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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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rain fix
This commit is contained in:
parent
e556ffd3f6
commit
24fc11a137
@ -210,10 +210,10 @@ void CWeather::Update(void)
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else
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else
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fNewRain = 0.0f;
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fNewRain = 0.0f;
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if (Rain != fNewRain) { // ok to use comparasion
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if (Rain != fNewRain) { // ok to use comparasion
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if (Rain > fNewRain)
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if (Rain < fNewRain)
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Rain = max(fNewRain, Rain + RAIN_CHANGE_SPEED * CTimer::GetTimeStep());
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Rain = min(fNewRain, Rain + RAIN_CHANGE_SPEED * CTimer::GetTimeStep());
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else
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else
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Rain = min(fNewRain, Rain - RAIN_CHANGE_SPEED * CTimer::GetTimeStep());
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Rain = max(fNewRain, Rain - RAIN_CHANGE_SPEED * CTimer::GetTimeStep());
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}
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}
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// Clouds
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// Clouds
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@ -431,8 +431,8 @@ void CWeather::RenderRainStreaks(void)
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{
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{
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if (CTimer::GetIsCodePaused())
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if (CTimer::GetIsCodePaused())
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return;
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return;
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int default_visibility = (64.0f - CTimeCycle::GetFogReduction()) / 64.0f * int(255 * Rain);
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int base_intensity = (64.0f - CTimeCycle::GetFogReduction()) / 64.0f * int(255 * Rain);
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if (default_visibility == 0)
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if (base_intensity == 0)
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return;
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return;
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TempBufferIndicesStored = 0;
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TempBufferIndicesStored = 0;
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TempBufferVerticesStored = 0;
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TempBufferVerticesStored = 0;
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@ -444,13 +444,13 @@ void CWeather::RenderRainStreaks(void)
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else{
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else{
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int intensity;
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int intensity;
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if (secondsElapsed < STREAK_INTEROLATION_TIME) {
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if (secondsElapsed < STREAK_INTEROLATION_TIME) {
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intensity = default_visibility * 0.5f * secondsElapsed / STREAK_INTEROLATION_TIME;
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intensity = base_intensity * 0.5f * secondsElapsed / STREAK_INTEROLATION_TIME;
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}
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}
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else if (secondsElapsed > (STREAK_LIFETIME - STREAK_INTEROLATION_TIME)) {
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else if (secondsElapsed > (STREAK_LIFETIME - STREAK_INTEROLATION_TIME)) {
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intensity = (STREAK_LIFETIME - secondsElapsed) * default_visibility / STREAK_INTEROLATION_TIME;
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intensity = (STREAK_LIFETIME - secondsElapsed) * 0.5f * base_intensity / STREAK_INTEROLATION_TIME;
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}
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}
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else {
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else {
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intensity = default_visibility;
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intensity = base_intensity * 0.5f;
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}
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}
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debug("intensity: %d\n", intensity);
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debug("intensity: %d\n", intensity);
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CVector dir = Streaks[i].direction;
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CVector dir = Streaks[i].direction;
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