Update readme

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Sergeanur 2020-12-27 07:38:52 +02:00
parent 0b59eeb2bf
commit 22f12596fd

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@ -41,15 +41,16 @@ Please read the [Coding Style](https://github.com/GTAmodding/re3/blob/master/COD
### Unreversed / incomplete classes (at least the ones we know) ### Unreversed / incomplete classes (at least the ones we know)
The following classes have only unused or practically unused code left: The following classes have only unused or practically unused code left:
``` ```
CMemoryHeap - only on PS2
NameGrid.cpp - only on mobile (a player name grid, either a very early player name code ala GTA1 or a multiplayer leftover) NameGrid.cpp - only on mobile (a player name grid, either a very early player name code ala GTA1 or a multiplayer leftover)
PedDebug.cpp - only on mobile (debug code) PedDebug.cpp - only on mobile (debug code)
HandlingMgr.cpp - debug functions from mobile HandlingMgr.cpp - debug functions from mobile
CFormationInfo - unused PedAI class that could be found on mobile
CVehicle::ProcessBikeWheel - early bike code (only on mobile) CVehicle::ProcessBikeWheel - early bike code (only on mobile)
CAutomobile::DebugCode - debug function from mobile CAutomobile::DebugCode - debug function from mobile
CBoat::DebugCode - debug function from mobile CBoat::DebugCode - debug function from mobile
CBoat::ModifyHandlingValue - debug function from mobile CBoat::ModifyHandlingValue - debug function from mobile
CBoat::DisplayHandlingData - debug function from mobile CBoat::DisplayHandlingData - debug function from mobile
TexturePools - only on PC (slight RW modification that we don't actually need) CStreaming::PrintRequestList - debug function from mobile
d3d8raster.c - only on PC (slight RW modification that we don't actually need)
``` ```