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Finishing CDarkel
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@ -11,6 +11,10 @@
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#include "Stats.h"
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#include "Stats.h"
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#include "Font.h"
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#include "Font.h"
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#include "Text.h"
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#include "Text.h"
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#include "Vehicle.h"
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#define FRENZY_ANY_PED -1
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#define FRENZY_ANY_CAR -2
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int32 &CDarkel::TimeLimit = *(int32*)0x885BAC;
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int32 &CDarkel::TimeLimit = *(int32*)0x885BAC;
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int32 &CDarkel::PreviousTime = *(int32*)0x885B00;
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int32 &CDarkel::PreviousTime = *(int32*)0x885B00;
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@ -157,29 +161,57 @@ CDarkel::ReadStatus()
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return Status;
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return Status;
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}
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}
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#if 1
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#if 0
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WRAPPER void CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle) { EAXJMP(0x421070); }
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WRAPPER void CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle) { EAXJMP(0x421070); }
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#else
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#else
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int32 CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle)
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void
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CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle)
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{
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{
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return 0;
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if (FrenzyOnGoing()) {
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int32 model = vehicle->GetModelIndex();
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if (ModelToKill == FRENZY_ANY_CAR || ModelToKill == model || ModelToKill2 == model || ModelToKill3 == model || ModelToKill4 == model) {
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KillsNeeded--;
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DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_CAR_BLOWN, 0);
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}
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}
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RegisteredKills[vehicle->GetModelIndex()]++;
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CStats::CarsExploded++;
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}
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}
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#endif
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#endif
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#if 1
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#if 0
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WRAPPER void CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot) { EAXJMP(0x420F60); }
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WRAPPER void CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot) { EAXJMP(0x420F60); }
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#else
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#else
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void CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot)
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void
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CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapon, bool headshot)
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{
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{
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if (FrenzyOnGoing() && (weapon == WeaponType
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|| weapon == WEAPONTYPE_EXPLOSION
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|| weapon == WEAPONTYPE_UZI_DRIVEBY && WeaponType == WEAPONTYPE_UZI
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|| weapon == WEAPONTYPE_RAMMEDBYCAR && WeaponType == WEAPONTYPE_RUNOVERBYCAR
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|| weapon == WEAPONTYPE_RUNOVERBYCAR && WeaponType == WEAPONTYPE_RAMMEDBYCAR
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|| weapon == WEAPONTYPE_FLAMETHROWER && WeaponType == WEAPONTYPE_MOLOTOV)) {
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int32 model = victim->GetModelIndex();
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if (ModelToKill == FRENZY_ANY_PED || ModelToKill == model || ModelToKill2 == model || ModelToKill3 == model || ModelToKill4 == model) {
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if (!bNeedHeadShot || headshot) {
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KillsNeeded--;
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DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_KILL, 0);
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}
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}
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}
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CStats::PeopleKilledByPlayer++;
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RegisteredKills[victim->GetModelIndex()]++;
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CStats::PedsKilledOfThisType[victim->bChrisCriminal ? PEDTYPE_CRIMINAL : victim->m_nPedType]++;
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if (headshot)
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CStats::HeadsPopped++;
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CStats::KillsSinceLastCheckpoint++;
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}
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}
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#endif
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#endif
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void
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void
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CDarkel::RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype)
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CDarkel::RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype)
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{
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{
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++CStats::PeopleKilledByOthers;
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CStats::PeopleKilledByOthers++;
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}
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}
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void
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void
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@ -367,6 +399,6 @@ STARTPATCHES
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InjectHook(0x421060, CDarkel::RegisterKillNotByPlayer, PATCH_JUMP);
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InjectHook(0x421060, CDarkel::RegisterKillNotByPlayer, PATCH_JUMP);
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InjectHook(0x421310, CDarkel::ResetModelsKilledByPlayer, PATCH_JUMP);
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InjectHook(0x421310, CDarkel::ResetModelsKilledByPlayer, PATCH_JUMP);
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InjectHook(0x420920, CDarkel::DrawMessages, PATCH_JUMP);
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InjectHook(0x420920, CDarkel::DrawMessages, PATCH_JUMP);
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//InjectHook(0x421070, CDarkel::RegisterCarBlownUpByPlayer, PATCH_JUMP);
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InjectHook(0x421070, CDarkel::RegisterCarBlownUpByPlayer, PATCH_JUMP);
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//InjectHook(0x420F60, CDarkel::RegisterKillByPlayer, PATCH_JUMP);
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InjectHook(0x420F60, CDarkel::RegisterKillByPlayer, PATCH_JUMP);
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ENDPATCHES
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ENDPATCHES
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@ -17,6 +17,8 @@ int32& CStats::DistanceTravelledInVehicle = *(int32*)0x940574;
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int32& CStats::DistanceTravelledOnFoot = *(int32*)0x941518;
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int32& CStats::DistanceTravelledOnFoot = *(int32*)0x941518;
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int32 &CStats::ProgressMade = *(int32*)0x8F6224;
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int32 &CStats::ProgressMade = *(int32*)0x8F6224;
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int32 &CStats::TotalProgressInGame = *(int32*)0x885B2C;
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int32 &CStats::TotalProgressInGame = *(int32*)0x885B2C;
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int32& CStats::CarsExploded = *(int32*)0x941288;
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int32& CStats::PeopleKilledByPlayer = *(int32*)0x8F1B7C;
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float &CStats::MaximumJumpDistance = *(float*)0x8F2BDC;
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float &CStats::MaximumJumpDistance = *(float*)0x8F2BDC;
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float &CStats::MaximumJumpHeight = *(float*)0x940564;
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float &CStats::MaximumJumpHeight = *(float*)0x940564;
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int32 &CStats::MaximumJumpFlips = *(int32*)0x8F2524;
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int32 &CStats::MaximumJumpFlips = *(int32*)0x8F2524;
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@ -17,6 +17,8 @@ public:
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static int32 &KillsSinceLastCheckpoint;
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static int32 &KillsSinceLastCheckpoint;
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static int32 &DistanceTravelledInVehicle;
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static int32 &DistanceTravelledInVehicle;
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static int32 &DistanceTravelledOnFoot;
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static int32 &DistanceTravelledOnFoot;
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static int32 &CarsExploded;
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static int32 &PeopleKilledByPlayer;
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static int32 &ProgressMade;
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static int32 &ProgressMade;
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static int32 &TotalProgressInGame;
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static int32 &TotalProgressInGame;
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static float &MaximumJumpDistance;
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static float &MaximumJumpDistance;
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