mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-25 10:36:53 +01:00
Redo ReadSaveBuf + common.h cleanup
This commit is contained in:
parent
6152f02333
commit
2b67aba94c
@ -3,6 +3,7 @@
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#include "AudioScriptObject.h"
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#include "Pools.h"
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#include "DMAudio.h"
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#include "SaveBuf.h"
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cAudioScriptObject::cAudioScriptObject()
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{
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@ -53,12 +54,14 @@ cAudioScriptObject::LoadAllAudioScriptObjects(uint8 *buf, uint32 size)
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CheckSaveHeader(buf, 'A', 'U', 'D', '\0', size - SAVE_HEADER_SIZE);
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int32 pool_size = ReadSaveBuf<int32>(buf);
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int32 pool_size;
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ReadSaveBuf(&pool_size, buf);
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for (int32 i = 0; i < pool_size; i++) {
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int handle = ReadSaveBuf<int32>(buf);
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int32 handle;
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ReadSaveBuf(&handle, buf);
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cAudioScriptObject *p = new(handle) cAudioScriptObject;
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assert(p != nil);
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*p = ReadSaveBuf<cAudioScriptObject>(buf);
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ReadSaveBuf(p, buf);
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p->AudioEntity = DMAudio.CreateLoopingScriptObject(p);
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}
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@ -5,6 +5,7 @@
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#include "CarCtrl.h"
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#include "Curves.h"
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#include "PathFind.h"
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#include "SaveBuf.h"
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void CAutoPilot::ModifySpeed(float speed)
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{
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@ -88,39 +89,40 @@ void CAutoPilot::Save(uint8*& buf)
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void CAutoPilot::Load(uint8*& buf)
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{
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m_nCurrentRouteNode = ReadSaveBuf<int32>(buf);
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m_nNextRouteNode = ReadSaveBuf<int32>(buf);
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m_nPrevRouteNode = ReadSaveBuf<int32>(buf);
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m_nTimeEnteredCurve = ReadSaveBuf<int32>(buf);
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m_nTimeToSpendOnCurrentCurve = ReadSaveBuf<int32>(buf);
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m_nCurrentPathNodeInfo = ReadSaveBuf<uint32>(buf);
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m_nNextPathNodeInfo = ReadSaveBuf<uint32>(buf);
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m_nPreviousPathNodeInfo = ReadSaveBuf<uint32>(buf);
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m_nAntiReverseTimer = ReadSaveBuf<uint32>(buf);
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m_nTimeToStartMission = ReadSaveBuf<uint32>(buf);
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m_nPreviousDirection = ReadSaveBuf<int8>(buf);
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m_nCurrentDirection = ReadSaveBuf<int8>(buf);
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m_nNextDirection = ReadSaveBuf<int8>(buf);
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m_nCurrentLane = ReadSaveBuf<int8>(buf);
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m_nNextLane = ReadSaveBuf<int8>(buf);
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m_nDrivingStyle = ReadSaveBuf<uint8>(buf);
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m_nCarMission = ReadSaveBuf<uint8>(buf);
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m_nTempAction = ReadSaveBuf<uint8>(buf);
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m_nTimeTempAction = ReadSaveBuf<uint32>(buf);
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m_fMaxTrafficSpeed = ReadSaveBuf<float>(buf);
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m_nCruiseSpeed = ReadSaveBuf<uint8>(buf);
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uint8 flags = ReadSaveBuf<uint8>(buf);
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ReadSaveBuf(&m_nCurrentRouteNode, buf);
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ReadSaveBuf(&m_nNextRouteNode, buf);
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ReadSaveBuf(&m_nPrevRouteNode, buf);
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ReadSaveBuf(&m_nTimeEnteredCurve, buf);
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ReadSaveBuf(&m_nTimeToSpendOnCurrentCurve, buf);
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ReadSaveBuf(&m_nCurrentPathNodeInfo, buf);
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ReadSaveBuf(&m_nNextPathNodeInfo, buf);
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ReadSaveBuf(&m_nPreviousPathNodeInfo, buf);
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ReadSaveBuf(&m_nAntiReverseTimer, buf);
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ReadSaveBuf(&m_nTimeToStartMission, buf);
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ReadSaveBuf(&m_nPreviousDirection, buf);
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ReadSaveBuf(&m_nCurrentDirection, buf);
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ReadSaveBuf(&m_nNextDirection, buf);
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ReadSaveBuf(&m_nCurrentLane, buf);
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ReadSaveBuf(&m_nNextLane, buf);
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ReadSaveBuf(&m_nDrivingStyle, buf);
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ReadSaveBuf(&m_nCarMission, buf);
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ReadSaveBuf(&m_nTempAction, buf);
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ReadSaveBuf(&m_nTimeTempAction, buf);
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ReadSaveBuf(&m_fMaxTrafficSpeed, buf);
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ReadSaveBuf(&m_nCruiseSpeed, buf);
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uint8 flags;
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ReadSaveBuf(&flags, buf);
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m_bSlowedDownBecauseOfCars = !!(flags & BIT(0));
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m_bSlowedDownBecauseOfPeds = !!(flags & BIT(1));
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m_bStayInCurrentLevel = !!(flags & BIT(2));
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m_bStayInFastLane = !!(flags & BIT(3));
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m_bIgnorePathfinding = !!(flags & BIT(4));
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SkipSaveBuf(buf, 2);
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m_vecDestinationCoors.x = ReadSaveBuf<float>(buf);
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m_vecDestinationCoors.y = ReadSaveBuf<float>(buf);
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m_vecDestinationCoors.z = ReadSaveBuf<float>(buf);
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ReadSaveBuf(&m_vecDestinationCoors.x, buf);
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ReadSaveBuf(&m_vecDestinationCoors.y, buf);
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ReadSaveBuf(&m_vecDestinationCoors.z, buf);
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SkipSaveBuf(buf, 32);
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m_nPathFindNodesCount = ReadSaveBuf<int16>(buf);
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ReadSaveBuf(&m_nPathFindNodesCount, buf);
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SkipSaveBuf(buf, 6);
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}
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#endif
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@ -24,6 +24,7 @@
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#include "Vehicle.h"
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#include "Wanted.h"
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#include "World.h"
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#include "SaveBuf.h"
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#define CRUSHER_GARAGE_X1 (1135.5f)
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#define CRUSHER_GARAGE_Y1 (57.0f)
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@ -2361,22 +2362,25 @@ void CGarages::Load(uint8* buf, uint32 size)
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assert(size == 5484);
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#endif
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CloseHideOutGaragesBeforeSave();
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NumGarages = ReadSaveBuf<uint32>(buf);
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BombsAreFree = ReadSaveBuf<uint32>(buf);
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RespraysAreFree = ReadSaveBuf<uint32>(buf);
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CarsCollected = ReadSaveBuf<int32>(buf);
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BankVansCollected = ReadSaveBuf<int32>(buf);
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PoliceCarsCollected = ReadSaveBuf<int32>(buf);
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ReadSaveBuf(&NumGarages, buf);
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int32 tempInt;
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ReadSaveBuf(&tempInt, buf);
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BombsAreFree = tempInt ? true : false;
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ReadSaveBuf(&tempInt, buf);
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RespraysAreFree = tempInt ? true : false;
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ReadSaveBuf(&CarsCollected, buf);
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ReadSaveBuf(&BankVansCollected, buf);
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ReadSaveBuf(&PoliceCarsCollected, buf);
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for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++)
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CarTypesCollected[i] = ReadSaveBuf<uint32>(buf);
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LastTimeHelpMessage = ReadSaveBuf<uint32>(buf);
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ReadSaveBuf(&CarTypesCollected[i], buf);
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ReadSaveBuf(&LastTimeHelpMessage, buf);
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for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
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aCarsInSafeHouse1[i] = ReadSaveBuf<CStoredCar>(buf);
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aCarsInSafeHouse2[i] = ReadSaveBuf<CStoredCar>(buf);
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aCarsInSafeHouse3[i] = ReadSaveBuf<CStoredCar>(buf);
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ReadSaveBuf(&aCarsInSafeHouse1[i], buf);
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ReadSaveBuf(&aCarsInSafeHouse2[i], buf);
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ReadSaveBuf(&aCarsInSafeHouse3[i], buf);
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}
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for (int i = 0; i < NUM_GARAGES; i++) {
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aGarages[i] = ReadSaveBuf<CGarage>(buf);
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ReadSaveBuf(&aGarages[i], buf);
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aGarages[i].m_pDoor1 = nil;
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aGarages[i].m_pDoor2 = nil;
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aGarages[i].m_pTarget = nil;
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@ -13,6 +13,7 @@
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#include "RpAnimBlend.h"
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#include "AnimBlendAssociation.h"
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#include "soundlist.h"
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#include "SaveBuf.h"
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#ifdef FIX_BUGS
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#include "Replay.h"
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#endif
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@ -212,8 +213,9 @@ void
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CPhoneInfo::Load(uint8 *buf, uint32 size)
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{
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INITSAVEBUF
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int max = ReadSaveBuf<int32>(buf);
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int scriptPhonesMax = ReadSaveBuf<int32>(buf);
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int32 max, scriptPhonesMax;
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ReadSaveBuf(&max, buf);
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ReadSaveBuf(&scriptPhonesMax, buf);
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#ifdef PEDS_REPORT_CRIMES_ON_PHONE
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m_nMax = Min(NUMPHONES, max);
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@ -223,7 +225,8 @@ INITSAVEBUF
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// We can do it without touching saves. We'll only load script phones, others are already loaded in Initialise
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for (int i = 0; i < 50; i++) {
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CPhone phoneToLoad = ReadSaveBuf<CPhone>(buf);
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CPhone phoneToLoad;
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ReadSaveBuf(&phoneToLoad, buf);
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if (ignoreOtherPhones)
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continue;
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@ -249,7 +252,7 @@ INITSAVEBUF
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m_nScriptPhonesMax = scriptPhonesMax;
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for (int i = 0; i < NUMPHONES; i++) {
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m_aPhones[i] = ReadSaveBuf<CPhone>(buf);
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ReadSaveBuf(&m_aPhones[i], buf);
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// It's saved as building pool index in save file, convert it to true entity
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if (m_aPhones[i].m_pEntity) {
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m_aPhones[i].m_pEntity = CPools::GetBuildingPool()->GetSlot((uintptr)m_aPhones[i].m_pEntity - 1);
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@ -23,6 +23,7 @@
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#ifdef FIX_BUGS
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#include "Replay.h"
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#endif
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#include "SaveBuf.h"
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#include "Script.h"
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#include "Shadows.h"
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#include "SpecialFX.h"
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@ -999,18 +1000,18 @@ CPickups::Load(uint8 *buf, uint32 size)
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INITSAVEBUF
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for (int32 i = 0; i < NUMPICKUPS; i++) {
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aPickUps[i] = ReadSaveBuf<CPickup>(buf);
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ReadSaveBuf(&aPickUps[i], buf);
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if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].m_pObject != nil)
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aPickUps[i].m_pObject = CPools::GetObjectPool()->GetSlot((uintptr)aPickUps[i].m_pObject - 1);
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}
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CollectedPickUpIndex = ReadSaveBuf<uint16>(buf);
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ReadSaveBuf<uint16>(buf);
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ReadSaveBuf(&CollectedPickUpIndex, buf);
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SkipSaveBuf(buf, 2);
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NumMessages = 0;
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for (uint16 i = 0; i < NUMCOLLECTEDPICKUPS; i++)
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aPickUpsCollected[i] = ReadSaveBuf<int32>(buf);
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ReadSaveBuf(&aPickUpsCollected[i], buf);
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VALIDATESAVEBUF(size)
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}
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@ -1,6 +1,7 @@
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#include "common.h"
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#include "Restart.h"
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#include "SaveBuf.h"
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#include "Zones.h"
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#include "PathFind.h"
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@ -173,29 +174,28 @@ INITSAVEBUF
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CheckSaveHeader(buf, 'R','S','T','\0', size - SAVE_HEADER_SIZE);
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for (int i = 0; i < NUM_RESTART_POINTS; i++) {
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HospitalRestartPoints[i] = ReadSaveBuf<CVector>(buf);
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HospitalRestartHeadings[i] = ReadSaveBuf<float>(buf);
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ReadSaveBuf(&HospitalRestartPoints[i], buf);
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ReadSaveBuf(&HospitalRestartHeadings[i], buf);
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}
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for (int i = 0; i < NUM_RESTART_POINTS; i++) {
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PoliceRestartPoints[i] = ReadSaveBuf<CVector>(buf);
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PoliceRestartHeadings[i] = ReadSaveBuf<float>(buf);
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ReadSaveBuf(&PoliceRestartPoints[i], buf);
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ReadSaveBuf(&PoliceRestartHeadings[i], buf);
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}
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NumberOfHospitalRestarts = ReadSaveBuf<uint16>(buf);
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NumberOfPoliceRestarts = ReadSaveBuf<uint16>(buf);
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bOverrideRestart = ReadSaveBuf<bool>(buf);
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ReadSaveBuf(&NumberOfHospitalRestarts, buf);
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ReadSaveBuf(&NumberOfPoliceRestarts, buf);
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ReadSaveBuf(&bOverrideRestart, buf);
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// skip something unused
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ReadSaveBuf<uint8>(buf);
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ReadSaveBuf<uint16>(buf);
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SkipSaveBuf(buf, 3);
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OverridePosition = ReadSaveBuf<CVector>(buf);
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OverrideHeading = ReadSaveBuf<float>(buf);
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bFadeInAfterNextDeath = ReadSaveBuf<bool>(buf);
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bFadeInAfterNextArrest = ReadSaveBuf<bool>(buf);
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OverrideHospitalLevel = ReadSaveBuf<uint8>(buf);
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OverridePoliceStationLevel = ReadSaveBuf<uint8>(buf);
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ReadSaveBuf(&OverridePosition, buf);
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ReadSaveBuf(&OverrideHeading, buf);
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ReadSaveBuf(&bFadeInAfterNextDeath, buf);
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ReadSaveBuf(&bFadeInAfterNextArrest, buf);
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ReadSaveBuf(&OverrideHospitalLevel, buf);
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ReadSaveBuf(&OverridePoliceStationLevel, buf);
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VALIDATESAVEBUF(size);
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}
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@ -12,6 +12,7 @@
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#include "Pools.h"
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#include "Population.h"
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#include "RpAnimBlend.h"
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#include "SaveBuf.h"
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#include "Shadows.h"
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#include "SpecialFX.h"
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#include "World.h"
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@ -2002,21 +2003,25 @@ void CTheScripts::LoadAllScripts(uint8* buf, uint32 size)
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Init();
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INITSAVEBUF
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CheckSaveHeader(buf, 'S', 'C', 'R', '\0', size - SAVE_HEADER_SIZE);
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uint32 varSpace = ReadSaveBuf<uint32>(buf);
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uint32 varSpace, type, handle;
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uint32 tmp;
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ReadSaveBuf(&varSpace, buf);
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for (uint32 i = 0; i < varSpace; i++)
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ScriptSpace[i] = ReadSaveBuf<uint8>(buf);
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script_assert(ReadSaveBuf<uint32>(buf) == SCRIPT_DATA_SIZE);
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OnAMissionFlag = ReadSaveBuf<uint32>(buf);
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ReadSaveBuf(&ScriptSpace[i], buf);
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ReadSaveBuf(&tmp, buf);
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script_assert(tmp == SCRIPT_DATA_SIZE);
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ReadSaveBuf(&OnAMissionFlag, buf);
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for (uint32 i = 0; i < MAX_NUM_CONTACTS; i++) {
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OnAMissionForContactFlag[i] = ReadSaveBuf<uint32>(buf);
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BaseBriefIdForContact[i] = ReadSaveBuf<uint32>(buf);
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ReadSaveBuf(&OnAMissionForContactFlag[i], buf);
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ReadSaveBuf(&BaseBriefIdForContact[i], buf);
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}
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for (uint32 i = 0; i < MAX_NUM_COLLECTIVES; i++)
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CollectiveArray[i] = ReadSaveBuf<tCollectiveData>(buf);
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NextFreeCollectiveIndex = ReadSaveBuf<uint32>(buf);
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ReadSaveBuf(&CollectiveArray[i], buf);
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ReadSaveBuf(&NextFreeCollectiveIndex, buf);
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for (uint32 i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) {
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uint32 type = ReadSaveBuf<uint32>(buf);
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uint32 handle = ReadSaveBuf<uint32>(buf);
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ReadSaveBuf(&type, buf);
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ReadSaveBuf(&handle, buf);
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switch (type) {
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case 0:
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BuildingSwapArray[i].m_pBuilding = nil;
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@ -2030,14 +2035,14 @@ INITSAVEBUF
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default:
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script_assert(false);
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}
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BuildingSwapArray[i].m_nNewModel = ReadSaveBuf<uint32>(buf);
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BuildingSwapArray[i].m_nOldModel = ReadSaveBuf<uint32>(buf);
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ReadSaveBuf(&BuildingSwapArray[i].m_nNewModel, buf);
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ReadSaveBuf(&BuildingSwapArray[i].m_nOldModel, buf);
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if (BuildingSwapArray[i].m_pBuilding)
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BuildingSwapArray[i].m_pBuilding->ReplaceWithNewModel(BuildingSwapArray[i].m_nNewModel);
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}
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for (uint32 i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) {
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uint32 type = ReadSaveBuf<uint32>(buf);
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uint32 handle = ReadSaveBuf<uint32>(buf);
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ReadSaveBuf(&type, buf);
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ReadSaveBuf(&handle, buf);
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switch (type) {
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case 0:
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InvisibilitySettingArray[i] = nil;
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@ -2060,14 +2065,20 @@ INITSAVEBUF
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if (InvisibilitySettingArray[i])
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InvisibilitySettingArray[i]->bIsVisible = false;
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}
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script_assert(ReadSaveBuf<bool>(buf) == bUsingAMultiScriptFile);
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ReadSaveBuf<uint8>(buf);
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ReadSaveBuf<uint16>(buf);
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script_assert(ReadSaveBuf<uint32>(buf) == MainScriptSize);
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script_assert(ReadSaveBuf<uint32>(buf) == LargestMissionScriptSize);
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script_assert(ReadSaveBuf<uint16>(buf) == NumberOfMissionScripts);
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ReadSaveBuf<uint16>(buf);
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uint32 runningScripts = ReadSaveBuf<uint32>(buf);
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bool tmpBool;
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ReadSaveBuf(&tmpBool, buf);
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script_assert(tmpBool == bUsingAMultiScriptFile);
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SkipSaveBuf(buf, 3);
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ReadSaveBuf(&tmp, buf);
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script_assert(tmp == MainScriptSize);
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ReadSaveBuf(&tmp, buf);
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script_assert(tmp == LargestMissionScriptSize);
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uint16 tmp16;
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ReadSaveBuf(&tmp16, buf);
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script_assert(tmp16 == NumberOfMissionScripts);
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SkipSaveBuf(buf, 2);
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uint32 runningScripts;
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ReadSaveBuf(&runningScripts, buf);
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for (uint32 i = 0; i < runningScripts; i++)
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StartNewScript(0)->Load(buf);
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VALIDATESAVEBUF(size)
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@ -2115,35 +2126,35 @@ void CRunningScript::Load(uint8*& buf)
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#ifdef COMPATIBLE_SAVES
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SkipSaveBuf(buf, 8);
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for (int i = 0; i < 8; i++)
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m_abScriptName[i] = ReadSaveBuf<char>(buf);
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m_nIp = ReadSaveBuf<uint32>(buf);
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ReadSaveBuf(&m_abScriptName[i], buf);
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ReadSaveBuf(&m_nIp, buf);
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#ifdef CHECK_STRUCT_SIZES
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static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6");
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#endif
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for (int i = 0; i < MAX_STACK_DEPTH; i++)
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m_anStack[i] = ReadSaveBuf<uint32>(buf);
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m_nStackPointer = ReadSaveBuf<uint16>(buf);
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ReadSaveBuf(&m_anStack[i], buf);
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ReadSaveBuf(&m_nStackPointer, buf);
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SkipSaveBuf(buf, 2);
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#ifdef CHECK_STRUCT_SIZES
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static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18");
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#endif
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for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
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m_anLocalVariables[i] = ReadSaveBuf<int32>(buf);
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m_bCondResult = ReadSaveBuf<bool>(buf);
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m_bIsMissionScript = ReadSaveBuf<bool>(buf);
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m_bSkipWakeTime = ReadSaveBuf<bool>(buf);
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ReadSaveBuf(&m_anLocalVariables[i], buf);
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ReadSaveBuf(&m_bCondResult, buf);
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ReadSaveBuf(&m_bIsMissionScript, buf);
|
||||
ReadSaveBuf(&m_bSkipWakeTime, buf);
|
||||
SkipSaveBuf(buf, 1);
|
||||
m_nWakeTime = ReadSaveBuf<uint32>(buf);
|
||||
m_nAndOrState = ReadSaveBuf<uint16>(buf);
|
||||
m_bNotFlag = ReadSaveBuf<bool>(buf);
|
||||
m_bDeatharrestEnabled = ReadSaveBuf<bool>(buf);
|
||||
m_bDeatharrestExecuted = ReadSaveBuf<bool>(buf);
|
||||
m_bMissionFlag = ReadSaveBuf<bool>(buf);
|
||||
ReadSaveBuf(&m_nWakeTime, buf);
|
||||
ReadSaveBuf(&m_nAndOrState, buf);
|
||||
ReadSaveBuf(&m_bNotFlag, buf);
|
||||
ReadSaveBuf(&m_bDeatharrestEnabled, buf);
|
||||
ReadSaveBuf(&m_bDeatharrestExecuted, buf);
|
||||
ReadSaveBuf(&m_bMissionFlag, buf);
|
||||
SkipSaveBuf(buf, 2);
|
||||
#else
|
||||
CRunningScript* n = next;
|
||||
CRunningScript* p = prev;
|
||||
*this = ReadSaveBuf<CRunningScript>(buf);
|
||||
ReadSaveBuf(this, buf);
|
||||
next = n;
|
||||
prev = p;
|
||||
#endif
|
||||
|
@ -9,6 +9,7 @@
|
||||
#endif
|
||||
#include "Population.h"
|
||||
#include "ProjectileInfo.h"
|
||||
#include "SaveBuf.h"
|
||||
#include "Streaming.h"
|
||||
#include "Wanted.h"
|
||||
#include "World.h"
|
||||
@ -130,14 +131,19 @@ CPools::MakeSureSlotInObjectPoolIsEmpty(int32 slot)
|
||||
void CPools::LoadVehiclePool(uint8* buf, uint32 size)
|
||||
{
|
||||
INITSAVEBUF
|
||||
int nNumCars = ReadSaveBuf<int>(buf);
|
||||
int nNumBoats = ReadSaveBuf<int>(buf);
|
||||
int nNumCars, nNumBoats;
|
||||
ReadSaveBuf(&nNumCars, buf);
|
||||
ReadSaveBuf(&nNumBoats, buf);
|
||||
for (int i = 0; i < nNumCars + nNumBoats; i++) {
|
||||
uint32 type = ReadSaveBuf<uint32>(buf);
|
||||
int16 model = ReadSaveBuf<int16>(buf);
|
||||
uint32 type;
|
||||
int16 model;
|
||||
int32 slot;
|
||||
|
||||
ReadSaveBuf(&type, buf);
|
||||
ReadSaveBuf(&model, buf);
|
||||
CStreaming::RequestModel(model, STREAMFLAGS_DEPENDENCY);
|
||||
CStreaming::LoadAllRequestedModels(false);
|
||||
int32 slot = ReadSaveBuf<int32>(buf);
|
||||
ReadSaveBuf(&slot, buf);
|
||||
CVehicle* pVehicle;
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
if (type == VEHICLE_TYPE_BOAT)
|
||||
|
@ -16,6 +16,7 @@
|
||||
#include "Script.h"
|
||||
#include "TxdStore.h"
|
||||
#include "World.h"
|
||||
#include "SaveBuf.h"
|
||||
#include "Streaming.h"
|
||||
#include "SpecialFX.h"
|
||||
|
||||
@ -1055,7 +1056,7 @@ INITSAVEBUF
|
||||
CheckSaveHeader(buf, 'R', 'D', 'R', '\0', size - SAVE_HEADER_SIZE);
|
||||
|
||||
for (int i = 0; i < NUMRADARBLIPS; i++)
|
||||
ms_RadarTrace[i] = ReadSaveBuf<sRadarTrace>(buf);
|
||||
ReadSaveBuf(&ms_RadarTrace[i], buf);
|
||||
|
||||
VALIDATESAVEBUF(size);
|
||||
}
|
||||
|
@ -8,6 +8,7 @@
|
||||
#include "Text.h"
|
||||
#include "World.h"
|
||||
#include "Timer.h"
|
||||
#include "SaveBuf.h"
|
||||
|
||||
eLevelName CTheZones::m_CurrLevel;
|
||||
CZone *CTheZones::m_pPlayersZone;
|
||||
@ -696,17 +697,18 @@ void
|
||||
CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
|
||||
{
|
||||
INITSAVEBUF
|
||||
int i;
|
||||
int32 i;
|
||||
|
||||
CheckSaveHeader(buffer, 'Z', 'N', 'S', '\0', size - SAVE_HEADER_SIZE);
|
||||
|
||||
m_pPlayersZone = GetPointerForZoneIndex(ReadSaveBuf<int32>(buffer));
|
||||
m_CurrLevel = ReadSaveBuf<eLevelName>(buffer);
|
||||
FindIndex = ReadSaveBuf<int16>(buffer);
|
||||
ReadSaveBuf<int16>(buffer);
|
||||
ReadSaveBuf(&i, buffer);
|
||||
m_pPlayersZone = GetPointerForZoneIndex(i);
|
||||
ReadSaveBuf(&m_CurrLevel, buffer);
|
||||
ReadSaveBuf(&FindIndex, buffer);
|
||||
SkipSaveBuf(buffer, 2);
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(ZoneArray); i++){
|
||||
ZoneArray[i] = ReadSaveBuf<CZone>(buffer);
|
||||
ReadSaveBuf(&ZoneArray[i], buffer);
|
||||
|
||||
ZoneArray[i].child = GetPointerForZoneIndex((uintptr)ZoneArray[i].child);
|
||||
ZoneArray[i].parent = GetPointerForZoneIndex((uintptr)ZoneArray[i].parent);
|
||||
@ -714,13 +716,13 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
|
||||
}
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
|
||||
ZoneInfoArray[i] = ReadSaveBuf<CZoneInfo>(buffer);
|
||||
ReadSaveBuf(&ZoneInfoArray[i], buffer);
|
||||
|
||||
TotalNumberOfZones = ReadSaveBuf<int16>(buffer);
|
||||
TotalNumberOfZoneInfos = ReadSaveBuf<int16>(buffer);
|
||||
ReadSaveBuf(&TotalNumberOfZones, buffer);
|
||||
ReadSaveBuf(&TotalNumberOfZoneInfos, buffer);
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++){
|
||||
MapZoneArray[i] = ReadSaveBuf<CZone>(buffer);
|
||||
ReadSaveBuf(&MapZoneArray[i], buffer);
|
||||
|
||||
/*
|
||||
The call of GetPointerForZoneIndex is wrong, as it is
|
||||
@ -736,10 +738,10 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
|
||||
}
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(AudioZoneArray); i++)
|
||||
AudioZoneArray[i] = ReadSaveBuf<int16>(buffer);
|
||||
ReadSaveBuf(&AudioZoneArray[i], buffer);
|
||||
|
||||
TotalNumberOfMapZones = ReadSaveBuf<uint16>(buffer);
|
||||
NumberOfAudioZones = ReadSaveBuf<uint16>(buffer);
|
||||
ReadSaveBuf(&TotalNumberOfMapZones, buffer);
|
||||
ReadSaveBuf(&NumberOfAudioZones, buffer);
|
||||
|
||||
VALIDATESAVEBUF(size)
|
||||
}
|
||||
|
@ -393,173 +393,3 @@ template<int s, int t> struct check_size {
|
||||
#define STR(x) STRINGIFY(x)
|
||||
#define CONCAT_(x,y) x##y
|
||||
#define CONCAT(x,y) CONCAT_(x,y)
|
||||
|
||||
#ifdef DEBUGMENU
|
||||
// Tweaking stuff for debugmenu
|
||||
#define TWEAKPATH ___tw___TWEAKPATH
|
||||
#define SETTWEAKPATH(path) static const char *___tw___TWEAKPATH = path;
|
||||
#define TWEAKFUNC(v) static CTweakFunc CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), TWEAKPATH);
|
||||
#define TWEAKFUNCN(v, name) static CTweakFunc CONCAT(___tw___tweak, __COUNTER__)(&v, name, TWEAKPATH);
|
||||
#define TWEAKBOOL(v) static CTweakBool CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), TWEAKPATH);
|
||||
#define TWEAKBOOLN(v, name) static CTweakBool CONCAT(___tw___tweak, __COUNTER__)(&v, name, TWEAKPATH);
|
||||
#define TWEAKINT32(v, lower, upper, step) static CTweakInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
|
||||
#define TWEAKINT32N(v, lower, upper, step, name) static CTweakInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
|
||||
#define TWEAKUINT32(v, lower, upper, step) static CTweakUInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
|
||||
#define TWEAKUINT32N(v, lower, upper, step, name) static CTweakUInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
|
||||
#define TWEAKINT16(v, lower, upper, step) static CTweakInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
|
||||
#define TWEAKINT16N(v, lower, upper, step, name) static CTweakInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
|
||||
#define TWEAKUINT16(v, lower, upper, step) static CTweakUInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
|
||||
#define TWEAKUINT16N(v, lower, upper, step, name) static CTweakUInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
|
||||
#define TWEAKINT8(v, lower, upper, step) static CTweakInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
|
||||
#define TWEAKINT8N(v, lower, upper, step, name) static CTweakInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
|
||||
#define TWEAKUINT8(v, lower, upper, step) static CTweakUInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
|
||||
#define TWEAKUINT8N(v, lower, upper, step, name) static CTweakUInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
|
||||
#define TWEAKFLOAT(v, lower, upper, step) static CTweakFloat CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
|
||||
#define TWEAKFLOATN(v, lower, upper, step, name) static CTweakFloat CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
|
||||
#define TWEAKSWITCH(v, lower, upper, str, f) static CTweakSwitch CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, str, f, TWEAKPATH);
|
||||
#define TWEAKSWITCHN(v, lower, upper, str, f, name) static CTweakSwitch CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, str, f, TWEAKPATH);
|
||||
|
||||
// interface
|
||||
class CTweakVar
|
||||
{
|
||||
public:
|
||||
virtual void AddDBG(const char *path) = 0;
|
||||
};
|
||||
|
||||
class CTweakVars
|
||||
{
|
||||
public:
|
||||
static void Add(CTweakVar *var);
|
||||
static void AddDBG(const char *path);
|
||||
};
|
||||
|
||||
class CTweakFunc : public CTweakVar
|
||||
{
|
||||
const char *m_pPath, *m_pVarName;
|
||||
void (*m_pFunc)();
|
||||
public:
|
||||
CTweakFunc(void (*pFunc)(), const char *strName, const char *strPath) :
|
||||
m_pPath(strPath), m_pVarName(strName), m_pFunc(pFunc)
|
||||
{
|
||||
CTweakVars::Add(this);
|
||||
}
|
||||
|
||||
void AddDBG(const char *path);
|
||||
};
|
||||
|
||||
class CTweakBool : public CTweakVar
|
||||
{
|
||||
const char *m_pPath, *m_pVarName;
|
||||
bool *m_pBoolVar;
|
||||
public:
|
||||
CTweakBool(bool *pBool, const char *strName, const char *strPath) :
|
||||
m_pPath(strPath), m_pVarName(strName), m_pBoolVar(pBool)
|
||||
{
|
||||
CTweakVars::Add(this);
|
||||
}
|
||||
|
||||
void AddDBG(const char *path);
|
||||
};
|
||||
|
||||
class CTweakSwitch : public CTweakVar
|
||||
{
|
||||
const char *m_pPath, *m_pVarName;
|
||||
void *m_pIntVar;
|
||||
int32 m_nMin, m_nMax;
|
||||
const char **m_aStr;
|
||||
void (*m_pFunc)();
|
||||
public:
|
||||
CTweakSwitch(void *pInt, const char *strName, int32 nMin, int32 nMax, const char **aStr,
|
||||
void (*pFunc)(), const char *strPath)
|
||||
: m_pPath(strPath), m_pVarName(strName), m_pIntVar(pInt), m_nMin(nMin), m_nMax(nMax),
|
||||
m_aStr(aStr)
|
||||
{
|
||||
CTweakVars::Add(this);
|
||||
}
|
||||
|
||||
void AddDBG(const char *path);
|
||||
};
|
||||
|
||||
#define _TWEEKCLASS(name, type) \
|
||||
class name : public CTweakVar \
|
||||
{ \
|
||||
public: \
|
||||
const char *m_pPath, *m_pVarName; \
|
||||
type *m_pIntVar, m_nLoawerBound, m_nUpperBound, m_nStep; \
|
||||
\
|
||||
name(type *pInt, const char *strName, type nLower, type nUpper, type nStep, \
|
||||
const char *strPath) \
|
||||
: m_pPath(strPath), m_pVarName(strName), m_pIntVar(pInt), \
|
||||
m_nLoawerBound(nLower), m_nUpperBound(nUpper), m_nStep(nStep) \
|
||||
\
|
||||
{ \
|
||||
CTweakVars::Add(this); \
|
||||
} \
|
||||
\
|
||||
void AddDBG(const char *path); \
|
||||
};
|
||||
|
||||
_TWEEKCLASS(CTweakInt8, int8);
|
||||
_TWEEKCLASS(CTweakUInt8, uint8);
|
||||
_TWEEKCLASS(CTweakInt16, int16);
|
||||
_TWEEKCLASS(CTweakUInt16, uint16);
|
||||
_TWEEKCLASS(CTweakInt32, int32);
|
||||
_TWEEKCLASS(CTweakUInt32, uint32);
|
||||
_TWEEKCLASS(CTweakFloat, float);
|
||||
|
||||
#undef _TWEEKCLASS
|
||||
#endif
|
||||
|
||||
#ifdef VALIDATE_SAVE_SIZE
|
||||
extern int32 _saveBufCount;
|
||||
#define INITSAVEBUF _saveBufCount = 0;
|
||||
#define VALIDATESAVEBUF(b) assert(_saveBufCount == b);
|
||||
#else
|
||||
#define INITSAVEBUF
|
||||
#define VALIDATESAVEBUF(b)
|
||||
#endif
|
||||
|
||||
inline void SkipSaveBuf(uint8 *&buf, int32 skip)
|
||||
{
|
||||
buf += skip;
|
||||
#ifdef VALIDATE_SAVE_SIZE
|
||||
_saveBufCount += skip;
|
||||
#endif
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline const T ReadSaveBuf(uint8 *&buf)
|
||||
{
|
||||
T &value = *(T*)buf;
|
||||
SkipSaveBuf(buf, sizeof(T));
|
||||
return value;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline T *WriteSaveBuf(uint8 *&buf, const T &value)
|
||||
{
|
||||
T *p = (T*)buf;
|
||||
*p = value;
|
||||
SkipSaveBuf(buf, sizeof(T));
|
||||
return p;
|
||||
}
|
||||
|
||||
|
||||
#define SAVE_HEADER_SIZE (4*sizeof(char)+sizeof(uint32))
|
||||
|
||||
#define WriteSaveHeader(buf,a,b,c,d,size) \
|
||||
WriteSaveBuf(buf, a);\
|
||||
WriteSaveBuf(buf, b);\
|
||||
WriteSaveBuf(buf, c);\
|
||||
WriteSaveBuf(buf, d);\
|
||||
WriteSaveBuf<uint32>(buf, size);
|
||||
|
||||
#define CheckSaveHeader(buf,a,b,c,d,size)\
|
||||
assert(ReadSaveBuf<char>(buf) == a);\
|
||||
assert(ReadSaveBuf<char>(buf) == b);\
|
||||
assert(ReadSaveBuf<char>(buf) == c);\
|
||||
assert(ReadSaveBuf<char>(buf) == d);\
|
||||
assert(ReadSaveBuf<uint32>(buf) == size);
|
||||
|
||||
|
||||
void cprintf(char*, ...);
|
||||
|
@ -22,6 +22,7 @@
|
||||
#include "MemoryHeap.h"
|
||||
#include "Bones.h"
|
||||
#include "Debug.h"
|
||||
#include "SaveBuf.h"
|
||||
|
||||
int gBuildings;
|
||||
|
||||
@ -753,7 +754,8 @@ CEntity::SaveEntityFlags(uint8*& buf)
|
||||
void
|
||||
CEntity::LoadEntityFlags(uint8*& buf)
|
||||
{
|
||||
uint32 tmp = ReadSaveBuf<uint32>(buf);
|
||||
uint32 tmp;
|
||||
ReadSaveBuf(&tmp, buf);
|
||||
m_type = (tmp & ((BIT(3) - 1)));
|
||||
m_status = ((tmp >> 3) & (BIT(5) - 1));
|
||||
|
||||
@ -784,7 +786,7 @@ CEntity::LoadEntityFlags(uint8*& buf)
|
||||
bZoneCulled = !!(tmp & BIT(30));
|
||||
bZoneCulled2 = !!(tmp & BIT(31));
|
||||
|
||||
tmp = ReadSaveBuf<uint32>(buf);
|
||||
ReadSaveBuf(&tmp, buf);
|
||||
|
||||
bRemoveFromWorld = !!(tmp & BIT(0));
|
||||
bHasHitWall = !!(tmp & BIT(1));
|
||||
|
@ -2,6 +2,120 @@
|
||||
|
||||
#ifdef DEBUGMENU
|
||||
|
||||
// Tweaking stuff for debugmenu
|
||||
#define TWEAKPATH ___tw___TWEAKPATH
|
||||
#define SETTWEAKPATH(path) static const char *___tw___TWEAKPATH = path;
|
||||
#define TWEAKFUNC(v) static CTweakFunc CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), TWEAKPATH);
|
||||
#define TWEAKFUNCN(v, name) static CTweakFunc CONCAT(___tw___tweak, __COUNTER__)(&v, name, TWEAKPATH);
|
||||
#define TWEAKBOOL(v) static CTweakBool CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), TWEAKPATH);
|
||||
#define TWEAKBOOLN(v, name) static CTweakBool CONCAT(___tw___tweak, __COUNTER__)(&v, name, TWEAKPATH);
|
||||
#define TWEAKINT32(v, lower, upper, step) static CTweakInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
|
||||
#define TWEAKINT32N(v, lower, upper, step, name) static CTweakInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
|
||||
#define TWEAKUINT32(v, lower, upper, step) static CTweakUInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
|
||||
#define TWEAKUINT32N(v, lower, upper, step, name) static CTweakUInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
|
||||
#define TWEAKINT16(v, lower, upper, step) static CTweakInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
|
||||
#define TWEAKINT16N(v, lower, upper, step, name) static CTweakInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
|
||||
#define TWEAKUINT16(v, lower, upper, step) static CTweakUInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
|
||||
#define TWEAKUINT16N(v, lower, upper, step, name) static CTweakUInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
|
||||
#define TWEAKINT8(v, lower, upper, step) static CTweakInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
|
||||
#define TWEAKINT8N(v, lower, upper, step, name) static CTweakInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
|
||||
#define TWEAKUINT8(v, lower, upper, step) static CTweakUInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
|
||||
#define TWEAKUINT8N(v, lower, upper, step, name) static CTweakUInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
|
||||
#define TWEAKFLOAT(v, lower, upper, step) static CTweakFloat CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
|
||||
#define TWEAKFLOATN(v, lower, upper, step, name) static CTweakFloat CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
|
||||
#define TWEAKSWITCH(v, lower, upper, str, f) static CTweakSwitch CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, str, f, TWEAKPATH);
|
||||
#define TWEAKSWITCHN(v, lower, upper, str, f, name) static CTweakSwitch CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, str, f, TWEAKPATH);
|
||||
|
||||
// interface
|
||||
class CTweakVar
|
||||
{
|
||||
public:
|
||||
virtual void AddDBG(const char* path) = 0;
|
||||
};
|
||||
|
||||
class CTweakVars
|
||||
{
|
||||
public:
|
||||
static void Add(CTweakVar* var);
|
||||
static void AddDBG(const char* path);
|
||||
};
|
||||
|
||||
class CTweakFunc : public CTweakVar
|
||||
{
|
||||
const char* m_pPath, * m_pVarName;
|
||||
void (*m_pFunc)();
|
||||
public:
|
||||
CTweakFunc(void (*pFunc)(), const char* strName, const char* strPath) :
|
||||
m_pPath(strPath), m_pVarName(strName), m_pFunc(pFunc)
|
||||
{
|
||||
CTweakVars::Add(this);
|
||||
}
|
||||
|
||||
void AddDBG(const char* path);
|
||||
};
|
||||
|
||||
class CTweakBool : public CTweakVar
|
||||
{
|
||||
const char* m_pPath, * m_pVarName;
|
||||
bool* m_pBoolVar;
|
||||
public:
|
||||
CTweakBool(bool* pBool, const char* strName, const char* strPath) :
|
||||
m_pPath(strPath), m_pVarName(strName), m_pBoolVar(pBool)
|
||||
{
|
||||
CTweakVars::Add(this);
|
||||
}
|
||||
|
||||
void AddDBG(const char* path);
|
||||
};
|
||||
|
||||
class CTweakSwitch : public CTweakVar
|
||||
{
|
||||
const char* m_pPath, * m_pVarName;
|
||||
void* m_pIntVar;
|
||||
int32 m_nMin, m_nMax;
|
||||
const char** m_aStr;
|
||||
void (*m_pFunc)();
|
||||
public:
|
||||
CTweakSwitch(void* pInt, const char* strName, int32 nMin, int32 nMax, const char** aStr,
|
||||
void (*pFunc)(), const char* strPath)
|
||||
: m_pPath(strPath), m_pVarName(strName), m_pIntVar(pInt), m_nMin(nMin), m_nMax(nMax),
|
||||
m_aStr(aStr)
|
||||
{
|
||||
CTweakVars::Add(this);
|
||||
}
|
||||
|
||||
void AddDBG(const char* path);
|
||||
};
|
||||
|
||||
#define _TWEEKCLASS(name, type) \
|
||||
class name : public CTweakVar \
|
||||
{ \
|
||||
public: \
|
||||
const char *m_pPath, *m_pVarName; \
|
||||
type *m_pIntVar, m_nLoawerBound, m_nUpperBound, m_nStep; \
|
||||
\
|
||||
name(type *pInt, const char *strName, type nLower, type nUpper, type nStep, \
|
||||
const char *strPath) \
|
||||
: m_pPath(strPath), m_pVarName(strName), m_pIntVar(pInt), \
|
||||
m_nLoawerBound(nLower), m_nUpperBound(nUpper), m_nStep(nStep) \
|
||||
\
|
||||
{ \
|
||||
CTweakVars::Add(this); \
|
||||
} \
|
||||
\
|
||||
void AddDBG(const char *path); \
|
||||
};
|
||||
|
||||
_TWEEKCLASS(CTweakInt8, int8);
|
||||
_TWEEKCLASS(CTweakUInt8, uint8);
|
||||
_TWEEKCLASS(CTweakInt16, int16);
|
||||
_TWEEKCLASS(CTweakUInt16, uint16);
|
||||
_TWEEKCLASS(CTweakInt32, int32);
|
||||
_TWEEKCLASS(CTweakUInt32, uint32);
|
||||
_TWEEKCLASS(CTweakFloat, float);
|
||||
|
||||
#undef _TWEEKCLASS
|
||||
|
||||
typedef void (*TriggerFunc)(void);
|
||||
|
||||
struct Menu;
|
||||
|
@ -3,6 +3,7 @@
|
||||
#include "ModelIndices.h"
|
||||
#include "Gangs.h"
|
||||
#include "Weapon.h"
|
||||
#include "SaveBuf.h"
|
||||
|
||||
CGangInfo CGangs::Gang[NUM_GANGS];
|
||||
|
||||
@ -72,6 +73,6 @@ INITSAVEBUF
|
||||
CheckSaveHeader(buf, 'G','N','G','\0', size - SAVE_HEADER_SIZE);
|
||||
|
||||
for (int i = 0; i < NUM_GANGS; i++)
|
||||
Gang[i] = ReadSaveBuf<CGangInfo>(buf);
|
||||
ReadSaveBuf(&Gang[i], buf);
|
||||
VALIDATESAVEBUF(size);
|
||||
}
|
||||
|
@ -32,6 +32,7 @@
|
||||
#include "Floater.h"
|
||||
#include "Range2D.h"
|
||||
#include "Wanted.h"
|
||||
#include "SaveBuf.h"
|
||||
|
||||
CPed *gapTempPedList[50];
|
||||
uint16 gnNumTempPedList;
|
||||
|
@ -3,6 +3,7 @@
|
||||
#include "General.h"
|
||||
#include "FileMgr.h"
|
||||
#include "PedType.h"
|
||||
#include "SaveBuf.h"
|
||||
|
||||
CPedType *CPedType::ms_apPedType[NUM_PEDTYPES];
|
||||
CPedStats *CPedStats::ms_apPedStats[NUM_PEDSTATS];
|
||||
@ -201,7 +202,7 @@ INITSAVEBUF
|
||||
CheckSaveHeader(buf, 'P', 'T', 'P', '\0', size - SAVE_HEADER_SIZE);
|
||||
|
||||
for(int i = 0; i < NUM_PEDTYPES; i++)
|
||||
*ms_apPedType[i] = ReadSaveBuf<CPedType>(buf);
|
||||
ReadSaveBuf(ms_apPedType[i], buf);
|
||||
VALIDATESAVEBUF(size)
|
||||
}
|
||||
|
||||
|
@ -16,6 +16,7 @@
|
||||
#include "Pools.h"
|
||||
#include "Darkel.h"
|
||||
#include "CarCtrl.h"
|
||||
#include "SaveBuf.h"
|
||||
|
||||
#define PAD_MOVE_TO_GAME_WORLD_MOVE 60.0f
|
||||
|
||||
|
@ -23,3 +23,5 @@ public:
|
||||
};
|
||||
|
||||
extern CConsole TheConsole;
|
||||
|
||||
void cprintf(char*, ...);
|
@ -14,6 +14,7 @@
|
||||
#include "ParticleObject.h"
|
||||
#include "Particle.h"
|
||||
#include "soundlist.h"
|
||||
#include "debugmenu.h"
|
||||
|
||||
|
||||
#define MAX_PARTICLES_ON_SCREEN (1000)
|
||||
|
64
src/save/SaveBuf.h
Normal file
64
src/save/SaveBuf.h
Normal file
@ -0,0 +1,64 @@
|
||||
#pragma once
|
||||
|
||||
#ifdef VALIDATE_SAVE_SIZE
|
||||
extern int32 _saveBufCount;
|
||||
#define INITSAVEBUF _saveBufCount = 0;
|
||||
#define VALIDATESAVEBUF(b) assert(_saveBufCount == b);
|
||||
#else
|
||||
#define INITSAVEBUF
|
||||
#define VALIDATESAVEBUF(b)
|
||||
#endif
|
||||
|
||||
inline void
|
||||
SkipSaveBuf(uint8 *&buf, int32 skip)
|
||||
{
|
||||
buf += skip;
|
||||
#ifdef VALIDATE_SAVE_SIZE
|
||||
_saveBufCount += skip;
|
||||
#endif
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline void
|
||||
ReadSaveBuf(T* out, uint8 *&buf)
|
||||
{
|
||||
*out = *(T *)buf;
|
||||
SkipSaveBuf(buf, sizeof(T));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline T *
|
||||
WriteSaveBuf(uint8 *&buf, const T &value)
|
||||
{
|
||||
T *p = (T *)buf;
|
||||
*p = value;
|
||||
SkipSaveBuf(buf, sizeof(T));
|
||||
return p;
|
||||
}
|
||||
|
||||
#define SAVE_HEADER_SIZE (4 * sizeof(char) + sizeof(uint32))
|
||||
|
||||
#define WriteSaveHeader(buf, a, b, c, d, size) \
|
||||
WriteSaveBuf(buf, a); \
|
||||
WriteSaveBuf(buf, b); \
|
||||
WriteSaveBuf(buf, c); \
|
||||
WriteSaveBuf(buf, d); \
|
||||
WriteSaveBuf(buf, (uint32)size);
|
||||
|
||||
#ifdef VALIDATE_SAVE_SIZE
|
||||
#define CheckSaveHeader(buf, a, b, c, d, size) { \
|
||||
char _C; uint32 _size;\
|
||||
ReadSaveBuf(&_C, buf);\
|
||||
assert(_C == a);\
|
||||
ReadSaveBuf(&_C, buf);\
|
||||
assert(_C == b);\
|
||||
ReadSaveBuf(&_C, buf);\
|
||||
assert(_C == c);\
|
||||
ReadSaveBuf(&_C, buf);\
|
||||
assert(_C == d);\
|
||||
ReadSaveBuf(&_size, buf);\
|
||||
assert(_size == size);\
|
||||
}
|
||||
#else
|
||||
#define CheckSaveHeader(buf, a, b, c, d, size) SkipSaveBuf(buf, 8);
|
||||
#endif
|
@ -45,6 +45,7 @@
|
||||
#include "Object.h"
|
||||
#include "Automobile.h"
|
||||
#include "Wanted.h"
|
||||
#include "SaveBuf.h"
|
||||
|
||||
bool bAllCarCheat; // unused
|
||||
|
||||
@ -4724,7 +4725,7 @@ void
|
||||
CAutomobile::Load(uint8*& buf)
|
||||
{
|
||||
CVehicle::Load(buf);
|
||||
Damage = ReadSaveBuf<CDamageManager>(buf);
|
||||
ReadSaveBuf(&Damage, buf);
|
||||
SkipSaveBuf(buf, 800 - sizeof(CDamageManager));
|
||||
SetupDamageAfterLoad();
|
||||
}
|
||||
|
@ -19,6 +19,7 @@
|
||||
#include "Pools.h"
|
||||
#include "Pad.h"
|
||||
#include "Boat.h"
|
||||
#include "SaveBuf.h"
|
||||
|
||||
#define INVALID_ORIENTATION (-9999.99f)
|
||||
|
||||
|
@ -13,6 +13,7 @@
|
||||
#include "Timer.h"
|
||||
#include "Vehicle.h"
|
||||
#include "World.h"
|
||||
#include "SaveBuf.h"
|
||||
|
||||
uint8 CTheCarGenerators::ProcessCounter;
|
||||
uint32 CTheCarGenerators::NumOfCarGenerators;
|
||||
@ -254,14 +255,17 @@ void CTheCarGenerators::LoadAllCarGenerators(uint8* buffer, uint32 size)
|
||||
Init();
|
||||
INITSAVEBUF
|
||||
CheckSaveHeader(buffer, 'C','G','N','\0', size - SAVE_HEADER_SIZE);
|
||||
assert(ReadSaveBuf<uint32>(buffer) == nGeneralDataSize);
|
||||
NumOfCarGenerators = ReadSaveBuf<uint32>(buffer);
|
||||
CurrentActiveCount = ReadSaveBuf<uint32>(buffer);
|
||||
ProcessCounter = ReadSaveBuf<uint8>(buffer);
|
||||
GenerateEvenIfPlayerIsCloseCounter = ReadSaveBuf<uint8>(buffer);
|
||||
ReadSaveBuf<int16>(buffer); // alignment
|
||||
assert(ReadSaveBuf<uint32>(buffer) == sizeof(CarGeneratorArray));
|
||||
uint32 tmp;
|
||||
ReadSaveBuf(&tmp, buffer);
|
||||
assert(tmp == nGeneralDataSize);
|
||||
ReadSaveBuf(&NumOfCarGenerators, buffer);
|
||||
ReadSaveBuf(&CurrentActiveCount, buffer);
|
||||
ReadSaveBuf(&ProcessCounter, buffer);
|
||||
ReadSaveBuf(&GenerateEvenIfPlayerIsCloseCounter, buffer);
|
||||
SkipSaveBuf(buffer, 2);
|
||||
ReadSaveBuf(&tmp, buffer);
|
||||
assert(tmp == sizeof(CarGeneratorArray));
|
||||
for (int i = 0; i < NUM_CARGENS; i++)
|
||||
CarGeneratorArray[i] = ReadSaveBuf<CCarGenerator>(buffer);
|
||||
ReadSaveBuf(&CarGeneratorArray[i], buffer);
|
||||
VALIDATESAVEBUF(size)
|
||||
}
|
||||
|
@ -11,6 +11,7 @@
|
||||
#include "Replay.h"
|
||||
#include "Object.h"
|
||||
#include "World.h"
|
||||
#include "SaveBuf.h"
|
||||
|
||||
#define MAX_DISTANCE_TO_FIND_CRANE (10.0f)
|
||||
#define CRANE_UPDATE_RADIUS (300.0f)
|
||||
@ -653,10 +654,10 @@ void CCranes::Load(uint8* buf, uint32 size)
|
||||
{
|
||||
INITSAVEBUF
|
||||
|
||||
NumCranes = ReadSaveBuf<int32>(buf);
|
||||
CarsCollectedMilitaryCrane = ReadSaveBuf<uint32>(buf);
|
||||
ReadSaveBuf(&NumCranes, buf);
|
||||
ReadSaveBuf(&CarsCollectedMilitaryCrane, buf);
|
||||
for (int i = 0; i < NUM_CRANES; i++)
|
||||
aCranes[i] = ReadSaveBuf<CCrane>(buf);
|
||||
ReadSaveBuf(&aCranes[i], buf);
|
||||
for (int i = 0; i < NUM_CRANES; i++) {
|
||||
CCrane *pCrane = &aCranes[i];
|
||||
if (pCrane->m_pCraneEntity != nil)
|
||||
|
@ -18,6 +18,7 @@
|
||||
#include "Radar.h"
|
||||
#include "Fire.h"
|
||||
#include "Darkel.h"
|
||||
#include "SaveBuf.h"
|
||||
|
||||
bool CVehicle::bWheelsOnlyCheat;
|
||||
bool CVehicle::bAllDodosCheat;
|
||||
@ -1323,43 +1324,44 @@ CVehicle::Load(uint8*& buf)
|
||||
{
|
||||
CMatrix tmp;
|
||||
SkipSaveBuf(buf, 4);
|
||||
tmp.GetRight().x = ReadSaveBuf<float>(buf);
|
||||
tmp.GetRight().y = ReadSaveBuf<float>(buf);
|
||||
tmp.GetRight().z = ReadSaveBuf<float>(buf);
|
||||
ReadSaveBuf(&tmp.GetRight().x, buf);
|
||||
ReadSaveBuf(&tmp.GetRight().y, buf);
|
||||
ReadSaveBuf(&tmp.GetRight().z, buf);
|
||||
SkipSaveBuf(buf, 4);
|
||||
tmp.GetForward().x = ReadSaveBuf<float>(buf);
|
||||
tmp.GetForward().y = ReadSaveBuf<float>(buf);
|
||||
tmp.GetForward().z = ReadSaveBuf<float>(buf);
|
||||
ReadSaveBuf(&tmp.GetForward().x, buf);
|
||||
ReadSaveBuf(&tmp.GetForward().y, buf);
|
||||
ReadSaveBuf(&tmp.GetForward().z, buf);
|
||||
SkipSaveBuf(buf, 4);
|
||||
tmp.GetUp().x = ReadSaveBuf<float>(buf);
|
||||
tmp.GetUp().y = ReadSaveBuf<float>(buf);
|
||||
tmp.GetUp().z = ReadSaveBuf<float>(buf);
|
||||
ReadSaveBuf(&tmp.GetUp().x, buf);
|
||||
ReadSaveBuf(&tmp.GetUp().y, buf);
|
||||
ReadSaveBuf(&tmp.GetUp().z, buf);
|
||||
SkipSaveBuf(buf, 4);
|
||||
tmp.GetPosition().x = ReadSaveBuf<float>(buf);
|
||||
tmp.GetPosition().y = ReadSaveBuf<float>(buf);
|
||||
tmp.GetPosition().z = ReadSaveBuf<float>(buf);
|
||||
ReadSaveBuf(&tmp.GetPosition().x, buf);
|
||||
ReadSaveBuf(&tmp.GetPosition().y, buf);
|
||||
ReadSaveBuf(&tmp.GetPosition().z, buf);
|
||||
m_matrix = tmp;
|
||||
SkipSaveBuf(buf, 16);
|
||||
LoadEntityFlags(buf);
|
||||
SkipSaveBuf(buf, 212);
|
||||
AutoPilot.Load(buf);
|
||||
m_currentColour1 = ReadSaveBuf<int8>(buf);
|
||||
m_currentColour2 = ReadSaveBuf<int8>(buf);
|
||||
ReadSaveBuf(&m_currentColour1, buf);
|
||||
ReadSaveBuf(&m_currentColour2, buf);
|
||||
SkipSaveBuf(buf, 2);
|
||||
m_nAlarmState = ReadSaveBuf<int16>(buf);
|
||||
ReadSaveBuf(&m_nAlarmState, buf);
|
||||
SkipSaveBuf(buf, 43);
|
||||
m_nNumMaxPassengers = ReadSaveBuf<int8>(buf);
|
||||
ReadSaveBuf(&m_nNumMaxPassengers, buf);
|
||||
SkipSaveBuf(buf, 2);
|
||||
field_1D0[0] = ReadSaveBuf<float>(buf);
|
||||
field_1D0[1] = ReadSaveBuf<float>(buf);
|
||||
field_1D0[2] = ReadSaveBuf<float>(buf);
|
||||
field_1D0[3] = ReadSaveBuf<float>(buf);
|
||||
ReadSaveBuf(&field_1D0[0], buf);
|
||||
ReadSaveBuf(&field_1D0[1], buf);
|
||||
ReadSaveBuf(&field_1D0[2], buf);
|
||||
ReadSaveBuf(&field_1D0[3], buf);
|
||||
SkipSaveBuf(buf, 8);
|
||||
m_fSteerAngle = ReadSaveBuf<float>(buf);
|
||||
m_fGasPedal = ReadSaveBuf<float>(buf);
|
||||
m_fBrakePedal = ReadSaveBuf<float>(buf);
|
||||
VehicleCreatedBy = ReadSaveBuf<uint8>(buf);
|
||||
uint8 flags = ReadSaveBuf<uint8>(buf);
|
||||
ReadSaveBuf(&m_fSteerAngle, buf);
|
||||
ReadSaveBuf(&m_fGasPedal, buf);
|
||||
ReadSaveBuf(&m_fBrakePedal, buf);
|
||||
ReadSaveBuf(&VehicleCreatedBy, buf);
|
||||
uint8 flags;
|
||||
ReadSaveBuf(&flags, buf);
|
||||
bIsLawEnforcer = !!(flags & BIT(0));
|
||||
bIsLocked = !!(flags & BIT(3));
|
||||
bEngineOn = !!(flags & BIT(4));
|
||||
@ -1367,16 +1369,17 @@ CVehicle::Load(uint8*& buf)
|
||||
bLightsOn = !!(flags & BIT(6));
|
||||
bFreebies = !!(flags & BIT(7));
|
||||
SkipSaveBuf(buf, 10);
|
||||
m_fHealth = ReadSaveBuf<float>(buf);
|
||||
m_nCurrentGear = ReadSaveBuf<uint8>(buf);
|
||||
ReadSaveBuf(&m_fHealth, buf);
|
||||
ReadSaveBuf(&m_nCurrentGear, buf);
|
||||
SkipSaveBuf(buf, 3);
|
||||
m_fChangeGearTime = ReadSaveBuf<float>(buf);
|
||||
ReadSaveBuf(&m_fChangeGearTime, buf);
|
||||
SkipSaveBuf(buf, 4);
|
||||
m_nTimeOfDeath = ReadSaveBuf<uint32>(buf);
|
||||
ReadSaveBuf(&m_nTimeOfDeath, buf);
|
||||
SkipSaveBuf(buf, 2);
|
||||
m_nBombTimer = ReadSaveBuf<int16>(buf);
|
||||
ReadSaveBuf(&m_nBombTimer, buf);
|
||||
SkipSaveBuf(buf, 12);
|
||||
m_nDoorLock = (eCarLock)ReadSaveBuf<int8>(buf);
|
||||
ReadSaveBuf(&flags, buf);
|
||||
m_nDoorLock = (eCarLock)flags;
|
||||
SkipSaveBuf(buf, 99);
|
||||
}
|
||||
#endif
|
||||
|
@ -30,6 +30,7 @@
|
||||
#include "WaterLevel.h"
|
||||
#include "WeaponInfo.h"
|
||||
#include "World.h"
|
||||
#include "SaveBuf.h"
|
||||
|
||||
uint16 gReloadSampleTime[WEAPONTYPE_LAST_WEAPONTYPE] =
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user