mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 09:39:16 +01:00
Merge remote-tracking branch 'upstream/master'
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commit
2709447073
@ -21,8 +21,7 @@ tGameBuffer& CRecordDataForGame::pDataBufferForFrame = *(tGameBuffer*)0x72CED0;
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void CRecordDataForGame::Init(void)
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{
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RecordingState = STATE_NONE;
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if (pDataBuffer)
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delete[] pDataBuffer;
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delete[] pDataBuffer;
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pDataBufferPointer = nil;
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pDataBuffer = nil;
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#ifndef GTA_PS2 // this stuff is not present on PS2
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@ -42,7 +41,7 @@ void CRecordDataForGame::Init(void)
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if (RecordingState == STATE_PLAYBACK) {
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pDataBufferPointer = new uint8[MEMORY_FOR_GAME_RECORD];
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pDataBuffer = pDataBufferPointer;
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pDataBuffer[CFileMgr::Read(FId, (char*)pDataBufferPointer, MEMORY_FOR_GAME_RECORD) + 8] = -1;
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pDataBuffer[CFileMgr::Read(FId, (char*)pDataBufferPointer, MEMORY_FOR_GAME_RECORD) + 8] = (uint8)-1;
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CFileMgr::CloseFile(FId);
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}
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#else
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@ -71,7 +70,7 @@ void CRecordDataForGame::SaveOrRetrieveDataForThisFrame(void)
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break;
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}
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case STATE_PLAYBACK:
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if (pDataBufferPointer[8] == -1)
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if (pDataBufferPointer[8] == (uint8)-1)
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CPad::GetPad(0)->NewState.Clear();
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else {
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tGameBuffer* pData = (tGameBuffer*)pDataBufferPointer;
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@ -92,7 +91,7 @@ void CRecordDataForGame::SaveOrRetrieveDataForThisFrame(void)
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#define PROCESS_BUTTON_STATE_STORE(buf, os, ns, field, id) \
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do { \
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if (os->field != os->field){ \
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if (os->field != ns->field){ \
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*buf++ = id; \
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*buf++ = ns->field; \
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} \
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@ -102,7 +101,7 @@ uint8* CRecordDataForGame::PackCurrentPadValues(uint8* buf, CControllerState* os
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{
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftStickX, 0);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftStickY, 1);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder1, 2);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightStickX, 2);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightStickY, 3);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder1, 4);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder2, 5);
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@ -132,7 +131,7 @@ uint8* CRecordDataForGame::UnPackCurrentPadValues(uint8* buf, uint8 total, CCont
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switch (*buf++) {
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PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftStickX, 0);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftStickY, 1);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder1, 2);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, RightStickX, 2);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, RightStickY, 3);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder1, 4);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder2, 5);
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