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https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-26 11:04:15 +01:00
bug fixes, reorganisation
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1b0368ee7d
commit
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@ -489,7 +489,7 @@ void CGarage::Update()
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DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB_ALREADY_SET, 1);
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DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB_ALREADY_SET, 1);
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break;
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break;
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}
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}
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if (!CGarages::BombsAreFree && CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= BOMB_PRICE) {
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if (!CGarages::BombsAreFree && CWorld::Players[CWorld::PlayerInFocus].m_nMoney < BOMB_PRICE) {
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CGarages::TriggerMessage("GA_4", -1, 4000, -1); // "Car bombs are $1000 each"
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CGarages::TriggerMessage("GA_4", -1, 4000, -1); // "Car bombs are $1000 each"
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m_eGarageState = GS_OPENEDCONTAINSCAR;
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m_eGarageState = GS_OPENEDCONTAINSCAR;
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DMAudio.PlayFrontEndSound(SOUND_GARAGE_NO_MONEY, 1);
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DMAudio.PlayFrontEndSound(SOUND_GARAGE_NO_MONEY, 1);
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@ -1973,23 +1973,23 @@ bool CGarages::IsPointInAGarageCameraZone(CVector point)
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for (int i = 0; i < NUM_GARAGES; i++) {
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for (int i = 0; i < NUM_GARAGES; i++) {
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switch (aGarages[i].m_eGarageType) {
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switch (aGarages[i].m_eGarageType) {
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case GARAGE_NONE:
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case GARAGE_NONE:
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continue;
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break;
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case GARAGE_COLLECTCARS_1:
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case GARAGE_COLLECTCARS_1:
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case GARAGE_COLLECTCARS_2:
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case GARAGE_COLLECTCARS_2:
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case GARAGE_COLLECTCARS_3:
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case GARAGE_COLLECTCARS_3:
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if (aGarages[i].m_fX1 - MARGIN_FOR_CAMERA_COLLECTCARS < point.x ||
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if (aGarages[i].m_fX1 - MARGIN_FOR_CAMERA_COLLECTCARS <= point.x &&
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aGarages[i].m_fX2 - MARGIN_FOR_CAMERA_COLLECTCARS > point.x ||
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aGarages[i].m_fX2 + MARGIN_FOR_CAMERA_COLLECTCARS >= point.x &&
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aGarages[i].m_fY1 - MARGIN_FOR_CAMERA_COLLECTCARS < point.y ||
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aGarages[i].m_fY1 - MARGIN_FOR_CAMERA_COLLECTCARS <= point.y &&
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aGarages[i].m_fY2 - MARGIN_FOR_CAMERA_COLLECTCARS > point.y)
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aGarages[i].m_fY2 + MARGIN_FOR_CAMERA_COLLECTCARS >= point.y)
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continue;
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return true;
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return true;
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break;
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default:
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default:
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if (aGarages[i].m_fX1 - MARGIN_FOR_CAMERA_DEFAULT < point.x ||
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if (aGarages[i].m_fX1 - MARGIN_FOR_CAMERA_DEFAULT <= point.x &&
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aGarages[i].m_fX2 - MARGIN_FOR_CAMERA_DEFAULT > point.x ||
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aGarages[i].m_fX2 + MARGIN_FOR_CAMERA_DEFAULT >= point.x &&
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aGarages[i].m_fY1 - MARGIN_FOR_CAMERA_DEFAULT < point.y ||
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aGarages[i].m_fY1 - MARGIN_FOR_CAMERA_DEFAULT <= point.y &&
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aGarages[i].m_fY2 - MARGIN_FOR_CAMERA_DEFAULT > point.y)
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aGarages[i].m_fY2 + MARGIN_FOR_CAMERA_DEFAULT >= point.y)
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continue;
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return true;
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return true;
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break;
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}
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}
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}
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}
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return false;
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return false;
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@ -80,10 +80,9 @@ static_assert(sizeof(CStoredCar) == 0x28, "CStoredCar");
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class CGarage
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class CGarage
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{
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{
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public:
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eGarageType m_eGarageType;
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eGarageType m_eGarageType;
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eGarageState m_eGarageState;
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eGarageState m_eGarageState;
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bool field_2;
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bool field_2; // unused
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bool m_bClosingWithoutTargetCar;
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bool m_bClosingWithoutTargetCar;
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bool m_bDeactivated;
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bool m_bDeactivated;
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bool m_bResprayHappened;
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bool m_bResprayHappened;
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@ -114,7 +113,7 @@ public:
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uint32 m_nTimeToStartAction;
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uint32 m_nTimeToStartAction;
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uint8 m_bCollectedCarsState;
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uint8 m_bCollectedCarsState;
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CVehicle *m_pTarget;
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CVehicle *m_pTarget;
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void* field_96;
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void* field_96; // unused
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CStoredCar m_sStoredCar; // not needed
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CStoredCar m_sStoredCar; // not needed
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void OpenThisGarage();
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void OpenThisGarage();
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@ -166,13 +165,15 @@ public:
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void FindDoorsEntities();
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void FindDoorsEntities();
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void FindDoorsEntitiesSectorList(CPtrList&, bool);
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void FindDoorsEntitiesSectorList(CPtrList&, bool);
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void PlayerArrestedOrDied();
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void PlayerArrestedOrDied();
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friend class CGarages;
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friend class cAudioManager;
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};
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};
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static_assert(sizeof(CGarage) == 140, "CGarage");
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static_assert(sizeof(CGarage) == 140, "CGarage");
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class CGarages
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class CGarages
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{
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{
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public:
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static int32 &BankVansCollected;
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static int32 &BankVansCollected;
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static bool &BombsAreFree;
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static bool &BombsAreFree;
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static bool &RespraysAreFree;
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static bool &RespraysAreFree;
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@ -195,50 +196,56 @@ public:
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static CStoredCar(&aCarsInSafeHouse3)[NUM_GARAGE_STORED_CARS];
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static CStoredCar(&aCarsInSafeHouse3)[NUM_GARAGE_STORED_CARS];
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static int32 &AudioEntity;
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static int32 &AudioEntity;
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static bool &bCamShouldBeOutisde;
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static bool &bCamShouldBeOutisde;
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public:
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public:
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static void Init(void);
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static void Init(void);
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#ifndef PS2
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#ifndef PS2
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static void Shutdown(void);
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static void Shutdown(void);
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#endif
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#endif
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static int16 AddOne(float X1, float Y1, float Z1, float X2, float Y2, float Z2, eGarageType type, int32 targetId);
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static bool IsModelIndexADoor(uint32 id);
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static void TriggerMessage(const char *text, int16, uint16 time, int16);
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static void PrintMessages(void);
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static bool HasCarBeenCrushed(int32);
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static bool IsPointWithinHideOutGarage(CVector&);
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static bool IsPointWithinAnyGarage(CVector&);
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static void PlayerArrestedOrDied();
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static void Update(void);
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static void Update(void);
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static void Load(uint8 *buf, uint32 size);
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static void Save(uint8 *buf, uint32 *size);
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static int16 AddOne(float X1, float Y1, float Z1, float X2, float Y2, float Z2, eGarageType type, int32 targetId);
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static void ChangeGarageType(int16, eGarageType, int32);
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static void PrintMessages(void);
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static void TriggerMessage(const char* text, int16, uint16 time, int16);
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static void SetTargetCarForMissonGarage(int16, CVehicle*);
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static void SetTargetCarForMissonGarage(int16, CVehicle*);
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static bool HasCarBeenDroppedOffYet(int16);
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static bool HasCarBeenDroppedOffYet(int16);
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static void ActivateGarage(int16);
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static void DeActivateGarage(int16);
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static void DeActivateGarage(int16);
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static void ActivateGarage(int16);
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static int32 QueryCarsCollected(int16);
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static int32 QueryCarsCollected(int16);
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static bool HasThisCarBeenCollected(int16, uint8);
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static bool HasImportExportGarageCollectedThisCar(int16, int8);
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static void ChangeGarageType(int16, eGarageType, int32);
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static bool HasResprayHappened(int16);
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static void GivePlayerDetonator();
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static bool IsGarageOpen(int16);
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static bool IsGarageOpen(int16);
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static bool IsGarageClosed(int16);
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static bool IsGarageClosed(int16);
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static bool HasThisCarBeenCollected(int16, uint8);
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static void OpenGarage(int16 garage) { aGarages[garage].OpenThisGarage(); }
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static void CloseGarage(int16 garage) { aGarages[garage].CloseThisGarage(); }
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static bool HasResprayHappened(int16);
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static void SetGarageDoorToRotate(int16);
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static void SetGarageDoorToRotate(int16);
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static bool HasImportExportGarageCollectedThisCar(int16, int8);
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static void SetLeaveCameraForThisGarage(int16);
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static void SetLeaveCameraForThisGarage(int16);
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static bool IsThisCarWithinGarageArea(int16, CEntity*);
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static bool IsThisCarWithinGarageArea(int16, CEntity*);
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static bool IsCarSprayable(CVehicle*);
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static bool HasCarBeenCrushed(int32);
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static int32 FindMaxNumStoredCarsForGarage(eGarageType);
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static int32 CountCarsInHideoutGarage(eGarageType);
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static bool IsPointInAGarageCameraZone(CVector);
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static bool IsPointInAGarageCameraZone(CVector);
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static bool CameraShouldBeOutside();
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static bool CameraShouldBeOutside(void);
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static void CloseHideOutGaragesBeforeSave();
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static void GivePlayerDetonator(void);
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static void SetAllDoorsBackToOriginalHeight();
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static void PlayerArrestedOrDied(void);
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static bool IsPointWithinHideOutGarage(CVector&);
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static int GetBombTypeForGarageType(eGarageType type) { return type - GARAGE_BOMBSHOP1 + 1; }
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static bool IsPointWithinAnyGarage(CVector&);
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static int GetCarsCollectedIndexForGarageType(eGarageType type) { return type - GARAGE_COLLECTCARS_1; }
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static void SetAllDoorsBackToOriginalHeight(void);
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static void Save(uint8* buf, uint32* size);
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static void Load(uint8* buf, uint32 size);
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static bool IsModelIndexADoor(uint32 id);
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static void SetFreeBombs(bool bValue) { BombsAreFree = bValue; }
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static void SetFreeResprays(bool bValue) { RespraysAreFree = bValue; }
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private:
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private:
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static bool IsCarSprayable(CVehicle*);
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static float FindDoorHeightForMI(int32);
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static float FindDoorHeightForMI(int32);
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static void CloseHideOutGaragesBeforeSave(void);
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static int32 CountCarsInHideoutGarage(eGarageType);
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static int32 FindMaxNumStoredCarsForGarage(eGarageType);
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static int32 GetBombTypeForGarageType(eGarageType type) { return type - GARAGE_BOMBSHOP1 + 1; }
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static int32 GetCarsCollectedIndexForGarageType(eGarageType type) { return type - GARAGE_COLLECTCARS_1; }
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friend class cAudioManager;
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friend class CGarage;
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};
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};
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@ -4671,7 +4671,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
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return 0;
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return 0;
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case COMMAND_SET_FREE_BOMBS:
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case COMMAND_SET_FREE_BOMBS:
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CollectParameters(&m_nIp, 1);
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CollectParameters(&m_nIp, 1);
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CGarages::BombsAreFree = (ScriptParams[0] != 0);
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CGarages::SetFreeBombs(ScriptParams[0] != 0);
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return 0;
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return 0;
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#ifdef GTA_PS2
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#ifdef GTA_PS2
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case COMMAND_SET_POWERPOINT:
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case COMMAND_SET_POWERPOINT:
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@ -6662,7 +6662,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
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}
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}
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case COMMAND_SET_FREE_RESPRAYS:
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case COMMAND_SET_FREE_RESPRAYS:
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CollectParameters(&m_nIp, 1);
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CollectParameters(&m_nIp, 1);
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CGarages::RespraysAreFree = (ScriptParams[0] != 0);
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CGarages::SetFreeResprays(ScriptParams[0] != 0);
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return 0;
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return 0;
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case COMMAND_SET_PLAYER_VISIBLE:
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case COMMAND_SET_PLAYER_VISIBLE:
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{
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{
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@ -7110,13 +7110,13 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
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case COMMAND_OPEN_GARAGE:
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case COMMAND_OPEN_GARAGE:
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{
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{
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CollectParameters(&m_nIp, 1);
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CollectParameters(&m_nIp, 1);
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CGarages::aGarages[ScriptParams[0]].OpenThisGarage();
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CGarages::OpenGarage(ScriptParams[0]);
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return 0;
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return 0;
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}
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}
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case COMMAND_CLOSE_GARAGE:
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case COMMAND_CLOSE_GARAGE:
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{
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{
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CollectParameters(&m_nIp, 1);
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CollectParameters(&m_nIp, 1);
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CGarages::aGarages[ScriptParams[0]].CloseThisGarage();
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CGarages::CloseGarage(ScriptParams[1]);
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return 0;
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return 0;
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}
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}
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case COMMAND_WARP_CHAR_FROM_CAR_TO_COORD:
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case COMMAND_WARP_CHAR_FROM_CAR_TO_COORD:
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