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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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option for PC controls
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@ -57,6 +57,9 @@ AnimAssocDesc aStdAnimDescs[] = {
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{ ANIM_HIT_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_HIT_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FLOOR_HIT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
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#if GTA_VERSION <= GTA3_PS2_160
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{ ANIM_HIT_BODY, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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#endif
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{ ANIM_HIT_BODYBLOW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_HIT_CHEST, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_HIT_HEAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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@ -78,6 +81,8 @@ AnimAssocDesc aStdAnimDescs[] = {
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{ ANIM_BOMBER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
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{ ANIM_HGUN_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
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{ ANIM_AK_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
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#ifdef PC_PLAYER_CONTROLS
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// maybe wrong define, but unused anyway
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{ ANIM_FPS_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FPS_BAT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FPS_UZI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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@ -85,6 +90,7 @@ AnimAssocDesc aStdAnimDescs[] = {
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{ ANIM_FPS_AK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FPS_M16, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FPS_ROCKET, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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#endif
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{ ANIM_FIGHT_IDLE, ASSOC_REPEAT },
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{ ANIM_FIGHT2_IDLE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FIGHT_SH_F, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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@ -193,6 +199,7 @@ AnimAssocDesc aStdAnimDescs[] = {
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{ ANIM_PHONE_OUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_PHONE_TALK, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
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};
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#ifdef PC_PLAYER_CONTROLS
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AnimAssocDesc aStdAnimDescsSide[] = {
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{ ANIM_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK | ASSOC_HAS_X_TRANSLATION },
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{ ANIM_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK | ASSOC_HAS_X_TRANSLATION },
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@ -200,6 +207,7 @@ AnimAssocDesc aStdAnimDescsSide[] = {
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{ ANIM_IDLE_STANCE, ASSOC_REPEAT },
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{ ANIM_WALK_START, ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
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};
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#endif
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char const *aStdAnimations[] = {
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"walk_civi",
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"run_civi",
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@ -239,6 +247,9 @@ char const *aStdAnimations[] = {
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"HIT_back",
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"HIT_R",
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"FLOOR_hit",
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#if GTA_VERSION <= GTA3_PS2_160
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"HIT_body",
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#endif
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"HIT_bodyblow",
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"HIT_chest",
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"HIT_head",
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@ -260,6 +271,8 @@ char const *aStdAnimations[] = {
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"bomber",
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"WEAPON_hgun_rload",
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"WEAPON_AK_rload",
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#ifdef PC_PLAYER_CONTROLS
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// maybe wrong define, but unused anyway
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"FPS_PUNCH",
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"FPS_BAT",
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"FPS_UZI",
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@ -267,6 +280,7 @@ char const *aStdAnimations[] = {
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"FPS_AK",
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"FPS_M16",
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"FPS_ROCKET",
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#endif
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"FIGHTIDLE",
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"FIGHT2IDLE",
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"FIGHTsh_F",
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@ -488,6 +502,7 @@ char const *aPanicChunkyAnimations[] = {
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"woman_runpanic",
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"idle_stance",
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};
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#ifdef PC_PLAYER_CONTROLS
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char const *aPlayerStrafeBackAnimations[] = {
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"walk_player_back",
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"run_player_back",
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@ -530,6 +545,7 @@ char const *aRocketStrafeRightAnimations[] = {
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"idle_rocket",
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"walkst_rocket_right",
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};
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#endif
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#define awc(a) ARRAY_SIZE(a), a
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const AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_GROUPS] = {
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@ -552,12 +568,14 @@ const AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_
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{ "oldwoman", "ped", MI_COP, awc(aOldWomanAnimations), aStdAnimDescs },
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{ "fatwoman", "ped", MI_COP, awc(aFatWomanAnimations), aStdAnimDescs },
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{ "panicchunky", "ped", MI_COP, awc(aPanicChunkyAnimations), aStdAnimDescs },
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#ifdef PC_PLAYER_CONTROLS
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{ "playerback", "ped", MI_COP, awc(aPlayerStrafeBackAnimations), aStdAnimDescs },
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{ "playerleft", "ped", MI_COP, awc(aPlayerStrafeLeftAnimations), aStdAnimDescsSide },
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{ "playerright", "ped", MI_COP, awc(aPlayerStrafeRightAnimations), aStdAnimDescsSide },
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{ "rocketback", "ped", MI_COP, awc(aRocketStrafeBackAnimations), aStdAnimDescs },
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{ "rocketleft", "ped", MI_COP, awc(aRocketStrafeLeftAnimations), aStdAnimDescsSide },
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{ "rocketright", "ped", MI_COP, awc(aRocketStrafeRightAnimations), aStdAnimDescsSide },
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#endif
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};
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#undef awc
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@ -24,12 +24,14 @@ enum AssocGroupId
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ASSOCGRP_OLDWOMAN,
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ASSOCGRP_FATWOMAN,
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ASSOCGRP_PANICCHUNKY,
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#ifdef PC_PLAYER_CONTROLS
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ASSOCGRP_PLAYERBACK,
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ASSOCGRP_PLAYERLEFT,
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ASSOCGRP_PLAYERRIGHT,
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ASSOCGRP_ROCKETBACK,
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ASSOCGRP_ROCKETLEFT,
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ASSOCGRP_ROCKETRIGHT,
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#endif
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NUM_ANIM_ASSOC_GROUPS
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};
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@ -40,6 +40,9 @@ enum AnimationId
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ANIM_HIT_BACK,
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ANIM_HIT_RIGHT,
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ANIM_FLOOR_HIT,
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#if GTA_VERSION <= GTA3_PS2_160
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ANIM_HIT_BODY,
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#endif
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ANIM_HIT_BODYBLOW,
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ANIM_HIT_CHEST,
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ANIM_HIT_HEAD,
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@ -61,6 +64,8 @@ enum AnimationId
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ANIM_BOMBER,
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ANIM_HGUN_RELOAD,
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ANIM_AK_RELOAD,
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#ifdef PC_PLAYER_CONTROLS
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// maybe wrong define, but unused anyway
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ANIM_FPS_PUNCH,
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ANIM_FPS_BAT,
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ANIM_FPS_UZI,
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@ -68,6 +73,7 @@ enum AnimationId
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ANIM_FPS_AK,
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ANIM_FPS_M16,
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ANIM_FPS_ROCKET,
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#endif
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ANIM_FIGHT_IDLE,
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ANIM_FIGHT2_IDLE,
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ANIM_FIGHT_SH_F,
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@ -144,9 +144,11 @@ CCam::Process(void)
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Process_BehindCar(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
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break;
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case MODE_FOLLOWPED:
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#ifdef PC_PLAYER_CONTROLS
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if(CCamera::m_bUseMouse3rdPerson)
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Process_FollowPedWithMouse(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
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else
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#endif
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#ifdef FREE_CAM
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if(CCamera::bFreeCam)
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Process_FollowPed_Rotation(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
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@ -3673,6 +3675,7 @@ CCam::Process_Fixed(const CVector &CameraTarget, float, float, float)
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if(TheCamera.m_bUseSpecialFovTrain)
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FOV = TheCamera.m_fFovForTrain;
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#ifdef PC_PLAYER_CONTROLS
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if(CMenuManager::m_ControlMethod == CONTROL_STANDARD && Using3rdPersonMouseCam()){
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CPed *player = FindPlayerPed();
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if(player && player->CanStrafeOrMouseControl()){
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@ -3683,6 +3686,7 @@ CCam::Process_Fixed(const CVector &CameraTarget, float, float, float)
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TheCamera.pTargetEntity->GetMatrix().UpdateRW();
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}
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}
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#endif
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}
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void
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// NB: removed explicit TheCamera from all functions
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CCamera TheCamera;
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#ifdef PC_PLAYER_CONTROLS
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bool CCamera::m_bUseMouse3rdPerson = true;
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#else
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bool CCamera::m_bUseMouse3rdPerson = false;
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#endif
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bool bDidWeProcessAnyCinemaCam;
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#ifdef IMPROVED_CAMERA
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@ -1023,7 +1023,9 @@ CMenuManager::DisplaySlider(float x, float y, float mostLeftBarSize, float mostR
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void
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CMenuManager::DoSettingsBeforeStartingAGame()
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{
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#ifdef PC_PLAYER_CONTROLS
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CCamera::m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD;
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#endif
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if (m_PrefsVsyncDisp != m_PrefsVsync)
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m_PrefsVsync = m_PrefsVsyncDisp;
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@ -4064,7 +4066,9 @@ CMenuManager::Process(void)
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#ifdef USE_DEBUG_SCRIPT_LOADER
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scriptToLoad = 0;
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#endif
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#ifdef PC_PLAYER_CONTROLS
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TheCamera.m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD;
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#endif
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if (m_PrefsVsyncDisp != m_PrefsVsync)
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m_PrefsVsync = m_PrefsVsyncDisp;
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DMAudio.Service();
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@ -271,7 +271,9 @@ CMenuScreen aScreens[MENUPAGES] = {
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// MENUPAGE_CONTROLLER_PC = 35
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{ "FET_CTL", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 0, 0,
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#ifdef PC_PLAYER_CONTROLS
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MENUACTION_CTRLMETHOD, "FET_CME", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
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#endif
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MENUACTION_KEYBOARDCTRLS,"FET_RDK", SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS,
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MENUACTION_CHANGEMENU, "FET_AMS", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS,
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MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
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// MENUPAGE_CONTROLLER_PC = 35
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{ "FET_CTL", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil,
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#ifdef PC_PLAYER_CONTROLS
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MENUACTION_CTRLMETHOD, "FET_CME", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC },
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#endif
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MENUACTION_KEYBOARDCTRLS,"FET_RDK", { nil, SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS },
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#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
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MENUACTION_CHANGEMENU, "FEC_JOD", { nil, SAVESLOT_NONE, MENUPAGE_DETECT_JOYSTICK },
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# define RANDOMSPLASH // use random splash as on PS2
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# define PS2_MATFX
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# endif
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# define PC_PLAYER_CONTROLS // mouse player/cam mode
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# define GTA_REPLAY
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# define GTA_SCENE_EDIT
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#elif defined GTA_XBOX
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@ -929,6 +929,8 @@ void
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CPlayerPed::ProcessAnimGroups(void)
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{
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AssocGroupId groupToSet;
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#ifdef PC_PLAYER_CONTROLS
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if ((m_fWalkAngle <= -DEGTORAD(50.0f) || m_fWalkAngle >= DEGTORAD(50.0f))
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&& TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam()
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&& CanStrafeOrMouseControl()) {
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@ -951,7 +953,9 @@ CPlayerPed::ProcessAnimGroups(void)
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else
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groupToSet = ASSOCGRP_PLAYERBACK;
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}
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} else {
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} else
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#endif
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{
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if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER) {
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groupToSet = ASSOCGRP_PLAYERROCKET;
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} else {
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