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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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d3d9 debug render groups
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@ -1,8 +1,11 @@
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#pragma once
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#if defined(RW_OPENGL)
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#define PUSH_RENDERGROUP(str) glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, str)
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#define POP_RENDERGROUP() glPopDebugGroup()
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#ifndef FINAL
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// defined in RwHelpder.cpp
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void PushRendergroup(const char *name);
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void PopRendergroup(void);
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#define PUSH_RENDERGROUP(str) PushRendergroup(str)
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#define POP_RENDERGROUP() PopRendergroup()
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#else
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#define PUSH_RENDERGROUP(str)
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#define POP_RENDERGROUP()
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@ -113,6 +113,30 @@ SetCullMode(uint32 mode)
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RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
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}
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#ifndef FINAL
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void
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PushRendergroup(const char *name)
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{
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#if defined(RW_OPENGL)
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glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, name);
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#elif defined(RW_D3D9)
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static WCHAR tmp[256];
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MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED, name, -1, tmp, sizeof(tmp));
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D3DPERF_BeginEvent(0xFFFFFFFF, tmp);
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#endif
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}
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void
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PopRendergroup(void)
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{
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#if defined(RW_OPENGL)
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glPopDebugGroup();
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#elif defined(RW_D3D9)
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D3DPERF_EndEvent();
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#endif
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}
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#endif
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RwFrame*
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GetFirstFrameCallback(RwFrame *child, void *data)
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{
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