mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-26 19:14:15 +01:00
misc classes finished
This commit is contained in:
parent
2d08696190
commit
2b592605ab
@ -1,5 +1,9 @@
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#include "common.h"
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#include "patcher.h"
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#include "World.h"
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#include "Vehicle.h"
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#include "PlayerPed.h"
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#include "Pools.h"
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#include "References.h"
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CReference *CReferences::aRefs = (CReference*)0x70BBE0; //[NUMREFERENCES];
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@ -17,6 +21,45 @@ CReferences::Init(void)
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aRefs[NUMREFERENCES-1].next = nil;
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}
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void
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CReferences::RemoveReferencesToPlayer(void)
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{
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if(FindPlayerVehicle())
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FindPlayerVehicle()->ResolveReferences();
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if(FindPlayerPed())
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FindPlayerPed()->ResolveReferences();
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}
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void
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CReferences::PruneAllReferencesInWorld(void)
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{
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int i;
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CEntity *e;
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i = CPools::GetPedPool()->GetSize();
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while(--i >= 0){
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e = CPools::GetPedPool()->GetSlot(i);
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if(e)
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e->PruneReferences();
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}
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i = CPools::GetVehiclePool()->GetSize();
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while(--i >= 0){
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e = CPools::GetVehiclePool()->GetSlot(i);
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if(e)
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e->PruneReferences();
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}
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i = CPools::GetObjectPool()->GetSize();
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while(--i >= 0){
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e = CPools::GetObjectPool()->GetSlot(i);
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if(e)
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e->PruneReferences();
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}
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}
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STARTPATCHES
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InjectHook(0x4A7350, CReferences::Init, PATCH_JUMP);
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InjectHook(0x4A7570, CReferences::RemoveReferencesToPlayer, PATCH_JUMP);
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InjectHook(0x4A75A0, CReferences::PruneAllReferencesInWorld, PATCH_JUMP);
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ENDPATCHES
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@ -13,5 +13,8 @@ class CReferences
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public:
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static CReference *aRefs; //[NUMREFERENCES];
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static CReference *&pEmptyList;
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static void Init(void);
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static void RemoveReferencesToPlayer(void);
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static void PruneAllReferencesInWorld(void);
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};
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@ -1,11 +1,57 @@
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#include "common.h"
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#include "patcher.h"
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#include "main.h"
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#include "FileMgr.h"
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#include "Weather.h"
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#include "Collision.h"
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#include "SurfaceTable.h"
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float (*CSurfaceTable::ms_aAdhesiveLimitTable)[NUMADHESIVEGROUPS] = (float (*)[NUMADHESIVEGROUPS])0x8E29D4;
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void
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CSurfaceTable::Initialise(char *filename)
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{
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int lineno, fieldno;
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char *line;
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char surfname[256];
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float adhesiveLimit;
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CFileMgr::SetDir("");
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CFileMgr::LoadFile(filename, work_buff, sizeof(work_buff), "r");
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line = (char*)work_buff;
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for(lineno = 0; lineno < NUMADHESIVEGROUPS; lineno++){
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// skip white space and comments
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while(*line == ' ' || *line == '\t' || *line == '\n' || *line == '\r' || *line == ';'){
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if(*line == ';'){
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while(*line != '\n' && *line != '\r')
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line++;
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}else
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line++;
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}
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sscanf(line, "%s", surfname);
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// skip what we just read
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while(!(*line == ' ' || *line == '\t' || *line == ','))
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line++;
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for(fieldno = 0; fieldno <= lineno; fieldno++){
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// skip white space
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while(*line == ' ' || *line == '\t' || *line == ',')
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line++;
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adhesiveLimit = 0.0f;
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if(*line != '-')
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sscanf(line, "%f", &adhesiveLimit);
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// skip what we just read
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while(!(*line == ' ' || *line == '\t' || *line == ',' || *line == '\n'))
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line++;
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ms_aAdhesiveLimitTable[lineno][fieldno] = adhesiveLimit;
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ms_aAdhesiveLimitTable[fieldno][lineno] = adhesiveLimit;
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}
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}
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}
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int
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CSurfaceTable::GetAdhesionGroup(uint8 surfaceType)
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{
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@ -95,3 +141,10 @@ CSurfaceTable::GetAdhesiveLimit(CColPoint &colpoint)
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{
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return ms_aAdhesiveLimitTable[GetAdhesionGroup(colpoint.surfaceB)][GetAdhesionGroup(colpoint.surfaceA)];
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}
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STARTPATCHES
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InjectHook(0x4AB8F0, CSurfaceTable::Initialise, PATCH_JUMP);
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InjectHook(0x4ABA60, CSurfaceTable::GetAdhesionGroup, PATCH_JUMP);
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InjectHook(0x4ABAA0, CSurfaceTable::GetWetMultiplier, PATCH_JUMP);
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InjectHook(0x4ABA30, CSurfaceTable::GetAdhesiveLimit, PATCH_JUMP);
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ENDPATCHES
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@ -99,6 +99,7 @@ class CSurfaceTable
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// static float ms_aAdhesiveLimitTable[NUMADHESIVEGROUPS][NUMADHESIVEGROUPS];
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static float (*ms_aAdhesiveLimitTable)[NUMADHESIVEGROUPS];
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public:
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static void Initialise(char *filename);
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static int GetAdhesionGroup(uint8 surfaceType);
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static float GetWetMultiplier(uint8 surfaceType);
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static float GetAdhesiveLimit(CColPoint &colpoint);
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225
src/Zones.cpp
225
src/Zones.cpp
@ -43,7 +43,9 @@ CheckZoneInfo(CZoneInfo *info)
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assert(info->gangThreshold[7] <= info->gangThreshold[8]);
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}
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wchar* CZone::GetTranslatedName() {
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wchar*
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CZone::GetTranslatedName(void)
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{
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return TheText.Get(name);
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}
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@ -621,6 +623,224 @@ CTheZones::InitialiseAudioZoneArray(void)
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}
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}
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void
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CTheZones::SaveAllZones(uint8 *buffer, uint32 *length)
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{
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int i;
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*length = 8 + 12 +
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NUMZONES*56 + 2*NUMZONES*58 + 4 +
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NUMMAPZONES*56 + NUMAUDIOZONES*2 + 4;
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buffer[0] = 'Z';
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buffer[1] = 'N';
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buffer[2] = 'S';
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buffer[3] = '\0';
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*(uint32*)(buffer+4) = *length - 8;
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buffer += 8;
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*(int32*)(buffer) = GetIndexForZonePointer(m_pPlayersZone);
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*(int32*)(buffer+4) = m_CurrLevel;
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*(int16*)(buffer+8) = FindIndex;
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*(int16*)(buffer+10) = 0;
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buffer += 12;
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for(i = 0; i < NUMZONES; i++){
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memcpy(buffer, ZoneArray[i].name, 8);
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*(float*)(buffer+8) = ZoneArray[i].minx;
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*(float*)(buffer+12) = ZoneArray[i].miny;
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*(float*)(buffer+16) = ZoneArray[i].minz;
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*(float*)(buffer+20) = ZoneArray[i].maxx;
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*(float*)(buffer+24) = ZoneArray[i].maxy;
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*(float*)(buffer+28) = ZoneArray[i].maxz;
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*(int32*)(buffer+32) = ZoneArray[i].type;
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*(int32*)(buffer+36) = ZoneArray[i].level;
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*(int16*)(buffer+40) = ZoneArray[i].zoneinfoDay;
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*(int16*)(buffer+42) = ZoneArray[i].zoneinfoNight;
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*(int32*)(buffer+44) = GetIndexForZonePointer(ZoneArray[i].child);
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*(int32*)(buffer+48) = GetIndexForZonePointer(ZoneArray[i].parent);
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*(int32*)(buffer+52) = GetIndexForZonePointer(ZoneArray[i].next);
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buffer += 56;
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}
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for(i = 0; i < 2*NUMZONES; i++){
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*(int16*)(buffer) = ZoneInfoArray[i].carDensity;
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*(int16*)(buffer+2) = ZoneInfoArray[i].carThreshold[0];
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*(int16*)(buffer+4) = ZoneInfoArray[i].carThreshold[1];
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*(int16*)(buffer+6) = ZoneInfoArray[i].carThreshold[2];
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*(int16*)(buffer+8) = ZoneInfoArray[i].carThreshold[3];
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*(int16*)(buffer+10) = ZoneInfoArray[i].carThreshold[4];
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*(int16*)(buffer+12) = ZoneInfoArray[i].carThreshold[5];
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*(int16*)(buffer+14) = ZoneInfoArray[i].copThreshold;
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*(int16*)(buffer+16) = ZoneInfoArray[i].gangThreshold[0];
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*(int16*)(buffer+18) = ZoneInfoArray[i].gangThreshold[1];
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*(int16*)(buffer+20) = ZoneInfoArray[i].gangThreshold[2];
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*(int16*)(buffer+22) = ZoneInfoArray[i].gangThreshold[3];
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*(int16*)(buffer+24) = ZoneInfoArray[i].gangThreshold[4];
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*(int16*)(buffer+26) = ZoneInfoArray[i].gangThreshold[5];
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*(int16*)(buffer+28) = ZoneInfoArray[i].gangThreshold[6];
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*(int16*)(buffer+30) = ZoneInfoArray[i].gangThreshold[7];
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*(int16*)(buffer+32) = ZoneInfoArray[i].gangThreshold[8];
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*(uint16*)(buffer+34) = ZoneInfoArray[i].pedDensity;
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*(uint16*)(buffer+36) = ZoneInfoArray[i].copDensity;
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*(uint16*)(buffer+38) = ZoneInfoArray[i].gangDensity[0];
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*(uint16*)(buffer+40) = ZoneInfoArray[i].gangDensity[1];
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*(uint16*)(buffer+42) = ZoneInfoArray[i].gangDensity[2];
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*(uint16*)(buffer+44) = ZoneInfoArray[i].gangDensity[3];
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*(uint16*)(buffer+46) = ZoneInfoArray[i].gangDensity[4];
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*(uint16*)(buffer+48) = ZoneInfoArray[i].gangDensity[5];
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*(uint16*)(buffer+50) = ZoneInfoArray[i].gangDensity[6];
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*(uint16*)(buffer+52) = ZoneInfoArray[i].gangDensity[7];
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*(uint16*)(buffer+54) = ZoneInfoArray[i].gangDensity[8];
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*(uint16*)(buffer+56) = ZoneInfoArray[i].pedGroup;
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buffer += 58;
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}
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*(uint16*)(buffer) = TotalNumberOfZones;
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*(uint16*)(buffer+2) = TotalNumberOfZoneInfos;
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buffer += 4;
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for(i = 0; i < NUMMAPZONES; i++){
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memcpy(buffer, MapZoneArray[i].name, 8);
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*(float*)(buffer+8) = MapZoneArray[i].minx;
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*(float*)(buffer+12) = MapZoneArray[i].miny;
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*(float*)(buffer+16) = MapZoneArray[i].minz;
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*(float*)(buffer+20) = MapZoneArray[i].maxx;
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*(float*)(buffer+24) = MapZoneArray[i].maxy;
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*(float*)(buffer+28) = MapZoneArray[i].maxz;
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*(int32*)(buffer+32) = MapZoneArray[i].type;
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*(int32*)(buffer+36) = MapZoneArray[i].level;
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*(int16*)(buffer+40) = MapZoneArray[i].zoneinfoDay;
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*(int16*)(buffer+42) = MapZoneArray[i].zoneinfoNight;
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#ifdef STANDALONE
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// BUG: GetIndexForZonePointer uses ZoneArray
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// so indices will be unpredictable with different memory layout
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assert(0);
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#endif
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*(int32*)(buffer+44) = GetIndexForZonePointer(MapZoneArray[i].child);
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*(int32*)(buffer+48) = GetIndexForZonePointer(MapZoneArray[i].parent);
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*(int32*)(buffer+52) = GetIndexForZonePointer(MapZoneArray[i].next);
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buffer += 56;
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}
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for(i = 0; i < NUMAUDIOZONES; i++){
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*(int16*)buffer = AudioZoneArray[i];
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buffer += 2;
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}
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*(uint16*)(buffer) = TotalNumberOfMapZones;
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*(uint16*)(buffer+2) = NumberOfAudioZones;
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}
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void
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CTheZones::LoadAllZones(uint8 *buffer, uint32 length)
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{
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int i;
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assert(length == 8 + 12 +
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NUMZONES*56 + 2*NUMZONES*58 + 4 +
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NUMMAPZONES*56 + NUMAUDIOZONES*2 + 4);
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assert(buffer[0] == 'Z');
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assert(buffer[1] == 'N');
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assert(buffer[2] == 'S');
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assert(buffer[3] == '\0');
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assert(*(uint32*)(buffer+4) == length - 8);
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buffer += 8;
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m_pPlayersZone = GetPointerForZoneIndex(*(int32*)(buffer));
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m_CurrLevel = (eLevelName)*(int32*)(buffer+4);
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FindIndex = *(int16*)(buffer+8);
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assert(*(int16*)(buffer+10) == 0);
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buffer += 12;
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for(i = 0; i < NUMZONES; i++){
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memcpy(ZoneArray[i].name, buffer, 8);
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ZoneArray[i].minx = *(float*)(buffer+8);
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ZoneArray[i].miny = *(float*)(buffer+12);
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ZoneArray[i].minz = *(float*)(buffer+16);
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ZoneArray[i].maxx = *(float*)(buffer+20);
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ZoneArray[i].maxy = *(float*)(buffer+24);
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ZoneArray[i].maxz = *(float*)(buffer+28);
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ZoneArray[i].type = (eZoneType)*(int32*)(buffer+32);
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ZoneArray[i].level = (eLevelName)*(int32*)(buffer+36);
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ZoneArray[i].zoneinfoDay = *(int16*)(buffer+40);
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ZoneArray[i].zoneinfoNight = *(int16*)(buffer+42);
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ZoneArray[i].child = GetPointerForZoneIndex(*(int32*)(buffer+44));
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ZoneArray[i].parent = GetPointerForZoneIndex(*(int32*)(buffer+48));
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ZoneArray[i].next = GetPointerForZoneIndex(*(int32*)(buffer+52));
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buffer += 56;
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}
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for(i = 0; i < 2*NUMZONES; i++){
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ZoneInfoArray[i].carDensity = *(int16*)(buffer);
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ZoneInfoArray[i].carThreshold[0] = *(int16*)(buffer+2);
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ZoneInfoArray[i].carThreshold[1] = *(int16*)(buffer+4);
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ZoneInfoArray[i].carThreshold[2] = *(int16*)(buffer+6);
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ZoneInfoArray[i].carThreshold[3] = *(int16*)(buffer+8);
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ZoneInfoArray[i].carThreshold[4] = *(int16*)(buffer+10);
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ZoneInfoArray[i].carThreshold[5] = *(int16*)(buffer+12);
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ZoneInfoArray[i].copThreshold = *(int16*)(buffer+14);
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ZoneInfoArray[i].gangThreshold[0] = *(int16*)(buffer+16);
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ZoneInfoArray[i].gangThreshold[1] = *(int16*)(buffer+18);
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ZoneInfoArray[i].gangThreshold[2] = *(int16*)(buffer+20);
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ZoneInfoArray[i].gangThreshold[3] = *(int16*)(buffer+22);
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ZoneInfoArray[i].gangThreshold[4] = *(int16*)(buffer+24);
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ZoneInfoArray[i].gangThreshold[5] = *(int16*)(buffer+26);
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ZoneInfoArray[i].gangThreshold[6] = *(int16*)(buffer+28);
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ZoneInfoArray[i].gangThreshold[7] = *(int16*)(buffer+30);
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ZoneInfoArray[i].gangThreshold[8] = *(int16*)(buffer+32);
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ZoneInfoArray[i].pedDensity = *(uint16*)(buffer+34);
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ZoneInfoArray[i].copDensity = *(uint16*)(buffer+36);
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ZoneInfoArray[i].gangDensity[0] = *(uint16*)(buffer+38);
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ZoneInfoArray[i].gangDensity[1] = *(uint16*)(buffer+40);
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ZoneInfoArray[i].gangDensity[2] = *(uint16*)(buffer+42);
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ZoneInfoArray[i].gangDensity[3] = *(uint16*)(buffer+44);
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ZoneInfoArray[i].gangDensity[4] = *(uint16*)(buffer+46);
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ZoneInfoArray[i].gangDensity[5] = *(uint16*)(buffer+48);
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ZoneInfoArray[i].gangDensity[6] = *(uint16*)(buffer+50);
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ZoneInfoArray[i].gangDensity[7] = *(uint16*)(buffer+52);
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ZoneInfoArray[i].gangDensity[8] = *(uint16*)(buffer+54);
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ZoneInfoArray[i].pedGroup = *(uint16*)(buffer+56);
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buffer += 58;
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}
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TotalNumberOfZones = *(uint16*)(buffer);
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TotalNumberOfZoneInfos = *(uint16*)(buffer+2);
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buffer += 4;
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for(i = 0; i < NUMMAPZONES; i++){
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memcpy(MapZoneArray[i].name, buffer, 8);
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MapZoneArray[i].minx = *(float*)(buffer+8);
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MapZoneArray[i].miny = *(float*)(buffer+12);
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MapZoneArray[i].minz = *(float*)(buffer+16);
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MapZoneArray[i].maxx = *(float*)(buffer+20);
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MapZoneArray[i].maxy = *(float*)(buffer+24);
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MapZoneArray[i].maxz = *(float*)(buffer+28);
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MapZoneArray[i].type = (eZoneType)*(int32*)(buffer+32);
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MapZoneArray[i].level = (eLevelName)*(int32*)(buffer+36);
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MapZoneArray[i].zoneinfoDay = *(int16*)(buffer+40);
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MapZoneArray[i].zoneinfoNight = *(int16*)(buffer+42);
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#ifdef STANDALONE
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// BUG: GetPointerForZoneIndex uses ZoneArray
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// so pointers will be unpredictable with different memory layout
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assert(0);
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#endif
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MapZoneArray[i].child = GetPointerForZoneIndex(*(int32*)(buffer+44));
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MapZoneArray[i].parent = GetPointerForZoneIndex(*(int32*)(buffer+48));
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MapZoneArray[i].next = GetPointerForZoneIndex(*(int32*)(buffer+52));
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buffer += 56;
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}
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for(i = 0; i < NUMAUDIOZONES; i++){
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AudioZoneArray[i] = *(int16*)buffer;
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buffer += 2;
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}
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TotalNumberOfMapZones = *(uint16*)(buffer);
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NumberOfAudioZones = *(uint16*)(buffer+2);
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}
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STARTPATCHES
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InjectHook(0x4B5DD0, &CZone::GetTranslatedName, PATCH_JUMP);
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InjectHook(0x4B5DE0, CTheZones::Init, PATCH_JUMP);
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@ -649,5 +869,6 @@ STARTPATCHES
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InjectHook(0x4B83E0, CTheZones::FindAudioZone, PATCH_JUMP);
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InjectHook(0x4B8430, CTheZones::FindZoneForPoint, PATCH_JUMP);
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InjectHook(0x4B8340, CTheZones::AddZoneToAudioZoneArray, PATCH_JUMP);
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InjectHook(0x4B8380, CTheZones::InitialiseAudioZoneArray, PATCH_JUMP);
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InjectHook(0x4B8510, CTheZones::SaveAllZones, PATCH_JUMP);
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InjectHook(0x4B8950, CTheZones::LoadAllZones, PATCH_JUMP);
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ENDPATCHES
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@ -28,7 +28,7 @@ public:
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CZone *parent;
|
||||
CZone *next;
|
||||
|
||||
wchar *GetTranslatedName();
|
||||
wchar *GetTranslatedName(void);
|
||||
};
|
||||
|
||||
class CZoneInfo
|
||||
@ -104,6 +104,9 @@ public:
|
||||
static int16 FindAudioZone(CVector *pos);
|
||||
static eLevelName FindZoneForPoint(const CVector &pos);
|
||||
static CZone *GetPointerForZoneIndex(int32 i) { return i == -1 ? nil : &ZoneArray[i]; }
|
||||
static int32 GetIndexForZonePointer(CZone *zone) { return zone == nil ? -1 : zone - ZoneArray; }
|
||||
static void AddZoneToAudioZoneArray(CZone *zone);
|
||||
static void InitialiseAudioZoneArray(void);
|
||||
static void SaveAllZones(uint8 *buffer, uint32 *length);
|
||||
static void LoadAllZones(uint8 *buffer, uint32 length);
|
||||
};
|
||||
|
@ -62,6 +62,9 @@ enum Config {
|
||||
NUMPICKUPS = 336,
|
||||
};
|
||||
|
||||
// We'll use this once we're ready to become independent of the game
|
||||
// Use it to mark bugs in the code that will prevent the game from working then
|
||||
//#define STANDALONE
|
||||
|
||||
// We don't expect to compile for PS2 or Xbox
|
||||
// but it might be interesting for documentation purposes
|
||||
|
@ -1,5 +1,7 @@
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "main.h"
|
||||
#include "Lights.h"
|
||||
#include "Pools.h"
|
||||
#include "Radar.h"
|
||||
#include "Object.h"
|
||||
@ -63,6 +65,26 @@ CObject::Render(void)
|
||||
CEntity::Render();
|
||||
}
|
||||
|
||||
bool
|
||||
CObject::SetupLighting(void)
|
||||
{
|
||||
DeActivateDirectional();
|
||||
SetAmbientColours();
|
||||
|
||||
if(bRenderScorched){
|
||||
WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void
|
||||
CObject::RemoveLighting(bool reset)
|
||||
{
|
||||
if(reset)
|
||||
WorldReplaceScorchedLightsWithNormal(Scene.world);
|
||||
}
|
||||
|
||||
WRAPPER void CObject::DeleteAllTempObjectInArea(CVector, float) { EAXJMP(0x4BBED0); }
|
||||
|
||||
STARTPATCHES
|
||||
|
@ -68,6 +68,8 @@ public:
|
||||
~CObject(void);
|
||||
|
||||
void Render(void);
|
||||
bool SetupLighting(void);
|
||||
void RemoveLighting(bool reset);
|
||||
|
||||
void ObjectDamage(float amount);
|
||||
|
||||
|
@ -40,6 +40,16 @@ CClouds::Init(void)
|
||||
CloudRotation = 0.0f;
|
||||
}
|
||||
|
||||
void
|
||||
CClouds::Shutdown(void)
|
||||
{
|
||||
RwTextureDestroy(gpCloudTex[0]);
|
||||
RwTextureDestroy(gpCloudTex[1]);
|
||||
RwTextureDestroy(gpCloudTex[2]);
|
||||
RwTextureDestroy(gpCloudTex[3]);
|
||||
RwTextureDestroy(gpCloudTex[4]);
|
||||
}
|
||||
|
||||
void
|
||||
CClouds::Update(void)
|
||||
{
|
||||
@ -48,7 +58,6 @@ CClouds::Update(void)
|
||||
IndividualRotation += (CWeather::Wind*CTimer::GetTimeStep() + 0.3f) * 60.0f;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
CClouds::Render(void)
|
||||
{
|
||||
@ -424,6 +433,7 @@ CClouds::RenderHorizon(void)
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x4F6C10, CClouds::Init, PATCH_JUMP);
|
||||
InjectHook(0x4F6CA0, CClouds::Shutdown, PATCH_JUMP);
|
||||
InjectHook(0x4F6CE0, CClouds::Update, PATCH_JUMP);
|
||||
InjectHook(0x4F6D90, CClouds::Render, PATCH_JUMP);
|
||||
InjectHook(0x4F7F00, CClouds::RenderBackground, PATCH_JUMP);
|
||||
|
@ -12,6 +12,7 @@ public:
|
||||
static CRGBA &ms_colourBottom;
|
||||
|
||||
static void Init(void);
|
||||
static void Shutdown(void);
|
||||
static void Update(void);
|
||||
static void Render(void);
|
||||
static void RenderBackground(int16 topred, int16 topgreen, int16 topblue,
|
||||
|
@ -53,6 +53,12 @@ CRenderer::Init(void)
|
||||
SortBIGBuildings();
|
||||
}
|
||||
|
||||
void
|
||||
CRenderer::Shutdown(void)
|
||||
{
|
||||
gSortedVehiclesAndPeds.Shutdown();
|
||||
}
|
||||
|
||||
void
|
||||
CRenderer::PreRender(void)
|
||||
{
|
||||
@ -1170,6 +1176,7 @@ CRenderer::RemoveVehiclePedLights(CEntity *ent, bool reset)
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x4A7680, CRenderer::Init, PATCH_JUMP);
|
||||
InjectHook(0x4A76A0, CRenderer::Shutdown, PATCH_JUMP);
|
||||
|
||||
InjectHook(0x4A7B90, CRenderer::RenderOneRoad, PATCH_JUMP);
|
||||
InjectHook(0x4A7BA0, CRenderer::RenderOneNonRoad, PATCH_JUMP);
|
||||
|
@ -27,6 +27,7 @@ public:
|
||||
static bool &m_loadingPriority;
|
||||
|
||||
static void Init(void);
|
||||
static void Shutdown(void);
|
||||
static void PreRender(void);
|
||||
|
||||
static void RenderRoads(void);
|
||||
|
Loading…
Reference in New Issue
Block a user