mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 01:29:16 +01:00
option for PC controls
This commit is contained in:
parent
1d7bdce0ef
commit
309a4613a4
@ -57,6 +57,9 @@ AnimAssocDesc aStdAnimDescs[] = {
|
|||||||
{ ANIM_HIT_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
{ ANIM_HIT_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||||
{ ANIM_HIT_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
{ ANIM_HIT_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||||
{ ANIM_FLOOR_HIT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
{ ANIM_FLOOR_HIT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||||
|
#if GTA_VERSION <= GTA3_PS2_160
|
||||||
|
{ ANIM_HIT_BODY, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||||
|
#endif
|
||||||
{ ANIM_HIT_BODYBLOW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
{ ANIM_HIT_BODYBLOW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||||
{ ANIM_HIT_CHEST, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
{ ANIM_HIT_CHEST, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||||
{ ANIM_HIT_HEAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
{ ANIM_HIT_HEAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||||
@ -78,6 +81,8 @@ AnimAssocDesc aStdAnimDescs[] = {
|
|||||||
{ ANIM_BOMBER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
|
{ ANIM_BOMBER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
|
||||||
{ ANIM_HGUN_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
|
{ ANIM_HGUN_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
|
||||||
{ ANIM_AK_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
|
{ ANIM_AK_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
|
||||||
|
#ifdef PC_PLAYER_CONTROLS
|
||||||
|
// maybe wrong define, but unused anyway
|
||||||
{ ANIM_FPS_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
{ ANIM_FPS_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||||
{ ANIM_FPS_BAT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
{ ANIM_FPS_BAT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||||
{ ANIM_FPS_UZI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
{ ANIM_FPS_UZI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||||
@ -85,6 +90,7 @@ AnimAssocDesc aStdAnimDescs[] = {
|
|||||||
{ ANIM_FPS_AK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
{ ANIM_FPS_AK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||||
{ ANIM_FPS_M16, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
{ ANIM_FPS_M16, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||||
{ ANIM_FPS_ROCKET, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
{ ANIM_FPS_ROCKET, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||||
|
#endif
|
||||||
{ ANIM_FIGHT_IDLE, ASSOC_REPEAT },
|
{ ANIM_FIGHT_IDLE, ASSOC_REPEAT },
|
||||||
{ ANIM_FIGHT2_IDLE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
{ ANIM_FIGHT2_IDLE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||||
{ ANIM_FIGHT_SH_F, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
{ ANIM_FIGHT_SH_F, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||||
@ -193,6 +199,7 @@ AnimAssocDesc aStdAnimDescs[] = {
|
|||||||
{ ANIM_PHONE_OUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
{ ANIM_PHONE_OUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||||
{ ANIM_PHONE_TALK, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
{ ANIM_PHONE_TALK, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||||
};
|
};
|
||||||
|
#ifdef PC_PLAYER_CONTROLS
|
||||||
AnimAssocDesc aStdAnimDescsSide[] = {
|
AnimAssocDesc aStdAnimDescsSide[] = {
|
||||||
{ ANIM_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK | ASSOC_HAS_X_TRANSLATION },
|
{ ANIM_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK | ASSOC_HAS_X_TRANSLATION },
|
||||||
{ ANIM_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK | ASSOC_HAS_X_TRANSLATION },
|
{ ANIM_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK | ASSOC_HAS_X_TRANSLATION },
|
||||||
@ -200,6 +207,7 @@ AnimAssocDesc aStdAnimDescsSide[] = {
|
|||||||
{ ANIM_IDLE_STANCE, ASSOC_REPEAT },
|
{ ANIM_IDLE_STANCE, ASSOC_REPEAT },
|
||||||
{ ANIM_WALK_START, ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
|
{ ANIM_WALK_START, ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
|
||||||
};
|
};
|
||||||
|
#endif
|
||||||
char const *aStdAnimations[] = {
|
char const *aStdAnimations[] = {
|
||||||
"walk_civi",
|
"walk_civi",
|
||||||
"run_civi",
|
"run_civi",
|
||||||
@ -239,6 +247,9 @@ char const *aStdAnimations[] = {
|
|||||||
"HIT_back",
|
"HIT_back",
|
||||||
"HIT_R",
|
"HIT_R",
|
||||||
"FLOOR_hit",
|
"FLOOR_hit",
|
||||||
|
#if GTA_VERSION <= GTA3_PS2_160
|
||||||
|
"HIT_body",
|
||||||
|
#endif
|
||||||
"HIT_bodyblow",
|
"HIT_bodyblow",
|
||||||
"HIT_chest",
|
"HIT_chest",
|
||||||
"HIT_head",
|
"HIT_head",
|
||||||
@ -260,6 +271,8 @@ char const *aStdAnimations[] = {
|
|||||||
"bomber",
|
"bomber",
|
||||||
"WEAPON_hgun_rload",
|
"WEAPON_hgun_rload",
|
||||||
"WEAPON_AK_rload",
|
"WEAPON_AK_rload",
|
||||||
|
#ifdef PC_PLAYER_CONTROLS
|
||||||
|
// maybe wrong define, but unused anyway
|
||||||
"FPS_PUNCH",
|
"FPS_PUNCH",
|
||||||
"FPS_BAT",
|
"FPS_BAT",
|
||||||
"FPS_UZI",
|
"FPS_UZI",
|
||||||
@ -267,6 +280,7 @@ char const *aStdAnimations[] = {
|
|||||||
"FPS_AK",
|
"FPS_AK",
|
||||||
"FPS_M16",
|
"FPS_M16",
|
||||||
"FPS_ROCKET",
|
"FPS_ROCKET",
|
||||||
|
#endif
|
||||||
"FIGHTIDLE",
|
"FIGHTIDLE",
|
||||||
"FIGHT2IDLE",
|
"FIGHT2IDLE",
|
||||||
"FIGHTsh_F",
|
"FIGHTsh_F",
|
||||||
@ -488,6 +502,7 @@ char const *aPanicChunkyAnimations[] = {
|
|||||||
"woman_runpanic",
|
"woman_runpanic",
|
||||||
"idle_stance",
|
"idle_stance",
|
||||||
};
|
};
|
||||||
|
#ifdef PC_PLAYER_CONTROLS
|
||||||
char const *aPlayerStrafeBackAnimations[] = {
|
char const *aPlayerStrafeBackAnimations[] = {
|
||||||
"walk_player_back",
|
"walk_player_back",
|
||||||
"run_player_back",
|
"run_player_back",
|
||||||
@ -530,6 +545,7 @@ char const *aRocketStrafeRightAnimations[] = {
|
|||||||
"idle_rocket",
|
"idle_rocket",
|
||||||
"walkst_rocket_right",
|
"walkst_rocket_right",
|
||||||
};
|
};
|
||||||
|
#endif
|
||||||
|
|
||||||
#define awc(a) ARRAY_SIZE(a), a
|
#define awc(a) ARRAY_SIZE(a), a
|
||||||
const AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_GROUPS] = {
|
const AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_GROUPS] = {
|
||||||
@ -552,12 +568,14 @@ const AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_
|
|||||||
{ "oldwoman", "ped", MI_COP, awc(aOldWomanAnimations), aStdAnimDescs },
|
{ "oldwoman", "ped", MI_COP, awc(aOldWomanAnimations), aStdAnimDescs },
|
||||||
{ "fatwoman", "ped", MI_COP, awc(aFatWomanAnimations), aStdAnimDescs },
|
{ "fatwoman", "ped", MI_COP, awc(aFatWomanAnimations), aStdAnimDescs },
|
||||||
{ "panicchunky", "ped", MI_COP, awc(aPanicChunkyAnimations), aStdAnimDescs },
|
{ "panicchunky", "ped", MI_COP, awc(aPanicChunkyAnimations), aStdAnimDescs },
|
||||||
|
#ifdef PC_PLAYER_CONTROLS
|
||||||
{ "playerback", "ped", MI_COP, awc(aPlayerStrafeBackAnimations), aStdAnimDescs },
|
{ "playerback", "ped", MI_COP, awc(aPlayerStrafeBackAnimations), aStdAnimDescs },
|
||||||
{ "playerleft", "ped", MI_COP, awc(aPlayerStrafeLeftAnimations), aStdAnimDescsSide },
|
{ "playerleft", "ped", MI_COP, awc(aPlayerStrafeLeftAnimations), aStdAnimDescsSide },
|
||||||
{ "playerright", "ped", MI_COP, awc(aPlayerStrafeRightAnimations), aStdAnimDescsSide },
|
{ "playerright", "ped", MI_COP, awc(aPlayerStrafeRightAnimations), aStdAnimDescsSide },
|
||||||
{ "rocketback", "ped", MI_COP, awc(aRocketStrafeBackAnimations), aStdAnimDescs },
|
{ "rocketback", "ped", MI_COP, awc(aRocketStrafeBackAnimations), aStdAnimDescs },
|
||||||
{ "rocketleft", "ped", MI_COP, awc(aRocketStrafeLeftAnimations), aStdAnimDescsSide },
|
{ "rocketleft", "ped", MI_COP, awc(aRocketStrafeLeftAnimations), aStdAnimDescsSide },
|
||||||
{ "rocketright", "ped", MI_COP, awc(aRocketStrafeRightAnimations), aStdAnimDescsSide },
|
{ "rocketright", "ped", MI_COP, awc(aRocketStrafeRightAnimations), aStdAnimDescsSide },
|
||||||
|
#endif
|
||||||
};
|
};
|
||||||
#undef awc
|
#undef awc
|
||||||
|
|
||||||
|
@ -24,12 +24,14 @@ enum AssocGroupId
|
|||||||
ASSOCGRP_OLDWOMAN,
|
ASSOCGRP_OLDWOMAN,
|
||||||
ASSOCGRP_FATWOMAN,
|
ASSOCGRP_FATWOMAN,
|
||||||
ASSOCGRP_PANICCHUNKY,
|
ASSOCGRP_PANICCHUNKY,
|
||||||
|
#ifdef PC_PLAYER_CONTROLS
|
||||||
ASSOCGRP_PLAYERBACK,
|
ASSOCGRP_PLAYERBACK,
|
||||||
ASSOCGRP_PLAYERLEFT,
|
ASSOCGRP_PLAYERLEFT,
|
||||||
ASSOCGRP_PLAYERRIGHT,
|
ASSOCGRP_PLAYERRIGHT,
|
||||||
ASSOCGRP_ROCKETBACK,
|
ASSOCGRP_ROCKETBACK,
|
||||||
ASSOCGRP_ROCKETLEFT,
|
ASSOCGRP_ROCKETLEFT,
|
||||||
ASSOCGRP_ROCKETRIGHT,
|
ASSOCGRP_ROCKETRIGHT,
|
||||||
|
#endif
|
||||||
|
|
||||||
NUM_ANIM_ASSOC_GROUPS
|
NUM_ANIM_ASSOC_GROUPS
|
||||||
};
|
};
|
||||||
|
@ -40,6 +40,9 @@ enum AnimationId
|
|||||||
ANIM_HIT_BACK,
|
ANIM_HIT_BACK,
|
||||||
ANIM_HIT_RIGHT,
|
ANIM_HIT_RIGHT,
|
||||||
ANIM_FLOOR_HIT,
|
ANIM_FLOOR_HIT,
|
||||||
|
#if GTA_VERSION <= GTA3_PS2_160
|
||||||
|
ANIM_HIT_BODY,
|
||||||
|
#endif
|
||||||
ANIM_HIT_BODYBLOW,
|
ANIM_HIT_BODYBLOW,
|
||||||
ANIM_HIT_CHEST,
|
ANIM_HIT_CHEST,
|
||||||
ANIM_HIT_HEAD,
|
ANIM_HIT_HEAD,
|
||||||
@ -61,6 +64,8 @@ enum AnimationId
|
|||||||
ANIM_BOMBER,
|
ANIM_BOMBER,
|
||||||
ANIM_HGUN_RELOAD,
|
ANIM_HGUN_RELOAD,
|
||||||
ANIM_AK_RELOAD,
|
ANIM_AK_RELOAD,
|
||||||
|
#ifdef PC_PLAYER_CONTROLS
|
||||||
|
// maybe wrong define, but unused anyway
|
||||||
ANIM_FPS_PUNCH,
|
ANIM_FPS_PUNCH,
|
||||||
ANIM_FPS_BAT,
|
ANIM_FPS_BAT,
|
||||||
ANIM_FPS_UZI,
|
ANIM_FPS_UZI,
|
||||||
@ -68,6 +73,7 @@ enum AnimationId
|
|||||||
ANIM_FPS_AK,
|
ANIM_FPS_AK,
|
||||||
ANIM_FPS_M16,
|
ANIM_FPS_M16,
|
||||||
ANIM_FPS_ROCKET,
|
ANIM_FPS_ROCKET,
|
||||||
|
#endif
|
||||||
ANIM_FIGHT_IDLE,
|
ANIM_FIGHT_IDLE,
|
||||||
ANIM_FIGHT2_IDLE,
|
ANIM_FIGHT2_IDLE,
|
||||||
ANIM_FIGHT_SH_F,
|
ANIM_FIGHT_SH_F,
|
||||||
|
@ -144,9 +144,11 @@ CCam::Process(void)
|
|||||||
Process_BehindCar(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
|
Process_BehindCar(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
|
||||||
break;
|
break;
|
||||||
case MODE_FOLLOWPED:
|
case MODE_FOLLOWPED:
|
||||||
|
#ifdef PC_PLAYER_CONTROLS
|
||||||
if(CCamera::m_bUseMouse3rdPerson)
|
if(CCamera::m_bUseMouse3rdPerson)
|
||||||
Process_FollowPedWithMouse(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
|
Process_FollowPedWithMouse(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
|
||||||
else
|
else
|
||||||
|
#endif
|
||||||
#ifdef FREE_CAM
|
#ifdef FREE_CAM
|
||||||
if(CCamera::bFreeCam)
|
if(CCamera::bFreeCam)
|
||||||
Process_FollowPed_Rotation(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
|
Process_FollowPed_Rotation(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
|
||||||
@ -3673,6 +3675,7 @@ CCam::Process_Fixed(const CVector &CameraTarget, float, float, float)
|
|||||||
if(TheCamera.m_bUseSpecialFovTrain)
|
if(TheCamera.m_bUseSpecialFovTrain)
|
||||||
FOV = TheCamera.m_fFovForTrain;
|
FOV = TheCamera.m_fFovForTrain;
|
||||||
|
|
||||||
|
#ifdef PC_PLAYER_CONTROLS
|
||||||
if(CMenuManager::m_ControlMethod == CONTROL_STANDARD && Using3rdPersonMouseCam()){
|
if(CMenuManager::m_ControlMethod == CONTROL_STANDARD && Using3rdPersonMouseCam()){
|
||||||
CPed *player = FindPlayerPed();
|
CPed *player = FindPlayerPed();
|
||||||
if(player && player->CanStrafeOrMouseControl()){
|
if(player && player->CanStrafeOrMouseControl()){
|
||||||
@ -3683,6 +3686,7 @@ CCam::Process_Fixed(const CVector &CameraTarget, float, float, float)
|
|||||||
TheCamera.pTargetEntity->GetMatrix().UpdateRW();
|
TheCamera.pTargetEntity->GetMatrix().UpdateRW();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
|
@ -60,7 +60,11 @@ enum
|
|||||||
// NB: removed explicit TheCamera from all functions
|
// NB: removed explicit TheCamera from all functions
|
||||||
|
|
||||||
CCamera TheCamera;
|
CCamera TheCamera;
|
||||||
|
#ifdef PC_PLAYER_CONTROLS
|
||||||
bool CCamera::m_bUseMouse3rdPerson = true;
|
bool CCamera::m_bUseMouse3rdPerson = true;
|
||||||
|
#else
|
||||||
|
bool CCamera::m_bUseMouse3rdPerson = false;
|
||||||
|
#endif
|
||||||
bool bDidWeProcessAnyCinemaCam;
|
bool bDidWeProcessAnyCinemaCam;
|
||||||
|
|
||||||
#ifdef IMPROVED_CAMERA
|
#ifdef IMPROVED_CAMERA
|
||||||
|
@ -1023,7 +1023,9 @@ CMenuManager::DisplaySlider(float x, float y, float mostLeftBarSize, float mostR
|
|||||||
void
|
void
|
||||||
CMenuManager::DoSettingsBeforeStartingAGame()
|
CMenuManager::DoSettingsBeforeStartingAGame()
|
||||||
{
|
{
|
||||||
|
#ifdef PC_PLAYER_CONTROLS
|
||||||
CCamera::m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD;
|
CCamera::m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD;
|
||||||
|
#endif
|
||||||
if (m_PrefsVsyncDisp != m_PrefsVsync)
|
if (m_PrefsVsyncDisp != m_PrefsVsync)
|
||||||
m_PrefsVsync = m_PrefsVsyncDisp;
|
m_PrefsVsync = m_PrefsVsyncDisp;
|
||||||
|
|
||||||
@ -4064,7 +4066,9 @@ CMenuManager::Process(void)
|
|||||||
#ifdef USE_DEBUG_SCRIPT_LOADER
|
#ifdef USE_DEBUG_SCRIPT_LOADER
|
||||||
scriptToLoad = 0;
|
scriptToLoad = 0;
|
||||||
#endif
|
#endif
|
||||||
|
#ifdef PC_PLAYER_CONTROLS
|
||||||
TheCamera.m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD;
|
TheCamera.m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD;
|
||||||
|
#endif
|
||||||
if (m_PrefsVsyncDisp != m_PrefsVsync)
|
if (m_PrefsVsyncDisp != m_PrefsVsync)
|
||||||
m_PrefsVsync = m_PrefsVsyncDisp;
|
m_PrefsVsync = m_PrefsVsyncDisp;
|
||||||
DMAudio.Service();
|
DMAudio.Service();
|
||||||
|
@ -271,7 +271,9 @@ CMenuScreen aScreens[MENUPAGES] = {
|
|||||||
|
|
||||||
// MENUPAGE_CONTROLLER_PC = 35
|
// MENUPAGE_CONTROLLER_PC = 35
|
||||||
{ "FET_CTL", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 0, 0,
|
{ "FET_CTL", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 0, 0,
|
||||||
|
#ifdef PC_PLAYER_CONTROLS
|
||||||
MENUACTION_CTRLMETHOD, "FET_CME", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
|
MENUACTION_CTRLMETHOD, "FET_CME", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
|
||||||
|
#endif
|
||||||
MENUACTION_KEYBOARDCTRLS,"FET_RDK", SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS,
|
MENUACTION_KEYBOARDCTRLS,"FET_RDK", SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS,
|
||||||
MENUACTION_CHANGEMENU, "FET_AMS", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS,
|
MENUACTION_CHANGEMENU, "FET_AMS", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS,
|
||||||
MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
|
MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
|
||||||
|
@ -635,7 +635,9 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
|
|||||||
|
|
||||||
// MENUPAGE_CONTROLLER_PC = 35
|
// MENUPAGE_CONTROLLER_PC = 35
|
||||||
{ "FET_CTL", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil,
|
{ "FET_CTL", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil,
|
||||||
|
#ifdef PC_PLAYER_CONTROLS
|
||||||
MENUACTION_CTRLMETHOD, "FET_CME", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC },
|
MENUACTION_CTRLMETHOD, "FET_CME", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC },
|
||||||
|
#endif
|
||||||
MENUACTION_KEYBOARDCTRLS,"FET_RDK", { nil, SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS },
|
MENUACTION_KEYBOARDCTRLS,"FET_RDK", { nil, SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS },
|
||||||
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
|
||||||
MENUACTION_CHANGEMENU, "FEC_JOD", { nil, SAVESLOT_NONE, MENUPAGE_DETECT_JOYSTICK },
|
MENUACTION_CHANGEMENU, "FEC_JOD", { nil, SAVESLOT_NONE, MENUPAGE_DETECT_JOYSTICK },
|
||||||
|
@ -196,6 +196,7 @@ enum Config {
|
|||||||
# define RANDOMSPLASH // use random splash as on PS2
|
# define RANDOMSPLASH // use random splash as on PS2
|
||||||
# define PS2_MATFX
|
# define PS2_MATFX
|
||||||
# endif
|
# endif
|
||||||
|
# define PC_PLAYER_CONTROLS // mouse player/cam mode
|
||||||
# define GTA_REPLAY
|
# define GTA_REPLAY
|
||||||
# define GTA_SCENE_EDIT
|
# define GTA_SCENE_EDIT
|
||||||
#elif defined GTA_XBOX
|
#elif defined GTA_XBOX
|
||||||
|
@ -929,6 +929,8 @@ void
|
|||||||
CPlayerPed::ProcessAnimGroups(void)
|
CPlayerPed::ProcessAnimGroups(void)
|
||||||
{
|
{
|
||||||
AssocGroupId groupToSet;
|
AssocGroupId groupToSet;
|
||||||
|
|
||||||
|
#ifdef PC_PLAYER_CONTROLS
|
||||||
if ((m_fWalkAngle <= -DEGTORAD(50.0f) || m_fWalkAngle >= DEGTORAD(50.0f))
|
if ((m_fWalkAngle <= -DEGTORAD(50.0f) || m_fWalkAngle >= DEGTORAD(50.0f))
|
||||||
&& TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam()
|
&& TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam()
|
||||||
&& CanStrafeOrMouseControl()) {
|
&& CanStrafeOrMouseControl()) {
|
||||||
@ -951,7 +953,9 @@ CPlayerPed::ProcessAnimGroups(void)
|
|||||||
else
|
else
|
||||||
groupToSet = ASSOCGRP_PLAYERBACK;
|
groupToSet = ASSOCGRP_PLAYERBACK;
|
||||||
}
|
}
|
||||||
} else {
|
} else
|
||||||
|
#endif
|
||||||
|
{
|
||||||
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER) {
|
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER) {
|
||||||
groupToSet = ASSOCGRP_PLAYERROCKET;
|
groupToSet = ASSOCGRP_PLAYERROCKET;
|
||||||
} else {
|
} else {
|
||||||
|
Loading…
Reference in New Issue
Block a user