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PedChat & PedDebug
This commit is contained in:
parent
12717917cc
commit
2578880e1c
367
src/peds/Ped.cpp
367
src/peds/Ped.cpp
@ -66,48 +66,6 @@ uint16 gnNumTempPedList;
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static CColPoint aTempPedColPts[MAX_COLLISION_POINTS];
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// Corresponds to ped sounds (from SOUND_PED_DEATH to SOUND_PED_TAXI_CALL)
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PedAudioData CommentWaitTime[39] = {
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{500, 800, 500, 2},
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{500, 800, 500, 2},
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{500, 800, 500, 2},
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{500, 800, 500, 2},
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{100, 2, 100, 2},
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{700, 500, 1000, 500},
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{700, 500, 1000, 500},
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{5000, 2000, 15000, 3000},
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{5000, 2000, 15000, 3000},
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{5000, 2000, 15000, 3000},
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{6000, 6000, 6000, 6000},
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{1000, 1000, 2000, 2000},
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{1000, 500, 2000, 1500},
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{1000, 500, 2000, 1500},
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{800, 200, 1000, 500},
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{800, 200, 1000, 500},
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{800, 400, 2000, 1000},
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{800, 400, 2000, 1000},
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{400, 300, 2000, 1000},
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{2000, 1000, 2500, 1500},
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{200, 200, 200, 200},
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{6000, 3000, 5000, 6000},
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{6000, 3000, 9000, 5000},
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{6000, 3000, 9000, 5000},
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{6000, 3000, 9000, 5000},
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{400, 300, 4000, 1000},
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{400, 300, 4000, 1000},
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{400, 300, 4000, 1000},
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{1000, 500, 3000, 1000},
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{1000, 500, 1000, 1000},
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{3000, 2000, 3000, 2000},
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{1000, 500, 3000, 6000},
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{1000, 500, 2000, 4000},
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{1000, 500, 2000, 5000},
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{1000, 500, 3000, 2000},
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{1600, 1000, 2000, 2000},
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{3000, 2000, 5000, 3000},
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{1000, 1000, 1000, 1000},
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{1000, 1000, 5000, 5000},
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};
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uint16 nPlayerInComboMove;
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RpClump *flyingClumpTemp;
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@ -160,228 +118,11 @@ void *CPed::operator new(size_t sz, int handle) { return CPools::GetPedPool()->N
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void CPed::operator delete(void *p, size_t sz) { CPools::GetPedPool()->Delete((CPed*)p); }
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void CPed::operator delete(void *p, int handle) { CPools::GetPedPool()->Delete((CPed*)p); }
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static char ObjectiveText[][28] = {
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"No Obj",
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"Wait on Foot",
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"Flee on Foot Till Safe",
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"Guard Spot",
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"Guard Area",
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"Wait in Car",
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"Wait in Car then Getout",
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"Kill Char on Foot",
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"Kill Char Any Means",
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"Flee Char on Foot Till Safe",
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"Flee Char on Foot Always",
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"GoTo Char on Foot",
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"Follow Char in Formation",
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"Leave Car",
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"Enter Car as Passenger",
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"Enter Car as Driver",
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"Follow Car in Car",
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"Fire at Obj from Vehicle",
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"Destroy Obj",
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"Destroy Car",
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"GoTo Area Any Means",
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"GoTo Area on Foot",
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"Run to Area",
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"GoTo Area in Car",
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"Follow Car on Foot Woffset",
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"Guard Attack",
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"Set Leader",
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"Follow Route",
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"Solicit",
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"Take Taxi",
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"Catch Train",
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"Buy IceCream",
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"Steal Any Car",
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"Mug Char",
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#ifdef VC_PED_PORTS
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"Leave Car and Die"
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#endif
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};
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static char StateText[][18] = {
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"None",
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"Idle",
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"Look Entity",
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"Look Heading",
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"Wander Range",
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"Wander Path",
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"Seek Pos",
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"Seek Entity",
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"Flee Pos",
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"Flee Entity",
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"Pursue",
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"Follow Path",
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"Sniper Mode",
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"Rocket Mode",
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"Dummy",
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"Pause",
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"Attack",
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"Fight",
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"Face Phone",
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"Make Call",
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"Chat",
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"Mug",
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"AimGun",
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"AI Control",
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"Seek Car",
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"Seek InBoat",
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"Follow Route",
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"C.P.R.",
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"Solicit",
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"Buy IceCream",
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"Investigate",
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"Step away",
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"On Fire",
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"Unknown",
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"STATES_NO_AI",
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"Jump",
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"Fall",
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"GetUp",
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"Stagger",
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"Dive away",
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"STATES_NO_ST",
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"Enter Train",
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"Exit Train",
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"Arrest Plyr",
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"Driving",
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"Passenger",
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"Taxi Passngr",
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"Open Door",
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"Die",
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"Dead",
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"CarJack",
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"Drag fm Car",
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"Enter Car",
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"Steal Car",
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"Exit Car",
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"Hands Up",
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"Arrested",
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};
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static char PersonalityTypeText[][18] = {
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"Player",
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"Cop",
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"Medic",
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"Fireman",
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"Gang 1",
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"Gang 2",
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"Gang 3",
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"Gang 4",
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"Gang 5",
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"Gang 6",
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"Gang 7",
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"Street Guy",
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"Suit Guy",
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"Sensible Guy",
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"Geek Guy",
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"Old Guy",
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"Tough Guy",
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"Street Girl",
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"Suit Girl",
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"Sensible Girl",
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"Geek Girl",
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"Old Girl",
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"Tough Girl",
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"Tramp Male",
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"Tramp Female",
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"Tourist",
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"Prostitute",
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"Criminal",
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"Busker",
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"Taxi Driver",
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"Psycho",
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"Steward",
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"Sports Fan",
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"Shopper",
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"Old Shopper"
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};
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static char WaitStateText[][16] = {
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"No Wait",
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"Traffic Lights",
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"Pause CrossRoad",
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"Look CrossRoad",
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"Look Ped",
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"Look Shop",
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"Look Accident",
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"FaceOff Gang",
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"Double Back",
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"Hit Wall",
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"Turn 180deg",
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"Surprised",
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"Ped Stuck",
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"Look About",
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"Play Duck",
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"Play Cower",
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"Play Taxi",
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"Play HandsUp",
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"Play HandsCower",
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"Play Chat",
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"Finish Flee",
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};
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#ifdef TOGGLEABLE_BETA_FEATURES
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bool CPed::bPopHeadsOnHeadshot = false;
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bool CPed::bMakePedsRunToPhonesToReportCrimes = false;
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#endif
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#ifndef MASTER
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int nDisplayDebugInfo = 0;
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void
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CPed::SwitchDebugDisplay(void)
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{
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nDisplayDebugInfo = !nDisplayDebugInfo;
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}
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void
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CPed::DebugRenderOnePedText(void)
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{
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if ((GetPosition() - TheCamera.GetPosition()).MagnitudeSqr() < sq(30.0f)) {
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float width, height;
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RwV3d screenCoords;
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CVector bitAbove = GetPosition();
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bitAbove.z += 2.0f;
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if (CSprite::CalcScreenCoors(bitAbove, &screenCoords, &width, &height, true)) {
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float lineHeight = SCREEN_SCALE_Y(Min(height/100.0f, 0.7f) * 22.0f);
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DefinedState();
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CFont::SetPropOn();
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CFont::SetBackgroundOn();
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// Originally both of them were being divided by 60.0f.
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float xScale = Min(width / 240.0f, 0.7f);
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float yScale = Min(height / 80.0f, 0.7f);
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CFont::SetScale(SCREEN_SCALE_X(xScale), SCREEN_SCALE_Y(yScale));
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CFont::SetCentreOn();
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CFont::SetCentreSize(SCREEN_WIDTH);
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CFont::SetJustifyOff();
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CFont::SetColor(CRGBA(255, 255, 0, 255));
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CFont::SetBackGroundOnlyTextOn();
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CFont::SetFontStyle(0);
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AsciiToUnicode(StateText[m_nPedState], gUString);
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CFont::PrintString(screenCoords.x, screenCoords.y, gUString);
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AsciiToUnicode(ObjectiveText[m_objective], gUString);
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CFont::PrintString(screenCoords.x, screenCoords.y + lineHeight, gUString);
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AsciiToUnicode(PersonalityTypeText[m_pedStats->m_type], gUString);
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CFont::PrintString(screenCoords.x, screenCoords.y + 2 * lineHeight, gUString);
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AsciiToUnicode(WaitStateText[m_nWaitState], gUString);
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CFont::PrintString(screenCoords.x, screenCoords.y + 3 * lineHeight, gUString);
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if (m_nPedState == PED_SEEK_POS || m_nPedState == PED_SEEK_ENTITY) {
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sprintf(gString, "Safe distance to target: %.2f", m_distanceToCountSeekDone);
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AsciiToUnicode(gString, gUString);
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CFont::PrintString(screenCoords.x, screenCoords.y + 4 * lineHeight, gUString);
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}
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DefinedState();
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}
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}
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}
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#endif
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CPed::~CPed(void)
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{
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CWorld::Remove(this);
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@ -2369,7 +2110,7 @@ CPed::SetupLighting(void)
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#ifndef MASTER
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// Originally this was being called through iteration of Sectors, but putting it here is better.
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if (nDisplayDebugInfo && !IsPlayer())
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if (GetDebugDisplay() != 0 && !IsPlayer())
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DebugRenderOnePedText();
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#endif
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@ -5565,78 +5306,6 @@ CPed::PlayHitSound(CPed *hitTo)
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DMAudio.PlayOneShot(m_audioEntityId, soundId, 0.0f);
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}
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void
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CPed::Say(uint16 audio)
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{
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uint16 audioToPlay = audio;
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if (IsPlayer()) {
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// Ofc this part isn't in VC.
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switch (audio) {
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case SOUND_PED_DEATH:
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audioToPlay = SOUND_PED_DAMAGE;
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break;
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case SOUND_PED_DAMAGE:
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case SOUND_PED_HIT:
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case SOUND_PED_LAND:
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break;
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case SOUND_PED_BULLET_HIT:
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case SOUND_PED_CAR_JACKED:
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case SOUND_PED_DEFEND:
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audioToPlay = SOUND_PED_HIT;
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break;
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default:
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return;
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}
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} else {
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if (3.0f + TheCamera.GetPosition().z < GetPosition().z)
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return;
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if (TheCamera.m_CameraAverageSpeed > 1.65f) {
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#ifdef VC_PED_PORTS
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if (audio != SOUND_PED_DAMAGE && audio != SOUND_PED_HIT && audio != SOUND_PED_LAND)
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#endif
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return;
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} else if (TheCamera.m_CameraAverageSpeed > 1.25f) {
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if (audio != SOUND_PED_DEATH &&
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#ifdef VC_PED_PORTS
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audio != SOUND_PED_DAMAGE && audio != SOUND_PED_HIT && audio != SOUND_PED_LAND &&
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#endif
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audio != SOUND_PED_TAXI_WAIT && audio != SOUND_PED_EVADE)
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return;
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} else if (TheCamera.m_CameraAverageSpeed > 0.9f) {
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switch (audio) {
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case SOUND_PED_DEATH:
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#ifdef VC_PED_PORTS
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case SOUND_PED_DAMAGE:
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case SOUND_PED_HIT:
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case SOUND_PED_LAND:
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#endif
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case SOUND_PED_BURNING:
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case SOUND_PED_FLEE_SPRINT:
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case SOUND_PED_TAXI_WAIT:
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case SOUND_PED_EVADE:
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case SOUND_PED_CAR_COLLISION:
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break;
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default:
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return;
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}
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}
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}
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if (audioToPlay < m_queuedSound) {
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if (audioToPlay != m_lastQueuedSound || audioToPlay == SOUND_PED_DEATH
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|| CommentWaitTime[audioToPlay - SOUND_PED_DEATH].m_nOverrideMaxRandomDelayTime
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+ m_lastSoundStart
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+ (uint32) CGeneral::GetRandomNumberInRange(0, CommentWaitTime[audioToPlay - SOUND_PED_DEATH].m_nMaxRandomDelayTime) <= CTimer::GetTimeInMilliseconds()) {
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m_queuedSound = audioToPlay;
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}
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}
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}
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void
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CPed::CollideWithPed(CPed *collideWith)
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{
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@ -11053,12 +10722,6 @@ CPed::SetJump(void)
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}
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}
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bool
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CPed::ServiceTalkingWhenDead(void)
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{
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return m_queuedSound == SOUND_PED_DEATH;
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}
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void
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CPed::RemoveInCarAnims(void)
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{
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@ -16250,34 +15913,6 @@ CPed::SeekCar(void)
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}
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}
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void
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CPed::ServiceTalking(void)
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{
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if (!bBodyPartJustCameOff || m_bodyPartBleeding != PED_HEAD) {
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if (CGeneral::faststricmp(CModelInfo::GetModelInfo(GetModelIndex())->GetName(), "bomber")) {
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if (m_nPedState == PED_ON_FIRE)
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m_queuedSound = SOUND_PED_BURNING;
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} else {
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m_queuedSound = SOUND_PED_BOMBER;
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}
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if (m_queuedSound != SOUND_NO_SOUND) {
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if (m_queuedSound == SOUND_PED_DEATH)
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m_soundStart = CTimer::GetTimeInMilliseconds() - 1;
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if (CTimer::GetTimeInMilliseconds() > m_soundStart) {
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DMAudio.PlayOneShot(m_audioEntityId, m_queuedSound, 1.0f);
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m_lastSoundStart = CTimer::GetTimeInMilliseconds();
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m_soundStart =
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CommentWaitTime[m_queuedSound - SOUND_PED_DEATH].m_nFixedDelayTime
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+ CTimer::GetTimeInMilliseconds()
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+ CGeneral::GetRandomNumberInRange(0, CommentWaitTime[m_queuedSound - SOUND_PED_DEATH].m_nOverrideFixedDelayTime);
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m_lastQueuedSound = m_queuedSound;
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m_queuedSound = SOUND_NO_SOUND;
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}
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}
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}
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}
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void
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CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
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{
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@ -879,8 +879,21 @@ public:
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#ifndef MASTER
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// Mobile things
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void DebugDrawPedDestination(CPed *, int, int);
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void DebugDrawPedDesiredHeading(CPed *, int, int);
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void DebugDrawCollisionRadius(float, float, float, float, int);
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void DebugDrawVisionRange(CVector, float);
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void DebugDrawVisionSimple(CVector, float);
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void DebugDrawLook();
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void DebugDrawPedPsyche();
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void DebugDrawDebugLines();
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static void SwitchDebugDisplay(void);
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static int GetDebugDisplay(void);
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void DebugDrawLookAtPoints();
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void DebugRenderOnePedText(void);
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void DebugRenderClosePedText();
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#endif
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#ifdef PED_SKIN
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153
src/peds/PedChat.cpp
Normal file
153
src/peds/PedChat.cpp
Normal file
@ -0,0 +1,153 @@
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#include "common.h"
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#include "Camera.h"
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#include "DMAudio.h"
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#include "General.h"
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#include "Ped.h"
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// Corresponds to ped sounds (from SOUND_PED_DEATH to SOUND_PED_TAXI_CALL)
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PedAudioData CommentWaitTime[39] = {
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{500, 800, 500, 2},
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{500, 800, 500, 2},
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{500, 800, 500, 2},
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{500, 800, 500, 2},
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{100, 2, 100, 2},
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{700, 500, 1000, 500},
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{700, 500, 1000, 500},
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{5000, 2000, 15000, 3000},
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{5000, 2000, 15000, 3000},
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{5000, 2000, 15000, 3000},
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{6000, 6000, 6000, 6000},
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{1000, 1000, 2000, 2000},
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{1000, 500, 2000, 1500},
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{1000, 500, 2000, 1500},
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{800, 200, 1000, 500},
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{800, 200, 1000, 500},
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{800, 400, 2000, 1000},
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{800, 400, 2000, 1000},
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{400, 300, 2000, 1000},
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{2000, 1000, 2500, 1500},
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{200, 200, 200, 200},
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{6000, 3000, 5000, 6000},
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{6000, 3000, 9000, 5000},
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{6000, 3000, 9000, 5000},
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{6000, 3000, 9000, 5000},
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{400, 300, 4000, 1000},
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{400, 300, 4000, 1000},
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{400, 300, 4000, 1000},
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{1000, 500, 3000, 1000},
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{1000, 500, 1000, 1000},
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{3000, 2000, 3000, 2000},
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{1000, 500, 3000, 6000},
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{1000, 500, 2000, 4000},
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{1000, 500, 2000, 5000},
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{1000, 500, 3000, 2000},
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{1600, 1000, 2000, 2000},
|
||||
{3000, 2000, 5000, 3000},
|
||||
{1000, 1000, 1000, 1000},
|
||||
{1000, 1000, 5000, 5000},
|
||||
};
|
||||
|
||||
bool
|
||||
CPed::ServiceTalkingWhenDead(void)
|
||||
{
|
||||
return m_queuedSound == SOUND_PED_DEATH;
|
||||
}
|
||||
|
||||
void
|
||||
CPed::ServiceTalking(void)
|
||||
{
|
||||
if (!bBodyPartJustCameOff || m_bodyPartBleeding != PED_HEAD) {
|
||||
if (!CGeneral::faststricmp(CModelInfo::GetModelInfo(GetModelIndex())->GetName(), "bomber"))
|
||||
m_queuedSound = SOUND_PED_BOMBER;
|
||||
else if (m_nPedState == PED_ON_FIRE)
|
||||
m_queuedSound = SOUND_PED_BURNING;
|
||||
|
||||
if (m_queuedSound != SOUND_NO_SOUND) {
|
||||
if (m_queuedSound == SOUND_PED_DEATH)
|
||||
m_soundStart = CTimer::GetTimeInMilliseconds() - 1;
|
||||
|
||||
if (CTimer::GetTimeInMilliseconds() > m_soundStart) {
|
||||
DMAudio.PlayOneShot(m_audioEntityId, m_queuedSound, 1.0f);
|
||||
m_lastSoundStart = CTimer::GetTimeInMilliseconds();
|
||||
m_soundStart =
|
||||
CommentWaitTime[m_queuedSound - SOUND_PED_DEATH].m_nFixedDelayTime
|
||||
+ CTimer::GetTimeInMilliseconds()
|
||||
+ CGeneral::GetRandomNumberInRange(0, CommentWaitTime[m_queuedSound - SOUND_PED_DEATH].m_nOverrideFixedDelayTime);
|
||||
m_lastQueuedSound = m_queuedSound;
|
||||
m_queuedSound = SOUND_NO_SOUND;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPed::Say(uint16 audio)
|
||||
{
|
||||
uint16 audioToPlay = audio;
|
||||
|
||||
if (IsPlayer()) {
|
||||
|
||||
// Ofc this part isn't in VC.
|
||||
switch (audio) {
|
||||
case SOUND_PED_DEATH:
|
||||
audioToPlay = SOUND_PED_DAMAGE;
|
||||
break;
|
||||
case SOUND_PED_DAMAGE:
|
||||
case SOUND_PED_HIT:
|
||||
case SOUND_PED_LAND:
|
||||
break;
|
||||
case SOUND_PED_BULLET_HIT:
|
||||
case SOUND_PED_CAR_JACKED:
|
||||
case SOUND_PED_DEFEND:
|
||||
audioToPlay = SOUND_PED_HIT;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
if (TheCamera.GetPosition().z + 3.0f < GetPosition().z)
|
||||
return;
|
||||
|
||||
if (TheCamera.m_CameraAverageSpeed > 1.65f) {
|
||||
#ifdef VC_PED_PORTS
|
||||
if (audio != SOUND_PED_DAMAGE && audio != SOUND_PED_HIT && audio != SOUND_PED_LAND)
|
||||
#endif
|
||||
return;
|
||||
|
||||
} else if (TheCamera.m_CameraAverageSpeed > 1.25f) {
|
||||
if (audio != SOUND_PED_DEATH &&
|
||||
#ifdef VC_PED_PORTS
|
||||
audio != SOUND_PED_DAMAGE && audio != SOUND_PED_HIT && audio != SOUND_PED_LAND &&
|
||||
#endif
|
||||
audio != SOUND_PED_TAXI_WAIT && audio != SOUND_PED_EVADE)
|
||||
return;
|
||||
|
||||
} else if (TheCamera.m_CameraAverageSpeed > 0.9f) {
|
||||
switch (audio) {
|
||||
case SOUND_PED_DEATH:
|
||||
#ifdef VC_PED_PORTS
|
||||
case SOUND_PED_DAMAGE:
|
||||
case SOUND_PED_HIT:
|
||||
case SOUND_PED_LAND:
|
||||
#endif
|
||||
case SOUND_PED_BURNING:
|
||||
case SOUND_PED_FLEE_SPRINT:
|
||||
case SOUND_PED_TAXI_WAIT:
|
||||
case SOUND_PED_EVADE:
|
||||
case SOUND_PED_CAR_COLLISION:
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (audioToPlay < m_queuedSound) {
|
||||
if (audioToPlay != m_lastQueuedSound || audioToPlay == SOUND_PED_DEATH
|
||||
|| CommentWaitTime[audioToPlay - SOUND_PED_DEATH].m_nOverrideMaxRandomDelayTime
|
||||
+ m_lastSoundStart
|
||||
+ (uint32) CGeneral::GetRandomNumberInRange(0, CommentWaitTime[audioToPlay - SOUND_PED_DEATH].m_nMaxRandomDelayTime) <= CTimer::GetTimeInMilliseconds()) {
|
||||
m_queuedSound = audioToPlay;
|
||||
}
|
||||
}
|
||||
}
|
310
src/peds/PedDebug.cpp
Normal file
310
src/peds/PedDebug.cpp
Normal file
@ -0,0 +1,310 @@
|
||||
#include "common.h"
|
||||
#ifndef MASTER
|
||||
#include "main.h"
|
||||
#include "Camera.h"
|
||||
#include "Font.h"
|
||||
#include "Ped.h"
|
||||
#include "Sprite.h"
|
||||
#include "Text.h"
|
||||
|
||||
|
||||
static char ObjectiveText[][28] = {
|
||||
"No Obj",
|
||||
"Wait on Foot",
|
||||
"Flee on Foot Till Safe",
|
||||
"Guard Spot",
|
||||
"Guard Area",
|
||||
"Wait in Car",
|
||||
"Wait in Car then Getout",
|
||||
"Kill Char on Foot",
|
||||
"Kill Char Any Means",
|
||||
"Flee Char on Foot Till Safe",
|
||||
"Flee Char on Foot Always",
|
||||
"GoTo Char on Foot",
|
||||
"Follow Char in Formation",
|
||||
"Leave Car",
|
||||
"Enter Car as Passenger",
|
||||
"Enter Car as Driver",
|
||||
"Follow Car in Car",
|
||||
"Fire at Obj from Vehicle",
|
||||
"Destroy Obj",
|
||||
"Destroy Car",
|
||||
"GoTo Area Any Means",
|
||||
"GoTo Area on Foot",
|
||||
"Run to Area",
|
||||
"GoTo Area in Car",
|
||||
"Follow Car on Foot Woffset",
|
||||
"Guard Attack",
|
||||
"Set Leader",
|
||||
"Follow Route",
|
||||
"Solicit",
|
||||
"Take Taxi",
|
||||
"Catch Train",
|
||||
"Buy IceCream",
|
||||
"Steal Any Car",
|
||||
"Mug Char",
|
||||
#ifdef VC_PED_PORTS
|
||||
"Leave Car and Die"
|
||||
#endif
|
||||
};
|
||||
|
||||
static char StateText[][18] = {
|
||||
"None",
|
||||
"Idle",
|
||||
"Look Entity",
|
||||
"Look Heading",
|
||||
"Wander Range",
|
||||
"Wander Path",
|
||||
"Seek Pos",
|
||||
"Seek Entity",
|
||||
"Flee Pos",
|
||||
"Flee Entity",
|
||||
"Pursue",
|
||||
"Follow Path",
|
||||
"Sniper Mode",
|
||||
"Rocket Mode",
|
||||
"Dummy",
|
||||
"Pause",
|
||||
"Attack",
|
||||
"Fight",
|
||||
"Face Phone",
|
||||
"Make Call",
|
||||
"Chat",
|
||||
"Mug",
|
||||
"AimGun",
|
||||
"AI Control",
|
||||
"Seek Car",
|
||||
"Seek InBoat",
|
||||
"Follow Route",
|
||||
"C.P.R.",
|
||||
"Solicit",
|
||||
"Buy IceCream",
|
||||
"Investigate",
|
||||
"Step away",
|
||||
"On Fire",
|
||||
"Unknown",
|
||||
"STATES_NO_AI",
|
||||
"Jump",
|
||||
"Fall",
|
||||
"GetUp",
|
||||
"Stagger",
|
||||
"Dive away",
|
||||
"STATES_NO_ST",
|
||||
"Enter Train",
|
||||
"Exit Train",
|
||||
"Arrest Plyr",
|
||||
"Driving",
|
||||
"Passenger",
|
||||
"Taxi Passngr",
|
||||
"Open Door",
|
||||
"Die",
|
||||
"Dead",
|
||||
"CarJack",
|
||||
"Drag fm Car",
|
||||
"Enter Car",
|
||||
"Steal Car",
|
||||
"Exit Car",
|
||||
"Hands Up",
|
||||
"Arrested",
|
||||
};
|
||||
|
||||
static char PersonalityTypeText[][18] = {
|
||||
"Player",
|
||||
"Cop",
|
||||
"Medic",
|
||||
"Fireman",
|
||||
"Gang 1",
|
||||
"Gang 2",
|
||||
"Gang 3",
|
||||
"Gang 4",
|
||||
"Gang 5",
|
||||
"Gang 6",
|
||||
"Gang 7",
|
||||
"Street Guy",
|
||||
"Suit Guy",
|
||||
"Sensible Guy",
|
||||
"Geek Guy",
|
||||
"Old Guy",
|
||||
"Tough Guy",
|
||||
"Street Girl",
|
||||
"Suit Girl",
|
||||
"Sensible Girl",
|
||||
"Geek Girl",
|
||||
"Old Girl",
|
||||
"Tough Girl",
|
||||
"Tramp Male",
|
||||
"Tramp Female",
|
||||
"Tourist",
|
||||
"Prostitute",
|
||||
"Criminal",
|
||||
"Busker",
|
||||
"Taxi Driver",
|
||||
"Psycho",
|
||||
"Steward",
|
||||
"Sports Fan",
|
||||
"Shopper",
|
||||
"Old Shopper"
|
||||
};
|
||||
|
||||
static char WaitStateText[][16] = {
|
||||
"No Wait",
|
||||
"Traffic Lights",
|
||||
"Pause CrossRoad",
|
||||
"Look CrossRoad",
|
||||
"Look Ped",
|
||||
"Look Shop",
|
||||
"Look Accident",
|
||||
"FaceOff Gang",
|
||||
"Double Back",
|
||||
"Hit Wall",
|
||||
"Turn 180deg",
|
||||
"Surprised",
|
||||
"Ped Stuck",
|
||||
"Look About",
|
||||
"Play Duck",
|
||||
"Play Cower",
|
||||
"Play Taxi",
|
||||
"Play HandsUp",
|
||||
"Play HandsCower",
|
||||
"Play Chat",
|
||||
"Finish Flee",
|
||||
};
|
||||
|
||||
void
|
||||
CPed::DebugDrawPedDestination(CPed *, int, int)
|
||||
{
|
||||
#ifndef FINAL
|
||||
// TODO: something was here
|
||||
#endif // !FINAL
|
||||
}
|
||||
|
||||
void
|
||||
CPed::DebugDrawPedDesiredHeading(CPed *, int, int)
|
||||
{
|
||||
#ifndef FINAL
|
||||
// TODO: something was here
|
||||
#endif // !FINAL
|
||||
}
|
||||
|
||||
void
|
||||
CPed::DebugDrawCollisionRadius(float, float, float, float, int)
|
||||
{
|
||||
#ifndef FINAL
|
||||
// TODO: something was here
|
||||
#endif // !FINAL
|
||||
}
|
||||
|
||||
void
|
||||
CPed::DebugDrawVisionRange(CVector a1, float)
|
||||
{
|
||||
for (int i = a1.x - 90; i < a1.x + 89; i += 30) {
|
||||
#ifndef FINAL
|
||||
// TODO: something was here
|
||||
#endif // !FINAL
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPed::DebugDrawVisionSimple(CVector, float)
|
||||
{
|
||||
#ifndef FINAL
|
||||
// TODO: something was here
|
||||
#endif // !FINAL
|
||||
}
|
||||
|
||||
void
|
||||
CPed::DebugDrawLook()
|
||||
{
|
||||
#ifndef FINAL
|
||||
// TODO: something was here
|
||||
#endif // !FINAL
|
||||
}
|
||||
|
||||
void
|
||||
CPed::DebugDrawPedPsyche()
|
||||
{
|
||||
#ifndef FINAL
|
||||
// TODO: something was here
|
||||
#endif // !FINAL
|
||||
}
|
||||
|
||||
void
|
||||
CPed::DebugDrawDebugLines()
|
||||
{
|
||||
#ifndef FINAL
|
||||
// TODO: something was here
|
||||
#endif // !FINAL
|
||||
}
|
||||
|
||||
int nDisplayDebugInfo = 0;
|
||||
|
||||
void
|
||||
CPed::SwitchDebugDisplay(void)
|
||||
{
|
||||
if (++nDisplayDebugInfo > 2)
|
||||
nDisplayDebugInfo = 0;
|
||||
}
|
||||
|
||||
int
|
||||
CPed::GetDebugDisplay(void)
|
||||
{
|
||||
return nDisplayDebugInfo;
|
||||
}
|
||||
|
||||
void
|
||||
CPed::DebugDrawLookAtPoints()
|
||||
{
|
||||
// TODO: mobile code
|
||||
}
|
||||
|
||||
void
|
||||
CPed::DebugRenderOnePedText(void)
|
||||
{
|
||||
if ((GetPosition() - TheCamera.GetPosition()).MagnitudeSqr() < sq(30.0f)) {
|
||||
float width, height;
|
||||
RwV3d screenCoords;
|
||||
CVector bitAbove = GetPosition();
|
||||
bitAbove.z += 2.0f;
|
||||
if (CSprite::CalcScreenCoors(bitAbove, &screenCoords, &width, &height, true)) {
|
||||
|
||||
float lineHeight = SCREEN_SCALE_Y(Min(height / 100.0f, 0.7f) * 22.0f);
|
||||
|
||||
DefinedState();
|
||||
CFont::SetPropOn();
|
||||
CFont::SetBackgroundOn();
|
||||
|
||||
// Originally both of them were being divided by 60.0f.
|
||||
float xScale = Min(width / 240.0f, 0.7f);
|
||||
float yScale = Min(height / 80.0f, 0.7f);
|
||||
|
||||
CFont::SetScale(SCREEN_SCALE_X(xScale), SCREEN_SCALE_Y(yScale));
|
||||
CFont::SetCentreOn();
|
||||
CFont::SetCentreSize(SCREEN_WIDTH);
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetColor(CRGBA(255, 255, 0, 255));
|
||||
CFont::SetBackGroundOnlyTextOn();
|
||||
CFont::SetFontStyle(0);
|
||||
AsciiToUnicode(StateText[m_nPedState], gUString);
|
||||
CFont::PrintString(screenCoords.x, screenCoords.y, gUString);
|
||||
AsciiToUnicode(ObjectiveText[m_objective], gUString);
|
||||
CFont::PrintString(screenCoords.x, screenCoords.y + lineHeight, gUString);
|
||||
AsciiToUnicode(PersonalityTypeText[m_pedStats->m_type], gUString);
|
||||
CFont::PrintString(screenCoords.x, screenCoords.y + 2 * lineHeight, gUString);
|
||||
AsciiToUnicode(WaitStateText[m_nWaitState], gUString);
|
||||
CFont::PrintString(screenCoords.x, screenCoords.y + 3 * lineHeight, gUString);
|
||||
if (m_nPedState == PED_SEEK_POS || m_nPedState == PED_SEEK_ENTITY) {
|
||||
sprintf(gString, "Safe distance to target: %.2f", m_distanceToCountSeekDone);
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(screenCoords.x, screenCoords.y + 4 * lineHeight, gUString);
|
||||
}
|
||||
DefinedState();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPed::DebugRenderClosePedText()
|
||||
{
|
||||
// TODO: mobile code
|
||||
}
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user