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fix clouds
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25703b04a2
@ -273,8 +273,8 @@ CClouds::Render(void)
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for(i = 0; i < 37; i++){
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RwV3d pos = { 2.0f*CoorsOffsetX[i], 2.0f*CoorsOffsetY[i], 40.0f*CoorsOffsetZ[i] + 40.0f };
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worldpos.x = campos.x*rot_cos + campos.y*rot_sin + pos.x;
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worldpos.y = campos.x*rot_sin + campos.y*rot_cos + pos.y;
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worldpos.x = pos.x*rot_cos + pos.y*rot_sin + campos.x;
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worldpos.y = pos.x*rot_sin - pos.y*rot_cos + campos.y;
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worldpos.z = pos.z;
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if(bCloudOnScreen[i] && CSprite::CalcScreenCoors(worldpos, &screenpos, &szx, &szy, false)){
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// BUG: this is stupid....would have to do this for each cloud individually
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