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fix
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@ -1788,7 +1788,7 @@ CPlayerPed::ProcessControl(void)
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if (!RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_BLOCK) && !m_attachedTo) {
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if (TheCamera.Using1stPersonWeaponMode()) {
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if (padUsed)
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PlayerControlFighter(padUsed);
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PlayerControlSniper(padUsed);
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} else if (TheCamera.Cams[0].Using3rdPersonMouseCam()
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#ifdef FREE_CAM
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