mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-30 04:54:15 +01:00
Cache filenames in audio folder
This commit is contained in:
parent
4209b88459
commit
292a714d17
@ -1470,7 +1470,7 @@ bool CStream::Open(const char* filename, uint32 overrideSampleRate)
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// Be case-insensitive on linux (from https://github.com/OneSadCookie/fcaseopen/)
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#if !defined(_WIN32)
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char *real = casepath(filename);
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char *real = casepath(filename, false);
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if (real) {
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strcpy(m_aFilename, real);
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free(real);
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@ -18,6 +18,8 @@
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#include <direct.h>
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#include <shlobj.h>
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#include <shlguid.h>
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#elif defined(__WIIU__)
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extern "C" char *_getcwd (char *__buf, size_t __size);
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#else
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#define _getcwd getcwd
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#endif
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@ -507,7 +509,7 @@ _FindMP3s(void)
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strcat(path, "\\MP3\\");
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#if !defined(_WIN32)
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char *actualPath = casepath(path);
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char *actualPath = casepath(path, false);
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if (actualPath) {
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strcpy(path, actualPath);
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free(actualPath);
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@ -195,6 +195,11 @@ int _caserename(const char *old_filename, const char *new_filename)
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return result;
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}
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#ifdef __WIIU__
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#define MAX_AUDIO_CACHE_ENTRIES 2000
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extern char* audioCacheEntries[MAX_AUDIO_CACHE_ENTRIES];
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#endif
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// Case-insensitivity on linux (from https://github.com/OneSadCookie/fcaseopen)
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// Returned string should freed manually (if exists)
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char* casepath(char const* path, bool checkPathFirst)
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@ -249,6 +254,9 @@ char* casepath(char const* path, bool checkPathFirst)
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rl = 1;
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}
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#ifdef __WIIU__
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bool inAudioFolder = false;
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#endif
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bool cantProceed = false; // just convert slashes in what's left in string, don't correct case of letters(because we can't)
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bool mayBeTrailingSlash = false;
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char* c;
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@ -274,6 +282,20 @@ char* casepath(char const* path, bool checkPathFirst)
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continue;
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}
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#ifdef __WIIU__
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if (inAudioFolder) {
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// this is the audio folder just look in the cache
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for (int i = 0; i < MAX_AUDIO_CACHE_ENTRIES && audioCacheEntries[i]; i++) {
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if (strcasecmp(audioCacheEntries[i], c) == 0) {
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strcpy(out + rl, audioCacheEntries[i]);
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return out;
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}
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}
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free(out);
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return nil;
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}
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#endif
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struct dirent* e;
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while (e = readdir(d))
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{
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@ -285,6 +307,14 @@ char* casepath(char const* path, bool checkPathFirst)
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assert(reportedLen == strlen(c) && "casepath: This is not good at all");
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closedir(d);
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#ifdef __WIIU__
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if (strcasecmp("audio", e->d_name) == 0) {
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inAudioFolder = true;
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break;
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}
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#endif
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d = opendir(out);
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// Either it wasn't a folder, or permission error, I/O error etc.
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47
src/skel/wiiu/getdelim.c
Normal file
47
src/skel/wiiu/getdelim.c
Normal file
@ -0,0 +1,47 @@
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#include <stdio.h>
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#include <stdlib.h>
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ssize_t
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getdelim(char **buf, size_t *bufsiz, int delimiter, FILE *fp)
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{
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char *ptr, *eptr;
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if (*buf == NULL || *bufsiz == 0) {
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*bufsiz = BUFSIZ;
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if ((*buf = malloc(*bufsiz)) == NULL)
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return -1;
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}
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for (ptr = *buf, eptr = *buf + *bufsiz;;) {
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int c = fgetc(fp);
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if (c == -1) {
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if (feof(fp))
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return ptr == *buf ? -1 : ptr - *buf;
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else
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return -1;
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}
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*ptr++ = c;
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if (c == delimiter) {
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*ptr = '\0';
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return ptr - *buf;
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}
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if (ptr + 2 >= eptr) {
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char *nbuf;
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size_t nbufsiz = *bufsiz * 2;
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ssize_t d = ptr - *buf;
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if ((nbuf = realloc(*buf, nbufsiz)) == NULL)
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return -1;
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*buf = nbuf;
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*bufsiz = nbufsiz;
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eptr = nbuf + nbufsiz;
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ptr = nbuf + d;
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}
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}
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}
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ssize_t
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getline(char **buf, size_t *bufsiz, FILE *fp)
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{
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return getdelim(buf, bufsiz, '\n', fp);
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}
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@ -814,6 +814,95 @@ void InitialiseLanguage()
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setlocale(LC_NUMERIC, "C");
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}
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/*
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*****************************************************************************
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This is dumb, the Wii U needs ages to parse the whole audio folder with readdir
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This just creates a cache file for looking those up
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*/
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// audio folder has ~1200 files, 2000 to make sure we have enough
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#define MAX_AUDIO_CACHE_ENTRIES 2000 // <- when changing also change in crossplatform.cpp
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char* audioCacheEntries[MAX_AUDIO_CACHE_ENTRIES] = { NULL };
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extern "C" ssize_t getline(char **buf, size_t *bufsiz, FILE *fp);
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static void loadAudioFileCache(void)
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{
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DIR* d = opendir(".");
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if (!d) {
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return;
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}
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char audioDir[PATH_MAX];
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bool found = false;
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struct dirent* ent;
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// find the audio dir with correct capitalization
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while (ent = readdir(d)) {
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if (strcasecmp("audio", ent->d_name) == 0) {
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strcpy(audioDir, ent->d_name);
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found = true;
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break;
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}
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}
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if (!found) {
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return;
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}
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FILE* f = fopen("/vol/external01/wiiu/apps/reVC/audiofiles.cache", "r");
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if (!f) {
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debug("Creating audiofiles cache");
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DIR* d = opendir(audioDir);
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if (!d) {
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return;
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}
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f = fopen("/vol/external01/wiiu/apps/reVC/audiofiles.cache", "w");
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if (!f) {
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closedir(d);
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return;
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}
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char** entryPtr = audioCacheEntries;
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// This will take a while on the Wii U :)
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struct dirent* ent;
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while (ent = readdir(d)) {
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// write to cache
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fprintf(f, "%s\n", ent->d_name);
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// add entry
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if (audioCacheEntries - entryPtr < MAX_AUDIO_CACHE_ENTRIES) {
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*entryPtr = (char*) malloc(strlen(ent->d_name) + 1);
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strcpy(*entryPtr, ent->d_name);
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entryPtr++;
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}
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}
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fclose(f);
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closedir(d);
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debug("Created audiofiles cache");
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return;
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}
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char** entryPtr = audioCacheEntries;
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// read entries from file
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size_t size;
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while (getline(entryPtr, &size, f) > 0) {
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char* entry = *entryPtr;
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// remove '\n'
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entry[strlen(entry) - 1] = '\0';
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entryPtr++;
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}
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fclose(f);
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}
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/*
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*****************************************************************************
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*/
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@ -874,6 +963,8 @@ main(int argc, char *argv[])
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chdir("/vol/external01/wiiu/apps/reVC");
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#endif
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loadAudioFileCache();
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/*
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* Initialize the platform independent data.
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* This will in turn initialize the platform specific data...
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@ -1361,6 +1452,12 @@ main(int argc, char *argv[])
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*/
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RsEventHandler(rsTERMINATE, nil);
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#ifdef __WIIU__
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for (int i = 0; i < MAX_AUDIO_CACHE_ENTRIES && audioCacheEntries[i]; i++) {
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free(audioCacheEntries[i]);
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}
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#endif
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#ifdef _DEBUG_BUILD_
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WHBLogUdpDeinit();
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#endif
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