fixed radar rendering

This commit is contained in:
aap 2020-06-02 22:49:57 +02:00
parent 06c761e9ac
commit 2e3cb77702

View File

@ -920,16 +920,10 @@ void CHud::Draw()
rect.Translate(RADAR_LEFT, SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT)); rect.Translate(RADAR_LEFT, SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT));
#endif #endif
// shadow, might not be exactly accurate numbers
rect.Translate(0.f, 4.f);
rect.Grow(6.0f); rect.Grow(6.0f);
rect.top += 2.f; rect.Translate(0.0f, 2.0f);
rect.bottom -= 2.f;
Sprites[HUD_RADARDISC].Draw(rect, CRGBA(0, 0, 0, 255)); Sprites[HUD_RADARDISC].Draw(rect, CRGBA(0, 0, 0, 255));
rect.Translate(0.0f, -2.0f);
rect.Translate(0.f, -4.f);
rect.top -= 2.f;
rect.bottom += 2.f;
Sprites[HUD_RADARDISC].Draw(rect, RADARDISC_COLOR); Sprites[HUD_RADARDISC].Draw(rect, RADARDISC_COLOR);
CRadar::DrawBlips(); CRadar::DrawBlips();
} }