mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-26 11:04:15 +01:00
make building with Codewarrior 7 possible
This commit is contained in:
parent
4e477a17b2
commit
29fb996b00
4
.gitignore
vendored
4
.gitignore
vendored
@ -354,3 +354,7 @@ vendor/glfw-3.3.2.bin.WIN32/
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vendor/glfw-3.3.2.bin.WIN64/
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sdk/
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codewarrior/reVC_Data/
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codewarrior/Release/
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codewarrior/Debug/
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0
codewarrior/Debug/gta-vc.txt
Normal file
0
codewarrior/Debug/gta-vc.txt
Normal file
0
codewarrior/Release/gta-vc.txt
Normal file
0
codewarrior/Release/gta-vc.txt
Normal file
BIN
codewarrior/reVC.mcp
Normal file
BIN
codewarrior/reVC.mcp
Normal file
Binary file not shown.
@ -1,7 +1,11 @@
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#include "common.h"
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#if defined _WIN32 && !defined __MINGW32__
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#if defined __MWERKS__
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#include <wctype.h>
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#else
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#include "ctype.h"
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#endif
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#else
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#include <cwctype>
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#endif
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@ -88,18 +92,18 @@ strcmpIgnoringDigits(const char *s1, const char *s2)
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if(c1) s1++;
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if(c2) s2++;
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if(c1 == '\0' && c2 == '\0') return true;
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#if defined _WIN32 && !defined __MINGW32__
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if(__ascii_iswdigit(c1) && __ascii_iswdigit(c2))
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#else
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#ifndef ASCII_STRCMP
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if(iswdigit(c1) && iswdigit(c2))
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#else
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if(__ascii_iswdigit(c1) && __ascii_iswdigit(c2))
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#endif
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continue;
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#if defined _WIN32 && !defined __MINGW32__
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c1 = __ascii_toupper(c1);
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c2 = __ascii_toupper(c2);
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#else
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#ifndef ASCII_STRCMP
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c1 = toupper(c1);
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c2 = toupper(c2);
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#else
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c1 = __ascii_toupper(c1);
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c2 = __ascii_toupper(c2);
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#endif
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if(c1 && c2 && c1 != c2)
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@ -1,4 +1,4 @@
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#include "common.h"
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#include "common.h"
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#include "AudioManager.h"
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#include "audio_enums.h"
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@ -43,7 +43,7 @@
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#include "Script.h"
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#include "Wanted.h"
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const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
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const int channels = ARRAY_SIZE(AudioManager.m_asActiveSamples);
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const int policeChannel = channels + 1;
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const int allChannels = channels + 2;
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@ -8108,7 +8108,7 @@ cAudioManager::ProcessWaterCannon(int32)
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}
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//positon of arcade machines
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CVector aVecExtraSoundPosition[] = { {-1042.546f, 88.794f, 11.324f}, {-1004.476f, 181.697f, 11.324f} };
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CVector aVecExtraSoundPosition[] = { CVector(-1042.546f, 88.794f, 11.324f), CVector(-1004.476f, 181.697f, 11.324f) };
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void
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cAudioManager::ProcessExtraSounds()
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@ -14,7 +14,7 @@
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cAudioManager AudioManager;
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const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
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const int channels = ARRAY_SIZE(AudioManager.m_asActiveSamples);
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const int policeChannel = channels + 1;
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const int allChannels = channels + 2;
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@ -1,4 +1,4 @@
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#pragma once
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#pragma once
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#include "audio_enums.h"
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#include "AudioCollision.h"
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@ -1,4 +1,4 @@
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#pragma once
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#pragma once
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#include "common.h"
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@ -15,7 +15,7 @@
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#include "sampman.h"
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#include "Wanted.h"
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const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
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const int channels = ARRAY_SIZE(AudioManager.m_asActiveSamples);
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const int policeChannel = channels + 1;
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struct tPoliceRadioZone {
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@ -1,3 +1,5 @@
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#include "common.h"
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#ifdef AUDIO_MSS
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#include <shlobj.h>
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#include <shlguid.h>
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@ -8,7 +10,6 @@
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#include "eax-util.h"
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#include "mss.h"
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#include "common.h"
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#include "sampman.h"
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#include "AudioManager.h"
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#include "MusicManager.h"
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@ -1,4 +1,4 @@
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#pragma once
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#pragma once
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enum eSound
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{
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@ -14,7 +14,7 @@ void COnscreenTimer::Init() {
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for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
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m_sCounters[i].m_nCounterOffset = 0;
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for(uint32 j = 0; j < ARRAY_SIZE(COnscreenCounterEntry::m_aCounterText); j++) {
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for(uint32 j = 0; j < ARRAY_SIZE(m_sCounters[0].m_aCounterText); j++) {
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m_sCounters[i].m_aCounterText[j] = 0;
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}
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@ -24,7 +24,7 @@ void COnscreenTimer::Init() {
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for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
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m_sClocks[i].m_nClockOffset = 0;
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for(uint32 j = 0; j < ARRAY_SIZE(COnscreenTimerEntry::m_aClockText); j++) {
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for(uint32 j = 0; j < ARRAY_SIZE(m_sClocks[0].m_aClockText); j++) {
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m_sClocks[i].m_aClockText[j] = 0;
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}
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@ -92,7 +92,7 @@ void COnscreenTimer::AddCounter(uint32 offset, uint16 type, char* text, uint16 p
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m_sCounters[pos].m_nCounterOffset = offset;
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if(text) {
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strncpy(m_sCounters[pos].m_aCounterText, text, ARRAY_SIZE(COnscreenCounterEntry::m_aCounterText));
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strncpy(m_sCounters[pos].m_aCounterText, text, ARRAY_SIZE(m_sCounters[0].m_aCounterText));
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} else {
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m_sCounters[pos].m_aCounterText[0] = 0;
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}
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@ -114,7 +114,7 @@ void COnscreenTimer::AddClock(uint32 offset, char* text, bool bGoingDown) {
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m_sClocks[i].m_nClockOffset = offset;
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m_sClocks[i].m_bClockGoingDown = bGoingDown;
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if(text) {
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strncpy(m_sClocks[i].m_aClockText, text, ARRAY_SIZE(COnscreenTimerEntry::m_aClockText));
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strncpy(m_sClocks[i].m_aClockText, text, ARRAY_SIZE(m_sClocks[0].m_aClockText));
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} else {
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m_sClocks[i].m_aClockText[0] = 0;
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}
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@ -144,7 +144,7 @@ public:
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class CPacManPickups
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{
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friend CPacManPickup;
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friend class CPacManPickup;
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static CPacManPickup aPMPickUps[NUMPACMANPICKUPS];
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static CVector LastPickUpCoors;
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@ -55,8 +55,8 @@ CRoadBlocks::Init(void)
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void
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CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType)
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{
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static const CVector vecRoadBlockOffets[6] = { {-1.5, 1.8f, 0.0f}, {-1.5f, -1.8f, 0.0f}, {1.5f, 1.8f, 0.0f},
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{1.5f, -1.8f, 0.0f}, {-1.5f, 0.0f, 0.0f}, {1.5, 0.0, 0.0} };
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static const CVector vecRoadBlockOffets[6] = { CVector(-1.5, 1.8f, 0.0f), CVector(-1.5f, -1.8f, 0.0f), CVector(1.5f, 1.8f, 0.0f),
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CVector(1.5f, -1.8f, 0.0f), CVector(-1.5f, 0.0f, 0.0f), CVector(1.5, 0.0, 0.0) };
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CEntity* pEntityToAttack = (CEntity*)FindPlayerVehicle();
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if (!pEntityToAttack)
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pEntityToAttack = (CEntity*)FindPlayerPed();
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@ -248,6 +248,142 @@ struct tBuildingSwap
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};
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enum {
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MAX_STACK_DEPTH = 6,
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NUM_LOCAL_VARS = 16,
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NUM_TIMERS = 2
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};
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class CRunningScript
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{
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enum {
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ANDOR_NONE = 0,
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ANDS_1 = 1,
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ANDS_2,
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ANDS_3,
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ANDS_4,
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ANDS_5,
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ANDS_6,
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ANDS_7,
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ANDS_8,
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ORS_1 = 21,
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ORS_2,
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ORS_3,
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ORS_4,
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ORS_5,
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ORS_6,
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ORS_7,
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ORS_8
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};
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public:
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CRunningScript* next;
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CRunningScript* prev;
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char m_abScriptName[8];
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uint32 m_nIp;
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uint32 m_anStack[MAX_STACK_DEPTH];
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uint16 m_nStackPointer;
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int32 m_anLocalVariables[NUM_LOCAL_VARS + NUM_TIMERS];
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bool m_bIsActive;
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bool m_bCondResult;
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bool m_bIsMissionScript;
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bool m_bSkipWakeTime;
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uint32 m_nWakeTime;
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uint16 m_nAndOrState;
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bool m_bNotFlag;
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bool m_bDeatharrestEnabled;
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bool m_bDeatharrestExecuted;
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bool m_bMissionFlag;
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public:
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void SetIP(uint32 ip) { m_nIp = ip; }
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CRunningScript* GetNext() const { return next; }
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void Save(uint8*& buf);
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void Load(uint8*& buf);
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void UpdateTimers(float timeStep) {
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m_anLocalVariables[NUM_LOCAL_VARS] += timeStep;
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m_anLocalVariables[NUM_LOCAL_VARS + 1] += timeStep;
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}
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void Init();
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void Process();
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void RemoveScriptFromList(CRunningScript**);
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void AddScriptToList(CRunningScript**);
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static const uint32 nSaveStructSize;
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void CollectParameters(uint32*, int16);
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int32 CollectNextParameterWithoutIncreasingPC(uint32);
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int32* GetPointerToScriptVariable(uint32*, int16);
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void StoreParameters(uint32*, int16);
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int8 ProcessOneCommand();
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void DoDeatharrestCheck();
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void UpdateCompareFlag(bool);
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int16 GetPadState(uint16, uint16);
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int8 ProcessCommands0To99(int32);
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int8 ProcessCommands100To199(int32);
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int8 ProcessCommands200To299(int32);
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int8 ProcessCommands300To399(int32);
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int8 ProcessCommands400To499(int32);
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int8 ProcessCommands500To599(int32);
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int8 ProcessCommands600To699(int32);
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int8 ProcessCommands700To799(int32);
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int8 ProcessCommands800To899(int32);
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int8 ProcessCommands900To999(int32);
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int8 ProcessCommands1000To1099(int32);
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int8 ProcessCommands1100To1199(int32);
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int8 ProcessCommands1200To1299(int32);
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int8 ProcessCommands1300To1399(int32);
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int8 ProcessCommands1400To1499(int32);
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void LocatePlayerCommand(int32, uint32*);
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void LocatePlayerCharCommand(int32, uint32*);
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void LocatePlayerCarCommand(int32, uint32*);
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void LocateCharCommand(int32, uint32*);
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void LocateCharCharCommand(int32, uint32*);
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void LocateCharCarCommand(int32, uint32*);
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void LocateCharObjectCommand(int32, uint32*);
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void LocateCarCommand(int32, uint32*);
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void LocateSniperBulletCommand(int32, uint32*);
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void PlayerInAreaCheckCommand(int32, uint32*);
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void PlayerInAngledAreaCheckCommand(int32, uint32*);
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void CharInAreaCheckCommand(int32, uint32*);
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void CarInAreaCheckCommand(int32, uint32*);
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void LocateObjectCommand(int32, uint32*);
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void ObjectInAreaCheckCommand(int32, uint32*);
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#ifdef GTA_SCRIPT_COLLECTIVE
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void LocateCollectiveCommand(int32, uint32*);
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void LocateCollectiveCharCommand(int32, uint32*);
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void LocateCollectiveCarCommand(int32, uint32*);
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void LocateCollectivePlayerCommand(int32, uint32*);
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void CollectiveInAreaCheckCommand(int32, uint32*);
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#endif
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#ifdef MISSION_REPLAY
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bool CanAllowMissionReplay();
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#endif
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#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
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int CollectParameterForDebug(char* buf, bool& var);
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void GetStoredParameterForDebug(char* buf);
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#endif
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float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; }
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bool ThisIsAValidRandomCop(uint32 mi, int cop, int swat, int fbi, int army, int miami);
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bool ThisIsAValidRandomPed(uint32 pedtype, int civ, int gang, int criminal);
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bool CheckDamagedWeaponType(int32 actual, int32 type);
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};
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enum {
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VAR_LOCAL = 1,
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VAR_GLOBAL = 2,
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@ -441,142 +577,6 @@ public:
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};
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enum {
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MAX_STACK_DEPTH = 6,
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NUM_LOCAL_VARS = 16,
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NUM_TIMERS = 2
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};
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class CRunningScript
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{
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enum {
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ANDOR_NONE = 0,
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ANDS_1 = 1,
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ANDS_2,
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ANDS_3,
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ANDS_4,
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ANDS_5,
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ANDS_6,
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ANDS_7,
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ANDS_8,
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ORS_1 = 21,
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ORS_2,
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ORS_3,
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ORS_4,
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ORS_5,
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ORS_6,
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ORS_7,
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ORS_8
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};
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public:
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CRunningScript* next;
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CRunningScript* prev;
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char m_abScriptName[8];
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uint32 m_nIp;
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uint32 m_anStack[MAX_STACK_DEPTH];
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uint16 m_nStackPointer;
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int32 m_anLocalVariables[NUM_LOCAL_VARS + NUM_TIMERS];
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bool m_bIsActive;
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bool m_bCondResult;
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bool m_bIsMissionScript;
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bool m_bSkipWakeTime;
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uint32 m_nWakeTime;
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uint16 m_nAndOrState;
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bool m_bNotFlag;
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bool m_bDeatharrestEnabled;
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bool m_bDeatharrestExecuted;
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bool m_bMissionFlag;
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public:
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void SetIP(uint32 ip) { m_nIp = ip; }
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CRunningScript* GetNext() const { return next; }
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void Save(uint8*& buf);
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void Load(uint8*& buf);
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void UpdateTimers(float timeStep) {
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m_anLocalVariables[NUM_LOCAL_VARS] += timeStep;
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m_anLocalVariables[NUM_LOCAL_VARS + 1] += timeStep;
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}
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void Init();
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void Process();
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void RemoveScriptFromList(CRunningScript**);
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void AddScriptToList(CRunningScript**);
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static const uint32 nSaveStructSize;
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void CollectParameters(uint32*, int16);
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int32 CollectNextParameterWithoutIncreasingPC(uint32);
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int32* GetPointerToScriptVariable(uint32*, int16);
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void StoreParameters(uint32*, int16);
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int8 ProcessOneCommand();
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void DoDeatharrestCheck();
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void UpdateCompareFlag(bool);
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int16 GetPadState(uint16, uint16);
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int8 ProcessCommands0To99(int32);
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int8 ProcessCommands100To199(int32);
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int8 ProcessCommands200To299(int32);
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int8 ProcessCommands300To399(int32);
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int8 ProcessCommands400To499(int32);
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int8 ProcessCommands500To599(int32);
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int8 ProcessCommands600To699(int32);
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int8 ProcessCommands700To799(int32);
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int8 ProcessCommands800To899(int32);
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int8 ProcessCommands900To999(int32);
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int8 ProcessCommands1000To1099(int32);
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int8 ProcessCommands1100To1199(int32);
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int8 ProcessCommands1200To1299(int32);
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int8 ProcessCommands1300To1399(int32);
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int8 ProcessCommands1400To1499(int32);
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void LocatePlayerCommand(int32, uint32*);
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void LocatePlayerCharCommand(int32, uint32*);
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void LocatePlayerCarCommand(int32, uint32*);
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void LocateCharCommand(int32, uint32*);
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void LocateCharCharCommand(int32, uint32*);
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void LocateCharCarCommand(int32, uint32*);
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void LocateCharObjectCommand(int32, uint32*);
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void LocateCarCommand(int32, uint32*);
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void LocateSniperBulletCommand(int32, uint32*);
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void PlayerInAreaCheckCommand(int32, uint32*);
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void PlayerInAngledAreaCheckCommand(int32, uint32*);
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void CharInAreaCheckCommand(int32, uint32*);
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void CarInAreaCheckCommand(int32, uint32*);
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void LocateObjectCommand(int32, uint32*);
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void ObjectInAreaCheckCommand(int32, uint32*);
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#ifdef GTA_SCRIPT_COLLECTIVE
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void LocateCollectiveCommand(int32, uint32*);
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void LocateCollectiveCharCommand(int32, uint32*);
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void LocateCollectiveCarCommand(int32, uint32*);
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void LocateCollectivePlayerCommand(int32, uint32*);
|
||||
void CollectiveInAreaCheckCommand(int32, uint32*);
|
||||
#endif
|
||||
|
||||
#ifdef MISSION_REPLAY
|
||||
bool CanAllowMissionReplay();
|
||||
#endif
|
||||
|
||||
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
|
||||
int CollectParameterForDebug(char* buf, bool& var);
|
||||
void GetStoredParameterForDebug(char* buf);
|
||||
#endif
|
||||
|
||||
float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; }
|
||||
|
||||
bool ThisIsAValidRandomCop(uint32 mi, int cop, int swat, int fbi, int army, int miami);
|
||||
bool ThisIsAValidRandomPed(uint32 pedtype, int civ, int gang, int criminal);
|
||||
|
||||
bool CheckDamagedWeaponType(int32 actual, int32 type);
|
||||
|
||||
};
|
||||
|
||||
#ifdef USE_DEBUG_SCRIPT_LOADER
|
||||
extern int scriptToLoad;
|
||||
#endif
|
||||
|
@ -2618,7 +2618,7 @@ bool CTheScripts::IsPedStopped(CPed* pPed)
|
||||
{
|
||||
if (pPed->InVehicle())
|
||||
return IsVehicleStopped(pPed->m_pMyVehicle);
|
||||
return (pPed->m_nMoveState == eMoveState::PEDMOVE_NONE || pPed->m_nMoveState == eMoveState::PEDMOVE_STILL) &&
|
||||
return (pPed->m_nMoveState == PEDMOVE_NONE || pPed->m_nMoveState == PEDMOVE_STILL) &&
|
||||
!pPed->bIsInTheAir && !pPed->bIsLanding && pPed->bIsStanding && pPed->m_vecAnimMoveDelta.x == 0.0f && pPed->m_vecAnimMoveDelta.y == 0.0f;
|
||||
}
|
||||
|
||||
@ -2632,7 +2632,7 @@ bool CTheScripts::IsPlayerStopped(CPlayerInfo* pPlayer)
|
||||
RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_JUMP_LAUNCH) ||
|
||||
RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_JUMP_GLIDE))
|
||||
return false;
|
||||
return (pPed->m_nMoveState == eMoveState::PEDMOVE_NONE || pPed->m_nMoveState == eMoveState::PEDMOVE_STILL) &&
|
||||
return (pPed->m_nMoveState == PEDMOVE_NONE || pPed->m_nMoveState == PEDMOVE_STILL) &&
|
||||
!pPed->bIsInTheAir && !pPed->bIsLanding && pPed->bIsStanding && pPed->m_vecAnimMoveDelta.x == 0.0f && pPed->m_vecAnimMoveDelta.y == 0.0f;
|
||||
}
|
||||
|
||||
|
@ -947,7 +947,7 @@ CVector
|
||||
CCam::DoAverageOnVector(const CVector &vec)
|
||||
{
|
||||
int i;
|
||||
CVector Average = { 0.0f, 0.0f, 0.0f };
|
||||
CVector Average = CVector(0.0f, 0.0f, 0.0f);
|
||||
|
||||
if(ResetStatics){
|
||||
m_iRunningVectorArrayPos = 0;
|
||||
@ -4029,7 +4029,7 @@ CCam::Process_Debug(const CVector&, float, float, float)
|
||||
if(CPad::GetPad(1)->GetLeftShockJustDown() && gbBigWhiteDebugLightSwitchedOn)
|
||||
CShadows::StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &Source,
|
||||
12.0f, 0.0f, 0.0f, -12.0f,
|
||||
128, 128, 128, 128, 1000.0f, false, 1.0f);
|
||||
128, 128, 128, 128, 1000.0f, false, 1.0f, nil, 1.0f);
|
||||
|
||||
if(CHud::m_Wants_To_Draw_Hud){
|
||||
char str[256];
|
||||
|
@ -7,9 +7,6 @@
|
||||
#include "RwHelper.h"
|
||||
#include "MemoryMgr.h"
|
||||
|
||||
#define CDDEBUG(f, ...) debug ("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__)
|
||||
#define CDTRACE(f, ...) printf("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__)
|
||||
|
||||
struct CdReadInfo
|
||||
{
|
||||
uint32 nSectorOffset;
|
||||
@ -60,7 +57,7 @@ CdStreamInitThread(void)
|
||||
|
||||
if ( gpReadInfo[i].hSemaphore == nil )
|
||||
{
|
||||
CDTRACE("failed to create sync semaphore");
|
||||
printf("%s: failed to create sync semaphore\n", "cdvd_stream");
|
||||
ASSERT(0);
|
||||
return;
|
||||
}
|
||||
@ -81,7 +78,7 @@ CdStreamInitThread(void)
|
||||
|
||||
if ( gCdStreamSema == nil )
|
||||
{
|
||||
CDTRACE("failed to create stream semaphore");
|
||||
printf("%s: failed to create stream semaphore\n", "cdvd_stream");
|
||||
ASSERT(0);
|
||||
return;
|
||||
}
|
||||
@ -90,7 +87,7 @@ CdStreamInitThread(void)
|
||||
|
||||
if ( _gCdStreamThread == nil )
|
||||
{
|
||||
CDTRACE("failed to create streaming thread");
|
||||
printf("%s: failed to create streaming thread\n", "cdvd_stream");
|
||||
ASSERT(0);
|
||||
return;
|
||||
}
|
||||
@ -138,7 +135,7 @@ CdStreamInit(int32 numChannels)
|
||||
gpReadInfo = (CdReadInfo *)LocalAlloc(LMEM_ZEROINIT, sizeof(CdReadInfo) * numChannels);
|
||||
ASSERT( gpReadInfo != nil );
|
||||
|
||||
CDDEBUG("read info %p", gpReadInfo);
|
||||
debug("%s: read info %p\n", "cdvd_stream", gpReadInfo);
|
||||
|
||||
CdStreamAddImage("MODELS\\GTA3.IMG");
|
||||
|
||||
|
@ -541,7 +541,7 @@ void CControllerConfigManager::UpdateJoyInConfigMenus_ButtonDown(int32 button, i
|
||||
break;
|
||||
case 12:
|
||||
#ifndef REGISTER_START_BUTTON
|
||||
if (padNumber == 1)
|
||||
if (padnumber == 1)
|
||||
#endif
|
||||
pad->PCTempJoyState.Start = 255;
|
||||
break;
|
||||
|
@ -986,7 +986,9 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
|
||||
}
|
||||
|
||||
wchar unicodeTemp[64];
|
||||
#ifdef ASPECT_RATIO_SCALE
|
||||
char asciiTemp[32];
|
||||
#endif
|
||||
|
||||
bool weHaveLabel = aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL;
|
||||
uint8 section = 0; // 0: highlight trapezoid 1: texts
|
||||
|
@ -133,7 +133,7 @@ public:
|
||||
static bool faststricmp(const char *str1, const char *str2)
|
||||
{
|
||||
for (; *str1; str1++, str2++) {
|
||||
#if MUCH_SLOWER || !defined _WIN32 || defined __MINGW32__
|
||||
#ifndef ASCII_STRCMP
|
||||
if (toupper(*str1) != toupper(*str2))
|
||||
#else
|
||||
if (__ascii_toupper(*str1) != __ascii_toupper(*str2))
|
||||
|
@ -4,7 +4,7 @@ class CPlaceable
|
||||
{
|
||||
public:
|
||||
// disable allocation
|
||||
static void *operator new(size_t) = delete;
|
||||
static void *operator new(size_t);
|
||||
|
||||
CMatrix m_matrix;
|
||||
|
||||
|
@ -1,3 +1,6 @@
|
||||
#if (!defined(GTA_PS2_STUFF) && defined(RWLIBS)) || defined(__MWERKS__)
|
||||
#define WITHD3D
|
||||
#endif
|
||||
#include "config.h"
|
||||
#include "common.h"
|
||||
|
||||
@ -332,10 +335,10 @@ void CRadar::ClearBlipForEntity(eBlipType type, int32 id)
|
||||
int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect)
|
||||
{
|
||||
CVector2D corners[4] = {
|
||||
{ 1.0f, -1.0f }, // top right
|
||||
{ 1.0f, 1.0f }, // bottom right
|
||||
{ -1.0f, 1.0f }, // bottom left
|
||||
{ -1.0f, -1.0f }, // top left
|
||||
CVector2D( 1.0f, -1.0f ), // top right
|
||||
CVector2D( 1.0f, 1.0f ), // bottom right
|
||||
CVector2D( -1.0f, 1.0f ), // bottom left
|
||||
CVector2D( -1.0f, -1.0f ), // top left
|
||||
};
|
||||
CVector2D tmp;
|
||||
int i, j, n;
|
||||
|
@ -116,7 +116,7 @@ CRopes::RegisterRope(uintptr id, CVector pos, bool setUpdateTimer)
|
||||
aRopes[i].m_unk = false;
|
||||
aRopes[i].m_bWasRegistered = true;
|
||||
aRopes[i].m_updateTimer = setUpdateTimer ? CTimer::GetTimeInMilliseconds() + 20000 : 0;
|
||||
for(j = 1; j < ARRAY_SIZE(CRope::m_pos); j++){
|
||||
for(j = 1; j < ARRAY_SIZE(aRopes[0].m_pos); j++){
|
||||
if(j & 1)
|
||||
aRopes[i].m_pos[j] = aRopes[i].m_pos[j-1] + CVector(0.0f, 0.0f, 0.625f);
|
||||
else
|
||||
@ -147,7 +147,7 @@ CRopes::FindCoorsAlongRope(uintptr id, float t, CVector *coors)
|
||||
float f;
|
||||
for(i = 0; i < ARRAY_SIZE(aRopes); i++)
|
||||
if(aRopes[i].m_bActive && aRopes[i].m_id == id){
|
||||
t = (ARRAY_SIZE(CRope::m_pos)-1)*clamp(t, 0.0f, 0.999f);
|
||||
t = (ARRAY_SIZE(aRopes[0].m_pos)-1)*clamp(t, 0.0f, 0.999f);
|
||||
j = t;
|
||||
f = t - j;
|
||||
*coors = (1.0f-f)*aRopes[i].m_pos[j] + f*aRopes[i].m_pos[j+1];
|
||||
|
@ -21,7 +21,7 @@ public:
|
||||
static int32 NumberKillFrenziesPassed;
|
||||
static int32 PeopleKilledByOthers;
|
||||
static int32 HelisDestroyed;
|
||||
static int32 PedsKilledOfThisType[ePedType::NUM_PEDTYPES];
|
||||
static int32 PedsKilledOfThisType[NUM_PEDTYPES];
|
||||
static int32 TimesDied;
|
||||
static int32 TimesArrested;
|
||||
static int32 KillsSinceLastCheckpoint;
|
||||
|
@ -7,10 +7,19 @@
|
||||
#pragma warning(disable: 4838) // narrowing conversion
|
||||
#pragma warning(disable: 4996) // POSIX names
|
||||
|
||||
#ifdef __MWERKS__
|
||||
#define __STDC_LIMIT_MACROS // so we get UINT32_MAX etc
|
||||
#endif
|
||||
|
||||
#include <stdint.h>
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
|
||||
#ifdef __MWERKS__
|
||||
#define AUDIO_MSS
|
||||
#define RWLIBS // codewarrior doesn't support project level defines - so not even this is enough, but still catches most ifdefs
|
||||
#endif
|
||||
|
||||
#if !defined RW_D3D9 && defined LIBRW
|
||||
#undef WITHD3D
|
||||
#undef WITHDINPUT
|
||||
@ -29,9 +38,9 @@
|
||||
#define WITH_D3D // librw includes d3d9 itself via this right now
|
||||
#else
|
||||
#ifndef USE_D3D9
|
||||
#include <d3d8types.h>
|
||||
#include <d3d8.h>
|
||||
#else
|
||||
#include <d3d9types.h>
|
||||
#include <d3d9.h>
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
@ -79,8 +88,13 @@ typedef uint8_t uint8;
|
||||
typedef int8_t int8;
|
||||
typedef uint16_t uint16;
|
||||
typedef int16_t int16;
|
||||
#ifndef __MWERKS__
|
||||
typedef uint32_t uint32;
|
||||
typedef int32_t int32;
|
||||
#else
|
||||
typedef unsigned int uint32;
|
||||
typedef int int32;
|
||||
#endif
|
||||
typedef uintptr_t uintptr;
|
||||
typedef intptr_t intptr;
|
||||
typedef uint64_t uint64;
|
||||
@ -92,7 +106,7 @@ typedef uint8 bool8;
|
||||
typedef uint16 bool16;
|
||||
typedef uint32 bool32;
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
#if defined(_MSC_VER) || defined (__MWERKS__)
|
||||
typedef ptrdiff_t ssize_t;
|
||||
#endif
|
||||
|
||||
@ -276,6 +290,22 @@ extern wchar *AllocUnicode(const char*src);
|
||||
inline float sq(float x) { return x*x; }
|
||||
#define SQR(x) ((x) * (x))
|
||||
|
||||
#ifdef __MWERKS__
|
||||
#define M_E 2.71828182845904523536 // e
|
||||
#define M_LOG2E 1.44269504088896340736 // log2(e)
|
||||
#define M_LOG10E 0.434294481903251827651 // log10(e)
|
||||
#define M_LN2 0.693147180559945309417 // ln(2)
|
||||
#define M_LN10 2.30258509299404568402 // ln(10)
|
||||
#define M_PI 3.14159265358979323846 // pi
|
||||
#define M_PI_2 1.57079632679489661923 // pi/2
|
||||
#define M_PI_4 0.785398163397448309616 // pi/4
|
||||
#define M_1_PI 0.318309886183790671538 // 1/pi
|
||||
#define M_2_PI 0.636619772367581343076 // 2/pi
|
||||
#define M_2_SQRTPI 1.12837916709551257390 // 2/sqrt(pi)
|
||||
#define M_SQRT2 1.41421356237309504880 // sqrt(2)
|
||||
#define M_SQRT1_2 0.707106781186547524401 // 1/sqrt(2)
|
||||
#endif
|
||||
|
||||
#define PI (float)M_PI
|
||||
#define TWOPI (PI*2)
|
||||
#define HALFPI (PI/2)
|
||||
@ -305,14 +335,34 @@ void re3_usererror(const char *format, ...);
|
||||
#define DEV(f, ...) re3_debug("[DEV]: " f, ## __VA_ARGS__)
|
||||
#endif
|
||||
|
||||
#ifdef __MWERKS__
|
||||
void debug(char *f, ...);
|
||||
void Error(char *f, ...);
|
||||
__inline__ void TRACE(char *f, ...) { } // this is re3 only, and so the function needs to be inline - this way no call actually gets placed
|
||||
// USERERROR only gets used in oal builds ... once
|
||||
#else
|
||||
#define debug(f, ...) re3_debug("[DBG]: " f, ## __VA_ARGS__)
|
||||
#define TRACE(f, ...) re3_trace(__FILE__, __LINE__, __FUNCTION__, f, ## __VA_ARGS__)
|
||||
#define Error(f, ...) re3_debug("[ERROR]: " f, ## __VA_ARGS__)
|
||||
#ifndef MASTER
|
||||
#define TRACE(f, ...) re3_trace(__FILE__, __LINE__, __FUNCTION__, f, ## __VA_ARGS__)
|
||||
#define USERERROR(f, ...) re3_usererror(f, ## __VA_ARGS__)
|
||||
#else
|
||||
#define TRACE(f, ...)
|
||||
#define USERERROR(f, ...)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef MASTER
|
||||
#define assert(_Expression) (void)( (!!(_Expression)) || (re3_assert(#_Expression, __FILE__, __LINE__, __FUNCTION__), 0) )
|
||||
#else
|
||||
#define assert(_Expression)
|
||||
#endif
|
||||
#define ASSERT assert
|
||||
|
||||
#ifdef __MWERKS__
|
||||
#define static_assert(bool_constexpr, message)
|
||||
#endif
|
||||
|
||||
#define _TODO(x)
|
||||
#define _TODOCONST(x) (x)
|
||||
|
||||
@ -336,6 +386,7 @@ void re3_usererror(const char *format, ...);
|
||||
#define CONCAT_(x,y) x##y
|
||||
#define CONCAT(x,y) CONCAT_(x,y)
|
||||
|
||||
#ifdef DEBUGMENU
|
||||
// Tweaking stuff for debugmenu
|
||||
#define TWEAKPATH ___tw___TWEAKPATH
|
||||
#define SETTWEAKPATH(path) static const char *___tw___TWEAKPATH = path;
|
||||
@ -449,6 +500,7 @@ _TWEEKCLASS(CTweakUInt32, uint32);
|
||||
_TWEEKCLASS(CTweakFloat, float);
|
||||
|
||||
#undef _TWEEKCLASS
|
||||
#endif
|
||||
|
||||
#ifdef VALIDATE_SAVE_SIZE
|
||||
extern int32 _saveBufCount;
|
||||
|
@ -1,5 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
// disables (most) stuff that wasn't in original gta-vc.exe - check section at the bottom of this file
|
||||
//#define VANILLA_DEFINES
|
||||
|
||||
enum Config {
|
||||
NUMPLAYERS = 1,
|
||||
|
||||
@ -401,3 +404,87 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
|
||||
#undef PS2_ALPHA_TEST
|
||||
#undef NO_ISLAND_LOADING
|
||||
#endif
|
||||
|
||||
#if defined __MWERKS__ || defined VANILLA_DEFINES
|
||||
#define FINAL
|
||||
#undef CHATTYSPLASH
|
||||
#undef TIMEBARS
|
||||
|
||||
#define MASTER
|
||||
#undef VALIDATE_SAVE_SIZE
|
||||
#undef NO_MOVIES
|
||||
#undef DEBUGMENU
|
||||
|
||||
#undef DRAW_GAME_VERSION_TEXT
|
||||
|
||||
//#undef NASTY_GAME
|
||||
//#undef NO_CDCHECK
|
||||
|
||||
#undef GTA_PS2_STUFF
|
||||
#undef USE_PS2_RAND
|
||||
#undef RANDOMSPLASH
|
||||
#undef PS2_MATFX
|
||||
|
||||
#undef FIX_BUGS
|
||||
#define THIS_IS_STUPID
|
||||
#undef MORE_LANGUAGES
|
||||
#undef COMPATIBLE_SAVES
|
||||
#undef LOAD_INI_SETTINGS
|
||||
#undef FIX_HIGH_FPS_BUGS_ON_FRONTEND
|
||||
|
||||
#undef ASPECT_RATIO_SCALE
|
||||
#undef PROPER_SCALING
|
||||
//#undef DEFAULT_NATIVE_RESOLUTION
|
||||
#undef PS2_ALPHA_TEST
|
||||
#undef IMPROVED_VIDEOMODE
|
||||
#undef DISABLE_LOADING_SCREEN
|
||||
#undef DISABLE_VSYNC_ON_TEXTURE_CONVERSION
|
||||
|
||||
#undef FIX_SPRITES
|
||||
|
||||
#define PC_WATER
|
||||
#undef WATER_CHEATS
|
||||
|
||||
#undef USE_CUTSCENE_SHADOW_FOR_PED
|
||||
#undef DISABLE_CUTSCENE_SHADOWS
|
||||
|
||||
#undef XINPUT
|
||||
#undef DETECT_PAD_INPUT_SWITCH
|
||||
#undef KANGAROO_CHEAT
|
||||
#undef RESTORE_ALLCARSHELI_CHEAT
|
||||
#undef BETTER_ALLCARSAREDODO_CHEAT
|
||||
#undef WALLCLIMB_CHEAT
|
||||
#undef REGISTER_START_BUTTON
|
||||
#undef BIND_VEHICLE_FIREWEAPON
|
||||
#undef BUTTON_ICONS
|
||||
|
||||
#undef FIX_RADAR
|
||||
|
||||
#undef MAP_ENHANCEMENTS
|
||||
#undef MUCH_SHORTER_OUTRO_SCREEN
|
||||
#undef CUSTOM_FRONTEND_OPTIONS
|
||||
|
||||
#undef GRAPHICS_MENU_OPTIONS
|
||||
#undef NO_ISLAND_LOADING
|
||||
#undef CUTSCENE_BORDERS_SWITCH
|
||||
#undef MULTISAMPLING
|
||||
#undef INVERT_LOOK_FOR_PAD
|
||||
|
||||
#undef USE_DEBUG_SCRIPT_LOADER
|
||||
#undef USE_MEASUREMENTS_IN_METERS
|
||||
#undef USE_PRECISE_MEASUREMENT_CONVERTION
|
||||
#undef SUPPORT_JAPANESE_SCRIPT
|
||||
#undef MISSION_REPLAY
|
||||
#undef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
|
||||
#undef USE_BASIC_SCRIPT_DEBUG_OUTPUT
|
||||
|
||||
#define DONT_FIX_REPLAY_BUGS
|
||||
|
||||
#undef EXPLODING_AIRTRAIN
|
||||
#undef CPLANE_ROTORS
|
||||
#undef CAMERA_PICKUP
|
||||
#undef CANCELLABLE_CAR_ENTER
|
||||
#undef IMPROVED_CAMERA
|
||||
#undef FREE_CAM
|
||||
#undef BIG_IMG
|
||||
#endif
|
||||
|
@ -137,6 +137,24 @@ bool gbNewRenderer;
|
||||
bool bDisplayNumOfAtomicsRendered = false;
|
||||
bool bDisplayPosn = false;
|
||||
|
||||
#ifdef __MWERKS__
|
||||
void
|
||||
debug(char *fmt, ...)
|
||||
{
|
||||
#ifndef MASTER
|
||||
// TODO put something here
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
Error(char *fmt, ...)
|
||||
{
|
||||
#ifndef MASTER
|
||||
// TODO put something here
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
ValidateVersion()
|
||||
{
|
||||
@ -800,6 +818,7 @@ ProcessSlowMode(void)
|
||||
float FramesPerSecondCounter;
|
||||
int32 FrameSamples;
|
||||
|
||||
#ifndef MASTER
|
||||
struct tZonePrint
|
||||
{
|
||||
char name[11];
|
||||
@ -830,8 +849,6 @@ tZonePrint ZonePrint[] =
|
||||
{ "WASHINBTM", "AC", CRect(-255.0f, -1200.0f, 500.0f, -1690.0f)}
|
||||
};
|
||||
|
||||
#ifndef MASTER
|
||||
|
||||
void
|
||||
PrintMemoryUsage(void)
|
||||
{
|
||||
|
@ -1020,9 +1020,13 @@ extern bool gbRenderWorld2;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifndef __MWERKS__
|
||||
#ifndef MASTER
|
||||
const int re3_buffsize = 1024;
|
||||
static char re3_buff[re3_buffsize];
|
||||
#endif
|
||||
|
||||
#ifndef MASTER
|
||||
void re3_assert(const char *expr, const char *filename, unsigned int lineno, const char *func)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
@ -1076,9 +1080,11 @@ void re3_assert(const char *expr, const char *filename, unsigned int lineno, con
|
||||
assert(false);
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
void re3_debug(const char *format, ...)
|
||||
{
|
||||
#ifndef MASTER
|
||||
va_list va;
|
||||
va_start(va, format);
|
||||
#ifdef _WIN32
|
||||
@ -1090,8 +1096,10 @@ void re3_debug(const char *format, ...)
|
||||
|
||||
printf("%s", re3_buff);
|
||||
CDebug::DebugAddText(re3_buff);
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifndef MASTER
|
||||
void re3_trace(const char *filename, unsigned int lineno, const char *func, const char *format, ...)
|
||||
{
|
||||
char buff[re3_buffsize *2];
|
||||
@ -1131,6 +1139,8 @@ void re3_usererror(const char *format, ...)
|
||||
assert(false);
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef VALIDATE_SAVE_SIZE
|
||||
int32 _saveBufCount;
|
||||
|
@ -1265,7 +1265,7 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
|
||||
int numCollisions;
|
||||
int mostColliding;
|
||||
CColPoint colpoints[MAX_COLLISION_POINTS];
|
||||
CVector shift = { 0.0f, 0.0f, 0.0f };
|
||||
CVector shift = CVector(0.0f, 0.0f, 0.0f);
|
||||
bool doShift = false;
|
||||
CEntity *boat = nil;
|
||||
|
||||
@ -1724,8 +1724,8 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
|
||||
if(numCollisions <= 0)
|
||||
continue;
|
||||
|
||||
CVector moveSpeed = { 0.0f, 0.0f, 0.0f };
|
||||
CVector turnSpeed = { 0.0f, 0.0f, 0.0f };
|
||||
CVector moveSpeed = CVector(0.0f, 0.0f, 0.0f);
|
||||
CVector turnSpeed = CVector(0.0f, 0.0f, 0.0f);
|
||||
float maxImpulseA = 0.0f;
|
||||
numResponses = 0;
|
||||
if(A->bHasContacted){
|
||||
@ -2209,8 +2209,8 @@ CPhysical::ProcessCollision(void)
|
||||
}else if(IsObject() && ((CObject*)this)->ObjectCreatedBy != TEMP_OBJECT){
|
||||
int responsecase = ((CObject*)this)->m_nSpecialCollisionResponseCases;
|
||||
if(responsecase == COLLRESPONSE_LAMPOST){
|
||||
CVector speedUp = { 0.0f, 0.0f, 0.0f };
|
||||
CVector speedDown = { 0.0f, 0.0f, 0.0f };
|
||||
CVector speedUp = CVector(0.0f, 0.0f, 0.0f);
|
||||
CVector speedDown = CVector(0.0f, 0.0f, 0.0f);
|
||||
CColModel *colModel = GetColModel();
|
||||
speedUp.z = colModel->boundingBox.max.z;
|
||||
speedDown.z = colModel->boundingBox.min.z;
|
||||
|
@ -4093,7 +4093,7 @@ CPed::SetExitBoat(CVehicle *boat)
|
||||
RemoveInCarAnims();
|
||||
CColModel* boatCol = boat->GetColModel();
|
||||
if (boat->IsUpsideDown()) {
|
||||
newPos = { 0.0f, 0.0f, boatCol->boundingBox.min.z };
|
||||
newPos = CVector(0.0f, 0.0f, boatCol->boundingBox.min.z);
|
||||
newPos = boat->GetMatrix() * newPos;
|
||||
newPos.z += 1.0f;
|
||||
m_vehDoor = CAR_DOOR_RF;
|
||||
|
@ -104,7 +104,7 @@ bool CVehicleToEffect::HasThisEffect(C2dEffect* pEffect) const
|
||||
const C2dEffect* CPedAttractorManager::GetEffectForIceCreamVan(CVehicle* pVehicle, const CVector& pos)
|
||||
{
|
||||
if (!vVehicleToEffect.empty()) {
|
||||
for (std::vector<CVehicleToEffect>::const_iterator assoc = vVehicleToEffect.cbegin(); assoc != vVehicleToEffect.cend(); ++assoc) {
|
||||
for (std::vector<CVehicleToEffect>::const_iterator assoc = vVehicleToEffect.begin(); assoc != vVehicleToEffect.end(); ++assoc) {
|
||||
if (assoc->GetVehicle() == pVehicle)
|
||||
return assoc->ChooseEffect(pos);
|
||||
}
|
||||
@ -120,7 +120,7 @@ CVehicle* CPedAttractorManager::GetIceCreamVanForEffect(C2dEffect* pEffect)
|
||||
{
|
||||
if (vVehicleToEffect.empty())
|
||||
return nil;
|
||||
for (std::vector<CVehicleToEffect>::const_iterator assoc = vVehicleToEffect.cbegin(); assoc != vVehicleToEffect.cend(); ++assoc) {
|
||||
for (std::vector<CVehicleToEffect>::const_iterator assoc = vVehicleToEffect.begin(); assoc != vVehicleToEffect.end(); ++assoc) {
|
||||
if (assoc->HasThisEffect(pEffect))
|
||||
return assoc->GetVehicle();
|
||||
}
|
||||
@ -131,7 +131,7 @@ const CPedAttractor* CPedAttractorManager::FindAssociatedAttractor(const C2dEffe
|
||||
{
|
||||
if (vecAttractors.empty())
|
||||
return nil;
|
||||
for (std::vector<CPedAttractor*>::const_iterator attractor = vecAttractors.cbegin(); attractor != vecAttractors.cend(); ++attractor) {
|
||||
for (std::vector<CPedAttractor*>::const_iterator attractor = vecAttractors.begin(); attractor != vecAttractors.end(); ++attractor) {
|
||||
if ((*attractor)->GetEffect() == pEffect)
|
||||
return *attractor;
|
||||
}
|
||||
@ -145,7 +145,7 @@ void CPedAttractorManager::RemoveIceCreamVanEffects(C2dEffect* pEffect)
|
||||
return;
|
||||
if (vVehicleToEffect.empty())
|
||||
return;
|
||||
for (std::vector<CVehicleToEffect>::const_iterator assoc = vVehicleToEffect.cbegin(); assoc != vVehicleToEffect.cend();) {
|
||||
for (std::vector<CVehicleToEffect>::iterator assoc = vVehicleToEffect.begin(); assoc != vVehicleToEffect.end();) {
|
||||
if (assoc->GetVehicle() != pVehicle) {
|
||||
++assoc;
|
||||
continue;
|
||||
@ -229,7 +229,7 @@ CVector CPedShelterAttractor::GetDisplacement(int32 qid) const
|
||||
float fRandomOffset = CGeneral::GetRandomNumberInRange(0.0f, 2.0f);
|
||||
CVector vecDisplacement(fRandomOffset * Sin(fRandomAngle), fRandomOffset * Cos(fRandomAngle), 0.0f);
|
||||
bool close = false;
|
||||
for (std::vector<CVector>::const_iterator v = ms_displacements.cbegin(); v != ms_displacements.cend(); ++v) {
|
||||
for (std::vector<CVector>::const_iterator v = ms_displacements.begin(); v != ms_displacements.end(); ++v) {
|
||||
if ((*v - vecDisplacement).Magnitude() < 1.0f) {
|
||||
close = true;
|
||||
break;
|
||||
@ -265,7 +265,7 @@ void CPedShelterAttractor::ComputeAttractHeading(int32 qid, float& heading) cons
|
||||
|
||||
bool CPedAttractor::RegisterPed(CPed* pPed)
|
||||
{
|
||||
for (std::vector<CPed*>::const_iterator pPedIt = vApproachingQueue.cbegin(); pPedIt != vApproachingQueue.cend(); ++pPedIt) {
|
||||
for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) {
|
||||
if (*pPedIt == pPed) {
|
||||
vApproachingQueue.erase(pPedIt);
|
||||
return false;
|
||||
@ -318,7 +318,7 @@ static bool IsPedUsingAttractorOfThisType(int8 type, CPed* pPed)
|
||||
|
||||
bool CPedAttractor::DeRegisterPed(CPed* pPed)
|
||||
{
|
||||
for (std::vector<CPed*>::const_iterator pPedIt = vApproachingQueue.cbegin(); pPedIt != vApproachingQueue.cend(); ++pPedIt) {
|
||||
for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) {
|
||||
if (*pPedIt != pPed)
|
||||
continue;
|
||||
pPed->m_attractor = nil;
|
||||
@ -340,12 +340,12 @@ bool CPedAttractor::DeRegisterPed(CPed* pPed)
|
||||
|
||||
bool CPedAttractor::BroadcastArrival(CPed* pPed)
|
||||
{
|
||||
for (std::vector<CPed*>::const_iterator pPedIt = vWaitingQueue.cbegin(); pPedIt != vWaitingQueue.cend(); ++pPedIt) {
|
||||
for (std::vector<CPed*>::const_iterator pPedIt = vWaitingQueue.begin(); pPedIt != vWaitingQueue.end(); ++pPedIt) {
|
||||
if (*pPedIt == pPed)
|
||||
return false;
|
||||
}
|
||||
vWaitingQueue.push_back(pPed);
|
||||
for (std::vector<CPed*>::const_iterator pPedIt = vApproachingQueue.cbegin(); pPedIt != vApproachingQueue.cend(); ++pPedIt) {
|
||||
for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) {
|
||||
if (*pPedIt == pPed) {
|
||||
vApproachingQueue.erase(pPedIt);
|
||||
break;
|
||||
@ -400,7 +400,7 @@ bool CPedAttractor::BroadcastDeparture(CPed* pPed)
|
||||
pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.y, -vecQueueDir.x));
|
||||
UpdatePedStateOnDeparture(pPed);
|
||||
}
|
||||
vWaitingQueue.erase(vWaitingQueue.cbegin() + qid);
|
||||
vWaitingQueue.erase(vWaitingQueue.begin() + qid);
|
||||
for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) {
|
||||
CPed* pPed = *pPedIt;
|
||||
CVector pos;
|
||||
@ -441,7 +441,7 @@ bool CPedShelterAttractor::BroadcastDeparture(CPed* pPed)
|
||||
pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.y, -vecQueueDir.x));
|
||||
UpdatePedStateOnDeparture(pPed);
|
||||
}
|
||||
vWaitingQueue.erase(vWaitingQueue.cbegin() + qid);
|
||||
vWaitingQueue.erase(vWaitingQueue.begin() + qid);
|
||||
for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) {
|
||||
CPed* pPed = *pPedIt;
|
||||
CVector pos;
|
||||
@ -458,11 +458,11 @@ bool CPedShelterAttractor::BroadcastDeparture(CPed* pPed)
|
||||
|
||||
bool CPedAttractor::IsRegisteredWithPed(CPed* pPed) const
|
||||
{
|
||||
for (std::vector<CPed*>::const_iterator pPedIt = vWaitingQueue.cbegin(); pPedIt != vWaitingQueue.cend(); ++pPedIt) {
|
||||
for (std::vector<CPed*>::const_iterator pPedIt = vWaitingQueue.begin(); pPedIt != vWaitingQueue.end(); ++pPedIt) {
|
||||
if (*pPedIt == pPed)
|
||||
return true;
|
||||
}
|
||||
for (std::vector<CPed*>::const_iterator pPedIt = vApproachingQueue.cbegin(); pPedIt != vApproachingQueue.cend(); ++pPedIt) {
|
||||
for (std::vector<CPed*>::const_iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) {
|
||||
if (*pPedIt == pPed) {
|
||||
return true;
|
||||
}
|
||||
@ -472,7 +472,7 @@ bool CPedAttractor::IsRegisteredWithPed(CPed* pPed) const
|
||||
|
||||
bool CPedAttractor::IsInQueue(CPed* pPed) const
|
||||
{
|
||||
for (std::vector<CPed*>::const_iterator pPedIt = vWaitingQueue.cbegin(); pPedIt != vWaitingQueue.cend(); ++pPedIt) {
|
||||
for (std::vector<CPed*>::const_iterator pPedIt = vWaitingQueue.begin(); pPedIt != vWaitingQueue.end(); ++pPedIt) {
|
||||
if (*pPedIt == pPed)
|
||||
return true;
|
||||
}
|
||||
@ -640,7 +640,7 @@ void CPedAttractorManager::ComputeEffectUseDir(const C2dEffect* pEffect, const C
|
||||
CPedAttractor* CPedAttractorManager::RegisterPed(CPed* pPed, C2dEffect* pEffect, const CMatrix& matrix, std::vector<CPedAttractor*>& vecAttractors)
|
||||
{
|
||||
CPedAttractor* pRegisteredAttractor = nil;
|
||||
for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) {
|
||||
for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.begin(); pAttractorIt != vecAttractors.end(); ++pAttractorIt) {
|
||||
CPedAttractor* pAttractor = *pAttractorIt;
|
||||
CVector vEffectPos;
|
||||
ComputeEffectPos(pAttractor->GetEffect(), matrix, vEffectPos);
|
||||
@ -676,7 +676,7 @@ bool CPedAttractorManager::DeRegisterPed(CPed* pPed, CPedAttractor* pAttractor,
|
||||
if (!pAttractor)
|
||||
return false;
|
||||
CPedAttractor* pFound = nil;
|
||||
for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) {
|
||||
for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.begin(); pAttractorIt != vecAttractors.end(); ++pAttractorIt) {
|
||||
if (*pAttractorIt == pAttractor) {
|
||||
pFound = *pAttractorIt;
|
||||
break;
|
||||
@ -687,7 +687,7 @@ bool CPedAttractorManager::DeRegisterPed(CPed* pPed, CPedAttractor* pAttractor,
|
||||
pFound->DeRegisterPed(pPed);
|
||||
if (pFound->GetNoOfRegisteredPeds() != 0)
|
||||
return true;
|
||||
for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) {
|
||||
for (std::vector<CPedAttractor*>::iterator pAttractorIt = vecAttractors.begin(); pAttractorIt != vecAttractors.end(); ++pAttractorIt) {
|
||||
if (*pAttractorIt == pAttractor) {
|
||||
vecAttractors.erase(pAttractorIt);
|
||||
break;
|
||||
@ -702,7 +702,7 @@ bool CPedAttractorManager::BroadcastArrival(CPed* pPed, CPedAttractor* pAttracto
|
||||
if (!pAttractor)
|
||||
return false;
|
||||
CPedAttractor* pFound = nil;
|
||||
for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) {
|
||||
for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.begin(); pAttractorIt != vecAttractors.end(); ++pAttractorIt) {
|
||||
if (*pAttractorIt == pAttractor) {
|
||||
pFound = *pAttractorIt;
|
||||
break;
|
||||
@ -719,7 +719,7 @@ bool CPedAttractorManager::BroadcastDeparture(CPed* pPed, CPedAttractor* pAttrac
|
||||
if (!pAttractor)
|
||||
return false;
|
||||
CPedAttractor* pFound = nil;
|
||||
for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) {
|
||||
for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.begin(); pAttractorIt != vecAttractors.end(); ++pAttractorIt) {
|
||||
if (*pAttractorIt == pAttractor) {
|
||||
pFound = *pAttractorIt;
|
||||
break;
|
||||
@ -730,7 +730,7 @@ bool CPedAttractorManager::BroadcastDeparture(CPed* pPed, CPedAttractor* pAttrac
|
||||
pFound->DeRegisterPed(pPed);
|
||||
if (pFound->GetNoOfRegisteredPeds() != 0)
|
||||
return true;
|
||||
for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) {
|
||||
for (std::vector<CPedAttractor*>::iterator pAttractorIt = vecAttractors.begin(); pAttractorIt != vecAttractors.end(); ++pAttractorIt) {
|
||||
if (*pAttractorIt == pAttractor) {
|
||||
vecAttractors.erase(pAttractorIt);
|
||||
break;
|
||||
@ -744,7 +744,7 @@ bool CPedAttractorManager::IsInQueue(CPed* pPed, CPedAttractor* pAttractor, std:
|
||||
{
|
||||
if (!pAttractor)
|
||||
return false;
|
||||
for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) {
|
||||
for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.begin(); pAttractorIt != vecAttractors.end(); ++pAttractorIt) {
|
||||
if (*pAttractorIt == pAttractor) {
|
||||
return (*pAttractorIt)->IsInQueue(pPed);
|
||||
}
|
||||
@ -756,7 +756,7 @@ bool CPedAttractorManager::IsAtHeadOfQueue(CPed* pPed, CPedAttractor* pAttractor
|
||||
{
|
||||
if (!pAttractor)
|
||||
return false;
|
||||
for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) {
|
||||
for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.begin(); pAttractorIt != vecAttractors.end(); ++pAttractorIt) {
|
||||
if (*pAttractorIt == pAttractor) {
|
||||
return (*pAttractorIt)->IsAtHeadOfQueue(pPed);
|
||||
}
|
||||
@ -766,7 +766,7 @@ bool CPedAttractorManager::IsAtHeadOfQueue(CPed* pPed, CPedAttractor* pAttractor
|
||||
|
||||
bool CPedAttractorManager::IsPedRegistered(CPed* pPed, std::vector<CPedAttractor*>& vecAttractors)
|
||||
{
|
||||
for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) {
|
||||
for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.begin(); pAttractorIt != vecAttractors.end(); ++pAttractorIt) {
|
||||
if ((*pAttractorIt)->IsRegisteredWithPed(pPed))
|
||||
return true;
|
||||
}
|
||||
|
@ -126,8 +126,8 @@ public:
|
||||
class CPedAtmAttractor : public CPedAttractor
|
||||
{
|
||||
public:
|
||||
virtual ePedAttractorType GetType() const override { return ATTRACTOR_ATM; };
|
||||
virtual void UpdatePedStateOnDeparture(CPed* pPed) const override;
|
||||
virtual ePedAttractorType GetType() const { return ATTRACTOR_ATM; };
|
||||
virtual void UpdatePedStateOnDeparture(CPed* pPed) const;
|
||||
CPedAtmAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) :
|
||||
CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp)
|
||||
{};
|
||||
@ -136,9 +136,9 @@ public:
|
||||
class CPedIceCreamAttractor : public CPedAttractor
|
||||
{
|
||||
public:
|
||||
virtual ~CPedIceCreamAttractor() override { GetPedAttractorManager()->RemoveIceCreamVanEffects(p2dEffect); }
|
||||
virtual ePedAttractorType GetType() const override { return ATTRACTOR_ICECREAM; }
|
||||
virtual void UpdatePedStateOnDeparture(CPed* pPed) const override {};
|
||||
virtual ~CPedIceCreamAttractor() { GetPedAttractorManager()->RemoveIceCreamVanEffects(p2dEffect); }
|
||||
virtual ePedAttractorType GetType() const { return ATTRACTOR_ICECREAM; }
|
||||
virtual void UpdatePedStateOnDeparture(CPed* pPed) const {};
|
||||
CPedIceCreamAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) :
|
||||
CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp)
|
||||
{};
|
||||
@ -147,9 +147,9 @@ public:
|
||||
class CPedPizzaAttractor : public CPedAttractor
|
||||
{
|
||||
public:
|
||||
virtual float GetHeadOfQueueWaitTime() override { return 2000.0f; }
|
||||
virtual ePedAttractorType GetType() const override { return ATTRACTOR_PIZZA; }
|
||||
virtual void UpdatePedStateOnDeparture(CPed* pPed) const override;
|
||||
virtual float GetHeadOfQueueWaitTime() { return 2000.0f; }
|
||||
virtual ePedAttractorType GetType() const { return ATTRACTOR_PIZZA; }
|
||||
virtual void UpdatePedStateOnDeparture(CPed* pPed) const;
|
||||
CPedPizzaAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) :
|
||||
CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp)
|
||||
{};
|
||||
@ -158,8 +158,8 @@ public:
|
||||
class CPedSeatAttractor : public CPedAttractor
|
||||
{
|
||||
public:
|
||||
virtual ePedAttractorType GetType() const override { return ATTRACTOR_SEAT; }
|
||||
virtual void UpdatePedStateOnDeparture(CPed* pPed) const override {};
|
||||
virtual ePedAttractorType GetType() const { return ATTRACTOR_SEAT; }
|
||||
virtual void UpdatePedStateOnDeparture(CPed* pPed) const {};
|
||||
CPedSeatAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) :
|
||||
CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp)
|
||||
{};
|
||||
@ -169,12 +169,12 @@ class CPedShelterAttractor : public CPedAttractor
|
||||
{
|
||||
static std::vector<CVector> ms_displacements;
|
||||
public:
|
||||
virtual ePedAttractorType GetType() const override { return ATTRACTOR_SHELTER; }
|
||||
virtual bool BroadcastDeparture(CPed*) override;
|
||||
virtual void UpdatePedStateOnDeparture(CPed* pPed) const override {};
|
||||
virtual bool IsAtHeadOfQueue(CPed* pPed) const override { return true; }
|
||||
virtual void ComputeAttractPos(int qid, CVector& pos) const override;
|
||||
virtual void ComputeAttractHeading(int qid, float& heading) const override;
|
||||
virtual ePedAttractorType GetType() const { return ATTRACTOR_SHELTER; }
|
||||
virtual bool BroadcastDeparture(CPed*);
|
||||
virtual void UpdatePedStateOnDeparture(CPed* pPed) const {};
|
||||
virtual bool IsAtHeadOfQueue(CPed* pPed) const { return true; }
|
||||
virtual void ComputeAttractPos(int qid, CVector& pos) const;
|
||||
virtual void ComputeAttractHeading(int qid, float& heading) const;
|
||||
|
||||
CPedShelterAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) :
|
||||
CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp)
|
||||
@ -187,8 +187,8 @@ public:
|
||||
class CPedStopAttractor : public CPedAttractor
|
||||
{
|
||||
public:
|
||||
virtual ePedAttractorType GetType() const override { return ATTRACTOR_STOP; }
|
||||
virtual void UpdatePedStateOnDeparture(CPed* pPed) const override {};
|
||||
virtual ePedAttractorType GetType() const { return ATTRACTOR_STOP; }
|
||||
virtual void UpdatePedStateOnDeparture(CPed* pPed) const {};
|
||||
|
||||
CPedStopAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) :
|
||||
CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp)
|
||||
|
@ -5,8 +5,8 @@
|
||||
#include "Camera.h"
|
||||
#include "CutsceneMgr.h"
|
||||
|
||||
#ifdef ASPECT_RATIO_SCALE
|
||||
float CDraw::ms_fAspectRatio = DEFAULT_ASPECT_RATIO;
|
||||
#ifdef ASPECT_RATIO_SCALE
|
||||
float CDraw::ms_fScaledFOV = 45.0f;
|
||||
#endif
|
||||
|
||||
|
@ -16,10 +16,10 @@ private:
|
||||
static float ms_fNearClipZ;
|
||||
static float ms_fFarClipZ;
|
||||
static float ms_fFOV;
|
||||
#ifdef ASPECT_RATIO_SCALE
|
||||
// we use this variable to scale a lot of 2D elements
|
||||
// so better cache it
|
||||
static float ms_fAspectRatio;
|
||||
#ifdef ASPECT_RATIO_SCALE
|
||||
// similar thing for 3D rendering
|
||||
static float ms_fScaledFOV;
|
||||
#endif
|
||||
|
@ -1,5 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "Sprite2d.h"
|
||||
|
||||
void AsciiToUnicode(const char *src, wchar *dst);
|
||||
void UnicodeStrcpy(wchar *dst, const wchar *src);
|
||||
void UnicodeStrcat(wchar *dst, wchar *append);
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "common.h"
|
||||
#include "common.h"
|
||||
|
||||
#include "Glass.h"
|
||||
#include "Timer.h"
|
||||
|
@ -1138,20 +1138,20 @@ void CHud::Draw()
|
||||
// Yeah, top and bottom changed place. R* vision
|
||||
if (IntroRect.m_bIsUsed && IntroRect.m_bBeforeFade) {
|
||||
if (IntroRect.m_nTextureId >= 0) {
|
||||
CRect rect = {
|
||||
CRect rect (
|
||||
IntroRect.m_sRect.left,
|
||||
IntroRect.m_sRect.top,
|
||||
IntroRect.m_sRect.right,
|
||||
IntroRect.m_sRect.bottom };
|
||||
IntroRect.m_sRect.bottom );
|
||||
|
||||
CTheScripts::ScriptSprites[IntroRect.m_nTextureId].Draw(rect, IntroRect.m_sColor);
|
||||
}
|
||||
else {
|
||||
CRect rect = {
|
||||
CRect rect (
|
||||
IntroRect.m_sRect.left,
|
||||
IntroRect.m_sRect.top,
|
||||
IntroRect.m_sRect.right,
|
||||
IntroRect.m_sRect.bottom };
|
||||
IntroRect.m_sRect.bottom );
|
||||
|
||||
CSprite2d::DrawRect(rect, IntroRect.m_sColor);
|
||||
}
|
||||
|
@ -9,6 +9,6 @@ class CInstance : public CPlaceable
|
||||
public:
|
||||
int m_modelIndex;
|
||||
public:
|
||||
~CInstance() = default;
|
||||
~CInstance() { }
|
||||
void Shutdown();
|
||||
};
|
||||
|
@ -1419,7 +1419,7 @@ CMoneyMessages::RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8
|
||||
}
|
||||
|
||||
CRGBA FoamColour(255, 255, 255, 255);
|
||||
unsigned int CSpecialParticleStuff::BoatFromStart;
|
||||
uint32 CSpecialParticleStuff::BoatFromStart;
|
||||
|
||||
void
|
||||
CSpecialParticleStuff::CreateFoamAroundObject(CMatrix* pMatrix, float innerFw, float innerRg, float innerUp, int32 particles)
|
||||
|
@ -21,7 +21,11 @@ char *_strdate(char *buf);
|
||||
// As long as WITHWINDOWS isn't defined / <Windows.h> isn't included, we only need type definitions so let's include <IntSafe.h>.
|
||||
// NOTE: It's perfectly fine to include <Windows.h> here, but it can increase build size and time in *some* conditions, and maybe substantially in future if we'll use crossplatform.h more.
|
||||
#ifndef _INC_WINDOWS
|
||||
#ifndef __MWERKS__
|
||||
#include <IntSafe.h>
|
||||
#else
|
||||
#include <Windows.h>
|
||||
#endif
|
||||
#endif
|
||||
#if defined RW_D3D9 || defined RWLIBS
|
||||
#include "win.h"
|
||||
|
@ -1,4 +1,4 @@
|
||||
#if defined RW_D3D9 || defined RWLIBS
|
||||
#if defined RW_D3D9 || defined RWLIBS || defined __MWERKS__
|
||||
|
||||
#define _WIN32_WINDOWS 0x0500
|
||||
#define WINVER 0x0500
|
||||
@ -19,6 +19,10 @@
|
||||
#pragma warning( push )
|
||||
#pragma warning( disable : 4005)
|
||||
|
||||
#ifdef __MWERKS__
|
||||
#define MAPVK_VK_TO_CHAR (2) // this is missing from codewarrior win32 headers - but it gets used ... how?
|
||||
#endif
|
||||
|
||||
#include <ddraw.h>
|
||||
#include <DShow.h>
|
||||
#pragma warning( pop )
|
||||
@ -573,6 +577,9 @@ _RETEX:
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef __MWERKS__
|
||||
#pragma dont_inline on
|
||||
#endif
|
||||
void _psPrintCpuInfo()
|
||||
{
|
||||
RwUInt32 features = _psGetCpuFeatures();
|
||||
@ -587,6 +594,9 @@ void _psPrintCpuInfo()
|
||||
if ( FeaturesEx & 0x80000000 )
|
||||
debug("with 3DNow");
|
||||
}
|
||||
#ifdef __MWERKS__
|
||||
#pragma dont_inline off
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/*
|
||||
|
@ -203,7 +203,7 @@ CText::GetNameOfLoadedMissionText(char *outName)
|
||||
void
|
||||
CText::ReadChunkHeader(ChunkHeader *buf, int32 file, size_t *offset)
|
||||
{
|
||||
#if THIS_IS_STUPID
|
||||
#ifdef THIS_IS_STUPID
|
||||
char *_buf = (char*)buf;
|
||||
for (int i = 0; i < sizeof(ChunkHeader); i++) {
|
||||
CFileMgr::Read(file, &_buf[i], 1);
|
||||
@ -316,7 +316,7 @@ CKeyArray::Load(size_t length, int file, size_t* offset)
|
||||
entries = new CKeyEntry[numEntries];
|
||||
rawbytes = (char*)entries;
|
||||
|
||||
#if THIS_IS_STUPID
|
||||
#ifdef THIS_IS_STUPID
|
||||
for (uint32 i = 0; i < length; i++) {
|
||||
CFileMgr::Read(file, &rawbytes[i], 1);
|
||||
(*offset)++;
|
||||
@ -391,7 +391,7 @@ CKeyArray::Search(const char *key, uint8 *result)
|
||||
#endif
|
||||
*result = false;
|
||||
#ifdef MASTER
|
||||
sprintf(errstr, "%");
|
||||
sprintf(errstr, "");
|
||||
#else
|
||||
sprintf(errstr, "%s missing", key);
|
||||
#endif // MASTER
|
||||
@ -410,7 +410,7 @@ CData::Load(size_t length, int file, size_t * offset)
|
||||
chars = new wchar[numChars];
|
||||
rawbytes = (char*)chars;
|
||||
|
||||
#if THIS_IS_STUPID
|
||||
#ifdef THIS_IS_STUPID
|
||||
for(uint32 i = 0; i < length; i++){
|
||||
CFileMgr::Read(file, &rawbytes[i], 1);
|
||||
(*offset)++;
|
||||
@ -432,7 +432,7 @@ CData::Unload(void)
|
||||
void
|
||||
CMissionTextOffsets::Load(size_t table_size, int file, size_t *offset, int)
|
||||
{
|
||||
#if THIS_IS_STUPID
|
||||
#ifdef THIS_IS_STUPID
|
||||
size_t num_of_entries = table_size / sizeof(CMissionTextOffsets::Entry);
|
||||
for (size_t mi = 0; mi < num_of_entries; mi++) {
|
||||
for (uint32 i = 0; i < sizeof(data[mi].szMissionName); i++) {
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "common.h"
|
||||
#include "common.h"
|
||||
#include "main.h"
|
||||
|
||||
#include "General.h"
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "common.h"
|
||||
#include "common.h"
|
||||
|
||||
#include "main.h"
|
||||
#include "General.h"
|
||||
|
@ -57,7 +57,7 @@ int32 CWeaponInfo::ms_aMaxAmmoForWeapon[WEAPONTYPE_TOTALWEAPONS] =
|
||||
-1, -1, -1, -1, -1, -1, -1, -1, -1
|
||||
};
|
||||
|
||||
CWeaponInfo CWeaponInfo::ms_apWeaponInfos[WEAPONTYPE_TOTALWEAPONS];
|
||||
CWeaponInfo aWeaponInfo[WEAPONTYPE_TOTALWEAPONS];
|
||||
char CWeaponInfo::ms_aWeaponNames[WEAPONTYPE_TOTALWEAPONS][32] =
|
||||
{
|
||||
"Unarmed",
|
||||
@ -102,7 +102,7 @@ char CWeaponInfo::ms_aWeaponNames[WEAPONTYPE_TOTALWEAPONS][32] =
|
||||
CWeaponInfo*
|
||||
CWeaponInfo::GetWeaponInfo(eWeaponType weaponType)
|
||||
{
|
||||
return &ms_apWeaponInfos[weaponType];
|
||||
return &aWeaponInfo[weaponType];
|
||||
}
|
||||
|
||||
void
|
||||
@ -110,27 +110,27 @@ CWeaponInfo::Initialise(void)
|
||||
{
|
||||
debug("Initialising CWeaponInfo...\n");
|
||||
for (int i = 0; i < WEAPONTYPE_TOTALWEAPONS; i++) {
|
||||
ms_apWeaponInfos[i].m_eWeaponFire = WEAPON_FIRE_INSTANT_HIT;
|
||||
ms_apWeaponInfos[i].m_fRange = 0.0f;
|
||||
ms_apWeaponInfos[i].m_nFiringRate = 0;
|
||||
ms_apWeaponInfos[i].m_nReload = 0;
|
||||
ms_apWeaponInfos[i].m_nAmountofAmmunition = 0;
|
||||
ms_apWeaponInfos[i].m_nDamage = 0;
|
||||
ms_apWeaponInfos[i].m_fSpeed = 0.0f;
|
||||
ms_apWeaponInfos[i].m_fRadius = 0.0f;
|
||||
ms_apWeaponInfos[i].m_fLifespan = 0.0f;
|
||||
ms_apWeaponInfos[i].m_fSpread = 0.0f;
|
||||
ms_apWeaponInfos[i].m_vecFireOffset = CVector(0.0f, 0.0f, 0.0f);
|
||||
ms_apWeaponInfos[i].m_AnimToPlay = ASSOCGRP_UNARMED;
|
||||
ms_apWeaponInfos[i].m_fAnimLoopStart = 0.0f;
|
||||
ms_apWeaponInfos[i].m_fAnimLoopEnd = 0.0f;
|
||||
ms_apWeaponInfos[i].m_fAnimFrameFire = 0.0f;
|
||||
ms_apWeaponInfos[i].m_fAnim2LoopStart = 0.0f;
|
||||
ms_apWeaponInfos[i].m_fAnim2LoopEnd = 0.0f;
|
||||
ms_apWeaponInfos[i].m_fAnim2FrameFire = 0.0f;
|
||||
ms_apWeaponInfos[i].m_fAnimBreakout = 0.0f;
|
||||
ms_apWeaponInfos[i].m_Flags = WEAPONFLAG_USE_GRAVITY | WEAPONFLAG_SLOWS_DOWN | WEAPONFLAG_RAND_SPEED | WEAPONFLAG_EXPANDS | WEAPONFLAG_EXPLODES;
|
||||
ms_apWeaponInfos[i].m_nWeaponSlot = WEAPONSLOT_UNARMED;
|
||||
aWeaponInfo[i].m_eWeaponFire = WEAPON_FIRE_INSTANT_HIT;
|
||||
aWeaponInfo[i].m_fRange = 0.0f;
|
||||
aWeaponInfo[i].m_nFiringRate = 0;
|
||||
aWeaponInfo[i].m_nReload = 0;
|
||||
aWeaponInfo[i].m_nAmountofAmmunition = 0;
|
||||
aWeaponInfo[i].m_nDamage = 0;
|
||||
aWeaponInfo[i].m_fSpeed = 0.0f;
|
||||
aWeaponInfo[i].m_fRadius = 0.0f;
|
||||
aWeaponInfo[i].m_fLifespan = 0.0f;
|
||||
aWeaponInfo[i].m_fSpread = 0.0f;
|
||||
aWeaponInfo[i].m_vecFireOffset = CVector(0.0f, 0.0f, 0.0f);
|
||||
aWeaponInfo[i].m_AnimToPlay = ASSOCGRP_UNARMED;
|
||||
aWeaponInfo[i].m_fAnimLoopStart = 0.0f;
|
||||
aWeaponInfo[i].m_fAnimLoopEnd = 0.0f;
|
||||
aWeaponInfo[i].m_fAnimFrameFire = 0.0f;
|
||||
aWeaponInfo[i].m_fAnim2LoopStart = 0.0f;
|
||||
aWeaponInfo[i].m_fAnim2LoopEnd = 0.0f;
|
||||
aWeaponInfo[i].m_fAnim2FrameFire = 0.0f;
|
||||
aWeaponInfo[i].m_fAnimBreakout = 0.0f;
|
||||
aWeaponInfo[i].m_Flags = WEAPONFLAG_USE_GRAVITY | WEAPONFLAG_SLOWS_DOWN | WEAPONFLAG_RAND_SPEED | WEAPONFLAG_EXPANDS | WEAPONFLAG_EXPLODES;
|
||||
aWeaponInfo[i].m_nWeaponSlot = WEAPONSLOT_UNARMED;
|
||||
}
|
||||
debug("Loading weapon data...\n");
|
||||
LoadWeaponData();
|
||||
@ -221,31 +221,31 @@ CWeaponInfo::LoadWeaponData(void)
|
||||
|
||||
CVector vecFireOffset(fireOffsetX, fireOffsetY, fireOffsetZ);
|
||||
|
||||
ms_apWeaponInfos[weaponType].m_eWeaponFire = FindWeaponFireType(fireType);
|
||||
ms_apWeaponInfos[weaponType].m_fRange = range;
|
||||
ms_apWeaponInfos[weaponType].m_nFiringRate = firingRate;
|
||||
ms_apWeaponInfos[weaponType].m_nReload = reload;
|
||||
ms_apWeaponInfos[weaponType].m_nAmountofAmmunition = ammoAmount;
|
||||
ms_apWeaponInfos[weaponType].m_nDamage = damage;
|
||||
ms_apWeaponInfos[weaponType].m_fSpeed = speed;
|
||||
ms_apWeaponInfos[weaponType].m_fRadius = radius;
|
||||
ms_apWeaponInfos[weaponType].m_fLifespan = lifeSpan;
|
||||
ms_apWeaponInfos[weaponType].m_fSpread = spread;
|
||||
ms_apWeaponInfos[weaponType].m_vecFireOffset = vecFireOffset;
|
||||
ms_apWeaponInfos[weaponType].m_fAnimLoopStart = animLoopStart / 30.0f;
|
||||
ms_apWeaponInfos[weaponType].m_fAnimLoopEnd = animLoopEnd / 30.0f;
|
||||
ms_apWeaponInfos[weaponType].m_fAnim2LoopStart = anim2LoopStart / 30.0f;
|
||||
ms_apWeaponInfos[weaponType].m_fAnim2LoopEnd = anim2LoopEnd / 30.0f;
|
||||
ms_apWeaponInfos[weaponType].m_fAnimFrameFire = delayBetweenAnimAndFire / 30.0f;
|
||||
ms_apWeaponInfos[weaponType].m_fAnim2FrameFire = delayBetweenAnim2AndFire / 30.0f;
|
||||
ms_apWeaponInfos[weaponType].m_fAnimBreakout = animBreakout / 30.0f;
|
||||
ms_apWeaponInfos[weaponType].m_nModelId = modelId;
|
||||
ms_apWeaponInfos[weaponType].m_nModel2Id = modelId2;
|
||||
ms_apWeaponInfos[weaponType].m_Flags = flags;
|
||||
ms_apWeaponInfos[weaponType].m_nWeaponSlot = weaponSlot;
|
||||
aWeaponInfo[weaponType].m_eWeaponFire = FindWeaponFireType(fireType);
|
||||
aWeaponInfo[weaponType].m_fRange = range;
|
||||
aWeaponInfo[weaponType].m_nFiringRate = firingRate;
|
||||
aWeaponInfo[weaponType].m_nReload = reload;
|
||||
aWeaponInfo[weaponType].m_nAmountofAmmunition = ammoAmount;
|
||||
aWeaponInfo[weaponType].m_nDamage = damage;
|
||||
aWeaponInfo[weaponType].m_fSpeed = speed;
|
||||
aWeaponInfo[weaponType].m_fRadius = radius;
|
||||
aWeaponInfo[weaponType].m_fLifespan = lifeSpan;
|
||||
aWeaponInfo[weaponType].m_fSpread = spread;
|
||||
aWeaponInfo[weaponType].m_vecFireOffset = vecFireOffset;
|
||||
aWeaponInfo[weaponType].m_fAnimLoopStart = animLoopStart / 30.0f;
|
||||
aWeaponInfo[weaponType].m_fAnimLoopEnd = animLoopEnd / 30.0f;
|
||||
aWeaponInfo[weaponType].m_fAnim2LoopStart = anim2LoopStart / 30.0f;
|
||||
aWeaponInfo[weaponType].m_fAnim2LoopEnd = anim2LoopEnd / 30.0f;
|
||||
aWeaponInfo[weaponType].m_fAnimFrameFire = delayBetweenAnimAndFire / 30.0f;
|
||||
aWeaponInfo[weaponType].m_fAnim2FrameFire = delayBetweenAnim2AndFire / 30.0f;
|
||||
aWeaponInfo[weaponType].m_fAnimBreakout = animBreakout / 30.0f;
|
||||
aWeaponInfo[weaponType].m_nModelId = modelId;
|
||||
aWeaponInfo[weaponType].m_nModel2Id = modelId2;
|
||||
aWeaponInfo[weaponType].m_Flags = flags;
|
||||
aWeaponInfo[weaponType].m_nWeaponSlot = weaponSlot;
|
||||
|
||||
if (animLoopEnd < 98.0f && weaponType != WEAPONTYPE_FLAMETHROWER && !CWeapon::IsShotgun(weaponType))
|
||||
ms_apWeaponInfos[weaponType].m_nFiringRate = ((ms_apWeaponInfos[weaponType].m_fAnimLoopEnd - ms_apWeaponInfos[weaponType].m_fAnimLoopStart) * 900.0f);
|
||||
aWeaponInfo[weaponType].m_nFiringRate = ((aWeaponInfo[weaponType].m_fAnimLoopEnd - aWeaponInfo[weaponType].m_fAnimLoopStart) * 900.0f);
|
||||
|
||||
if (weaponType == WEAPONTYPE_DETONATOR || weaponType == WEAPONTYPE_HELICANNON)
|
||||
modelId = -1;
|
||||
@ -257,7 +257,7 @@ CWeaponInfo::LoadWeaponData(void)
|
||||
|
||||
for (int i = 0; i < NUM_ANIM_ASSOC_GROUPS; i++) {
|
||||
if (!strcmp(animToPlay, CAnimManager::GetAnimGroupName((AssocGroupId)i))) {
|
||||
ms_apWeaponInfos[weaponType].m_AnimToPlay = (AssocGroupId)i;
|
||||
aWeaponInfo[weaponType].m_AnimToPlay = (AssocGroupId)i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -31,7 +31,6 @@ enum
|
||||
};
|
||||
|
||||
class CWeaponInfo {
|
||||
static CWeaponInfo ms_apWeaponInfos[WEAPONTYPE_TOTALWEAPONS];
|
||||
static char ms_aWeaponNames[WEAPONTYPE_TOTALWEAPONS][32];
|
||||
public:
|
||||
static uint16 ms_aReloadSampleTime[WEAPONTYPE_TOTALWEAPONS];
|
||||
|
Loading…
Reference in New Issue
Block a user