mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-24 01:59:15 +01:00
commit
2d4861454c
@ -104,7 +104,7 @@ strcmpIgnoringDigits(const char *s1, const char *s2)
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c2 = toupper(c2);
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#endif
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if(c1 != c2)
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if(c1 && c2 && c1 != c2)
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return false;
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}
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}
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@ -358,7 +358,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
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pVehicle->AutoPilot.m_nCruiseSpeed = FindPoliceCarSpeedForWantedLevel(pVehicle);
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pVehicle->SetStatus(STATUS_PHYSICS);
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pVehicle->AutoPilot.m_nCarMission =
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pVehicle->GetVehicleAppearance() == VEHICLE_BOAT ? FindPoliceBoatMissionForWantedLevel() : FindPoliceCarMissionForWantedLevel();
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pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT ? FindPoliceBoatMissionForWantedLevel() : FindPoliceCarMissionForWantedLevel();
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pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
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pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
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}else if (pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE){
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@ -432,7 +432,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
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if (pVehicle->bIsLawEnforcer) {
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if (pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY ||
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pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE) {
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if (FindPlayerVehicle() && FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_BIKE)
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if (FindPlayerVehicle() && FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE)
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pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_FARAWAY;
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}
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}
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@ -489,16 +489,16 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
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if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0) {
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if (!FindPlayerVehicle() ||
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FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_CAR ||
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FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_BIKE) {
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if (pVehicle->GetVehicleAppearance() == VEHICLE_BOAT) {
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FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR ||
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FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE) {
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if (pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT) {
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pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
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pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000;
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}
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}
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else if (FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_BOAT) {
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if (pVehicle->GetVehicleAppearance() == VEHICLE_CAR ||
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pVehicle->GetVehicleAppearance() == VEHICLE_BIKE) {
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else if (FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT) {
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if (pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR ||
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pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE) {
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pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
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pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000;
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}
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@ -655,10 +655,10 @@ CCarCtrl::GenerateOneRandomCar()
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}
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int nMadDrivers;
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switch (pVehicle->GetVehicleAppearance()) {
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case VEHICLE_BIKE:
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case VEHICLE_APPEARANCE_BIKE:
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nMadDrivers = 30;
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break;
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case VEHICLE_BOAT:
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case VEHICLE_APPEARANCE_BOAT:
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nMadDrivers = 40;
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break;
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default:
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@ -960,7 +960,7 @@ void CGarage::Update()
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if (m_pDoor1) {
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if (((CVector2D)FindPlayerVehicle()->GetPosition() - (CVector2D)m_pDoor1->GetPosition()).MagnitudeSqr() < SQR(DISTANCE_TO_SHOW_HIDEOUT_MESSAGE) &&
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CTimer::GetTimeInMilliseconds() - CGarages::LastTimeHelpMessage > TIME_BETWEEN_HIDEOUT_MESSAGES) {
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if (FindPlayerVehicle()->GetVehicleAppearance() != VEHICLE_HELI && FindPlayerVehicle()->GetVehicleAppearance() != VEHICLE_PLANE) {
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if (FindPlayerVehicle()->GetVehicleAppearance() != VEHICLE_APPEARANCE_HELI && FindPlayerVehicle()->GetVehicleAppearance() != VEHICLE_APPEARANCE_PLANE) {
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CHud::SetHelpMessage(TheText.Get("GA_21"), false); // You cannot store any more cars in this garage.
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CGarages::LastTimeHelpMessage = CTimer::GetTimeInMilliseconds();
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}
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@ -158,12 +158,12 @@ CPickup::GiveUsAPickUpObject(int32 handle)
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}
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bool
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CPickup::CanBePickedUp(CPlayerPed *player)
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CPickup::CanBePickedUp(CPlayerPed *player, int playerId)
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{
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assert(m_pObject != nil);
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bool cannotBePickedUp =
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(m_pObject->GetModelIndex() == MI_PICKUP_BODYARMOUR && player->m_fArmour > 99.5f)
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|| (m_pObject->GetModelIndex() == MI_PICKUP_HEALTH && player->m_fHealth > 99.5f)
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(m_pObject->GetModelIndex() == MI_PICKUP_BODYARMOUR && player->m_fArmour > CWorld::Players[playerId].m_nMaxArmour - 0.5f)
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|| (m_pObject->GetModelIndex() == MI_PICKUP_HEALTH && player->m_fHealth > CWorld::Players[playerId].m_nMaxHealth - 0.5f)
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|| (m_pObject->GetModelIndex() == MI_PICKUP_BRIBE && player->m_pWanted->m_nWantedLevel == 0)
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|| (m_pObject->GetModelIndex() == MI_PICKUP_KILLFRENZY && (CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame));
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return !cannotBePickedUp;
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@ -219,7 +219,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
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}
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// if we didn't then we've got nothing to do
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if (isPickupTouched && CanBePickedUp(player)) {
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if (isPickupTouched && CanBePickedUp(player, playerId)) {
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CPad::GetPad(0)->StartShake(120, 100);
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switch (m_eType)
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{
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@ -483,14 +483,14 @@ CPickups::GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex)
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DMAudio.PlayFrontEndSound(SOUND_PICKUP_ADRENALINE, 0);
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return true;
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} else if (modelIndex == MI_PICKUP_BODYARMOUR) {
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player->m_fArmour = 100.0f;
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player->m_fArmour = CWorld::Players[playerIndex].m_nMaxArmour;
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DMAudio.PlayFrontEndSound(SOUND_PICKUP_ARMOUR, 0);
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return true;
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} else if (modelIndex == MI_PICKUP_INFO) {
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DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
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return true;
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} else if (modelIndex == MI_PICKUP_HEALTH) {
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player->m_fHealth = 100.0f;
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player->m_fHealth = CWorld::Players[playerIndex].m_nMaxHealth;
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DMAudio.PlayFrontEndSound(SOUND_PICKUP_HEALTH, 0);
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return true;
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} else if (modelIndex == MI_PICKUP_BONUS) {
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@ -46,7 +46,7 @@ public:
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bool Update(CPlayerPed *player, CVehicle *vehicle, int playerId);
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private:
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bool IsMine() { return m_eType >= PICKUP_MINE_INACTIVE && m_eType <= PICKUP_FLOATINGPACKAGE_FLOATING; }
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inline bool CanBePickedUp(CPlayerPed *player);
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inline bool CanBePickedUp(CPlayerPed *player, int playerId);
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void RemoveKeepType();
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void Remove();
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};
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File diff suppressed because it is too large
Load Diff
@ -221,8 +221,8 @@ enum {
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};
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enum {
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SIZE_MAIN_SCRIPT = 128 * 1024,
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SIZE_MISSION_SCRIPT = 32 * 1024,
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SIZE_MAIN_SCRIPT = 225512,
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SIZE_MISSION_SCRIPT = 35000,
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SIZE_SCRIPT_SPACE = SIZE_MAIN_SCRIPT + SIZE_MISSION_SCRIPT
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};
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@ -507,4 +507,6 @@ private:
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return false;
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}
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}
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static bool ThisIsAValidRandomCop(int32 mi, bool cop, bool swat, bool fbi, bool army, bool miami);
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};
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@ -61,6 +61,8 @@ enum
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CCamera TheCamera;
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bool CCamera::m_bUseMouse3rdPerson = true;
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bool bDidWeProcessAnyCinemaCam;
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float CCamera::m_f3rdPersonCHairMultX;
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float CCamera::m_f3rdPersonCHairMultY;
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#ifdef IMPROVED_CAMERA
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#define KEYJUSTDOWN(k) ControlsManager.GetIsKeyboardKeyJustDown((RsKeyCodes)k)
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@ -472,8 +472,8 @@ public:
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// not static yet
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float m_fMouseAccelHorzntl;// acceleration multiplier for 1st person controls
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float m_fMouseAccelVertical;// acceleration multiplier for 1st person controls
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float m_f3rdPersonCHairMultX;
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float m_f3rdPersonCHairMultY;
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static float m_f3rdPersonCHairMultX;
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static float m_f3rdPersonCHairMultY;
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CCam Cams[3];
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@ -100,7 +100,7 @@ void WeaponCheat()
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void HealthCheat()
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{
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CHud::SetHelpMessage(TheText.Get("CHEAT3"), true);
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FindPlayerPed()->m_fHealth = 100.0f;
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FindPlayerPed()->m_fHealth = CWorld::Players[0].m_nMaxHealth;
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if (FindPlayerVehicle()) {
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FindPlayerVehicle()->m_fHealth = 1000.0f;
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if (FindPlayerVehicle()->m_vehType == VEHICLE_TYPE_CAR)
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@ -224,7 +224,7 @@ void MoneyCheat()
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void ArmourCheat()
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{
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CHud::SetHelpMessage(TheText.Get("CHEAT4"), true);
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FindPlayerPed()->m_fArmour = 100.0f;
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FindPlayerPed()->m_fArmour = CWorld::Players[0].m_nMaxArmour;
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}
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void WantedLevelUpCheat()
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@ -140,6 +140,7 @@ CPlayerInfo::Clear(void)
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m_nUpsideDownCounter = 0;
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m_bInfiniteSprint = false;
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m_bFastReload = false;
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m_nMaxHealth = m_nMaxArmour = 100;
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m_bGetOutOfJailFree = false;
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m_bGetOutOfHospitalFree = false;
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m_bDriveByAllowed = true;
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@ -52,6 +52,9 @@ public:
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int32 field_272;
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bool m_bInfiniteSprint;
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bool m_bFastReload;
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bool m_bFireproof;
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uint8 m_nMaxHealth;
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uint8 m_nMaxArmour;
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bool m_bGetOutOfJailFree;
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bool m_bGetOutOfHospitalFree;
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bool m_bDriveByAllowed;
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@ -61,6 +61,7 @@ int32 CStats::HighestScores[CStats::TOTAL_HIGHEST_SCORES];
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int32 CStats::Sprayings;
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float CStats::AutoPaintingBudget;
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int32 CStats::NoMoreHurricanes;
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float CStats::FashionBudget;
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void CStats::Init()
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{
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@ -257,6 +258,11 @@ float CStats::GetPercentageProgress()
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return Min(percentCompleted, 100.0f);
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}
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void CStats::MoneySpentOnFashion(int32 money)
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{
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FashionBudget += money;
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}
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void CStats::SaveStats(uint8 *buf, uint32 *size)
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{
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CheckPointReachedSuccessfully();
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@ -65,6 +65,7 @@ public:
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static int32 Sprayings;
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static float AutoPaintingBudget;
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static int32 NoMoreHurricanes;
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static float FashionBudget;
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public:
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static void Init(void);
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@ -91,4 +92,6 @@ public:
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static void SaveStats(uint8 *buf, uint32 *size);
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static void LoadStats(uint8 *buf, uint32 size);
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static float GetPercentageProgress();
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static void MoneySpentOnFashion(int32);
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};
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@ -160,7 +160,9 @@
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X("subplatform_sub", MI_SUBPLATFORM_SUB2, 0x5F5BC0) \
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X("files", MI_FILES, 0x5F5BC4) \
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X("property_locked", MI_PICKUP_PROPERTY, 0x0) \
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X("property_fsale", MI_PICKUP_PROPERTY_FORSALE, 0x0)
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X("property_fsale", MI_PICKUP_PROPERTY_FORSALE, 0x0) \
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X("clothesp", MI_PICKUP_CLOTHES, 0x0) \
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X("bigdollar", MI_PICKUP_REVENUE, 0x0)
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#define X(name, var, addr) extern int16 var;
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MODELINDICES
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@ -325,7 +325,7 @@ CCivilianPed::ProcessControl(void)
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CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = Max(250, playerSexFrequency - 10);
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}
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m_pMyVehicle->pDriver->m_fHealth = Min(125.0f, 1.0f + m_pMyVehicle->pDriver->m_fHealth);
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m_pMyVehicle->pDriver->m_fHealth = Min(CWorld::Players[0].m_nMaxHealth + 25.0f, 1.0f + m_pMyVehicle->pDriver->m_fHealth);
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if (CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency == 250)
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CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + 3000;
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} else {
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@ -336,7 +336,7 @@ CCivilianPed::ProcessControl(void)
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} else {
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bWanderPathAfterExitingCar = true;
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CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil;
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m_pMyVehicle->pDriver->m_fHealth = 125.0f;
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m_pMyVehicle->pDriver->m_fHealth = CWorld::Players[0].m_nMaxHealth + 25.0f;
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SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
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}
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} else {
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@ -537,6 +537,8 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
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m_fAirResistance = 0.4f / m_fMass;
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m_fElasticity = 0.05f;
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m_ceaseAttackTimer = 0;
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bIsStanding = false;
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bWasStanding = false;
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bIsAttacking = false;
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@ -209,7 +209,7 @@ enum eObjective : uint32 {
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OBJECTIVE_LEAVE_CAR_AND_DIE,
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OBJECTIVE_USE_SEAT_ATTRACTOR,
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OBJECTIVE_USE_ATM_ATTRACTOR,
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OBJECTIVE_FLEE_CAR, // is it 41?
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OBJECTIVE_FLEE_CAR,
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OBJ_42,
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OBJECTIVE_USE_STOP_ATTRACTOR,
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OBJECTIVE_USE_PIZZA_ATTRACTOR,
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@ -551,7 +551,7 @@ public:
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uint32 m_duckAndCoverTimer;
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uint32 m_bloodyFootprintCountOrDeathTime; // Death time when bDoBloodyFootprints is false. Weird decision
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uint32 m_shotTime;
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uint32 m_shotTimeAdd;
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uint32 m_ceaseAttackTimer;
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uint8 m_panicCounter;
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bool m_deadBleeding;
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int8 m_bodyPartBleeding; // PedNode, but -1 if there isn't
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|
@ -72,6 +72,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
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bFixedColour = false;
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bBigWheels = false;
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bWaterTight = false;
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bTankDetonateCars = true;
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SetModelIndex(id);
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@ -332,7 +333,7 @@ CAutomobile::ProcessControl(void)
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bool playerRemote = false;
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switch(GetStatus()){
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case STATUS_PLAYER_REMOTE:
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if(CPad::GetPad(0)->WeaponJustDown()){
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if(CPad::GetPad(0)->WeaponJustDown() && !bDisableRemoteDetonation){
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BlowUpCar(FindPlayerPed());
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CRemote::TakeRemoteControlledCarFromPlayer();
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}
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@ -4148,7 +4149,7 @@ CAutomobile::BlowUpCarsInPath(void)
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{
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int i;
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if(m_vecMoveSpeed.Magnitude() > 0.1f)
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if(m_vecMoveSpeed.Magnitude() > 0.1f && bTankDetonateCars)
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for(i = 0; i < m_nCollisionRecords; i++)
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if(m_aCollisionRecords[i] &&
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m_aCollisionRecords[i]->IsVehicle() &&
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@ -4610,6 +4611,18 @@ CAutomobile::SetAllTaxiLights(bool set)
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m_sAllTaxiLights = set;
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}
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void
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CAutomobile::TellHeliToGoToCoors(float x, float y, float z, uint8 speed)
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{
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AutoPilot.m_nCarMission = MISSION_HELI_FLYTOCOORS;
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AutoPilot.m_vecDestinationCoors.x = x;
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AutoPilot.m_vecDestinationCoors.y = y;
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AutoPilot.m_vecDestinationCoors.z = z;
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AutoPilot.m_nCruiseSpeed = speed;
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SetStatus(STATUS_PHYSICS);
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//TODO(MIAMI)
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}
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#ifdef COMPATIBLE_SAVES
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void
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CAutomobile::Save(uint8*& buf)
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|
@ -91,6 +91,7 @@ public:
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uint8 bWaterTight : 1; // no damage for non-player peds
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uint8 bNotDamagedUpsideDown : 1;
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uint8 bMoreResistantToDamage : 1;
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uint8 bTankDetonateCars : 1;
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int16 field_4E0;
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uint16 m_hydraulicState;
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uint32 m_nBusDoorTimerEnd;
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@ -178,6 +179,8 @@ public:
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void SetBumperDamage(int32 component, ePanels panel, bool noFlyingComponents = false);
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void SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents = false);
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void TellHeliToGoToCoors(float x, float y, float z, uint8 speed);
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void Fix(void);
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void SetComponentVisibility(RwFrame *frame, uint32 flags);
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void SetupModelNodes(void);
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|
@ -29,6 +29,7 @@ bool CVehicle::bCheat5;
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bool CVehicle::bAltDodoCheat;
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#endif
|
||||
bool CVehicle::m_bDisableMouseSteering = true;
|
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bool CVehicle::bDisableRemoteDetonation;
|
||||
|
||||
void *CVehicle::operator new(size_t sz) { return CPools::GetVehiclePool()->New(); }
|
||||
void *CVehicle::operator new(size_t sz, int handle) { return CPools::GetVehiclePool()->New(handle); }
|
||||
@ -1080,14 +1081,14 @@ CVehicle::SetDriver(CPed *driver)
|
||||
|
||||
if(bFreebies && driver == FindPlayerPed()){
|
||||
if(GetModelIndex() == MI_AMBULAN)
|
||||
FindPlayerPed()->m_fHealth = Min(FindPlayerPed()->m_fHealth + 20.0f, 100.0f);
|
||||
FindPlayerPed()->m_fHealth = Min(FindPlayerPed()->m_fHealth + 20.0f, CWorld::Players[0].m_nMaxHealth);
|
||||
else if(GetModelIndex() == MI_TAXI)
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 25;
|
||||
else if (GetModelIndex() == MI_POLICE) {
|
||||
CStreaming::RequestModel(WEAPONTYPE_SHOTGUN, STREAMFLAGS_DONT_REMOVE);
|
||||
driver->GiveWeapon(WEAPONTYPE_SHOTGUN, 5);
|
||||
} else if (GetModelIndex() == MI_ENFORCER)
|
||||
driver->m_fArmour = Max(driver->m_fArmour, 100.0f);
|
||||
driver->m_fArmour = Max(driver->m_fArmour, CWorld::Players[0].m_nMaxArmour);
|
||||
else if(GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_ZEBRA) // TODO(MIAMI): check zebra
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 25;
|
||||
bFreebies = false;
|
||||
@ -1353,14 +1354,14 @@ eVehicleAppearance
|
||||
CVehicle::GetVehicleAppearance(void)
|
||||
{
|
||||
if (IsCar())
|
||||
return VEHICLE_CAR;
|
||||
return VEHICLE_APPEARANCE_CAR;
|
||||
if (IsBoat())
|
||||
return VEHICLE_BOAT;
|
||||
return VEHICLE_APPEARANCE_BOAT;
|
||||
if (IsBike())
|
||||
return VEHICLE_BIKE;
|
||||
return VEHICLE_APPEARANCE_BIKE;
|
||||
if (IsPlane())
|
||||
return VEHICLE_PLANE;
|
||||
return VEHICLE_APPEARANCE_PLANE;
|
||||
if (IsHeli())
|
||||
return VEHICLE_HELI;
|
||||
return VEHICLE_NONE;
|
||||
return VEHICLE_APPEARANCE_HELI;
|
||||
return VEHICLE_APPEARANCE_NONE;
|
||||
}
|
||||
|
@ -112,12 +112,12 @@ enum eFlightModel
|
||||
|
||||
enum eVehicleAppearance
|
||||
{
|
||||
VEHICLE_NONE,
|
||||
VEHICLE_CAR,
|
||||
VEHICLE_BIKE,
|
||||
VEHICLE_HELI,
|
||||
VEHICLE_BOAT,
|
||||
VEHICLE_PLANE,
|
||||
VEHICLE_APPEARANCE_NONE,
|
||||
VEHICLE_APPEARANCE_CAR,
|
||||
VEHICLE_APPEARANCE_BIKE,
|
||||
VEHICLE_APPEARANCE_HELI,
|
||||
VEHICLE_APPEARANCE_BOAT,
|
||||
VEHICLE_APPEARANCE_PLANE,
|
||||
};
|
||||
|
||||
// Or Weapon.h?
|
||||
@ -310,6 +310,7 @@ public:
|
||||
static bool bAltDodoCheat;
|
||||
#endif
|
||||
static bool m_bDisableMouseSteering;
|
||||
static bool bDisableRemoteDetonation;
|
||||
};
|
||||
|
||||
void DestroyVehicleAndDriverAndPassengers(CVehicle* pVehicle);
|
||||
|
Loading…
Reference in New Issue
Block a user