mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-23 16:21:50 +01:00
Fix muzzleflash rotation
This commit is contained in:
parent
f7a2c265b3
commit
250727c9ca
@ -932,6 +932,14 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
|
||||
ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, false, false);
|
||||
CWorld::bIncludeBikers = false;
|
||||
}
|
||||
#ifdef FIX_BUGS
|
||||
// fix muzzleflash rotation
|
||||
heading = CGeneral::GetAngleBetweenPoints(source.x, source.y, target.x, target.y);
|
||||
angle = DEGTORAD(heading);
|
||||
|
||||
ahead = CVector2D(-Sin(angle), Cos(angle));
|
||||
ahead.Normalise();
|
||||
#endif
|
||||
}
|
||||
else if ( shooter == FindPlayerPed() && TheCamera.Cams[0].Using3rdPersonMouseCam() )
|
||||
{
|
||||
@ -947,6 +955,14 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
// fix muzzleflash rotation
|
||||
heading = CGeneral::GetAngleBetweenPoints(source.x, source.y, target.x, target.y);
|
||||
angle = DEGTORAD(heading);
|
||||
|
||||
ahead = CVector2D(-Sin(angle), Cos(angle));
|
||||
ahead.Normalise();
|
||||
#endif
|
||||
CWorld::bIncludeBikers = true;
|
||||
CWorld::bIncludeDeadPeds = true;
|
||||
CWorld::bIncludeCarTyres = true;
|
||||
|
Loading…
Reference in New Issue
Block a user