From 2aa37813d263f08742df5e6481af72496bf6bfdd Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Wed, 28 Jul 2021 10:32:43 +0300 Subject: [PATCH] cAudioManager declaration reordering --- src/audio/AudioCollision.cpp | 2 +- src/audio/AudioManager.h | 389 ++++++++++++++++++----------------- 2 files changed, 197 insertions(+), 194 deletions(-) diff --git a/src/audio/AudioCollision.cpp b/src/audio/AudioCollision.cpp index 26bbb290..ed705b7d 100644 --- a/src/audio/AudioCollision.cpp +++ b/src/audio/AudioCollision.cpp @@ -347,7 +347,7 @@ cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollisio } float -cAudioManager::GetCollisionOneShotRatio(int32 a, float b) +cAudioManager::GetCollisionOneShotRatio(uint32 a, float b) { switch(a) { case SURFACE_DEFAULT: diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index cf1e4777..f002317a 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -250,42 +250,152 @@ public: cAudioManager(); ~cAudioManager(); - // getters - bool8 IsMissionAudioSamplePlaying(uint8 slot); // { return m_sMissionAudio.m_nPlayStatus == 1; } - bool8 ShouldDuckMissionAudio(uint8 slot); - - // "Should" be in alphabetic order, except "getXTalkSfx" - void AddDetailsToRequestedOrderList(uint8 sample); // inlined in vc - void AddPlayerCarSample(uint8 emittingVolume, uint32 freq, uint32 sample, uint8 bank, uint8 counter, bool8 notLooping); - void AddReflectionsToRequestedQueue(); - void AddReleasingSounds(); - void AddSampleToRequestedQueue(); - void AgeCrimes(); // inlined in vc - - void CalculateDistance(bool8 &condition, float dist); - bool8 CheckForAnAudioFileOnCD(); - void ClearActiveSamples(); - void ClearMissionAudio(uint8 slot); // inlined in vc - void ClearRequestedQueue(); // inlined in vc - uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier); - int32 ComputePan(float, CVector *); - uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance); + void Initialise(); + void Terminate(); + void Service(); int32 CreateEntity(eAudioType type, void *entity); - - void DestroyAllGameCreatedEntities(); void DestroyEntity(int32 id); // inlined in vc - void DoPoliceRadioCrackle(); + void SetEntityStatus(int32 id, bool8 status); + void PlayOneShot(int32 index, uint16 sound, float vol); + void SetEffectsMasterVolume(uint8 volume); + void SetMusicMasterVolume(uint8 volume); + void SetMP3BoostVolume(uint8 volume); + void SetEffectsFadeVol(uint8 volume); + void SetMusicFadeVol(uint8 volume); + void SetMonoMode(bool8 mono); + void ResetTimers(uint32 time); + void DestroyAllGameCreatedEntities(); + +#ifdef GTA_PC + uint8 GetNum3DProvidersAvailable(); + char *Get3DProviderName(uint8 id); + int8 GetCurrent3DProviderIndex(); + int8 AutoDetect3DProviders(); + int8 SetCurrent3DProvider(uint8 which); + void SetSpeakerConfig(int32 conf); + bool8 IsMP3RadioChannelAvailable(); + void ReleaseDigitalHandle(); + void ReacquireDigitalHandle(); + void SetDynamicAcousticModelingStatus(bool8 status); + bool8 CheckForAnAudioFileOnCD(); + char GetCDAudioDriveLetter(); + bool8 IsAudioInitialised(); +#endif - // functions returning talk sfx, - // order from GetPedCommentSfx + void ServiceSoundEffects(); + uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance); + void TranslateEntity(Const CVector *v1, CVector *v2); + int32 ComputePan(float, CVector *); + uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier); + int32 RandomDisplacement(uint32 seed); + void InterrogateAudioEntities(); // inlined + void AddSampleToRequestedQueue(); + void AddDetailsToRequestedOrderList(uint8 sample); // inlined in vc +#ifdef GTA_PC + void AddReflectionsToRequestedQueue(); + void UpdateReflections(); +#endif + void AddReleasingSounds(); + void ProcessActiveQueues(); + void ClearRequestedQueue(); // inlined in vc + void ClearActiveSamples(); + void GenerateIntegerRandomNumberTable(); + void LoadBankIfNecessary(uint8 bank); + +#ifdef GTA_PC + void AdjustSamplesVolume(); // inlined + uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist); // inlined +#endif + + // audio logic + void PreInitialiseGameSpecificSetup(); + void PostInitialiseGameSpecificSetup(); + void PreTerminateGameSpecificShutdown(); + void PostTerminateGameSpecificShutdown(); + void ResetAudioLogicTimers(uint32 timer); + void ProcessReverb(); + float GetDistanceSquared(const CVector &v); // inlined in vc + void CalculateDistance(bool8 &condition, float dist); + CVehicle *FindVehicleOfPlayer(); + void ProcessSpecial(); + void ProcessEntity(int32 sound); + void ProcessPhysical(int32 id); + + // vehicles + void ProcessVehicle(CVehicle *vehicle); + void ProcessCarHeli(cVehicleParams ¶ms); + void ProcessRainOnVehicle(cVehicleParams ¶ms); + bool8 ProcessReverseGear(cVehicleParams ¶ms); + void ProcessModelHeliVehicle(cVehicleParams ¶ms); + void ProcessModelVehicle(cVehicleParams ¶ms); + void ProcessVehicleFlatTyre(cVehicleParams ¶ms); + bool8 ProcessVehicleRoadNoise(cVehicleParams ¶ms); + bool8 ProcessWetRoadNoise(cVehicleParams ¶ms); + void ProcessVehicleEngine(cVehicleParams ¶ms); + void UpdateGasPedalAudio(CVehicle *veh, int vehType); + void PlayerJustGotInCar(); + void PlayerJustLeftCar(); + void AddPlayerCarSample(uint8 emittingVolume, uint32 freq, uint32 sample, uint8 bank, uint8 counter, bool8 notLooping); + void ProcessCesna(cVehicleParams ¶ms); + void ProcessPlayersVehicleEngine(cVehicleParams ¶ms, CVehicle *veh); + bool8 ProcessVehicleSkidding(cVehicleParams ¶ms); + float GetVehicleDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, float gasPedalAudio, cTransmission *transmission, float velocityChange); + float GetVehicleNonDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, cTransmission *transmission, float velocityChange); + bool8 ProcessVehicleHorn(cVehicleParams ¶ms); + bool8 UsesSiren(cVehicleParams ¶ms); + bool8 UsesSirenSwitching(cVehicleParams ¶ms); + bool8 ProcessVehicleSirenOrAlarm(cVehicleParams ¶ms); + bool8 UsesReverseWarning(uint32 model); + bool8 ProcessVehicleReverseWarning(cVehicleParams ¶ms); + bool8 ProcessVehicleDoors(cVehicleParams ¶ms); + bool8 ProcessAirBrakes(cVehicleParams ¶ms); + bool8 HasAirBrakes(uint32 model); + bool8 ProcessEngineDamage(cVehicleParams ¶ms); + bool8 ProcessCarBombTick(cVehicleParams ¶ms); + void ProcessVehicleOneShots(cVehicleParams ¶ms); +#ifdef GTA_TRAIN + bool8 ProcessTrainNoise(cVehicleParams ¶ms); +#endif + bool8 ProcessBoatEngine(cVehicleParams ¶ms); + bool8 ProcessBoatMovingOverWater(cVehicleParams ¶ms); + void ProcessPlane(cVehicleParams ¶ms); + void ProcessJumbo(cVehicleParams ¶ms); + void ProcessJumboTaxi(); + void ProcessJumboAccel(CPlane *plane); + void ProcessJumboTakeOff(CPlane *plane); + void ProcessJumboFlying(); + void ProcessJumboLanding(CPlane *plane); + void ProcessJumboDecel(CPlane *plane); + bool8 SetupJumboTaxiSound(uint8 vol); + bool8 SetupJumboWhineSound(uint8 emittingVol, uint32 freq); + bool8 SetupJumboEngineSound(uint8 vol, uint32 freq); + bool8 SetupJumboFlySound(uint8 emittingVol); + bool8 SetupJumboRumbleSound(uint8 emittingVol); + int32 GetJumboTaxiFreq(); // inlined in vc + + // peds + void ProcessPed(CPhysical *ped); + void ProcessPedOneShots(cPedParams ¶ms); + void SetPedTalkingStatus(CPed *ped, bool8 status); + void SetPlayersMood(uint8 mood, uint32 time); + void ProcessPlayerMood(); + + // ped comments + void SetupPedComments(cPedParams ¶ms, uint16 sound); + uint32 GetPedCommentSfx(CPed *ped, uint16 sound); + void GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset); uint32 GetPlayerTalkSfx(CPed *ped, uint16 sound); + uint32 GetGenericMaleTalkSfx(CPed *ped, uint16 sound); // inlined in vc + uint32 GetGenericFemaleTalkSfx(CPed *ped, uint16 sound); // inlined in vc + uint32 GetDefaultTalkSfx(CPed *ped, uint16 sound); uint32 GetCopTalkSfx(CPed *ped, uint16 sound); uint32 GetSwatTalkSfx(CPed *ped, uint16 sound); uint32 GetFBITalkSfx(CPed *ped, uint16 sound); uint32 GetArmyTalkSfx(CPed *ped, uint16 sound); uint32 GetMedicTalkSfx(CPed *ped, uint16 sound); uint32 GetFiremanTalkSfx(CPed *ped, uint16 sound); - uint32 GetDefaultTalkSfx(CPed *ped, uint16 sound); + uint32 GetWFYG1TalkSfx(CPed *ped, uint16 sound); + uint32 GetWFYG2TalkSfx(CPed *ped, uint16 sound); uint32 GetHFYSTTalkSfx(CPed *ped, uint16 sound); uint32 GetHFOSTTalkSfx(CPed *ped, uint16 sound); uint32 GetHMYSTTalkSfx(CPed *ped, uint16 sound); @@ -304,9 +414,7 @@ public: uint32 GetHFYPRTalkSfx(CPed *ped, uint16 sound); uint32 GetHFOTRTalkSfx(CPed *ped, uint16 sound); uint32 GetHMOTRTalkSfx(CPed *ped, uint16 sound); - uint32 GetHMYAPTalkSfx(CPed *ped, uint16 sound); uint32 GetHMOCATalkSfx(CPed *ped, uint16 sound); - uint32 GetBMODKTalkSfx(CPed *ped, uint16 sound); uint32 GetBMYCRTalkSfx(CPed *ped, uint16 sound); uint32 GetBFYSTTalkSfx(CPed *ped, uint16 sound); uint32 GetBFOSTTalkSfx(CPed *ped, uint16 sound); @@ -327,6 +435,8 @@ public: uint32 GetBMYBBTalkSfx(CPed *ped, uint16 sound); uint32 GetWMYCRTalkSfx(CPed *ped, uint16 sound); uint32 GetWFYSTTalkSfx(CPed *ped, uint16 sound); + uint32 GetWFYSKTalkSfx(CPed *ped, uint16 sound); + uint32 GetWMYSKTalkSfx(CPed *ped, uint16 sound); uint32 GetWFOSTTalkSfx(CPed *ped, uint16 sound); uint32 GetWMYSTTalkSfx(CPed *ped, uint16 sound); uint32 GetWMOSTTalkSfx(CPed *ped, uint16 sound); @@ -352,197 +462,90 @@ public: uint32 GetWMOTRTalkSfx(CPed *ped, uint16 sound); uint32 GetWMYPITalkSfx(CPed *ped, uint16 sound); uint32 GetWMOCATalkSfx(CPed *ped, uint16 sound); - uint32 GetWFYJGTalkSfx(CPed *ped, uint16 sound); - uint32 GetWMYJGTalkSfx(CPed *ped, uint16 sound); - uint32 GetWFYSKTalkSfx(CPed *ped, uint16 sound); - uint32 GetWMYSKTalkSfx(CPed *ped, uint16 sound); uint32 GetWFYSHTalkSfx(CPed *ped, uint16 sound); uint32 GetWFOSHTalkSfx(CPed *ped, uint16 sound); uint32 GetJFOTOTalkSfx(CPed *ped, uint16 sound); uint32 GetJMOTOTalkSfx(CPed *ped, uint16 sound); - uint32 GetCBTalkSfx(CPed *ped, uint16 sound); uint32 GetHNTalkSfx(CPed *ped, uint16 sound); + uint32 GetBKTalkSfx(CPed *ped, uint16 sound); + uint32 GetCBTalkSfx(CPed *ped, uint16 sound); uint32 GetSGTalkSfx(CPed *ped, uint16 sound); uint32 GetCLTalkSfx(CPed *ped, uint16 sound); uint32 GetGDTalkSfx(CPed *ped, uint16 sound); - uint32 GetBKTalkSfx(CPed *ped, uint16 sound); uint32 GetPGTalkSfx(CPed *ped, uint16 sound); uint32 GetViceWhiteTalkSfx(CPed *ped, uint16 sound); uint32 GetViceBlackTalkSfx(CPed *ped, uint16 sound); - uint32 GetWFYG1TalkSfx(CPed *ped, uint16 sound); - uint32 GetWFYG2TalkSfx(CPed *ped, uint16 sound); + uint32 GetBMODKTalkSfx(CPed *ped, uint16 sound); + uint32 GetHMYAPTalkSfx(CPed *ped, uint16 sound); + uint32 GetWFYJGTalkSfx(CPed *ped, uint16 sound); + uint32 GetWMYJGTalkSfx(CPed *ped, uint16 sound); - uint32 GetGenericMaleTalkSfx(CPed *ped, uint16 sound); // todo names (inlined in vc) - uint32 GetGenericFemaleTalkSfx(CPed *ped, uint16 sound); // todo names (inlined in vc) - // end of functions returning talk sfx - - void GenerateIntegerRandomNumberTable(); - char *Get3DProviderName(uint8 id); - char GetCDAudioDriveLetter(); - int8 GetCurrent3DProviderIndex(); - int8 AutoDetect3DProviders(); - float GetCollisionLoopingRatio(uint32 a, uint32 b, float c); // not used - float GetCollisionOneShotRatio(int32 a, float b); - float GetCollisionRatio(float a, float b, float c, float d); // inlined in vc - float GetDistanceSquared(const CVector &v); // inlined in vc - int32 GetJumboTaxiFreq(); // inlined in vc - uint8 GetMissionAudioLoadingStatus(uint8 slot); - int8 GetMissionScriptPoliceAudioPlayingStatus(); - uint8 GetNum3DProvidersAvailable(); - uint32 GetPedCommentSfx(CPed *ped, uint16 sound); - void GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset); - float GetVehicleDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, float gasPedalAudio, cTransmission *transmission, - float velocityChange); - float GetVehicleNonDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, cTransmission *transmission, float velocityChange); - - bool8 HasAirBrakes(uint32 model); - - void Initialise(); - void InitialisePoliceRadio(); - void InitialisePoliceRadioZones(); - void InterrogateAudioEntities(); // inlined - bool8 IsAudioInitialised(); - bool8 IsMissionAudioSampleFinished(uint8 slot); - bool8 IsMP3RadioChannelAvailable(); - - void LoadBankIfNecessary(uint8 bank); // this is used only on PS2 but technically not a platform code - - bool8 MissionScriptAudioUsesPoliceChannel(uint32 soundMission); - - void PlayLoadedMissionAudio(uint8 slot); - void PlayOneShot(int32 index, uint16 sound, float vol); - void PlaySuspectLastSeen(float x, float y, float z); - void PlayerJustGotInCar(); - void PlayerJustLeftCar(); - void PostInitialiseGameSpecificSetup(); - void PostTerminateGameSpecificShutdown(); - void PreInitialiseGameSpecificSetup(); - void PreloadMissionAudio(uint8 slot, Const char *name); - void PreTerminateGameSpecificShutdown(); - /// processX - main logic of adding new sounds - void ProcessActiveQueues(); - bool8 ProcessAirBrakes(cVehicleParams& params); - bool8 ProcessBoatEngine(cVehicleParams& params); - bool8 ProcessBoatMovingOverWater(cVehicleParams& params); -#ifdef GTA_BRIDGE - void ProcessBridge(); - void ProcessBridgeMotor(); - void ProcessBridgeOneShots(); - void ProcessBridgeWarning(); -#endif - bool8 ProcessCarBombTick(cVehicleParams& params); - void ProcessCarHeli(cVehicleParams& params); - void ProcessCesna(cVehicleParams& params); - //void ProcessCrane(); - bool8 ProcessEngineDamage(cVehicleParams& params); - void ProcessEntity(int32 sound); + // particles void ProcessExplosions(int32 explosion); - void ProcessFireHydrant(); void ProcessFires(int32 entity); - void ProcessFrontEnd(); - void ProcessGarages(); - void ProcessJumbo(cVehicleParams& params); - void ProcessJumboAccel(CPlane *plane); - void ProcessJumboDecel(CPlane *plane); - void ProcessJumboFlying(); - void ProcessJumboLanding(CPlane *plane); - void ProcessJumboTakeOff(CPlane *plane); - void ProcessJumboTaxi(); - void ProcessLoopingScriptObject(uint8 sound); - void ProcessMissionAudio(); - void ProcessMissionAudioSlot(uint8 slot); - void ProcessModelHeliVehicle(cVehicleParams& params); - void ProcessModelVehicle(cVehicleParams& params); - void ProcessOneShotScriptObject(uint8 sound); - void ProcessPed(CPhysical *ped); - void ProcessPedOneShots(cPedParams ¶ms); - void ProcessPhysical(int32 id); - void ProcessPlane(cVehicleParams& params); - void ProcessPlayerMood(); - void ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh); - void ProcessProjectiles(); - void ProcessRainOnVehicle(cVehicleParams& params); - void ProcessReverb(); - bool8 ProcessReverseGear(cVehicleParams& params); - void ProcessScriptObject(int32 id); - void ProcessSpecial(); -#ifdef GTA_TRAIN - bool8 ProcessTrainNoise(cVehicleParams ¶ms); -#endif - void ProcessVehicle(CVehicle *vehicle); - bool8 ProcessVehicleDoors(cVehicleParams ¶ms); - void ProcessVehicleEngine(cVehicleParams ¶ms); - void ProcessVehicleFlatTyre(cVehicleParams ¶ms); - bool8 ProcessVehicleHorn(cVehicleParams ¶ms); - void ProcessVehicleOneShots(cVehicleParams ¶ms); - bool8 ProcessVehicleReverseWarning(cVehicleParams ¶ms); - bool8 ProcessVehicleRoadNoise(cVehicleParams ¶ms); - bool8 ProcessVehicleSirenOrAlarm(cVehicleParams ¶ms); - bool8 ProcessVehicleSkidding(cVehicleParams ¶ms); void ProcessWaterCannon(int32); + + // script objects + void ProcessScriptObject(int32 id); + void ProcessOneShotScriptObject(uint8 sound); + void ProcessLoopingScriptObject(uint8 sound); + + // misc void ProcessWeather(int32 id); - bool8 ProcessWetRoadNoise(cVehicleParams& params); + void ProcessFrontEnd(); + //void ProcessCrane(); + void ProcessProjectiles(); void ProcessEscalators(); void ProcessExtraSounds(); + void ProcessGarages(); + void ProcessFireHydrant(); - int32 RandomDisplacement(uint32 seed); - void ReacquireDigitalHandle(); - void ReleaseDigitalHandle(); - void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, float intensity2); - void ReportCrime(eCrimeType crime, const CVector &pos); - void ResetAudioLogicTimers(uint32 timer); +#ifdef GTA_BRIDGE + void ProcessBridge(); + void ProcessBridgeWarning(); + void ProcessBridgeMotor(); + void ProcessBridgeOneShots(); +#endif + + // mission audio + bool8 MissionScriptAudioUsesPoliceChannel(uint32 soundMission); + void PreloadMissionAudio(uint8 slot, Const char *name); + uint8 GetMissionAudioLoadingStatus(uint8 slot); + void SetMissionAudioLocation(uint8 slot, float x, float y, float z); + void PlayLoadedMissionAudio(uint8 slot); + bool8 ShouldDuckMissionAudio(uint8 slot); + bool8 IsMissionAudioSamplePlaying(uint8 slot); + bool8 IsMissionAudioSampleFinished(uint8 slot); + void ClearMissionAudio(uint8 slot); // inlined in vc + void ProcessMissionAudioSlot(uint8 slot); + void ProcessMissionAudio(); + + // police radio + void InitialisePoliceRadioZones(); + void InitialisePoliceRadio(); void ResetPoliceRadio(); - void ResetTimers(uint32 time); - - void Service(); - void ServiceCollisions(); + void SetMissionScriptPoliceAudio(uint32 sfx); // inlined and optimized + int8 GetMissionScriptPoliceAudioPlayingStatus(); + void DoPoliceRadioCrackle(); void ServicePoliceRadio(); void ServicePoliceRadioChannel(uint8 wantedLevel); - void ServiceSoundEffects(); - int8 SetCurrent3DProvider(uint8 which); - void SetDynamicAcousticModelingStatus(bool8 status); - void SetEffectsFadeVol(uint8 volume); - void SetEffectsMasterVolume(uint8 volume); - void SetMP3BoostVolume(uint8 volume); - void SetEntityStatus(int32 id, bool8 status); - uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision); - void SetMissionAudioLocation(uint8 slot, float x, float y, float z); - void SetMissionScriptPoliceAudio(uint32 sfx); // inlined and optimized - void SetMonoMode(bool8 mono); - void SetMusicFadeVol(uint8 volume); - void SetMusicMasterVolume(uint8 volume); - void SetSpeakerConfig(int32 conf); - void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter); - void SetUpOneShotCollisionSound(const cAudioCollision &col); bool8 SetupCrimeReport(); - bool8 SetupJumboEngineSound(uint8 vol, uint32 freq); - bool8 SetupJumboFlySound(uint8 emittingVol); - bool8 SetupJumboRumbleSound(uint8 emittingVol); - bool8 SetupJumboTaxiSound(uint8 vol); - bool8 SetupJumboWhineSound(uint8 emittingVol, uint32 freq); - void SetupPedComments(cPedParams ¶ms, uint16 sound); void SetupSuspectLastSeenReport(); - - void Terminate(); - void TranslateEntity(Const CVector *v1, CVector *v2); - - void UpdateGasPedalAudio(CVehicle *veh, int vehType); - void UpdateReflections(); - bool8 UsesReverseWarning(uint32 model); - bool8 UsesSiren(cVehicleParams ¶ms); - bool8 UsesSirenSwitching(cVehicleParams ¶ms); - - CVehicle *FindVehicleOfPlayer(); - void SetPedTalkingStatus(CPed *ped, bool8 status); - void SetPlayersMood(uint8 mood, uint32 time); + void ReportCrime(eCrimeType crime, const CVector &pos); + void PlaySuspectLastSeen(float x, float y, float z); + void AgeCrimes(); // inlined in vc + + // collision stuff + void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, float intensity2); + void ServiceCollisions(); + void SetUpOneShotCollisionSound(const cAudioCollision &col); + void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter); + uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision); + float GetCollisionOneShotRatio(uint32 a, float b); + float GetCollisionLoopingRatio(uint32 a, uint32 b, float c); // not used + float GetCollisionRatio(float a, float b, float c, float d); // inlined in vc float Sqrt(float v) const { return v <= 0.0f ? 0.0f : ::Sqrt(v); } - -#ifdef GTA_PC - // only used in pc - void AdjustSamplesVolume(); // inlined - uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist); // inlined -#endif }; /*