Merge branch 'miami' of github.com:GTAmodding/re3 into miami

This commit is contained in:
aap 2020-11-13 13:14:56 +01:00
commit 257f45c3c3
6 changed files with 30 additions and 19 deletions

View File

@ -221,7 +221,11 @@ void WeaponCheat2()
CStreaming::RequestModel(MI_ROCKETLAUNCHER, STREAMFLAGS_DONT_REMOVE);
CStreaming::LoadAllRequestedModels(false);
#ifdef FIX_BUGS
FindPlayerPed()->GiveWeapon(WEAPONTYPE_KATANA, 1);
#else
FindPlayerPed()->GiveWeapon(WEAPONTYPE_KATANA, 0);
#endif
FindPlayerPed()->GiveWeapon(WEAPONTYPE_DETONATOR_GRENADE, 10);
FindPlayerPed()->GiveWeapon(WEAPONTYPE_PYTHON, 40);
FindPlayerPed()->GiveWeapon(WEAPONTYPE_STUBBY_SHOTGUN, 25);
@ -261,7 +265,11 @@ void WeaponCheat3()
CStreaming::RequestModel(MI_MINIGUN2, STREAMFLAGS_DONT_REMOVE);
CStreaming::LoadAllRequestedModels(false);
#ifdef FIX_BUGS
FindPlayerPed()->GiveWeapon(WEAPONTYPE_CHAINSAW, 1);
#else
FindPlayerPed()->GiveWeapon(WEAPONTYPE_CHAINSAW, 0);
#endif
FindPlayerPed()->GiveWeapon(WEAPONTYPE_GRENADE, 10);
FindPlayerPed()->GiveWeapon(WEAPONTYPE_PYTHON, 40);
FindPlayerPed()->GiveWeapon(WEAPONTYPE_SPAS12_SHOTGUN, 30);

View File

@ -602,7 +602,7 @@ INITSAVEBUF
CStreaming::LoadAllRequestedModels(false);
}
pPed->GiveWeapon(pBufferPlayer->GetWeapon(i).m_eWeaponType, pBufferPlayer->GetWeapon(i).m_nAmmoTotal);
pPed->GiveWeapon(pBufferPlayer->GetWeapon(i).m_eWeaponType, pBufferPlayer->GetWeapon(i).m_nAmmoTotal, false);
}
}

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@ -192,13 +192,18 @@ void CStats::Init()
KillsSinceLastCheckpoint = 0;
TotalLegitimateKills = 0;
for (int i = 0; i < ARRAY_SIZE(LastMissionPassedName); i++)
LastMissionPassedName[i] = 0;
IndustrialPassed = 0;
CommercialPassed = 0;
SuburbanPassed = 0;
PamphletMissionPassed = 0;
NoMoreHurricanes = 0;
ShowChaseStatOnScreen = 0;
abSonyCDs[0] = 0;
for (int i = 0; i < ARRAY_SIZE(abSonyCDs); i++)
abSonyCDs[i] = 0;
PopulateFavoriteRadioStationList();
NumPropertyOwned = 0;

View File

@ -19969,7 +19969,7 @@ CPed::Load(uint8*& buf)
CStreaming::LoadAllRequestedModels(false);
}
GiveWeapon(bufWeapon.m_eWeaponType, bufWeapon.m_nAmmoTotal);
GiveWeapon(bufWeapon.m_eWeaponType, bufWeapon.m_nAmmoTotal, false);
}
}
SkipSaveBuf(buf, 252);

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@ -697,7 +697,7 @@ public:
void PlayFootSteps(void);
void QuitEnteringCar(void);
void BuildPedLists(void);
int32 GiveWeapon(eWeaponType weaponType, uint32 ammo, bool unused = false);
int32 GiveWeapon(eWeaponType weaponType, uint32 ammo, bool unused = true);
void CalculateNewOrientation(void);
float WorkOutHeadingForMovingFirstPerson(float);
void CalculateNewVelocity(void);

View File

@ -148,24 +148,22 @@ GenericSave(int file)
// Save simple vars
lastMissionPassed = TheText.Get(CStats::LastMissionPassedName[0] ? CStats::LastMissionPassedName : "ITBEG");
if (lastMissionPassed[0] != '\0') {
AsciiToUnicode("...'", suffix);
suffix[3] = L'\0';
AsciiToUnicode("...'", suffix);
suffix[3] = L'\0';
#ifdef FIX_BUGS
// fix buffer overflow
int len = UnicodeStrlen(lastMissionPassed);
if (len > ARRAY_SIZE(saveName)-1)
len = ARRAY_SIZE(saveName)-1;
memcpy(saveName, lastMissionPassed, sizeof(wchar) * len);
// fix buffer overflow
int len = UnicodeStrlen(lastMissionPassed);
if (len > ARRAY_SIZE(saveName)-1)
len = ARRAY_SIZE(saveName)-1;
memcpy(saveName, lastMissionPassed, sizeof(wchar) * len);
#else
TextCopy(saveName, lastMissionPassed);
int len = UnicodeStrlen(saveName);
TextCopy(saveName, lastMissionPassed);
int len = UnicodeStrlen(saveName);
#endif
saveName[len] = '\0';
if (len > ARRAY_SIZE(saveName)-2)
TextCopy(&saveName[ARRAY_SIZE(saveName)-ARRAY_SIZE(suffix)], suffix);
saveName[ARRAY_SIZE(saveName)-1] = '\0';
}
saveName[len] = '\0';
if (len > ARRAY_SIZE(saveName)-2)
TextCopy(&saveName[ARRAY_SIZE(saveName)-ARRAY_SIZE(suffix)], suffix);
saveName[ARRAY_SIZE(saveName)-1] = '\0';
WriteDataToBufferPointer(buf, saveName);
GetLocalTime(&saveTime);
WriteDataToBufferPointer(buf, saveTime);