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zero out work_buff before writing padding in save
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@ -220,6 +220,11 @@ GenericSave(int file)
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WriteSaveDataBlock(CStreaming::MemoryCardSave);
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WriteSaveDataBlock(CPedType::Save);
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// sure just write garbage data repeatedly ...
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#ifndef THIS_IS_STUPID
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memset(work_buff, 0, sizeof(work_buff));
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#endif
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// Write padding
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for (int i = 0; i < 4; i++) {
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size = align4bytes(SIZE_OF_ONE_GAME_IN_BYTES - totalSize - 4);
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