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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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Sprite Scaling option
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@ -141,6 +141,10 @@ int8 CMenuManager::m_nPrefsMSAALevel = 0;
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int8 CMenuManager::m_nDisplayMSAALevel = 0;
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#endif
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#ifdef ASPECT_RATIO_SCALE
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int32 CMenuManager::m_PrefsSpriteScalingMode = 0;
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#endif
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#ifdef NO_ISLAND_LOADING
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int8 CMenuManager::m_PrefsIslandLoading = ISLAND_LOADING_LOW;
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#endif
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@ -1455,9 +1459,18 @@ CMenuManager::Draw()
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case AR_4_3:
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sprintf(asciiTemp, "4:3");
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break;
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case AR_5_4:
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sprintf(asciiTemp, "5:4");
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break;
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case AR_16_10:
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sprintf(asciiTemp, "16:10");
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break;
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case AR_16_9:
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sprintf(asciiTemp, "16:9");
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break;
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case AR_21_9:
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sprintf(asciiTemp, "21:9");
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break;
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}
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AsciiToUnicode(asciiTemp, unicodeTemp);
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@ -5221,12 +5234,12 @@ CMenuManager::ProcessButtonPresses(void)
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case MENUACTION_WIDESCREEN:
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if (changeValueBy > 0) {
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m_PrefsUseWideScreen++;
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if (m_PrefsUseWideScreen > 2)
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if (m_PrefsUseWideScreen > AR_MAX-1)
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m_PrefsUseWideScreen = 0;
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} else {
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m_PrefsUseWideScreen--;
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if (m_PrefsUseWideScreen < 0)
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m_PrefsUseWideScreen = 2;
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m_PrefsUseWideScreen = AR_MAX-1;
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}
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DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
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SaveSettings();
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@ -636,6 +636,9 @@ public:
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static int8 m_nDisplayMSAALevel;
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#endif
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#ifdef ASPECT_RATIO_SCALE
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static int32 m_PrefsSpriteScalingMode;
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#endif
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enum LANGUAGE
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{
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LANGUAGE_AMERICAN,
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@ -83,6 +83,12 @@
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#define INVERT_PAD_SELECTOR
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#endif
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#ifdef ASPECT_RATIO_SCALE
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#define HUD_ASPECT_RATIO_SELECTOR MENUACTION_CFO_SELECT, "FEC_SCL", { new CCFOSelect((int8*)&CMenuManager::m_PrefsSpriteScalingMode, "HudAspectRatio", SpriteScalingModes, ARRAY_SIZE(SpriteScalingModes), false, nil) },
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#else
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#define HUD_ASPECT_RATIO_SELECTOR
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#endif
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const char *filterNames[] = { "FEM_NON", "FEM_SIM", "FEM_NRM", "FEM_MOB" };
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const char *vehPipelineNames[] = { "FED_MFX", "FED_NEO" };
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const char *off_on[] = { "FEM_OFF", "FEM_ON" };
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@ -342,6 +348,15 @@ wchar* DetectJoystickDraw(bool* disabled, bool userHovering) {
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}
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#endif
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#ifdef ASPECT_RATIO_SCALE
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const char* SpriteScalingModes[] =
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{
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"FEM_PC",
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"FEM_PS2",
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"FEM_AUT"
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};
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#endif
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CMenuScreenCustom aScreens[MENUPAGES] = {
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// MENUPAGE_NONE = 0
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{ "", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, },
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@ -396,6 +411,7 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
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#endif
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MENUACTION_SUBTITLES, "FED_SUB", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
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MENUACTION_WIDESCREEN, "FED_WIS", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
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HUD_ASPECT_RATIO_SELECTOR
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MENUACTION_SCREENRES, "FED_RES", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
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VIDEOMODE_SELECTOR
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MULTISAMPLING_SELECTOR
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@ -827,6 +843,7 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
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MENUACTION_SCREENRES, "FED_RES", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS },
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MENUACTION_WIDESCREEN, "FED_WIS", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS },
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HUD_ASPECT_RATIO_SELECTOR
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VIDEOMODE_SELECTOR
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MENUACTION_FRAMESYNC, "FEM_VSC", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
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MENUACTION_FRAMELIMIT, "FEM_FRM", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
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@ -1297,10 +1297,16 @@ void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &i
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} else
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#endif
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{
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#ifdef FIX_BUGS
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out.x = (in.x + 1.0f) * 0.5f * SCREEN_SCALE_X(RADAR_WIDTH) + SCREEN_SCALE_X(RADAR_LEFT);
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#ifdef ASPECT_RATIO_SCALE
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#define _RADAR_WIDTH ((CMenuManager::m_PrefsSpriteScalingMode==SCL_AUTO) ? (RADAR_HEIGHT) : (RADAR_WIDTH))
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#else
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out.x = (in.x + 1.0f) * 0.5f * SCREEN_SCALE_X(RADAR_WIDTH) + RADAR_LEFT;
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#define _RADAR_WIDTH RADAR_WIDTH
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#endif
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#ifdef FIX_BUGS
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out.x = (in.x + 1.0f) * 0.5f * SCREEN_SCALE_X(_RADAR_WIDTH) + SCREEN_SCALE_X(RADAR_LEFT);
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#else
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out.x = (in.x + 1.0f) * 0.5f * SCREEN_SCALE_X(_RADAR_WIDTH) + RADAR_LEFT;
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#endif
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out.y = (1.0f - in.y) * 0.5f * SCREEN_SCALE_Y(RADAR_HEIGHT) + SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT);
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}
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@ -116,7 +116,7 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w)
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#include "skeleton.h"
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#include "Draw.h"
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#if defined(USE_PROPER_SCALING)
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#if defined(ASPECT_RATIO_SCALE)
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#ifdef FORCE_PC_SCALING
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#define DEFAULT_SCREEN_WIDTH (640)
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#define DEFAULT_SCREEN_HEIGHT (448)
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@ -150,8 +150,8 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w)
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#define SCREEN_HEIGHT ((float)RsGlobal.height)
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#endif
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#define SCREEN_HEIGHT_PAL (512)
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#define SCREEN_HEIGHT_NTSC (448)
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#define SCREEN_HEIGHT_PAL ((float)512)
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#define SCREEN_HEIGHT_NTSC ((float)448)
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#define SCREEN_ASPECT_RATIO (CDraw::GetAspectRatio())
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#define SCREEN_VIEWWINDOW (Tan(DEGTORAD(CDraw::GetScaledFOV() * 0.5f)))
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@ -170,8 +170,11 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w)
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#ifdef ASPECT_RATIO_SCALE
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#define SCREEN_SCALE_AR(a) ((a) * DEFAULT_ASPECT_RATIO / SCREEN_ASPECT_RATIO)
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extern float ScaleAndCenterX(float x);
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#define SCALE_AND_CENTER_X(x) ScaleAndCenterX(x)
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#define SCALE_AND_CENTER_X(x) ((SCREEN_WIDTH == DEFAULT_SCREEN_WIDTH) ? (x) : (SCREEN_WIDTH - SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH)) / 2 + SCREEN_SCALE_X((x)))
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#ifndef FORCE_PC_SCALING
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#undef SCREEN_SCALE_Y
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#define SCREEN_SCALE_Y(a) CDraw::ScaleY(SCREEN_STRETCH_Y(a))
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#endif
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#else
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#define SCREEN_SCALE_AR(a) (a)
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#define SCALE_AND_CENTER_X(x) SCREEN_STRETCH_X(x)
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@ -35,8 +35,14 @@ CDraw::FindAspectRatio(void)
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default:
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case AR_4_3:
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return 4.0f / 3.0f;
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case AR_5_4:
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return 5.0f / 4.0f;
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case AR_16_10:
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return 16.0f / 10.0f;
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case AR_16_9:
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return 16.0f / 9.0f;
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case AR_21_9:
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return 21.0f / 9.0f;
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};
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#endif
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}
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@ -72,12 +78,13 @@ CDraw::SetFOV(float fov)
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}
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#ifdef ASPECT_RATIO_SCALE
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float
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ScaleAndCenterX(float x)
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float CDraw::ScaleY(float y)
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{
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if (SCREEN_WIDTH == DEFAULT_SCREEN_WIDTH)
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return x;
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else
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return (SCREEN_WIDTH - SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH)) / 2 + SCREEN_SCALE_X(x);
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switch ( CMenuManager::m_PrefsSpriteScalingMode )
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{
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case SCL_PC: return y * ((float)DEFAULT_SCREEN_HEIGHT/SCREEN_HEIGHT_NTSC);
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default:
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return y;
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}
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}
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#endif
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@ -5,9 +5,21 @@ enum eAspectRatio
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// Make sure these work the same as FrontEndMenuManager.m_PrefsUseWideScreen
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// without widescreen support
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AR_4_3,
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AR_5_4,
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AR_16_10,
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AR_16_9,
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AR_21_9,
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AR_AUTO,
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AR_MAX,
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};
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enum eSpriteScalingMode
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{
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SCL_PC,
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SCL_PS2,
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SCL_AUTO,
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};
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class CDraw
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@ -52,4 +64,8 @@ public:
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#else
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static float GetAspectRatio(void) { return FindAspectRatio(); }
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#endif
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#ifdef ASPECT_RATIO_SCALE
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static float ScaleY(float y);
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#endif
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};
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@ -1186,9 +1186,14 @@ void CHud::Draw()
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/*
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DrawRadar
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*/
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#ifdef ASPECT_RATIO_SCALE
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#define _RADAR_WIDTH ((CMenuManager::m_PrefsSpriteScalingMode==SCL_AUTO) ? (RADAR_HEIGHT) : (RADAR_WIDTH))
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#else
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#define _RADAR_WIDTH RADAR_WIDTH
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#endif
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if (m_ItemToFlash == ITEM_RADAR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_RADAR) {
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CRadar::DrawMap();
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CRect rect(0.0f, 0.0f, SCREEN_SCALE_X(RADAR_WIDTH), SCREEN_SCALE_Y(RADAR_HEIGHT));
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CRect rect(0.0f, 0.0f, SCREEN_SCALE_X(_RADAR_WIDTH), SCREEN_SCALE_Y(RADAR_HEIGHT));
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#ifdef FIX_BUGS
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rect.Translate(SCREEN_SCALE_X(RADAR_LEFT), SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT));
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#else
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#include "Camera.h"
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#include "Sprite.h"
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#ifdef ASPECT_RATIO_SCALE
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#include "Frontend.h"
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#endif
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float CSprite::m_f2DNearScreenZ;
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float CSprite::m_f2DFarScreenZ;
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float CSprite::m_fRecipNearClipPlane;
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@ -36,6 +40,11 @@ CSprite::CalcScreenCoors(const RwV3d &in, RwV3d *out, float *outw, float *outh,
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*outw = fovScale * SCREEN_SCALE_AR(recip) * SCREEN_WIDTH;
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*outh = fovScale * recip * SCREEN_HEIGHT;
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#ifdef ASPECT_RATIO_SCALE
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if ( CMenuManager::m_PrefsSpriteScalingMode==SCL_AUTO )
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*outw = fovScale * recip * SCREEN_HEIGHT;
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#endif
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return true;
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}
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@ -8058,12 +8058,22 @@ NEO
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[FEM_PS2]
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PS2
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[FEM_PC]
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PC
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[FEM_XBX]
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XBOX
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[FEM_AUT]
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AUTO
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[FEC_IVP]
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INVERT PAD VERTICALLY
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[FEC_SCL]
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SPRITE SCALING MODE
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{ end of file }
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[DUMMY]
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