mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 01:29:16 +01:00
Finishing CDarkel
This commit is contained in:
parent
f7e962beaa
commit
208754ac68
@ -11,6 +11,10 @@
|
||||
#include "Stats.h"
|
||||
#include "Font.h"
|
||||
#include "Text.h"
|
||||
#include "Vehicle.h"
|
||||
|
||||
#define FRENZY_ANY_PED -1
|
||||
#define FRENZY_ANY_CAR -2
|
||||
|
||||
int32 &CDarkel::TimeLimit = *(int32*)0x885BAC;
|
||||
int32 &CDarkel::PreviousTime = *(int32*)0x885B00;
|
||||
@ -157,29 +161,57 @@ CDarkel::ReadStatus()
|
||||
return Status;
|
||||
}
|
||||
|
||||
#if 1
|
||||
#if 0
|
||||
WRAPPER void CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle) { EAXJMP(0x421070); }
|
||||
#else
|
||||
int32 CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle)
|
||||
void
|
||||
CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle)
|
||||
{
|
||||
return 0;
|
||||
if (FrenzyOnGoing()) {
|
||||
int32 model = vehicle->GetModelIndex();
|
||||
if (ModelToKill == FRENZY_ANY_CAR || ModelToKill == model || ModelToKill2 == model || ModelToKill3 == model || ModelToKill4 == model) {
|
||||
KillsNeeded--;
|
||||
DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_CAR_BLOWN, 0);
|
||||
}
|
||||
}
|
||||
RegisteredKills[vehicle->GetModelIndex()]++;
|
||||
CStats::CarsExploded++;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 1
|
||||
#if 0
|
||||
WRAPPER void CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot) { EAXJMP(0x420F60); }
|
||||
#else
|
||||
void CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot)
|
||||
void
|
||||
CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapon, bool headshot)
|
||||
{
|
||||
|
||||
|
||||
if (FrenzyOnGoing() && (weapon == WeaponType
|
||||
|| weapon == WEAPONTYPE_EXPLOSION
|
||||
|| weapon == WEAPONTYPE_UZI_DRIVEBY && WeaponType == WEAPONTYPE_UZI
|
||||
|| weapon == WEAPONTYPE_RAMMEDBYCAR && WeaponType == WEAPONTYPE_RUNOVERBYCAR
|
||||
|| weapon == WEAPONTYPE_RUNOVERBYCAR && WeaponType == WEAPONTYPE_RAMMEDBYCAR
|
||||
|| weapon == WEAPONTYPE_FLAMETHROWER && WeaponType == WEAPONTYPE_MOLOTOV)) {
|
||||
int32 model = victim->GetModelIndex();
|
||||
if (ModelToKill == FRENZY_ANY_PED || ModelToKill == model || ModelToKill2 == model || ModelToKill3 == model || ModelToKill4 == model) {
|
||||
if (!bNeedHeadShot || headshot) {
|
||||
KillsNeeded--;
|
||||
DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_KILL, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
CStats::PeopleKilledByPlayer++;
|
||||
RegisteredKills[victim->GetModelIndex()]++;
|
||||
CStats::PedsKilledOfThisType[victim->bChrisCriminal ? PEDTYPE_CRIMINAL : victim->m_nPedType]++;
|
||||
if (headshot)
|
||||
CStats::HeadsPopped++;
|
||||
CStats::KillsSinceLastCheckpoint++;
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
CDarkel::RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype)
|
||||
{
|
||||
++CStats::PeopleKilledByOthers;
|
||||
CStats::PeopleKilledByOthers++;
|
||||
}
|
||||
|
||||
void
|
||||
@ -367,6 +399,6 @@ STARTPATCHES
|
||||
InjectHook(0x421060, CDarkel::RegisterKillNotByPlayer, PATCH_JUMP);
|
||||
InjectHook(0x421310, CDarkel::ResetModelsKilledByPlayer, PATCH_JUMP);
|
||||
InjectHook(0x420920, CDarkel::DrawMessages, PATCH_JUMP);
|
||||
//InjectHook(0x421070, CDarkel::RegisterCarBlownUpByPlayer, PATCH_JUMP);
|
||||
//InjectHook(0x420F60, CDarkel::RegisterKillByPlayer, PATCH_JUMP);
|
||||
InjectHook(0x421070, CDarkel::RegisterCarBlownUpByPlayer, PATCH_JUMP);
|
||||
InjectHook(0x420F60, CDarkel::RegisterKillByPlayer, PATCH_JUMP);
|
||||
ENDPATCHES
|
@ -17,6 +17,8 @@ int32& CStats::DistanceTravelledInVehicle = *(int32*)0x940574;
|
||||
int32& CStats::DistanceTravelledOnFoot = *(int32*)0x941518;
|
||||
int32 &CStats::ProgressMade = *(int32*)0x8F6224;
|
||||
int32 &CStats::TotalProgressInGame = *(int32*)0x885B2C;
|
||||
int32& CStats::CarsExploded = *(int32*)0x941288;
|
||||
int32& CStats::PeopleKilledByPlayer = *(int32*)0x8F1B7C;
|
||||
float &CStats::MaximumJumpDistance = *(float*)0x8F2BDC;
|
||||
float &CStats::MaximumJumpHeight = *(float*)0x940564;
|
||||
int32 &CStats::MaximumJumpFlips = *(int32*)0x8F2524;
|
||||
|
@ -17,6 +17,8 @@ public:
|
||||
static int32 &KillsSinceLastCheckpoint;
|
||||
static int32 &DistanceTravelledInVehicle;
|
||||
static int32 &DistanceTravelledOnFoot;
|
||||
static int32 &CarsExploded;
|
||||
static int32 &PeopleKilledByPlayer;
|
||||
static int32 &ProgressMade;
|
||||
static int32 &TotalProgressInGame;
|
||||
static float &MaximumJumpDistance;
|
||||
|
Loading…
Reference in New Issue
Block a user