB_1_8;
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BankStartOffset[SAMPLEBANK_BUILDING_47] = SFX_CLUB_1_9;
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BankStartOffset[SAMPLEBANK_EXTRAS] = SFX_EXPLOSION_1;
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#endif // GTA_PS2
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BankStartOffset[SAMPLEBANK_PED] = SAMPLEBANK_PED_START;
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BankStartOffset[SAMPLEBANK_PED] = SAMPLEBANK_PED_START;
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}
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}
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@ -407,7 +468,7 @@ enum
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struct tVehicleSampleData {
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struct tVehicleSampleData {
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eSfxSample m_nAccelerationSampleIndex;
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eSfxSample m_nAccelerationSampleIndex;
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uint8 m_bEngineSoundType;
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uint8 m_nBank;
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eSfxSample m_nHornSample;
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eSfxSample m_nHornSample;
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int32 m_nHornFrequency;
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int32 m_nHornFrequency;
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uint8 m_nSirenOrAlarmSample;
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uint8 m_nSirenOrAlarmSample;
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@ -415,76 +476,77 @@ struct tVehicleSampleData {
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uint8 m_bDoorType;
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uint8 m_bDoorType;
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};
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};
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const tVehicleSampleData aVehicleSettings[MAX_CARS] = {{SFX_CAR_REV_2, 2, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
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const tVehicleSampleData aVehicleSettings[MAX_CARS] = {
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{SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
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{SFX_CAR_REV_2, SAMPLEBANK_CAR_PATHFINDER, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
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{SFX_CAR_REV_8, 8, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 10928, DOOR_TYPE_NEW},
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{SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
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{SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK},
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{SFX_CAR_REV_8, SAMPLEBANK_CAR_COBRA, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 10928, DOOR_TYPE_NEW},
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{SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 12893, SFX_CAR_ALARM_1, 8941, DOOR_TYPE_OLD},
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{SFX_CAR_REV_6, SAMPLEBANK_CAR_MACKTRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK},
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{SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 10706, SFX_CAR_ALARM_1, 11922, DOOR_TYPE_NEW},
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{SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_56CHEV, 12893, SFX_CAR_ALARM_1, 8941, DOOR_TYPE_OLD},
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{SFX_CAR_REV_4, 4, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 7948, DOOR_TYPE_TRUCK},
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{SFX_CAR_REV_5, SAMPLEBANK_CAR_MERC, SFX_CAR_HORN_BMW328, 10706, SFX_CAR_ALARM_1, 11922, DOOR_TYPE_NEW},
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{SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_POLICE_SIREN_SLOW, 11556, DOOR_TYPE_TRUCK},
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{SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 7948, DOOR_TYPE_TRUCK},
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{SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_ALARM_1, 8941, DOOR_TYPE_TRUCK},
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{SFX_CAR_REV_6, SAMPLEBANK_CAR_MACKTRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_POLICE_SIREN_SLOW, 11556, DOOR_TYPE_TRUCK},
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{SFX_CAR_REV_1, 1, SFX_CAR_HORN_BMW328, 9538, SFX_CAR_ALARM_1, 12220, DOOR_TYPE_NEW},
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{SFX_CAR_REV_6, SAMPLEBANK_CAR_MACKTRUCK, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_ALARM_1, 8941, DOOR_TYPE_TRUCK},
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{SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
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{SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_BMW328, 9538, SFX_CAR_ALARM_1, 12220, DOOR_TYPE_NEW},
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{SFX_CAR_REV_3, 3, SFX_CAR_HORN_BMW328, 12017, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
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{SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
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{SFX_CAR_REV_2, 2, SFX_CAR_HORN_JEEP, 22295, SFX_CAR_ALARM_1, 12200, DOOR_TYPE_NEW},
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{SFX_CAR_REV_3, SAMPLEBANK_CAR_PORSCHE, SFX_CAR_HORN_BMW328, 12017, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
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{SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, DOOR_TYPE_NEW},
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{SFX_CAR_REV_2, SAMPLEBANK_CAR_PATHFINDER, SFX_CAR_HORN_JEEP, 22295, SFX_CAR_ALARM_1, 12200, DOOR_TYPE_NEW},
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{SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK},
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{SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, DOOR_TYPE_NEW},
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{SFX_CAR_REV_3, 3, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 13600, DOOR_TYPE_NEW},
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{SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK},
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{SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 22295, SFX_AMBULANCE_SIREN_SLOW, 8795, DOOR_TYPE_TRUCK},
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{SFX_CAR_REV_3, SAMPLEBANK_CAR_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 13600, DOOR_TYPE_NEW},
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{SFX_CAR_REV_5, 5, SFX_CAR_HORN_PORSCHE, 9271, SFX_POLICE_SIREN_SLOW, 16168, DOOR_TYPE_NEW},
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{SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_JEEP, 22295, SFX_AMBULANCE_SIREN_SLOW, 8795, DOOR_TYPE_TRUCK},
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{SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 12170, SFX_CAR_ALARM_1, 8000, DOOR_TYPE_NEW},
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{SFX_CAR_REV_5, SAMPLEBANK_CAR_MERC, SFX_CAR_HORN_PORSCHE, 9271, SFX_POLICE_SIREN_SLOW, 16168, DOOR_TYPE_NEW},
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{SFX_CAR_REV_1, 1, SFX_CAR_HORN_BUS2, 12345, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
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{SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_56CHEV, 12170, SFX_CAR_ALARM_1, 8000, DOOR_TYPE_NEW},
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{SFX_CAR_REV_2, 2, SFX_CAR_HORN_BMW328, 10796, SFX_CAR_ALARM_1, 8543, DOOR_TYPE_NEW},
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{SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_BUS2, 12345, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
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{SFX_CAR_REV_5, 5, SFX_CAR_HORN_PORSCHE, 9271, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
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{SFX_CAR_REV_2, SAMPLEBANK_CAR_PATHFINDER, SFX_CAR_HORN_BMW328, 10796, SFX_CAR_ALARM_1, 8543, DOOR_TYPE_NEW},
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{SFX_CAR_REV_2, 2, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
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{SFX_CAR_REV_5, SAMPLEBANK_CAR_MERC, SFX_CAR_HORN_PORSCHE, 9271, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
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{SFX_CAR_REV_1, 1, SFX_CAR_HORN_PICKUP, 11025, SFX_ICE_CREAM_TUNE, 11025, DOOR_TYPE_OLD},
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{SFX_CAR_REV_2, SAMPLEBANK_CAR_PATHFINDER, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
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{SFX_CAR_REV_7, 7, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
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{SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_PICKUP, 11025, SFX_ICE_CREAM_TUNE, 11025, DOOR_TYPE_OLD},
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{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 10000, DOOR_TYPE_OLD},
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{SFX_CAR_REV_7, SAMPLEBANK_CAR_HOTROD, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
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{SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 10706, SFX_POLICE_SIREN_SLOW, 13596, DOOR_TYPE_NEW},
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{SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 10000, DOOR_TYPE_OLD},
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{SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 17260, SFX_POLICE_SIREN_SLOW, 13000, DOOR_TYPE_TRUCK},
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{SFX_CAR_REV_5, SAMPLEBANK_CAR_MERC, SFX_CAR_HORN_BMW328, 10706, SFX_POLICE_SIREN_SLOW, 13596, DOOR_TYPE_NEW},
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{SFX_CAR_REV_4, 4, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK},
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{SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_BUS, 17260, SFX_POLICE_SIREN_SLOW, 13000, DOOR_TYPE_TRUCK},
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{SFX_CAR_REV_8, 8, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_ALARM_1, 10123, DOOR_TYPE_NEW},
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{SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK},
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{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 13596, DOOR_TYPE_OLD},
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{SFX_CAR_REV_8, SAMPLEBANK_CAR_COBRA, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_ALARM_1, 10123, DOOR_TYPE_NEW},
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{SFX_CAR_REV_6, 6, SFX_CAR_HORN_BUS2, 11652, SFX_CAR_ALARM_1, 10554, DOOR_TYPE_AIRBREAK},
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{SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 13596, DOOR_TYPE_OLD},
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{SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 8000, DOOR_TYPE_TRUCK},
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{SFX_CAR_REV_6, SAMPLEBANK_CAR_MACKTRUCK, SFX_CAR_HORN_BUS2, 11652, SFX_CAR_ALARM_1, 10554, DOOR_TYPE_AIRBREAK},
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{SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK},
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{SFX_CAR_REV_6, SAMPLEBANK_CAR_MACKTRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 8000, DOOR_TYPE_TRUCK},
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{SFX_CAR_REV_1, 0, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_AIRBREAK},
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{SFX_CAR_REV_6, SAMPLEBANK_CAR_MACKTRUCK, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK},
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{SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
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{SFX_CAR_REV_1, SAMPLEBANK_MAIN, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_AIRBREAK},
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{SFX_CESNA_IDLE, 0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
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{SFX_CAR_REV_1, SAMPLEBANK_MAIN, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
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{SFX_CAR_REV_6, 6, SFX_CAR_HORN_BUS, 16291, SFX_CAR_ALARM_1, 7500, DOOR_TYPE_AIRBREAK},
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{SFX_CESNA_IDLE, SAMPLEBANK_MAIN, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
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{SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
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{SFX_CAR_REV_6, SAMPLEBANK_CAR_MACKTRUCK, SFX_CAR_HORN_BUS, 16291, SFX_CAR_ALARM_1, 7500, DOOR_TYPE_AIRBREAK},
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{SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10233, SFX_CAR_ALARM_1, 8935, DOOR_TYPE_OLD},
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{SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
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{SFX_CAR_REV_4, 4, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 8935, DOOR_TYPE_OLD},
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{SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_56CHEV, 10233, SFX_CAR_ALARM_1, 8935, DOOR_TYPE_OLD},
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{SFX_CAR_REV_1, 0, SFX_CAR_HORN_PICKUP, 2000, SFX_CAR_ALARM_1, 17000, DOOR_TYPE_OLD},
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{SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 8935, DOOR_TYPE_OLD},
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{SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
|
{SFX_CAR_REV_1, SAMPLEBANK_MAIN, SFX_CAR_HORN_PICKUP, 2000, SFX_CAR_ALARM_1, 17000, DOOR_TYPE_OLD},
|
||||||
{SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
|
{SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
|
||||||
{SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 9003, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
|
{SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
|
||||||
{SFX_CAR_REV_2, 2, SFX_CAR_HORN_PORSCHE, 12375, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
|
{SFX_CAR_REV_5, SAMPLEBANK_CAR_MERC, SFX_CAR_HORN_BMW328, 9003, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
|
||||||
{SFX_CAR_REV_5, 5, SFX_CAR_HORN_BUS2, 15554, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
|
{SFX_CAR_REV_2, SAMPLEBANK_CAR_PATHFINDER, SFX_CAR_HORN_PORSCHE, 12375, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
|
||||||
{SFX_CAR_REV_7, 7, SFX_CAR_HORN_BUS2, 13857, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
|
{SFX_CAR_REV_5, SAMPLEBANK_CAR_MERC, SFX_CAR_HORN_BUS2, 15554, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
|
||||||
{SFX_CAR_REV_7, 7, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
|
{SFX_CAR_REV_7, SAMPLEBANK_CAR_HOTROD, SFX_CAR_HORN_BUS2, 13857, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
|
||||||
{SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK},
|
{SFX_CAR_REV_7, SAMPLEBANK_CAR_HOTROD, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
|
||||||
{SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 20143, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
|
{SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK},
|
||||||
{SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
|
{SFX_CAR_REV_1, SAMPLEBANK_MAIN, SFX_CAR_HORN_JEEP, 20143, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
|
||||||
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
|
{SFX_CAR_REV_1, SAMPLEBANK_MAIN, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
|
||||||
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
|
{SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
|
||||||
{SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9000, DOOR_TYPE_OLD},
|
{SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
|
||||||
{SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK},
|
{SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9000, DOOR_TYPE_OLD},
|
||||||
{SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK},
|
{SFX_CAR_REV_6, SAMPLEBANK_CAR_MACKTRUCK, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK},
|
||||||
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
|
{SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK},
|
||||||
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
|
{SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
|
||||||
{SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, DOOR_TYPE_NEW},
|
{SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
|
||||||
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
|
{SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, DOOR_TYPE_NEW},
|
||||||
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
|
{SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
|
||||||
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
|
{SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
|
||||||
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
|
{SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
|
||||||
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
|
{SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
|
||||||
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
|
{SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
|
||||||
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
|
{SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
|
||||||
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
|
{SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
|
||||||
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
|
{SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
|
||||||
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}};
|
{SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
|
||||||
|
{SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}};
|
||||||
|
|
||||||
|
|
||||||
bool bPlayerJustEnteredCar;
|
bool bPlayerJustEnteredCar;
|
||||||
@ -951,7 +1013,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
|
|||||||
if (m_sQueueSample.m_nVolume != 0) {
|
if (m_sQueueSample.m_nVolume != 0) {
|
||||||
if (automobile->GetStatus() == STATUS_SIMPLE) {
|
if (automobile->GetStatus() == STATUS_SIMPLE) {
|
||||||
if (modificator < 0.02f) {
|
if (modificator < 0.02f) {
|
||||||
m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_bEngineSoundType - 1 + SFX_CAR_IDLE_1;
|
m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nBank - CAR_SAMPLEBANKS_OFFSET + SFX_CAR_IDLE_1;
|
||||||
freq = modificator * 10000 + 22050;
|
freq = modificator * 10000 + 22050;
|
||||||
m_sQueueSample.m_nCounter = 52;
|
m_sQueueSample.m_nCounter = 52;
|
||||||
} else {
|
} else {
|
||||||
@ -960,7 +1022,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
|
|||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if (automobile->m_fGasPedal < 0.05f) {
|
if (automobile->m_fGasPedal < 0.05f) {
|
||||||
m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_bEngineSoundType - 1 + SFX_CAR_IDLE_1;
|
m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nBank - CAR_SAMPLEBANKS_OFFSET + SFX_CAR_IDLE_1;
|
||||||
freq = modificator * 10000 + 22050;
|
freq = modificator * 10000 + 22050;
|
||||||
m_sQueueSample.m_nCounter = 52;
|
m_sQueueSample.m_nCounter = 52;
|
||||||
} else {
|
} else {
|
||||||
@ -1016,13 +1078,17 @@ cAudioManager::PlayerJustLeftCar(void) const
|
|||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1, uint8 counter, bool notLooping)
|
cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, uint8 counter, bool notLooping)
|
||||||
{
|
{
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, 50.f, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, 50.f, m_sQueueSample.m_fDistance);
|
||||||
if (m_sQueueSample.m_nVolume != 0) {
|
if (m_sQueueSample.m_nVolume != 0) {
|
||||||
m_sQueueSample.m_nCounter = counter;
|
m_sQueueSample.m_nCounter = counter;
|
||||||
m_sQueueSample.m_nSampleIndex = sample;
|
m_sQueueSample.m_nSampleIndex = sample;
|
||||||
|
#ifdef GTA_PS2
|
||||||
|
m_sQueueSample.m_nBankIndex = bank;
|
||||||
|
#else
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||||
|
#endif // GTA_PS2
|
||||||
m_sQueueSample.m_bIs2D = false;
|
m_sQueueSample.m_bIs2D = false;
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 0;
|
m_sQueueSample.m_nReleasingVolumeModificator = 0;
|
||||||
m_sQueueSample.m_nFrequency = freq;
|
m_sQueueSample.m_nFrequency = freq;
|
||||||
@ -1059,11 +1125,11 @@ cAudioManager::ProcessCesna(cVehicleParams *params)
|
|||||||
} else if (nAccel < 60) {
|
} else if (nAccel < 60) {
|
||||||
++nAccel;
|
++nAccel;
|
||||||
}
|
}
|
||||||
AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_IDLE, 0, 52, true);
|
AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_IDLE, SAMPLEBANK_MAIN, 52, true);
|
||||||
AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_REV, 0, 2, true);
|
AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_REV, SAMPLEBANK_MAIN, 2, true);
|
||||||
}
|
}
|
||||||
} else if (params->m_nIndex == DODO) {
|
} else if (params->m_nIndex == DODO) {
|
||||||
AddPlayerCarSample(105, 17000, SFX_CESNA_IDLE, 0, 52, true);
|
AddPlayerCarSample(105, 17000, SFX_CESNA_IDLE, SAMPLEBANK_MAIN, 52, true);
|
||||||
} else if (params->m_fDistance < SQR(200)) {
|
} else if (params->m_fDistance < SQR(200)) {
|
||||||
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
||||||
m_sQueueSample.m_nVolume = ComputeVolume(80, 200.f, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(80, 200.f, m_sQueueSample.m_fDistance);
|
||||||
@ -1205,8 +1271,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
|
|||||||
} else
|
} else
|
||||||
freqModifier = 0;
|
freqModifier = 0;
|
||||||
|
|
||||||
engineSoundType = aVehicleSettings[params->m_nIndex].m_bEngineSoundType;
|
engineSoundType = aVehicleSettings[params->m_nIndex].m_nBank;
|
||||||
soundOffset = 3 * (engineSoundType - 1);
|
soundOffset = 3 * (engineSoundType - CAR_SAMPLEBANKS_OFFSET);
|
||||||
if (accelerateState <= 0) {
|
if (accelerateState <= 0) {
|
||||||
if (params->m_fVelocityChange < -0.001f) {
|
if (params->m_fVelocityChange < -0.001f) {
|
||||||
if (channelUsed) {
|
if (channelUsed) {
|
||||||
@ -1233,16 +1299,16 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
|
|||||||
}
|
}
|
||||||
if (gasPedalAudio > 0.05f) {
|
if (gasPedalAudio > 0.05f) {
|
||||||
freq = (5000.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 19000;
|
freq = (5000.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 19000;
|
||||||
if (engineSoundType == 6)
|
if (engineSoundType == SAMPLEBANK_CAR_MACKTRUCK)
|
||||||
freq /= 2;
|
freq /= 2;
|
||||||
AddPlayerCarSample((25.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40, freq, (soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1), engineSoundType, 63,
|
AddPlayerCarSample((25.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40, freq, (soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1), engineSoundType, 63,
|
||||||
false);
|
false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
freq = (10000.f * gasPedalAudio) + 22050;
|
freq = (10000.f * gasPedalAudio) + 22050;
|
||||||
if (engineSoundType == 6)
|
if (engineSoundType == SAMPLEBANK_CAR_MACKTRUCK)
|
||||||
freq /= 2;
|
freq /= 2;
|
||||||
AddPlayerCarSample(110 - (40.f * gasPedalAudio), freq, (engineSoundType - 1 + SFX_CAR_IDLE_1), 0, 52, true);
|
AddPlayerCarSample(110 - (40.f * gasPedalAudio), freq, (engineSoundType - CAR_SAMPLEBANKS_OFFSET + SFX_CAR_IDLE_1), SAMPLEBANK_MAIN, 52, true);
|
||||||
|
|
||||||
CurrentPretendGear = Max(1, currentGear);
|
CurrentPretendGear = Max(1, currentGear);
|
||||||
} else {
|
} else {
|
||||||
@ -1263,13 +1329,13 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
|
|||||||
automobile->m_fGasPedalAudio = accelerationMultipler;
|
automobile->m_fGasPedalAudio = accelerationMultipler;
|
||||||
}
|
}
|
||||||
freq = freqModifier + baseFreq;
|
freq = freqModifier + baseFreq;
|
||||||
if (engineSoundType == 6)
|
if (engineSoundType == SAMPLEBANK_CAR_MACKTRUCK)
|
||||||
freq /= 2;
|
freq /= 2;
|
||||||
if (channelUsed) {
|
if (channelUsed) {
|
||||||
SampleManager.StopChannel(m_nActiveSamples);
|
SampleManager.StopChannel(m_nActiveSamples);
|
||||||
bAccelSampleStopped = true;
|
bAccelSampleStopped = true;
|
||||||
}
|
}
|
||||||
AddPlayerCarSample(vol, freq, (engineSoundType - 1 + SFX_CAR_REV_1), 0, 2, true);
|
AddPlayerCarSample(vol, freq, (engineSoundType - CAR_SAMPLEBANKS_OFFSET + SFX_CAR_REV_1), SAMPLEBANK_MAIN, 2, true);
|
||||||
} else {
|
} else {
|
||||||
TranslateEntity(&m_sQueueSample.m_vecPos, &pos);
|
TranslateEntity(&m_sQueueSample.m_vecPos, &pos);
|
||||||
if (bAccelSampleStopped) {
|
if (bAccelSampleStopped) {
|
||||||
@ -1303,7 +1369,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
|
|||||||
SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z);
|
SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z);
|
||||||
SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.f, 12.5f);
|
SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.f, 12.5f);
|
||||||
freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050;
|
freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050;
|
||||||
if (engineSoundType == 6)
|
if (engineSoundType == SAMPLEBANK_CAR_MACKTRUCK)
|
||||||
freq /= 2;
|
freq /= 2;
|
||||||
SampleManager.SetChannelFrequency(m_nActiveSamples, freq);
|
SampleManager.SetChannelFrequency(m_nActiveSamples, freq);
|
||||||
if (!channelUsed) {
|
if (!channelUsed) {
|
||||||
@ -1326,7 +1392,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
|
|||||||
--nCruising;
|
--nCruising;
|
||||||
}
|
}
|
||||||
freq = 27 * nCruising + freqModifier + 22050;
|
freq = 27 * nCruising + freqModifier + 22050;
|
||||||
if (engineSoundType == 6)
|
if (engineSoundType == SAMPLEBANK_CAR_MACKTRUCK)
|
||||||
freq /= 2;
|
freq /= 2;
|
||||||
AddPlayerCarSample(85, freq, (soundOffset + SFX_CAR_AFTER_ACCEL_1), engineSoundType, 64, true);
|
AddPlayerCarSample(85, freq, (soundOffset + SFX_CAR_AFTER_ACCEL_1), engineSoundType, 64, true);
|
||||||
}
|
}
|
||||||
@ -6331,7 +6397,7 @@ cAudioManager::ProcessExplosions(int32 explosion)
|
|||||||
if (type == EXPLOSION_HELI)
|
if (type == EXPLOSION_HELI)
|
||||||
m_sQueueSample.m_nFrequency = 8 * m_sQueueSample.m_nFrequency / 10;
|
m_sQueueSample.m_nFrequency = 8 * m_sQueueSample.m_nFrequency / 10;
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 0;
|
m_sQueueSample.m_nReleasingVolumeModificator = 0;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_EXTRAS;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
pos = CExplosion::GetExplosionPosition(i);
|
pos = CExplosion::GetExplosionPosition(i);
|
||||||
@ -6538,11 +6604,11 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
|
|||||||
break;
|
break;
|
||||||
case SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_1:
|
case SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_1:
|
||||||
case SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_2:
|
case SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_2:
|
||||||
if (!SampleManager.IsSampleBankLoaded(0))
|
if (!SampleManager.IsSampleBankLoaded(SAMPLEBANK_TRAIN))
|
||||||
return;
|
return;
|
||||||
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_TRAIN_STATION_ANNOUNCE;
|
m_sQueueSample.m_nSampleIndex = SFX_TRAIN_STATION_ANNOUNCE;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_TRAIN;
|
||||||
emittingVolume = MAX_VOLUME;
|
emittingVolume = MAX_VOLUME;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_STATION_ANNOUNCE);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_STATION_ANNOUNCE);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 0;
|
m_sQueueSample.m_nReleasingVolumeModificator = 0;
|
||||||
@ -6739,7 +6805,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||||||
case SCRIPT_SOUND_PARTY_1_LOOP_S:
|
case SCRIPT_SOUND_PARTY_1_LOOP_S:
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_1;
|
||||||
emittingVolume = MAX_VOLUME;
|
emittingVolume = MAX_VOLUME;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||||
@ -6749,7 +6815,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||||||
case SCRIPT_SOUND_PARTY_1_LOOP_L:
|
case SCRIPT_SOUND_PARTY_1_LOOP_L:
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_1;
|
||||||
emittingVolume = MAX_VOLUME;
|
emittingVolume = MAX_VOLUME;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||||
@ -6759,7 +6825,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||||||
case SCRIPT_SOUND_PARTY_2_LOOP_S:
|
case SCRIPT_SOUND_PARTY_2_LOOP_S:
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_2;
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_2;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_2;
|
||||||
emittingVolume = MAX_VOLUME;
|
emittingVolume = MAX_VOLUME;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||||
@ -6769,7 +6835,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||||||
case SCRIPT_SOUND_PARTY_2_LOOP_L:
|
case SCRIPT_SOUND_PARTY_2_LOOP_L:
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_2;
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_2;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_2;
|
||||||
emittingVolume = MAX_VOLUME;
|
emittingVolume = MAX_VOLUME;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||||
@ -6779,7 +6845,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||||||
case SCRIPT_SOUND_PARTY_3_LOOP_S:
|
case SCRIPT_SOUND_PARTY_3_LOOP_S:
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_3;
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_3;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_3;
|
||||||
emittingVolume = MAX_VOLUME;
|
emittingVolume = MAX_VOLUME;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||||
@ -6789,7 +6855,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||||||
case SCRIPT_SOUND_PARTY_3_LOOP_L:
|
case SCRIPT_SOUND_PARTY_3_LOOP_L:
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_3;
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_3;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_3;
|
||||||
emittingVolume = MAX_VOLUME;
|
emittingVolume = MAX_VOLUME;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||||
@ -6799,7 +6865,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||||||
case SCRIPT_SOUND_PARTY_4_LOOP_S:
|
case SCRIPT_SOUND_PARTY_4_LOOP_S:
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_4;
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_4;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_4;
|
||||||
emittingVolume = MAX_VOLUME;
|
emittingVolume = MAX_VOLUME;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||||
@ -6809,7 +6875,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||||||
case SCRIPT_SOUND_PARTY_4_LOOP_L:
|
case SCRIPT_SOUND_PARTY_4_LOOP_L:
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_4;
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_4;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_4;
|
||||||
emittingVolume = MAX_VOLUME;
|
emittingVolume = MAX_VOLUME;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||||
@ -6819,7 +6885,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||||||
case SCRIPT_SOUND_PARTY_5_LOOP_S:
|
case SCRIPT_SOUND_PARTY_5_LOOP_S:
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_5;
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_5;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_5;
|
||||||
emittingVolume = MAX_VOLUME;
|
emittingVolume = MAX_VOLUME;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||||
@ -6829,7 +6895,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||||||
case SCRIPT_SOUND_PARTY_5_LOOP_L:
|
case SCRIPT_SOUND_PARTY_5_LOOP_L:
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_5;
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_5;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_5;
|
||||||
emittingVolume = MAX_VOLUME;
|
emittingVolume = MAX_VOLUME;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||||
@ -6839,7 +6905,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||||||
case SCRIPT_SOUND_PARTY_6_LOOP_S:
|
case SCRIPT_SOUND_PARTY_6_LOOP_S:
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_6;
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_6;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_6;
|
||||||
emittingVolume = MAX_VOLUME;
|
emittingVolume = MAX_VOLUME;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||||
@ -6849,7 +6915,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||||||
case SCRIPT_SOUND_PARTY_6_LOOP_L:
|
case SCRIPT_SOUND_PARTY_6_LOOP_L:
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_6;
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_6;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_6;
|
||||||
emittingVolume = MAX_VOLUME;
|
emittingVolume = MAX_VOLUME;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||||
@ -6859,7 +6925,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||||||
case SCRIPT_SOUND_PARTY_7_LOOP_S:
|
case SCRIPT_SOUND_PARTY_7_LOOP_S:
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_7;
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_7;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_7;
|
||||||
emittingVolume = MAX_VOLUME;
|
emittingVolume = MAX_VOLUME;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||||
@ -6869,7 +6935,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||||||
case SCRIPT_SOUND_PARTY_7_LOOP_L:
|
case SCRIPT_SOUND_PARTY_7_LOOP_L:
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_7;
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_7;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_7;
|
||||||
emittingVolume = MAX_VOLUME;
|
emittingVolume = MAX_VOLUME;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||||
@ -6879,7 +6945,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||||||
case SCRIPT_SOUND_PARTY_8_LOOP_S:
|
case SCRIPT_SOUND_PARTY_8_LOOP_S:
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_8;
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_8;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_8;
|
||||||
emittingVolume = MAX_VOLUME;
|
emittingVolume = MAX_VOLUME;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||||
@ -6889,7 +6955,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||||||
case SCRIPT_SOUND_PARTY_8_LOOP_L:
|
case SCRIPT_SOUND_PARTY_8_LOOP_L:
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_8;
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_8;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_8;
|
||||||
emittingVolume = MAX_VOLUME;
|
emittingVolume = MAX_VOLUME;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||||
@ -6899,7 +6965,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||||||
case SCRIPT_SOUND_PARTY_9_LOOP_S:
|
case SCRIPT_SOUND_PARTY_9_LOOP_S:
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_9;
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_9;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_9;
|
||||||
emittingVolume = MAX_VOLUME;
|
emittingVolume = MAX_VOLUME;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||||
@ -6909,7 +6975,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||||||
case SCRIPT_SOUND_PARTY_9_LOOP_L:
|
case SCRIPT_SOUND_PARTY_9_LOOP_L:
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_9;
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_9;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_9;
|
||||||
emittingVolume = MAX_VOLUME;
|
emittingVolume = MAX_VOLUME;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||||
@ -6919,7 +6985,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||||||
case SCRIPT_SOUND_PARTY_10_LOOP_S:
|
case SCRIPT_SOUND_PARTY_10_LOOP_S:
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_10;
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_10;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_10;
|
||||||
emittingVolume = MAX_VOLUME;
|
emittingVolume = MAX_VOLUME;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||||
@ -6929,7 +6995,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||||||
case SCRIPT_SOUND_PARTY_10_LOOP_L:
|
case SCRIPT_SOUND_PARTY_10_LOOP_L:
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_10;
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_10;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_10;
|
||||||
emittingVolume = MAX_VOLUME;
|
emittingVolume = MAX_VOLUME;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||||
@ -6939,7 +7005,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||||||
case SCRIPT_SOUND_PARTY_11_LOOP_S:
|
case SCRIPT_SOUND_PARTY_11_LOOP_S:
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_11;
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_11;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_11;
|
||||||
emittingVolume = MAX_VOLUME;
|
emittingVolume = MAX_VOLUME;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||||
@ -6949,7 +7015,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||||||
case SCRIPT_SOUND_PARTY_11_LOOP_L:
|
case SCRIPT_SOUND_PARTY_11_LOOP_L:
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_11;
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_11;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_11;
|
||||||
emittingVolume = MAX_VOLUME;
|
emittingVolume = MAX_VOLUME;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||||
@ -6959,7 +7025,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||||||
case SCRIPT_SOUND_PARTY_12_LOOP_S:
|
case SCRIPT_SOUND_PARTY_12_LOOP_S:
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_12;
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_12;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_12;
|
||||||
emittingVolume = MAX_VOLUME;
|
emittingVolume = MAX_VOLUME;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||||
@ -6969,7 +7035,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||||||
case SCRIPT_SOUND_PARTY_12_LOOP_L:
|
case SCRIPT_SOUND_PARTY_12_LOOP_L:
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_12;
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_12;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_12;
|
||||||
emittingVolume = MAX_VOLUME;
|
emittingVolume = MAX_VOLUME;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||||
@ -6979,7 +7045,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||||||
case SCRIPT_SOUND_PARTY_13_LOOP_S:
|
case SCRIPT_SOUND_PARTY_13_LOOP_S:
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA;
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_RAGGA;
|
||||||
emittingVolume = MAX_VOLUME;
|
emittingVolume = MAX_VOLUME;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||||
@ -6989,7 +7055,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||||||
case SCRIPT_SOUND_PARTY_13_LOOP_L:
|
case SCRIPT_SOUND_PARTY_13_LOOP_L:
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA;
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_RAGGA;
|
||||||
emittingVolume = MAX_VOLUME;
|
emittingVolume = MAX_VOLUME;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||||
@ -6999,7 +7065,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||||||
case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S:
|
case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S:
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1;
|
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_STRIP_CLUB_1;
|
||||||
emittingVolume = MAX_VOLUME;
|
emittingVolume = MAX_VOLUME;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||||
@ -7009,7 +7075,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||||||
case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L:
|
case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L:
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1;
|
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_STRIP_CLUB_1;
|
||||||
emittingVolume = MAX_VOLUME;
|
emittingVolume = MAX_VOLUME;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||||
@ -7019,7 +7085,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||||||
case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S:
|
case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S:
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2;
|
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_STRIP_CLUB_2;
|
||||||
emittingVolume = MAX_VOLUME;
|
emittingVolume = MAX_VOLUME;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||||
@ -7029,7 +7095,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||||||
case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L:
|
case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L:
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2;
|
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_STRIP_CLUB_2;
|
||||||
emittingVolume = MAX_VOLUME;
|
emittingVolume = MAX_VOLUME;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||||
@ -7047,7 +7113,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||||||
case SCRIPT_SOUND_38:
|
case SCRIPT_SOUND_38:
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY;
|
m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_DOG_FOOD_FACTORY;
|
||||||
emittingVolume = 110;
|
emittingVolume = 110;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 6;
|
m_sQueueSample.m_nReleasingVolumeModificator = 6;
|
||||||
@ -7057,7 +7123,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||||||
case SCRIPT_SOUND_39:
|
case SCRIPT_SOUND_39:
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY;
|
m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_DOG_FOOD_FACTORY;
|
||||||
emittingVolume = 110;
|
emittingVolume = 110;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 6;
|
m_sQueueSample.m_nReleasingVolumeModificator = 6;
|
||||||
@ -7071,7 +7137,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||||||
case SCRIPT_SOUND_CHINATOWN_RESTAURANT_S:
|
case SCRIPT_SOUND_CHINATOWN_RESTAURANT_S:
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN;
|
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RESTAURANT_CHINATOWN;
|
||||||
emittingVolume = 110;
|
emittingVolume = 110;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||||
@ -7081,7 +7147,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||||||
case SCRIPT_SOUND_CHINATOWN_RESTAURANT_L:
|
case SCRIPT_SOUND_CHINATOWN_RESTAURANT_L:
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN;
|
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RESTAURANT_CHINATOWN;
|
||||||
emittingVolume = 110;
|
emittingVolume = 110;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||||
@ -7091,7 +7157,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||||||
case SCRIPT_SOUND_CIPRIANI_RESAURANT_S:
|
case SCRIPT_SOUND_CIPRIANI_RESAURANT_S:
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY;
|
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RESTAURANT_ITALY;
|
||||||
emittingVolume = 110;
|
emittingVolume = 110;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||||
@ -7101,7 +7167,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||||||
case SCRIPT_SOUND_CIPRIANI_RESAURANT_L:
|
case SCRIPT_SOUND_CIPRIANI_RESAURANT_L:
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY;
|
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RESTAURANT_ITALY;
|
||||||
emittingVolume = 110;
|
emittingVolume = 110;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||||
@ -7111,7 +7177,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||||||
case SCRIPT_SOUND_46_S:
|
case SCRIPT_SOUND_46_S:
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1;
|
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_1;
|
||||||
emittingVolume = 110;
|
emittingVolume = 110;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||||
@ -7121,7 +7187,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||||||
case SCRIPT_SOUND_47_L:
|
case SCRIPT_SOUND_47_L:
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1;
|
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_1;
|
||||||
emittingVolume = 110;
|
emittingVolume = 110;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||||
@ -7131,7 +7197,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||||||
case SCRIPT_SOUND_MARCO_BISTRO_S:
|
case SCRIPT_SOUND_MARCO_BISTRO_S:
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2;
|
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_2;
|
||||||
emittingVolume = 110;
|
emittingVolume = 110;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||||
@ -7141,7 +7207,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||||||
case SCRIPT_SOUND_MARCO_BISTRO_L:
|
case SCRIPT_SOUND_MARCO_BISTRO_L:
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2;
|
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_2;
|
||||||
emittingVolume = 110;
|
emittingVolume = 110;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||||
@ -7171,7 +7237,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||||||
case SCRIPT_SOUND_FRANKIE_PIANO:
|
case SCRIPT_SOUND_FRANKIE_PIANO:
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_PIANO_BAR_1;
|
m_sQueueSample.m_nSampleIndex = SFX_PIANO_BAR_1;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_PIANO_BAR;
|
||||||
emittingVolume = MAX_VOLUME;
|
emittingVolume = MAX_VOLUME;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PIANO_BAR_1);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PIANO_BAR_1);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||||
@ -7181,7 +7247,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||||||
case SCRIPT_SOUND_PARTY_1_LOOP:
|
case SCRIPT_SOUND_PARTY_1_LOOP:
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_1;
|
||||||
emittingVolume = MAX_VOLUME;
|
emittingVolume = MAX_VOLUME;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||||
@ -7201,7 +7267,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||||||
case SCRIPT_SOUND_BANK_ALARM_LOOP_S:
|
case SCRIPT_SOUND_BANK_ALARM_LOOP_S:
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1;
|
m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_BANK_ALARM;
|
||||||
emittingVolume = 90;
|
emittingVolume = 90;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 2;
|
m_sQueueSample.m_nReleasingVolumeModificator = 2;
|
||||||
@ -7211,7 +7277,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||||||
case SCRIPT_SOUND_BANK_ALARM_LOOP_L:
|
case SCRIPT_SOUND_BANK_ALARM_LOOP_L:
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1;
|
m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_BANK_ALARM;
|
||||||
emittingVolume = 90;
|
emittingVolume = 90;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 2;
|
m_sQueueSample.m_nReleasingVolumeModificator = 2;
|
||||||
@ -7221,7 +7287,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||||||
case SCRIPT_SOUND_POLICE_BALL_LOOP_S:
|
case SCRIPT_SOUND_POLICE_BALL_LOOP_S:
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1;
|
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_POLICE_BALL;
|
||||||
emittingVolume = MAX_VOLUME;
|
emittingVolume = MAX_VOLUME;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 2;
|
m_sQueueSample.m_nReleasingVolumeModificator = 2;
|
||||||
@ -7231,7 +7297,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||||||
case SCRIPT_SOUND_POLICE_BALL_LOOP_L:
|
case SCRIPT_SOUND_POLICE_BALL_LOOP_L:
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1;
|
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_POLICE_BALL;
|
||||||
emittingVolume = MAX_VOLUME;
|
emittingVolume = MAX_VOLUME;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 2;
|
m_sQueueSample.m_nReleasingVolumeModificator = 2;
|
||||||
@ -7241,7 +7307,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||||||
case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S:
|
case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S:
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL;
|
m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RAVE_INDUSTRIAL;
|
||||||
emittingVolume = MAX_VOLUME;
|
emittingVolume = MAX_VOLUME;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||||
@ -7251,7 +7317,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||||||
case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L:
|
case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L:
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL;
|
m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RAVE_INDUSTRIAL;
|
||||||
emittingVolume = MAX_VOLUME;
|
emittingVolume = MAX_VOLUME;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||||
@ -7266,7 +7332,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||||||
case SCRIPT_SOUND_RAVE_2_LOOP_S:
|
case SCRIPT_SOUND_RAVE_2_LOOP_S:
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL;
|
m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RAVE_COMMERCIAL;
|
||||||
emittingVolume = MAX_VOLUME;
|
emittingVolume = MAX_VOLUME;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||||
@ -7277,7 +7343,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||||||
case SCRIPT_SOUND_RAVE_2_LOOP_L:
|
case SCRIPT_SOUND_RAVE_2_LOOP_L:
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL;
|
m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RAVE_COMMERCIAL;
|
||||||
emittingVolume = MAX_VOLUME;
|
emittingVolume = MAX_VOLUME;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||||
@ -7287,7 +7353,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||||||
case SCRIPT_SOUND_RAVE_3_LOOP_S:
|
case SCRIPT_SOUND_RAVE_3_LOOP_S:
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN;
|
m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RAVE_SUBURBAN;
|
||||||
emittingVolume = MAX_VOLUME;
|
emittingVolume = MAX_VOLUME;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||||
@ -7297,7 +7363,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||||||
case SCRIPT_SOUND_RAVE_3_LOOP_L:
|
case SCRIPT_SOUND_RAVE_3_LOOP_L:
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN;
|
m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RAVE_SUBURBAN;
|
||||||
emittingVolume = MAX_VOLUME;
|
emittingVolume = MAX_VOLUME;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||||
@ -7350,38 +7416,38 @@ cAudioManager::ProcessPornCinema(uint8 sound)
|
|||||||
case SCRIPT_SOUND_PORN_CINEMA_1_S:
|
case SCRIPT_SOUND_PORN_CINEMA_1_S:
|
||||||
case SCRIPT_SOUND_MISTY_SEX_S:
|
case SCRIPT_SOUND_MISTY_SEX_S:
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_PORN_1_LOOP;
|
m_sQueueSample.m_nSampleIndex = SFX_PORN_1_LOOP;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_PORN_1;
|
||||||
sample = SFX_PORN_1_GROAN_1;
|
sample = SFX_PORN_1_GROAN_1;
|
||||||
m_sQueueSample.m_fSoundIntensity = 20.0f;
|
m_sQueueSample.m_fSoundIntensity = 20.0f;
|
||||||
break;
|
break;
|
||||||
case SCRIPT_SOUND_PORN_CINEMA_1_L:
|
case SCRIPT_SOUND_PORN_CINEMA_1_L:
|
||||||
case SCRIPT_SOUND_MISTY_SEX_L:
|
case SCRIPT_SOUND_MISTY_SEX_L:
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_PORN_1_LOOP;
|
m_sQueueSample.m_nSampleIndex = SFX_PORN_1_LOOP;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_PORN_1;
|
||||||
sample = SFX_PORN_1_GROAN_1;
|
sample = SFX_PORN_1_GROAN_1;
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
||||||
break;
|
break;
|
||||||
case SCRIPT_SOUND_PORN_CINEMA_2_S:
|
case SCRIPT_SOUND_PORN_CINEMA_2_S:
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_PORN_2_LOOP;
|
m_sQueueSample.m_nSampleIndex = SFX_PORN_2_LOOP;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_PORN_2;
|
||||||
sample = SFX_PORN_2_GROAN_1;
|
sample = SFX_PORN_2_GROAN_1;
|
||||||
m_sQueueSample.m_fSoundIntensity = 20.0f;
|
m_sQueueSample.m_fSoundIntensity = 20.0f;
|
||||||
break;
|
break;
|
||||||
case SCRIPT_SOUND_PORN_CINEMA_2_L:
|
case SCRIPT_SOUND_PORN_CINEMA_2_L:
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_PORN_2_LOOP;
|
m_sQueueSample.m_nSampleIndex = SFX_PORN_2_LOOP;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_PORN_2;
|
||||||
sample = SFX_PORN_2_GROAN_1;
|
sample = SFX_PORN_2_GROAN_1;
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
||||||
break;
|
break;
|
||||||
case SCRIPT_SOUND_PORN_CINEMA_3_S:
|
case SCRIPT_SOUND_PORN_CINEMA_3_S:
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_PORN_3_LOOP;
|
m_sQueueSample.m_nSampleIndex = SFX_PORN_3_LOOP;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_PORN_3;
|
||||||
m_sQueueSample.m_fSoundIntensity = 20.0f;
|
m_sQueueSample.m_fSoundIntensity = 20.0f;
|
||||||
sample = SFX_PORN_3_GROAN_1;
|
sample = SFX_PORN_3_GROAN_1;
|
||||||
break;
|
break;
|
||||||
case SCRIPT_SOUND_PORN_CINEMA_3_L:
|
case SCRIPT_SOUND_PORN_CINEMA_3_L:
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_PORN_3_LOOP;
|
m_sQueueSample.m_nSampleIndex = SFX_PORN_3_LOOP;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_PORN_3;
|
||||||
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
|
||||||
sample = SFX_PORN_3_GROAN_1;
|
sample = SFX_PORN_3_GROAN_1;
|
||||||
break;
|
break;
|
||||||
@ -7454,7 +7520,7 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound)
|
|||||||
m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
if (m_sQueueSample.m_nVolume != 0) {
|
if (m_sQueueSample.m_nVolume != 0) {
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_WORKSHOP_1;
|
m_sQueueSample.m_nSampleIndex = SFX_WORKSHOP_1;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_WORKSHOP;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_WORKSHOP_1);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_WORKSHOP_1);
|
||||||
m_sQueueSample.m_nCounter = 0;
|
m_sQueueSample.m_nCounter = 0;
|
||||||
m_sQueueSample.m_bIs2D = false;
|
m_sQueueSample.m_bIs2D = false;
|
||||||
@ -7493,7 +7559,7 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound)
|
|||||||
m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
if (m_sQueueSample.m_nVolume != 0) {
|
if (m_sQueueSample.m_nVolume != 0) {
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_LOOP;
|
m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_LOOP;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_SAWMILL;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SAWMILL_LOOP);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SAWMILL_LOOP);
|
||||||
m_sQueueSample.m_nCounter = 0;
|
m_sQueueSample.m_nCounter = 0;
|
||||||
m_sQueueSample.m_bIs2D = false;
|
m_sQueueSample.m_bIs2D = false;
|
||||||
@ -7513,7 +7579,7 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound)
|
|||||||
m_sQueueSample.m_nVolume = ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
if (m_sQueueSample.m_nVolume != 0) {
|
if (m_sQueueSample.m_nVolume != 0) {
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_CUT_WOOD;
|
m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_CUT_WOOD;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_SAWMILL;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||||
m_sQueueSample.m_nCounter = 1;
|
m_sQueueSample.m_nCounter = 1;
|
||||||
m_sQueueSample.m_bIs2D = false;
|
m_sQueueSample.m_bIs2D = false;
|
||||||
@ -7549,7 +7615,7 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
|
|||||||
m_sQueueSample.m_nVolume = ComputeVolume(45, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(45, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
if (m_sQueueSample.m_nVolume != 0) {
|
if (m_sQueueSample.m_nVolume != 0) {
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_LOOP;
|
m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_LOOP;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_LAUNDERETTE;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_LOOP);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_LOOP);
|
||||||
m_sQueueSample.m_nCounter = 0;
|
m_sQueueSample.m_nCounter = 0;
|
||||||
m_sQueueSample.m_bIs2D = false;
|
m_sQueueSample.m_bIs2D = false;
|
||||||
@ -7567,7 +7633,7 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
|
|||||||
m_sQueueSample.m_nVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
if (m_sQueueSample.m_nVolume != 0) {
|
if (m_sQueueSample.m_nVolume != 0) {
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_SONG_LOOP;
|
m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_SONG_LOOP;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_LAUNDERETTE;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_SONG_LOOP);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_SONG_LOOP);
|
||||||
m_sQueueSample.m_nCounter = 1;
|
m_sQueueSample.m_nCounter = 1;
|
||||||
m_sQueueSample.m_bIs2D = false;
|
m_sQueueSample.m_bIs2D = false;
|
||||||
@ -7606,7 +7672,7 @@ cAudioManager::ProcessShopScriptObject(uint8 sound)
|
|||||||
m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
if (m_sQueueSample.m_nVolume != 0) {
|
if (m_sQueueSample.m_nVolume != 0) {
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_SHOP_LOOP;
|
m_sQueueSample.m_nSampleIndex = SFX_SHOP_LOOP;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_SHOP;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOP_LOOP);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOP_LOOP);
|
||||||
m_sQueueSample.m_nCounter = 0;
|
m_sQueueSample.m_nCounter = 0;
|
||||||
m_sQueueSample.m_bIs2D = false;
|
m_sQueueSample.m_bIs2D = false;
|
||||||
@ -7627,7 +7693,7 @@ cAudioManager::ProcessShopScriptObject(uint8 sound)
|
|||||||
if (m_sQueueSample.m_nVolume != 0) {
|
if (m_sQueueSample.m_nVolume != 0) {
|
||||||
rand = m_anRandomTable[1] & 1;
|
rand = m_anRandomTable[1] & 1;
|
||||||
m_sQueueSample.m_nSampleIndex = rand + SFX_SHOP_TILL_1;
|
m_sQueueSample.m_nSampleIndex = rand + SFX_SHOP_TILL_1;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_SHOP;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||||
m_sQueueSample.m_nCounter = rand + 1;
|
m_sQueueSample.m_nCounter = rand + 1;
|
||||||
m_sQueueSample.m_bIs2D = false;
|
m_sQueueSample.m_bIs2D = false;
|
||||||
@ -7670,7 +7736,7 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound)
|
|||||||
m_sQueueSample.m_nVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
if (m_sQueueSample.m_nVolume != 0) {
|
if (m_sQueueSample.m_nVolume != 0) {
|
||||||
m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_AIRPORT_ANNOUNCEMENT_1;
|
m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_AIRPORT_ANNOUNCEMENT_1;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_AIRPORT;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||||
m_sQueueSample.m_nCounter = iSound++;
|
m_sQueueSample.m_nCounter = iSound++;
|
||||||
m_sQueueSample.m_bIs2D = false;
|
m_sQueueSample.m_bIs2D = false;
|
||||||
@ -7716,7 +7782,7 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound)
|
|||||||
m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
if (m_sQueueSample.m_nVolume != 0) {
|
if (m_sQueueSample.m_nVolume != 0) {
|
||||||
m_sQueueSample.m_nSampleIndex = iSound % 3 + SFX_CINEMA_BASS_1;
|
m_sQueueSample.m_nSampleIndex = iSound % 3 + SFX_CINEMA_BASS_1;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CINEMA;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||||
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 4);
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 4);
|
||||||
m_sQueueSample.m_nCounter = iSound++;
|
m_sQueueSample.m_nCounter = iSound++;
|
||||||
@ -7765,7 +7831,7 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound)
|
|||||||
m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
if (m_sQueueSample.m_nVolume != 0) {
|
if (m_sQueueSample.m_nVolume != 0) {
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_DOCKS_FOGHORN;
|
m_sQueueSample.m_nSampleIndex = SFX_DOCKS_FOGHORN;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_DOCKS;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOCKS_FOGHORN);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOCKS_FOGHORN);
|
||||||
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
|
||||||
m_sQueueSample.m_nCounter = iSound++;
|
m_sQueueSample.m_nCounter = iSound++;
|
||||||
@ -7813,7 +7879,7 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound)
|
|||||||
m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
if (m_sQueueSample.m_nVolume != 0) {
|
if (m_sQueueSample.m_nVolume != 0) {
|
||||||
m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 5 + SFX_HOME_1;
|
m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 5 + SFX_HOME_1;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_HOME;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||||
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
|
||||||
m_sQueueSample.m_nCounter = iSound++;
|
m_sQueueSample.m_nCounter = iSound++;
|
||||||
@ -7901,7 +7967,7 @@ cAudioManager::ProcessWeather(int32 id)
|
|||||||
if (m_asAudioEntities[id].m_AudioEvents && m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) {
|
if (m_asAudioEntities[id].m_AudioEvents && m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) {
|
||||||
if (m_asAudioEntities[id].m_afVolume[0] >= 10.f) {
|
if (m_asAudioEntities[id].m_afVolume[0] >= 10.f) {
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1;
|
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_EXTRAS;
|
||||||
m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000;
|
m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000;
|
||||||
vol = (m_asAudioEntities[id].m_afVolume[0] - 10.f) + 40;
|
vol = (m_asAudioEntities[id].m_afVolume[0] - 10.f) + 40;
|
||||||
} else {
|
} else {
|
||||||
@ -7955,6 +8021,7 @@ cAudioManager::ProcessFrontEnd()
|
|||||||
bool stereo;
|
bool stereo;
|
||||||
bool processedPickup;
|
bool processedPickup;
|
||||||
bool processedMission;
|
bool processedMission;
|
||||||
|
bool frontendBank;
|
||||||
int16 sample;
|
int16 sample;
|
||||||
|
|
||||||
static uint8 iSound = 0;
|
static uint8 iSound = 0;
|
||||||
@ -7965,6 +8032,7 @@ cAudioManager::ProcessFrontEnd()
|
|||||||
processedPickup = false;
|
processedPickup = false;
|
||||||
stereo = false;
|
stereo = false;
|
||||||
processedMission = false;
|
processedMission = false;
|
||||||
|
frontendBank = false;
|
||||||
switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]) {
|
switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]) {
|
||||||
case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM:
|
case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM:
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_RIFLE;
|
m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_RIFLE;
|
||||||
@ -8017,6 +8085,7 @@ cAudioManager::ProcessFrontEnd()
|
|||||||
stereo = true;
|
stereo = true;
|
||||||
break;
|
break;
|
||||||
case SOUND_PAGER:
|
case SOUND_PAGER:
|
||||||
|
// TODO: ps2 code
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_PAGER;
|
m_sQueueSample.m_nSampleIndex = SFX_PAGER;
|
||||||
break;
|
break;
|
||||||
case SOUND_RACE_START_3:
|
case SOUND_RACE_START_3:
|
||||||
@ -8039,31 +8108,39 @@ cAudioManager::ProcessFrontEnd()
|
|||||||
case SOUND_FRONTEND_MENU_NEW_PAGE:
|
case SOUND_FRONTEND_MENU_NEW_PAGE:
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_PAGE_CHANGE_AND_BACK_LEFT;
|
m_sQueueSample.m_nSampleIndex = SFX_PAGE_CHANGE_AND_BACK_LEFT;
|
||||||
stereo = true;
|
stereo = true;
|
||||||
|
frontendBank = true;
|
||||||
break;
|
break;
|
||||||
case SOUND_FRONTEND_MENU_NAVIGATION:
|
case SOUND_FRONTEND_MENU_NAVIGATION:
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_HIGHLIGHT_LEFT;
|
m_sQueueSample.m_nSampleIndex = SFX_HIGHLIGHT_LEFT;
|
||||||
stereo = true;
|
stereo = true;
|
||||||
|
frontendBank = true;
|
||||||
break;
|
break;
|
||||||
case SOUND_FRONTEND_MENU_SETTING_CHANGE:
|
case SOUND_FRONTEND_MENU_SETTING_CHANGE:
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_SELECT_LEFT;
|
m_sQueueSample.m_nSampleIndex = SFX_SELECT_LEFT;
|
||||||
stereo = true;
|
stereo = true;
|
||||||
|
frontendBank = true;
|
||||||
break;
|
break;
|
||||||
case SOUND_FRONTEND_MENU_BACK:
|
case SOUND_FRONTEND_MENU_BACK:
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_SUB_MENU_BACK_LEFT;
|
m_sQueueSample.m_nSampleIndex = SFX_SUB_MENU_BACK_LEFT;
|
||||||
stereo = true;
|
stereo = true;
|
||||||
|
frontendBank = true;
|
||||||
break;
|
break;
|
||||||
case SOUND_9A:
|
case SOUND_9A:
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_STEREO_LEFT;
|
m_sQueueSample.m_nSampleIndex = SFX_STEREO_LEFT;
|
||||||
stereo = true;
|
stereo = true;
|
||||||
|
frontendBank = true;
|
||||||
break;
|
break;
|
||||||
case SOUND_9B:
|
case SOUND_9B:
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_MONO;
|
m_sQueueSample.m_nSampleIndex = SFX_MONO;
|
||||||
|
frontendBank = true;
|
||||||
break;
|
break;
|
||||||
case SOUND_FRONTEND_AUDIO_TEST:
|
case SOUND_FRONTEND_AUDIO_TEST:
|
||||||
m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 3 + SFX_NOISE_BURST_1;
|
m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 3 + SFX_NOISE_BURST_1;
|
||||||
|
frontendBank = true;
|
||||||
break;
|
break;
|
||||||
case SOUND_FRONTEND_FAIL:
|
case SOUND_FRONTEND_FAIL:
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_ERROR_LEFT;
|
m_sQueueSample.m_nSampleIndex = SFX_ERROR_LEFT;
|
||||||
|
frontendBank = true;
|
||||||
stereo = true;
|
stereo = true;
|
||||||
break;
|
break;
|
||||||
case SOUND_FRONTEND_NO_RADIO:
|
case SOUND_FRONTEND_NO_RADIO:
|
||||||
@ -8102,7 +8179,7 @@ cAudioManager::ProcessFrontEnd()
|
|||||||
m_sQueueSample.m_nCounter = iSound++;
|
m_sQueueSample.m_nCounter = iSound++;
|
||||||
m_sQueueSample.m_nLoopCount = 1;
|
m_sQueueSample.m_nLoopCount = 1;
|
||||||
m_sQueueSample.m_bReleasingSoundFlag = true;
|
m_sQueueSample.m_bReleasingSoundFlag = true;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = frontendBank ? SAMPLEBANK_FRONTEND : SAMPLEBANK_MAIN;
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 0;
|
m_sQueueSample.m_nReleasingVolumeModificator = 0;
|
||||||
m_sQueueSample.m_bIs2D = true;
|
m_sQueueSample.m_bIs2D = true;
|
||||||
m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
|
m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
|
||||||
@ -8428,7 +8505,7 @@ cAudioManager::ProcessBridgeWarning()
|
|||||||
if (m_sQueueSample.m_nVolume != 0) {
|
if (m_sQueueSample.m_nVolume != 0) {
|
||||||
m_sQueueSample.m_nCounter = 0;
|
m_sQueueSample.m_nCounter = 0;
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_BRIDGE_OPEN_WARNING;
|
m_sQueueSample.m_nSampleIndex = SFX_BRIDGE_OPEN_WARNING;
|
||||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_nBankIndex = SAMPLEBANK_EXTRAS;
|
||||||
m_sQueueSample.m_bIs2D = false;
|
m_sQueueSample.m_bIs2D = false;
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BRIDGE_OPEN_WARNING);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BRIDGE_OPEN_WARNING);
|
||||||
|
@ -217,7 +217,7 @@ public:
|
|||||||
|
|
||||||
// "Should" be in alphabetic order, except "getXTalkSfx"
|
// "Should" be in alphabetic order, except "getXTalkSfx"
|
||||||
void AddDetailsToRequestedOrderList(uint8 sample);
|
void AddDetailsToRequestedOrderList(uint8 sample);
|
||||||
void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1,
|
void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank,
|
||||||
uint8 counter, bool notLooping);
|
uint8 counter, bool notLooping);
|
||||||
void AddReflectionsToRequestedQueue();
|
void AddReflectionsToRequestedQueue();
|
||||||
void AddReleasingSounds();
|
void AddReleasingSounds();
|
||||||
|
@ -350,42 +350,52 @@ enum eSfxSample : uint32
|
|||||||
SFX_RADIO_CLICK,
|
SFX_RADIO_CLICK,
|
||||||
SFX_INFO,
|
SFX_INFO,
|
||||||
|
|
||||||
|
// bank 1
|
||||||
SFX_CAR_ACCEL_1,
|
SFX_CAR_ACCEL_1,
|
||||||
SFX_CAR_AFTER_ACCEL_1,
|
SFX_CAR_AFTER_ACCEL_1,
|
||||||
SFX_CAR_FINGER_OFF_ACCEL_1,
|
SFX_CAR_FINGER_OFF_ACCEL_1,
|
||||||
|
|
||||||
|
// bank 2
|
||||||
SFX_CAR_ACCEL_2,
|
SFX_CAR_ACCEL_2,
|
||||||
SFX_CAR_AFTER_ACCEL_2,
|
SFX_CAR_AFTER_ACCEL_2,
|
||||||
SFX_CAR_FINGER_OFF_ACCEL_2,
|
SFX_CAR_FINGER_OFF_ACCEL_2,
|
||||||
|
|
||||||
|
// bank 3
|
||||||
SFX_CAR_ACCEL_3,
|
SFX_CAR_ACCEL_3,
|
||||||
SFX_CAR_AFTER_ACCEL_3,
|
SFX_CAR_AFTER_ACCEL_3,
|
||||||
SFX_CAR_FINGER_OFF_ACCEL_3,
|
SFX_CAR_FINGER_OFF_ACCEL_3,
|
||||||
|
|
||||||
|
// bank 4
|
||||||
SFX_CAR_ACCEL_4,
|
SFX_CAR_ACCEL_4,
|
||||||
SFX_CAR_AFTER_ACCEL_4,
|
SFX_CAR_AFTER_ACCEL_4,
|
||||||
SFX_CAR_FINGER_OFF_ACCEL_4,
|
SFX_CAR_FINGER_OFF_ACCEL_4,
|
||||||
|
|
||||||
|
// bank 5
|
||||||
SFX_CAR_ACCEL_5,
|
SFX_CAR_ACCEL_5,
|
||||||
SFX_CAR_AFTER_ACCEL_5,
|
SFX_CAR_AFTER_ACCEL_5,
|
||||||
SFX_CAR_FINGER_OFF_ACCEL_5,
|
SFX_CAR_FINGER_OFF_ACCEL_5,
|
||||||
|
|
||||||
|
// bank 6
|
||||||
SFX_CAR_ACCEL_6,
|
SFX_CAR_ACCEL_6,
|
||||||
SFX_CAR_AFTER_ACCEL_6,
|
SFX_CAR_AFTER_ACCEL_6,
|
||||||
SFX_CAR_FINGER_OFF_ACCEL_6,
|
SFX_CAR_FINGER_OFF_ACCEL_6,
|
||||||
|
|
||||||
|
// bank 7
|
||||||
SFX_CAR_ACCEL_7,
|
SFX_CAR_ACCEL_7,
|
||||||
SFX_CAR_AFTER_ACCEL_7,
|
SFX_CAR_AFTER_ACCEL_7,
|
||||||
SFX_CAR_FINGER_OFF_ACCEL_7,
|
SFX_CAR_FINGER_OFF_ACCEL_7,
|
||||||
|
|
||||||
|
// bank 8
|
||||||
SFX_CAR_ACCEL_8,
|
SFX_CAR_ACCEL_8,
|
||||||
SFX_CAR_AFTER_ACCEL_8,
|
SFX_CAR_AFTER_ACCEL_8,
|
||||||
SFX_CAR_FINGER_OFF_ACCEL_8,
|
SFX_CAR_FINGER_OFF_ACCEL_8,
|
||||||
|
|
||||||
|
// bank 9
|
||||||
SFX_CAR_ACCEL_9,
|
SFX_CAR_ACCEL_9,
|
||||||
SFX_CAR_AFTER_ACCEL_9,
|
SFX_CAR_AFTER_ACCEL_9,
|
||||||
SFX_CAR_FINGER_OFF_ACCEL_9,
|
SFX_CAR_FINGER_OFF_ACCEL_9,
|
||||||
|
|
||||||
|
// bank 10
|
||||||
SFX_PAGE_CHANGE_AND_BACK_LEFT,
|
SFX_PAGE_CHANGE_AND_BACK_LEFT,
|
||||||
SFX_PAGE_CHANGE_AND_BACK_RIGHT,
|
SFX_PAGE_CHANGE_AND_BACK_RIGHT,
|
||||||
SFX_HIGHLIGHT_LEFT,
|
SFX_HIGHLIGHT_LEFT,
|
||||||
@ -402,64 +412,142 @@ enum eSfxSample : uint32
|
|||||||
SFX_NOISE_BURST_3,
|
SFX_NOISE_BURST_3,
|
||||||
SFX_ERROR_LEFT,
|
SFX_ERROR_LEFT,
|
||||||
SFX_ERROR_RIGHT,
|
SFX_ERROR_RIGHT,
|
||||||
|
|
||||||
|
// bank 11
|
||||||
SFX_TRAIN_STATION_AMBIENCE_LOOP,
|
SFX_TRAIN_STATION_AMBIENCE_LOOP,
|
||||||
SFX_TRAIN_STATION_ANNOUNCE,
|
SFX_TRAIN_STATION_ANNOUNCE,
|
||||||
|
|
||||||
|
// bank 12
|
||||||
SFX_CLUB_1,
|
SFX_CLUB_1,
|
||||||
|
|
||||||
|
// bank 13
|
||||||
SFX_CLUB_2,
|
SFX_CLUB_2,
|
||||||
|
|
||||||
|
// bank 14
|
||||||
SFX_CLUB_3,
|
SFX_CLUB_3,
|
||||||
|
|
||||||
|
// bank 15
|
||||||
SFX_CLUB_4,
|
SFX_CLUB_4,
|
||||||
|
|
||||||
|
// bank 16
|
||||||
SFX_CLUB_5,
|
SFX_CLUB_5,
|
||||||
|
|
||||||
|
// bank 17
|
||||||
SFX_CLUB_6,
|
SFX_CLUB_6,
|
||||||
|
|
||||||
|
// bank 18
|
||||||
SFX_CLUB_7,
|
SFX_CLUB_7,
|
||||||
|
|
||||||
|
// bank 19
|
||||||
SFX_CLUB_8,
|
SFX_CLUB_8,
|
||||||
|
|
||||||
|
// bank 20
|
||||||
SFX_CLUB_9,
|
SFX_CLUB_9,
|
||||||
|
|
||||||
|
// bank 21
|
||||||
SFX_CLUB_10,
|
SFX_CLUB_10,
|
||||||
|
|
||||||
|
// bank 22
|
||||||
SFX_CLUB_11,
|
SFX_CLUB_11,
|
||||||
|
|
||||||
|
// bank 23
|
||||||
SFX_CLUB_12,
|
SFX_CLUB_12,
|
||||||
|
|
||||||
|
// bank 24
|
||||||
SFX_CLUB_RAGGA,
|
SFX_CLUB_RAGGA,
|
||||||
|
|
||||||
|
// bank 25
|
||||||
SFX_STRIP_CLUB_1,
|
SFX_STRIP_CLUB_1,
|
||||||
|
|
||||||
|
// bank 26
|
||||||
SFX_STRIP_CLUB_2,
|
SFX_STRIP_CLUB_2,
|
||||||
|
|
||||||
|
// bank 27
|
||||||
SFX_WORKSHOP_1,
|
SFX_WORKSHOP_1,
|
||||||
|
|
||||||
|
// bank 28
|
||||||
SFX_PIANO_BAR_1,
|
SFX_PIANO_BAR_1,
|
||||||
|
|
||||||
|
// bank 29
|
||||||
SFX_SAWMILL_LOOP,
|
SFX_SAWMILL_LOOP,
|
||||||
SFX_SAWMILL_CUT_WOOD,
|
SFX_SAWMILL_CUT_WOOD,
|
||||||
|
|
||||||
|
// bank 30
|
||||||
SFX_DOG_FOOD_FACTORY,
|
SFX_DOG_FOOD_FACTORY,
|
||||||
|
|
||||||
|
// bank 31
|
||||||
SFX_LAUNDERETTE_LOOP,
|
SFX_LAUNDERETTE_LOOP,
|
||||||
SFX_LAUNDERETTE_SONG_LOOP,
|
SFX_LAUNDERETTE_SONG_LOOP,
|
||||||
|
|
||||||
|
// bank 32
|
||||||
SFX_RESTAURANT_CHINATOWN,
|
SFX_RESTAURANT_CHINATOWN,
|
||||||
|
|
||||||
|
// bank 33
|
||||||
SFX_RESTAURANT_ITALY,
|
SFX_RESTAURANT_ITALY,
|
||||||
|
|
||||||
|
// bank 34
|
||||||
SFX_RESTAURANT_GENERIC_1,
|
SFX_RESTAURANT_GENERIC_1,
|
||||||
|
|
||||||
|
// bank 35
|
||||||
SFX_RESTAURANT_GENERIC_2,
|
SFX_RESTAURANT_GENERIC_2,
|
||||||
|
|
||||||
|
// bank 36
|
||||||
SFX_AIRPORT_ANNOUNCEMENT_1,
|
SFX_AIRPORT_ANNOUNCEMENT_1,
|
||||||
SFX_AIRPORT_ANNOUNCEMENT_2,
|
SFX_AIRPORT_ANNOUNCEMENT_2,
|
||||||
SFX_AIRPORT_ANNOUNCEMENT_3,
|
SFX_AIRPORT_ANNOUNCEMENT_3,
|
||||||
SFX_AIRPORT_ANNOUNCEMENT_4,
|
SFX_AIRPORT_ANNOUNCEMENT_4,
|
||||||
|
|
||||||
|
// bank 37
|
||||||
SFX_SHOP_LOOP,
|
SFX_SHOP_LOOP,
|
||||||
SFX_SHOP_TILL_1,
|
SFX_SHOP_TILL_1,
|
||||||
SFX_SHOP_TILL_2,
|
SFX_SHOP_TILL_2,
|
||||||
|
|
||||||
|
// bank 38
|
||||||
SFX_CINEMA_BASS_1,
|
SFX_CINEMA_BASS_1,
|
||||||
SFX_CINEMA_BASS_2,
|
SFX_CINEMA_BASS_2,
|
||||||
SFX_CINEMA_BASS_3,
|
SFX_CINEMA_BASS_3,
|
||||||
|
|
||||||
|
// bank 39
|
||||||
SFX_DOCKS_FOGHORN,
|
SFX_DOCKS_FOGHORN,
|
||||||
|
|
||||||
|
// bank 40
|
||||||
SFX_HOME_1,
|
SFX_HOME_1,
|
||||||
SFX_HOME_2,
|
SFX_HOME_2,
|
||||||
SFX_HOME_3,
|
SFX_HOME_3,
|
||||||
SFX_HOME_4,
|
SFX_HOME_4,
|
||||||
SFX_HOME_5,
|
SFX_HOME_5,
|
||||||
|
|
||||||
|
// bank 41
|
||||||
SFX_PORN_1_LOOP,
|
SFX_PORN_1_LOOP,
|
||||||
SFX_PORN_1_GROAN_1,
|
SFX_PORN_1_GROAN_1,
|
||||||
SFX_PORN_1_GROAN_2,
|
SFX_PORN_1_GROAN_2,
|
||||||
|
|
||||||
|
// bank 42
|
||||||
SFX_PORN_2_LOOP,
|
SFX_PORN_2_LOOP,
|
||||||
SFX_PORN_2_GROAN_1,
|
SFX_PORN_2_GROAN_1,
|
||||||
SFX_PORN_2_GROAN_2,
|
SFX_PORN_2_GROAN_2,
|
||||||
|
|
||||||
|
// bank 43
|
||||||
SFX_PORN_3_LOOP,
|
SFX_PORN_3_LOOP,
|
||||||
SFX_PORN_3_GROAN_1,
|
SFX_PORN_3_GROAN_1,
|
||||||
SFX_PORN_3_GROAN_2,
|
SFX_PORN_3_GROAN_2,
|
||||||
|
|
||||||
|
// bank 44
|
||||||
SFX_POLICE_BALL_1,
|
SFX_POLICE_BALL_1,
|
||||||
|
|
||||||
|
// bank 45
|
||||||
SFX_BANK_ALARM_1,
|
SFX_BANK_ALARM_1,
|
||||||
|
|
||||||
|
// bank 46
|
||||||
SFX_RAVE_INDUSTRIAL,
|
SFX_RAVE_INDUSTRIAL,
|
||||||
|
|
||||||
|
// bank 47
|
||||||
SFX_RAVE_COMMERCIAL,
|
SFX_RAVE_COMMERCIAL,
|
||||||
|
|
||||||
|
// bank 48
|
||||||
SFX_RAVE_SUBURBAN,
|
SFX_RAVE_SUBURBAN,
|
||||||
|
|
||||||
|
// bank 49
|
||||||
SFX_RAVE_COMMERCIAL_2,
|
SFX_RAVE_COMMERCIAL_2,
|
||||||
|
|
||||||
// unused banks 50-58
|
// unused banks 50-58
|
||||||
@ -473,6 +561,7 @@ enum eSfxSample : uint32
|
|||||||
SFX_CLUB_1_8,
|
SFX_CLUB_1_8,
|
||||||
SFX_CLUB_1_9,
|
SFX_CLUB_1_9,
|
||||||
|
|
||||||
|
// bank 59
|
||||||
SFX_EXPLOSION_1,
|
SFX_EXPLOSION_1,
|
||||||
SFX_BRIDGE_OPEN_WARNING,
|
SFX_BRIDGE_OPEN_WARNING,
|
||||||
|
|
||||||
|
@ -13,9 +13,83 @@ struct tSample {
|
|||||||
int32 nLoopEnd;
|
int32 nLoopEnd;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
#ifdef GTA_PS2
|
||||||
|
#define PS2BANK(e) e
|
||||||
|
#else
|
||||||
|
#define PS2BANK(e) e = SAMPLEBANK_MAIN
|
||||||
|
#endif // GTA_PS2
|
||||||
|
|
||||||
|
|
||||||
enum
|
enum
|
||||||
{
|
{
|
||||||
SAMPLEBANK_MAIN,
|
SAMPLEBANK_MAIN,
|
||||||
|
|
||||||
|
CAR_SAMPLEBANKS_OFFSET,
|
||||||
|
SAMPLEBANK_CAR_PACARD = CAR_SAMPLEBANKS_OFFSET,
|
||||||
|
SAMPLEBANK_CAR_PATHFINDER,
|
||||||
|
SAMPLEBANK_CAR_PORSCHE,
|
||||||
|
SAMPLEBANK_CAR_SPIDER,
|
||||||
|
SAMPLEBANK_CAR_MERC,
|
||||||
|
SAMPLEBANK_CAR_MACKTRUCK,
|
||||||
|
SAMPLEBANK_CAR_HOTROD,
|
||||||
|
SAMPLEBANK_CAR_COBRA,
|
||||||
|
SAMPLEBANK_CAR_NONE,
|
||||||
|
|
||||||
|
PS2BANK(SAMPLEBANK_FRONTEND),
|
||||||
|
|
||||||
|
PS2BANK(SAMPLEBANK_TRAIN),
|
||||||
|
|
||||||
|
PS2BANK(SAMPLEBANK_BUILDING_CLUB_1),
|
||||||
|
PS2BANK(SAMPLEBANK_BUILDING_CLUB_2),
|
||||||
|
PS2BANK(SAMPLEBANK_BUILDING_CLUB_3),
|
||||||
|
PS2BANK(SAMPLEBANK_BUILDING_CLUB_4),
|
||||||
|
PS2BANK(SAMPLEBANK_BUILDING_CLUB_5),
|
||||||
|
PS2BANK(SAMPLEBANK_BUILDING_CLUB_6),
|
||||||
|
PS2BANK(SAMPLEBANK_BUILDING_CLUB_7),
|
||||||
|
PS2BANK(SAMPLEBANK_BUILDING_CLUB_8),
|
||||||
|
PS2BANK(SAMPLEBANK_BUILDING_CLUB_9),
|
||||||
|
PS2BANK(SAMPLEBANK_BUILDING_CLUB_10),
|
||||||
|
PS2BANK(SAMPLEBANK_BUILDING_CLUB_11),
|
||||||
|
PS2BANK(SAMPLEBANK_BUILDING_CLUB_12),
|
||||||
|
PS2BANK(SAMPLEBANK_BUILDING_CLUB_RAGGA),
|
||||||
|
PS2BANK(SAMPLEBANK_BUILDING_STRIP_CLUB_1),
|
||||||
|
PS2BANK(SAMPLEBANK_BUILDING_STRIP_CLUB_2),
|
||||||
|
PS2BANK(SAMPLEBANK_BUILDING_WORKSHOP),
|
||||||
|
PS2BANK(SAMPLEBANK_BUILDING_PIANO_BAR),
|
||||||
|
PS2BANK(SAMPLEBANK_BUILDING_SAWMILL),
|
||||||
|
PS2BANK(SAMPLEBANK_BUILDING_DOG_FOOD_FACTORY),
|
||||||
|
PS2BANK(SAMPLEBANK_BUILDING_LAUNDERETTE),
|
||||||
|
PS2BANK(SAMPLEBANK_BUILDING_RESTAURANT_CHINATOWN),
|
||||||
|
PS2BANK(SAMPLEBANK_BUILDING_RESTAURANT_ITALY),
|
||||||
|
PS2BANK(SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_1),
|
||||||
|
PS2BANK(SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_2),
|
||||||
|
PS2BANK(SAMPLEBANK_BUILDING_AIRPORT),
|
||||||
|
PS2BANK(SAMPLEBANK_BUILDING_SHOP),
|
||||||
|
PS2BANK(SAMPLEBANK_BUILDING_CINEMA),
|
||||||
|
PS2BANK(SAMPLEBANK_BUILDING_DOCKS),
|
||||||
|
PS2BANK(SAMPLEBANK_BUILDING_HOME),
|
||||||
|
PS2BANK(SAMPLEBANK_BUILDING_PORN_1),
|
||||||
|
PS2BANK(SAMPLEBANK_BUILDING_PORN_2),
|
||||||
|
PS2BANK(SAMPLEBANK_BUILDING_PORN_3),
|
||||||
|
PS2BANK(SAMPLEBANK_BUILDING_POLICE_BALL),
|
||||||
|
PS2BANK(SAMPLEBANK_BUILDING_BANK_ALARM),
|
||||||
|
PS2BANK(SAMPLEBANK_BUILDING_RAVE_INDUSTRIAL),
|
||||||
|
PS2BANK(SAMPLEBANK_BUILDING_RAVE_COMMERCIAL),
|
||||||
|
PS2BANK(SAMPLEBANK_BUILDING_RAVE_SUBURBAN),
|
||||||
|
PS2BANK(SAMPLEBANK_BUILDING_RAVE_COMMERCIAL_2),
|
||||||
|
|
||||||
|
PS2BANK(SAMPLEBANK_BUILDING_39),
|
||||||
|
PS2BANK(SAMPLEBANK_BUILDING_40),
|
||||||
|
PS2BANK(SAMPLEBANK_BUILDING_41),
|
||||||
|
PS2BANK(SAMPLEBANK_BUILDING_42),
|
||||||
|
PS2BANK(SAMPLEBANK_BUILDING_43),
|
||||||
|
PS2BANK(SAMPLEBANK_BUILDING_44),
|
||||||
|
PS2BANK(SAMPLEBANK_BUILDING_45),
|
||||||
|
PS2BANK(SAMPLEBANK_BUILDING_46),
|
||||||
|
PS2BANK(SAMPLEBANK_BUILDING_47),
|
||||||
|
|
||||||
|
PS2BANK(SAMPLEBANK_EXTRAS),
|
||||||
|
|
||||||
SAMPLEBANK_PED,
|
SAMPLEBANK_PED,
|
||||||
MAX_SAMPLEBANKS,
|
MAX_SAMPLEBANKS,
|
||||||
SAMPLEBANK_INVALID
|
SAMPLEBANK_INVALID
|
||||||
|
Loading…
Reference in New Issue
Block a user