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Small timer fix
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@ -105,7 +105,7 @@ void CTimer::Update(void)
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_oldPerfCounter = pc;
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// bugfix from VC
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float updInCyclesScaled = GetIsPaused() ? updInCycles : updInCycles * ms_fTimeScale;
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double updInCyclesScaled = GetIsPaused() ? updInCycles : updInCycles * ms_fTimeScale;
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frameTime = updInCyclesScaled / (double)_nCyclesPerMS;
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@ -118,7 +118,8 @@ void CTimer::Update(void)
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RsTimerType updInMs = timer - oldPcTimer;
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frameTime = (double)updInMs * ms_fTimeScale;
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// bugfix from VC
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frameTime = GetIsPaused() ? (double)updInMs : (double)updInMs * ms_fTimeScale;
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oldPcTimer = timer;
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