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https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 17:49:16 +01:00
some fixes
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@ -221,7 +221,11 @@ void WeaponCheat2()
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CStreaming::RequestModel(MI_ROCKETLAUNCHER, STREAMFLAGS_DONT_REMOVE);
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CStreaming::LoadAllRequestedModels(false);
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#ifdef FIX_BUGS
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FindPlayerPed()->GiveWeapon(WEAPONTYPE_KATANA, 1);
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#else
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FindPlayerPed()->GiveWeapon(WEAPONTYPE_KATANA, 0);
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#endif
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FindPlayerPed()->GiveWeapon(WEAPONTYPE_DETONATOR_GRENADE, 10);
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FindPlayerPed()->GiveWeapon(WEAPONTYPE_PYTHON, 40);
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FindPlayerPed()->GiveWeapon(WEAPONTYPE_STUBBY_SHOTGUN, 25);
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@ -261,7 +265,11 @@ void WeaponCheat3()
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CStreaming::RequestModel(MI_MINIGUN2, STREAMFLAGS_DONT_REMOVE);
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CStreaming::LoadAllRequestedModels(false);
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#ifdef FIX_BUGS
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FindPlayerPed()->GiveWeapon(WEAPONTYPE_CHAINSAW, 1);
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#else
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FindPlayerPed()->GiveWeapon(WEAPONTYPE_CHAINSAW, 0);
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#endif
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FindPlayerPed()->GiveWeapon(WEAPONTYPE_GRENADE, 10);
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FindPlayerPed()->GiveWeapon(WEAPONTYPE_PYTHON, 40);
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FindPlayerPed()->GiveWeapon(WEAPONTYPE_SPAS12_SHOTGUN, 30);
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@ -602,7 +602,7 @@ INITSAVEBUF
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CStreaming::LoadAllRequestedModels(false);
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}
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pPed->GiveWeapon(pBufferPlayer->GetWeapon(i).m_eWeaponType, pBufferPlayer->GetWeapon(i).m_nAmmoTotal);
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pPed->GiveWeapon(pBufferPlayer->GetWeapon(i).m_eWeaponType, pBufferPlayer->GetWeapon(i).m_nAmmoTotal, false);
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}
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}
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@ -192,13 +192,18 @@ void CStats::Init()
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KillsSinceLastCheckpoint = 0;
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TotalLegitimateKills = 0;
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for (int i = 0; i < ARRAY_SIZE(LastMissionPassedName); i++)
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LastMissionPassedName[i] = 0;
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IndustrialPassed = 0;
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CommercialPassed = 0;
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SuburbanPassed = 0;
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PamphletMissionPassed = 0;
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NoMoreHurricanes = 0;
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ShowChaseStatOnScreen = 0;
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abSonyCDs[0] = 0;
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for (int i = 0; i < ARRAY_SIZE(abSonyCDs); i++)
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abSonyCDs[i] = 0;
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PopulateFavoriteRadioStationList();
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NumPropertyOwned = 0;
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@ -20077,7 +20077,7 @@ CPed::Load(uint8*& buf)
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CStreaming::LoadAllRequestedModels(false);
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}
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GiveWeapon(bufWeapon.m_eWeaponType, bufWeapon.m_nAmmoTotal);
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GiveWeapon(bufWeapon.m_eWeaponType, bufWeapon.m_nAmmoTotal, false);
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}
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}
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SkipSaveBuf(buf, 252);
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@ -703,7 +703,7 @@ public:
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void PlayFootSteps(void);
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void QuitEnteringCar(void);
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void BuildPedLists(void);
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int32 GiveWeapon(eWeaponType weaponType, uint32 ammo, bool unused = false);
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int32 GiveWeapon(eWeaponType weaponType, uint32 ammo, bool unused = true);
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void CalculateNewOrientation(void);
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float WorkOutHeadingForMovingFirstPerson(float);
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void CalculateNewVelocity(void);
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@ -148,24 +148,22 @@ GenericSave(int file)
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// Save simple vars
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lastMissionPassed = TheText.Get(CStats::LastMissionPassedName[0] ? CStats::LastMissionPassedName : "ITBEG");
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if (lastMissionPassed[0] != '\0') {
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AsciiToUnicode("...'", suffix);
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suffix[3] = L'\0';
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AsciiToUnicode("...'", suffix);
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suffix[3] = L'\0';
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#ifdef FIX_BUGS
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// fix buffer overflow
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int len = UnicodeStrlen(lastMissionPassed);
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if (len > ARRAY_SIZE(saveName)-1)
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len = ARRAY_SIZE(saveName)-1;
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memcpy(saveName, lastMissionPassed, sizeof(wchar) * len);
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// fix buffer overflow
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int len = UnicodeStrlen(lastMissionPassed);
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if (len > ARRAY_SIZE(saveName)-1)
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len = ARRAY_SIZE(saveName)-1;
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memcpy(saveName, lastMissionPassed, sizeof(wchar) * len);
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#else
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TextCopy(saveName, lastMissionPassed);
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int len = UnicodeStrlen(saveName);
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TextCopy(saveName, lastMissionPassed);
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int len = UnicodeStrlen(saveName);
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#endif
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saveName[len] = '\0';
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if (len > ARRAY_SIZE(saveName)-2)
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TextCopy(&saveName[ARRAY_SIZE(saveName)-ARRAY_SIZE(suffix)], suffix);
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saveName[ARRAY_SIZE(saveName)-1] = '\0';
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}
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saveName[len] = '\0';
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if (len > ARRAY_SIZE(saveName)-2)
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TextCopy(&saveName[ARRAY_SIZE(saveName)-ARRAY_SIZE(suffix)], suffix);
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saveName[ARRAY_SIZE(saveName)-1] = '\0';
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WriteDataToBufferPointer(buf, saveName);
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GetLocalTime(&saveTime);
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WriteDataToBufferPointer(buf, saveTime);
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