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@ -877,7 +877,6 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
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}
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}
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if(fwd != 0.0f || right != 0.0f){
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if(fwd != 0.0f || right != 0.0f){
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#if 1
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CVector totalSpeed = fwd*wheelFwd + right*wheelRight;
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CVector totalSpeed = fwd*wheelFwd + right*wheelRight;
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CVector turnDirection = totalSpeed;
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CVector turnDirection = totalSpeed;
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@ -911,17 +910,6 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
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ApplyMoveForce(impulse * direction);
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ApplyMoveForce(impulse * direction);
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ApplyTurnForce(turnImpulse * direction, wheelContactPoint);
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ApplyTurnForce(turnImpulse * direction, wheelContactPoint);
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#else
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CVector direction = fwd*wheelFwd + right*wheelRight;
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float speed = direction.Magnitude();
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direction.Normalise();
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float impulse = speed*m_fMass;
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float turnImpulse = speed*GetMass(wheelContactPoint, direction);
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ApplyMoveForce(impulse * direction);
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ApplyTurnForce(turnImpulse * direction, wheelContactPoint);
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#endif
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}
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}
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}
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}
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