mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-22 09:09:15 +01:00
Remove frameTime, fix pause mode timer
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b90784da90
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2592da2273
@ -950,12 +950,7 @@ CMenuManager::DisplayHelperText()
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m_nHelperTextAlpha -= 2;
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}
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#else
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static float fadeAlpha = 0.0f; // To keep it precisely
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if (m_nHelperTextAlpha >= 255 && fadeAlpha < 250) fadeAlpha = m_nHelperTextAlpha;
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// -2 per every 33 ms (1000.f/30.f - original frame limiter fps)
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fadeAlpha -= (frameTime / 33.0f) * 2.0f;
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m_nHelperTextAlpha = fadeAlpha;
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m_nHelperTextAlpha -= 2 * CTimer::GetLogicalFramesPassed();
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#endif
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if (m_nHelperTextAlpha < 1)
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ResetHelperText();
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@ -2686,11 +2681,7 @@ CMenuManager::DrawFrontEndNormal()
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static float fadeAlpha = 0.0f;
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if (m_nMenuFadeAlpha < 255) {
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if (m_nMenuFadeAlpha == 0 && fadeAlpha > 1.0f) fadeAlpha = 0.0f;
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// +20 per every 33 ms (1000.f/30.f - original frame limiter fps)
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fadeAlpha += (frameTime) * 20.f / 33.f;
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m_nMenuFadeAlpha = fadeAlpha;
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m_nMenuFadeAlpha += 20 * CTimer::GetLogicalFramesPassed();
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} else {
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// TODO: what is this? waiting mouse?
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if(field_518 == 4){
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@ -2950,12 +2941,7 @@ CMenuManager::DrawFrontEndNormal()
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// Famous transparent menu bug
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#ifdef FIX_BUGS
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static float fadeAlpha = 0.0f;
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if (m_nMenuFadeAlpha == 0 && fadeAlpha > 1.0f) fadeAlpha = 0.0f;
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// +20 per every 33 ms (1000.f/30.f - original frame limiter fps)
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fadeAlpha += (frameTime) * 20.f / 33.f;
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m_nMenuFadeAlpha = fadeAlpha;
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m_nMenuFadeAlpha += 20 * CTimer::GetLogicalFramesPassed();
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#else
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static uint32 LastFade = 0;
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@ -37,10 +37,6 @@ RsTimerType suspendPcTimer;
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uint32 suspendDepth;
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#ifdef FIX_BUGS
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double frameTime;
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#endif
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void CTimer::Initialise(void)
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{
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debug("Initialising CTimer...\n");
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@ -90,6 +86,12 @@ void CTimer::Shutdown(void)
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void CTimer::Update(void)
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{
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#ifdef FIX_BUGS
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static double frameTimeLogical = 0.0;
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static double frameTimeFraction = 0.0;
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static double frameTimeFractionScaled = 0.0;
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#endif
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m_snPreviousTimeInMilliseconds = m_snTimeInMilliseconds;
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#ifdef _WIN32
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@ -102,30 +104,29 @@ void CTimer::Update(void)
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_oldPerfCounter = pc;
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// bugfix from VC
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#ifdef FIX_BUGS
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float updInCyclesScaled = GetIsPaused() ? updInCycles : updInCycles * ms_fTimeScale;
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#else
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float updInCyclesScaled = updInCycles * ms_fTimeScale;
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// We need that real frame time to fix transparent menu bug.
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#ifndef FIX_BUGS
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double
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#endif
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frameTime = updInCyclesScaled / (double)_nCyclesPerMS;
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double frameTime = updInCyclesScaled / (double)_nCyclesPerMS;
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#ifdef FIX_BUGS
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// count frames as if we're running at 30 fps
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m_LogicalFramesPassed = 0;
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static double frameTimeLogical = 0.0;
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frameTimeLogical += ((double)updInCycles / (double)_nCyclesPerMS);
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while (frameTimeLogical >= 1000.0 / 30.0) {
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frameTimeLogical -= 1000.0 / 30.0;
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m_LogicalFramesPassed++;
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}
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m_LogicalFrameCounter += m_LogicalFramesPassed;
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#endif
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#ifdef FIX_BUGS
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static double frameTimeDouble = 0.0;
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frameTimeDouble += frameTime;
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frameTimeFraction += (double)updInCycles / (double)_nCyclesPerMS;
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frameTimeFractionScaled += frameTime;
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m_snTimeInMillisecondsPauseMode += uint32(frameTimeDouble);
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m_snTimeInMillisecondsPauseMode += uint32(frameTimeFraction);
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#else
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m_snTimeInMillisecondsPauseMode = m_snTimeInMillisecondsPauseMode + frameTime;
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#endif
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@ -135,8 +136,8 @@ void CTimer::Update(void)
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else
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{
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#ifdef FIX_BUGS
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m_snTimeInMilliseconds += uint32(frameTimeDouble);
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m_snTimeInMillisecondsNonClipped += uint32(frameTimeDouble);
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m_snTimeInMilliseconds += uint32(frameTimeFractionScaled);
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m_snTimeInMillisecondsNonClipped += uint32(frameTimeFractionScaled);
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#else
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m_snTimeInMilliseconds = m_snTimeInMilliseconds + frameTime;
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m_snTimeInMillisecondsNonClipped = m_snTimeInMillisecondsNonClipped + frameTime;
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@ -144,7 +145,8 @@ void CTimer::Update(void)
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ms_fTimeStep = frameTime / 1000.0f * 50.0f;
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}
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#ifdef FIX_BUGS
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frameTimeDouble -= uint32(frameTimeDouble);
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frameTimeFraction -= uint32(frameTimeFraction);
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frameTimeFractionScaled -= uint32(frameTimeFractionScaled);
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#endif
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}
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else
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@ -154,30 +156,24 @@ void CTimer::Update(void)
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RsTimerType updInMs = timer - oldPcTimer;
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// We need that real frame time to fix transparent menu bug.
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#ifndef FIX_BUGS
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double
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#endif
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frameTime = (double)updInMs * ms_fTimeScale;
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double frameTime = (double)updInMs * ms_fTimeScale;
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oldPcTimer = timer;
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#ifdef FIX_BUGS
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// count frames as if we're running at 30 fps
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m_LogicalFramesPassed = 0;
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static double frameTimeLogical = 0.0;
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frameTimeLogical += (double)updInMs;
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while(frameTimeLogical >= 1000.0 / 30.0) {
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frameTimeLogical -= 1000.0 / 30.0;
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m_LogicalFramesPassed++;
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}
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m_LogicalFrameCounter += m_LogicalFramesPassed;
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#endif
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oldPcTimer = timer;
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frameTimeFraction += (double)updInMs;
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frameTimeFractionScaled += frameTime;
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#ifdef FIX_BUGS
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static double frameTimeDouble = 0.0;
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frameTimeDouble += frameTime;
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m_snTimeInMillisecondsPauseMode += uint32(frameTimeDouble);
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m_snTimeInMillisecondsPauseMode += uint32(frameTimeFraction);
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#else
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m_snTimeInMillisecondsPauseMode = m_snTimeInMillisecondsPauseMode + frameTime;
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#endif
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@ -187,8 +183,8 @@ void CTimer::Update(void)
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else
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{
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#ifdef FIX_BUGS
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m_snTimeInMilliseconds += uint32(frameTimeDouble);
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m_snTimeInMillisecondsNonClipped += uint32(frameTimeDouble);
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m_snTimeInMilliseconds += uint32(frameTimeFractionScaled);
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m_snTimeInMillisecondsNonClipped += uint32(frameTimeFractionScaled);
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#else
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m_snTimeInMilliseconds = m_snTimeInMilliseconds + frameTime;
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m_snTimeInMillisecondsNonClipped = m_snTimeInMillisecondsNonClipped + frameTime;
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@ -196,7 +192,8 @@ void CTimer::Update(void)
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ms_fTimeStep = frameTime / 1000.0f * 50.0f;
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}
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#ifdef FIX_BUGS
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frameTimeDouble -= uint32(frameTimeDouble);
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frameTimeFraction -= uint32(frameTimeFraction);
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frameTimeFractionScaled -= uint32(frameTimeFractionScaled);
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#endif
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}
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@ -69,7 +69,3 @@ public:
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static uint32 GetLogicalFramesPassed(void) { return m_LogicalFramesPassed; }
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#endif
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};
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#ifdef FIX_BUGS
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extern double frameTime;
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#endif
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@ -1177,7 +1177,10 @@ DisplayGameDebugText()
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FrameSamples++;
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#ifdef FIX_BUGS
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FramesPerSecondCounter += frameTime / 1000.f; // convert to seconds
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// this is inaccurate with over 1000 fps
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static uint32 PreviousTimeInMillisecondsPauseMode = 0;
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FramesPerSecondCounter += (CTimer::GetTimeInMillisecondsPauseMode() - PreviousTimeInMillisecondsPauseMode) / 1000.0f; // convert to seconds
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PreviousTimeInMillisecondsPauseMode = CTimer::GetTimeInMillisecondsPauseMode();
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FramesPerSecond = FrameSamples / FramesPerSecondCounter;
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#else
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FramesPerSecondCounter += 1000.0f / CTimer::GetTimeStepNonClippedInMilliseconds();
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