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Remove FIX_BUGS that wasn't needed
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@ -883,11 +883,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams& params)
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_bIs2D = FALSE;
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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#ifdef FIX_BUGS
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multiplier = (m_sQueueSample.m_fDistance / SOUND_INTENSITY) * 0.5f;
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#else
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multiplier = (m_sQueueSample.m_fDistance / 3.0f) * 0.5f;
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#endif
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freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
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m_sQueueSample.m_nFrequency = freq + freq * multiplier;
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m_sQueueSample.m_nLoopCount = 0;
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