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https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-23 16:21:50 +01:00
move stuff back into class; securom comments
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4505b8795a
commit
232d990e6d
@ -1729,7 +1729,7 @@ void CReplay::SaveReplayToHD(void)
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CFileMgr::SetDir("");
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}
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void PlayReplayFromHD(void)
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void CReplay::PlayReplayFromHD(void)
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{
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CFileMgr::SetDirMyDocuments();
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int fr = CFileMgr::OpenFile("replay.rep", "rb");
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@ -64,8 +64,6 @@ struct CStoredDetailedAnimationState
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uint8 aGroupId2[NUM_PARTIAL_ANIMS_IN_REPLAY];
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};
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void PlayReplayFromHD(void);
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#ifdef GTA_REPLAY
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#define REPLAY_STUB
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#else
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@ -410,12 +408,10 @@ private:
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static void EmptyAllPools(void);
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static void MarkEverythingAsNew(void);
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static void SaveReplayToHD(void);
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static void PlayReplayFromHD(void); // out of class in III PC and later because of SecuROM
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static void FindFirstFocusCoordinate(CVector *coord);
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static void ProcessLookAroundCam(void);
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static size_t FindSizeOfPacket(uint8);
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static void GoToNextBlock(void);
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/* Absolute nonsense, but how could this function end up being outside of class? */
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friend void PlayReplayFromHD(void);
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#endif
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};
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@ -462,7 +462,7 @@ bool CGame::Initialise(const char* datFile)
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TestModelIndices();
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LoadingScreen("Loading the Game", "Setup water", nil);
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WaterLevelInitialise("DATA\\WATER.DAT");
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CWaterLevel::Initialise("DATA\\WATER.DAT");
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TheConsole.Init();
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CDraw::SetFOV(120.0f);
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CDraw::ms_fLODDistance = 500.0f;
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@ -113,9 +113,9 @@ float fMinWaterAlphaMult = -30.0f;
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void
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WaterLevelInitialise(Const char *pWaterDat)
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CWaterLevel::Initialise(Const char *pWaterDat)
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{
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CWaterLevel::ms_nNoOfWaterLevels = 0;
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ms_nNoOfWaterLevels = 0;
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#ifdef MASTER
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int32 hFile = -1;
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@ -131,11 +131,11 @@ WaterLevelInitialise(Const char *pWaterDat)
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if (hFile > 0)
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{
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CFileMgr::Read(hFile, (char *)&CWaterLevel::ms_nNoOfWaterLevels, sizeof(CWaterLevel::ms_nNoOfWaterLevels));
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CFileMgr::Read(hFile, (char *)CWaterLevel::ms_aWaterZs, sizeof(CWaterLevel::ms_aWaterZs));
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CFileMgr::Read(hFile, (char *)CWaterLevel::ms_aWaterRects, sizeof(CWaterLevel::ms_aWaterRects));
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CFileMgr::Read(hFile, (char *)CWaterLevel::aWaterBlockList, sizeof(CWaterLevel::aWaterBlockList));
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CFileMgr::Read(hFile, (char *)CWaterLevel::aWaterFineBlockList, sizeof(CWaterLevel::aWaterFineBlockList));
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CFileMgr::Read(hFile, (char *)&ms_nNoOfWaterLevels, sizeof(ms_nNoOfWaterLevels));
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CFileMgr::Read(hFile, (char *)ms_aWaterZs, sizeof(ms_aWaterZs));
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CFileMgr::Read(hFile, (char *)ms_aWaterRects, sizeof(ms_aWaterRects));
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CFileMgr::Read(hFile, (char *)aWaterBlockList, sizeof(aWaterBlockList));
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CFileMgr::Read(hFile, (char *)aWaterFineBlockList, sizeof(aWaterFineBlockList));
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CFileMgr::CloseFile(hFile);
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}
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#ifndef MASTER
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@ -157,7 +157,7 @@ WaterLevelInitialise(Const char *pWaterDat)
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{
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float z, l, b, r, t;
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sscanf(line, "%f %f %f %f %f", &z, &l, &b, &r, &t);
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CWaterLevel::AddWaterLevel(l, b, r, t, z);
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AddWaterLevel(l, b, r, t, z);
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}
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}
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@ -167,17 +167,17 @@ WaterLevelInitialise(Const char *pWaterDat)
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{
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for (int32 y = 0; y < MAX_SMALL_SECTORS; y++)
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{
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CWaterLevel::aWaterFineBlockList[x][y] = NO_WATER;
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aWaterFineBlockList[x][y] = NO_WATER;
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}
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}
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// rasterize water rects read from file
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for (int32 i = 0; i < CWaterLevel::ms_nNoOfWaterLevels; i++)
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for (int32 i = 0; i < ms_nNoOfWaterLevels; i++)
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{
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int32 l = WATER_HUGE_X(CWaterLevel::ms_aWaterRects[i].left + WATER_X_OFFSET);
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int32 r = WATER_HUGE_X(CWaterLevel::ms_aWaterRects[i].right + WATER_X_OFFSET) + 1.0f;
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int32 t = WATER_HUGE_Y(CWaterLevel::ms_aWaterRects[i].top);
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int32 b = WATER_HUGE_Y(CWaterLevel::ms_aWaterRects[i].bottom) + 1.0f;
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int32 l = WATER_HUGE_X(ms_aWaterRects[i].left + WATER_X_OFFSET);
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int32 r = WATER_HUGE_X(ms_aWaterRects[i].right + WATER_X_OFFSET) + 1.0f;
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int32 t = WATER_HUGE_Y(ms_aWaterRects[i].top);
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int32 b = WATER_HUGE_Y(ms_aWaterRects[i].bottom) + 1.0f;
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l = clamp(l, 0, MAX_SMALL_SECTORS - 1);
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r = clamp(r, 0, MAX_SMALL_SECTORS - 1);
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@ -188,7 +188,7 @@ WaterLevelInitialise(Const char *pWaterDat)
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{
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for (int32 y = t; y <= b; y++)
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{
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CWaterLevel::aWaterFineBlockList[x][y] = i;
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aWaterFineBlockList[x][y] = i;
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}
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}
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}
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@ -209,10 +209,10 @@ WaterLevelInitialise(Const char *pWaterDat)
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{
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for (int32 j = 0; j <= 8; j++)
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{
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CVector worldPos = CVector(worldX + i * (SMALL_SECTOR_SIZE / 8), worldY + j * (SMALL_SECTOR_SIZE / 8), CWaterLevel::ms_aWaterZs[CWaterLevel::aWaterFineBlockList[x][y]]);
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CVector worldPos = CVector(worldX + i * (SMALL_SECTOR_SIZE / 8), worldY + j * (SMALL_SECTOR_SIZE / 8), ms_aWaterZs[aWaterFineBlockList[x][y]]);
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if ((worldPos.x > WORLD_MIN_X && worldPos.x < WORLD_MAX_X) && (worldPos.y > WORLD_MIN_Y && worldPos.y < WORLD_MAX_Y) &&
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(!CWaterLevel::WaterLevelAccordingToRectangles(worldPos.x, worldPos.y) || CWaterLevel::TestVisibilityForFineWaterBlocks(worldPos)))
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(!WaterLevelAccordingToRectangles(worldPos.x, worldPos.y) || TestVisibilityForFineWaterBlocks(worldPos)))
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continue;
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// at least one point in the tile wasn't blocked, so don't remove water
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@ -222,37 +222,37 @@ WaterLevelInitialise(Const char *pWaterDat)
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}
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if (i < 1000)
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CWaterLevel::aWaterFineBlockList[x][y] = NO_WATER;
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aWaterFineBlockList[x][y] = NO_WATER;
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}
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}
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}
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CWaterLevel::RemoveIsolatedWater();
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RemoveIsolatedWater();
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// calculate coarse tiles from fine tiles
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for (int32 x = 0; x < MAX_LARGE_SECTORS; x++)
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{
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for (int32 y = 0; y < MAX_LARGE_SECTORS; y++)
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{
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if (CWaterLevel::aWaterFineBlockList[x * 2][y * 2] >= 0)
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if (aWaterFineBlockList[x * 2][y * 2] >= 0)
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{
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CWaterLevel::aWaterBlockList[x][y] = CWaterLevel::aWaterFineBlockList[x * 2][y * 2];
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aWaterBlockList[x][y] = aWaterFineBlockList[x * 2][y * 2];
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}
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else if (CWaterLevel::aWaterFineBlockList[x * 2 + 1][y * 2] >= 0)
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else if (aWaterFineBlockList[x * 2 + 1][y * 2] >= 0)
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{
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CWaterLevel::aWaterBlockList[x][y] = CWaterLevel::aWaterFineBlockList[x * 2 + 1][y * 2];
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aWaterBlockList[x][y] = aWaterFineBlockList[x * 2 + 1][y * 2];
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}
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else if (CWaterLevel::aWaterFineBlockList[x * 2][y * 2 + 1] >= 0)
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else if (aWaterFineBlockList[x * 2][y * 2 + 1] >= 0)
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{
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CWaterLevel::aWaterBlockList[x][y] = CWaterLevel::aWaterFineBlockList[x * 2][y * 2 + 1];
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aWaterBlockList[x][y] = aWaterFineBlockList[x * 2][y * 2 + 1];
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}
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else if (CWaterLevel::aWaterFineBlockList[x * 2 + 1][y * 2 + 1] >= 0)
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else if (aWaterFineBlockList[x * 2 + 1][y * 2 + 1] >= 0)
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{
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CWaterLevel::aWaterBlockList[x][y] = CWaterLevel::aWaterFineBlockList[x * 2 + 1][y * 2 + 1];
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aWaterBlockList[x][y] = aWaterFineBlockList[x * 2 + 1][y * 2 + 1];
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}
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else
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{
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CWaterLevel::aWaterBlockList[x][y] = NO_WATER;
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aWaterBlockList[x][y] = NO_WATER;
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}
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}
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}
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@ -261,11 +261,11 @@ WaterLevelInitialise(Const char *pWaterDat)
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if (hFile > 0)
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{
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CFileMgr::Write(hFile, (char *)&CWaterLevel::ms_nNoOfWaterLevels, sizeof(CWaterLevel::ms_nNoOfWaterLevels));
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CFileMgr::Write(hFile, (char *)CWaterLevel::ms_aWaterZs, sizeof(CWaterLevel::ms_aWaterZs));
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CFileMgr::Write(hFile, (char *)CWaterLevel::ms_aWaterRects, sizeof(CWaterLevel::ms_aWaterRects));
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CFileMgr::Write(hFile, (char *)CWaterLevel::aWaterBlockList, sizeof(CWaterLevel::aWaterBlockList));
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CFileMgr::Write(hFile, (char *)CWaterLevel::aWaterFineBlockList, sizeof(CWaterLevel::aWaterFineBlockList));
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CFileMgr::Write(hFile, (char *)&ms_nNoOfWaterLevels, sizeof(ms_nNoOfWaterLevels));
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CFileMgr::Write(hFile, (char *)ms_aWaterZs, sizeof(ms_aWaterZs));
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CFileMgr::Write(hFile, (char *)ms_aWaterRects, sizeof(ms_aWaterRects));
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CFileMgr::Write(hFile, (char *)aWaterBlockList, sizeof(aWaterBlockList));
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CFileMgr::Write(hFile, (char *)aWaterFineBlockList, sizeof(aWaterFineBlockList));
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CFileMgr::CloseFile(hFile);
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}
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@ -300,7 +300,7 @@ WaterLevelInitialise(Const char *pWaterDat)
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CTxdStore::PopCurrentTxd();
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CWaterLevel::CreateWavyAtomic();
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CreateWavyAtomic();
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printf("Done Initing waterlevels\n");
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}
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static RpAtomic *ms_pWavyAtomic;
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static RpAtomic *ms_pMaskAtomic;
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static void Initialise(Const char *pWaterDat); // out of class in III PC and later because of SecuROM
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static void Shutdown();
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static void CreateWavyAtomic();
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@ -181,5 +182,3 @@ public:
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static void HandleBeachToysStuff(void);
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static CEntity *CreateBeachToy(CVector const &vec, eBeachToy beachtoy);
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};
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extern void WaterLevelInitialise(Const char *datFile);
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@ -762,7 +762,7 @@ CHeli::InitHelis(void)
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}
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CHeli*
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GenerateHeli(bool catalina)
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CHeli::GenerateHeli(bool catalina)
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{
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CHeli *heli;
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CVector heliPos;
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@ -83,13 +83,14 @@ public:
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bool SendDownSwat(void);
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static void InitHelis(void);
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static CHeli *GenerateHeli(bool catalina); // out of class in III PC and later because of SecuROM
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static void UpdateHelis(void);
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static void SpecialHeliPreRender(void);
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static bool TestRocketCollision(CVector *coors);
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static bool TestBulletCollision(CVector *line0, CVector *line1, CVector *bulletPos, int32 damage);
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static bool TestSniperCollision(CVector *line0, CVector *line1);
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static void StartCatalinaFlyBy(void);
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static void StartCatalinaFlyBy(void); // out of class in III PC and later because of SecuROM
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static void RemoveCatalinaHeli(void);
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static CHeli *FindPointerToCatalinasHeli(void);
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static void CatalinaTakeOff(void);
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