mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-23 16:21:50 +01:00
Merge branch 'master' of git://github.com/GTAmodding/re3 into erorcun
This commit is contained in:
commit
30c780c300
@ -75,6 +75,9 @@ WRAPPER void CGarages::TriggerMessage(const char *text, int16, uint16 time, int1
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WRAPPER bool CGarages::IsPointWithinHideOutGarage(CVector&) { EAXJMP(0x428260); }
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WRAPPER bool CGarages::IsPointWithinAnyGarage(CVector&) { EAXJMP(0x428320); }
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WRAPPER void CGarages::PlayerArrestedOrDied() { EAXJMP(0x427F60); }
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WRAPPER int16 CGarages::AddOne(float, float, float, float, float, float, uint8, uint32) { EAXJMP(0x421FA0); }
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WRAPPER void CGarages::SetTargetCarForMissonGarage(int16, CVehicle*) { EAXJMP(0x426BD0); }
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WRAPPER bool CGarages::HasCarBeenDroppedOffYet(int16) { EAXJMP(0x426C20); }
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#if 0
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WRAPPER void CGarages::PrintMessages(void) { EAXJMP(0x426310); }
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@ -1,5 +1,7 @@
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#pragma once
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class CVehicle;
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class CGarages
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{
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public:
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@ -30,4 +32,7 @@ public:
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static void PlayerArrestedOrDied();
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static void Init(void);
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static void Update(void);
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static int16 AddOne(float, float, float, float, float, float, uint8, uint32);
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static void SetTargetCarForMissonGarage(int16, CVehicle*);
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static bool HasCarBeenDroppedOffYet(int16);
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};
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File diff suppressed because it is too large
Load Diff
@ -31,6 +31,7 @@ public:
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static CCutsceneObject* GetCutsceneObject(int id) { return ms_pCutsceneObjects[id]; }
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static int GetCutsceneTimeInMilleseconds(void) { return 1000.0f * ms_cutsceneTimer; }
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static char *GetCutsceneName(void) { return ms_cutsceneName; }
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static void SetCutsceneOffset(const CVector& vec) { ms_cutsceneOffset = vec; }
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static bool HasCutsceneFinished(void);
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static void Initialise(void);
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@ -72,6 +72,22 @@ CPlayerInfo::ArrestPlayer()
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CStats::TimesArrested++;
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}
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bool
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CPlayerInfo::IsPlayerInRemoteMode()
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{
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return m_pRemoteVehicle || m_bInRemoteMode;
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}
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void
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CPlayerInfo::PlayerFailedCriticalMission()
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{
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if (m_WBState != WBSTATE_PLAYING)
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return;
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m_WBState = WBSTATE_FAILED_CRITICAL_MISSION;
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m_nWBTime = CTimer::GetTimeInMilliseconds();
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CDarkel::ResetOnPlayerDeath();
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}
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STARTPATCHES
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InjectHook(0x4A1700, &CPlayerInfo::LoadPlayerSkin, PATCH_JUMP);
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InjectHook(0x4A1750, &CPlayerInfo::DeletePlayerSkin, PATCH_JUMP);
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@ -75,6 +75,8 @@ public:
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void Process(void);
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void KillPlayer(void);
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void ArrestPlayer(void);
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bool IsPlayerInRemoteMode(void);
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void PlayerFailedCriticalMission(void);
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};
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static_assert(sizeof(CPlayerInfo) == 0x13C, "CPlayerInfo: error");
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@ -998,6 +998,19 @@ CWorld::RemoveFallenCars(void)
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}
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}
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void
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CWorld::StopAllLawEnforcersInTheirTracks(void)
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{
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int poolSize = CPools::GetVehiclePool()->GetSize();
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for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) {
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CVehicle* veh = CPools::GetVehiclePool()->GetSlot(poolIndex);
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if (veh) {
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if (veh->bIsLawEnforcer)
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veh->SetMoveSpeed(0.0f, 0.0f, 0.0f);
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}
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}
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}
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void
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CWorld::Process(void)
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{
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@ -120,6 +120,8 @@ public:
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static void RemoveFallenPeds();
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static void RemoveFallenCars();
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static void StopAllLawEnforcersInTheirTracks();
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static void Initialise();
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static void ShutDown();
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static void RepositionCertainDynamicObjects();
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@ -27,6 +27,11 @@ float &CWeather::Rainbow = *(float*)0x940598;
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bool &CWeather::bScriptsForceRain = *(bool*)0x95CD7D;
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bool &CWeather::Stored_StateStored = *(bool*)0x95CDC1;
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float &CWeather::Stored_InterpolationValue = *(float*)0x942F54;
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int16 &CWeather::Stored_OldWeatherType = *(int16*)0x95CC68;
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int16 &CWeather::Stored_NewWeatherType = *(int16*)0x95CCAE;
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float &CWeather::Stored_Rain = *(float*)0x885B4C;
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WRAPPER void CWeather::RenderRainStreaks(void) { EAXJMP(0x524550); }
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WRAPPER void CWeather::Update(void) { EAXJMP(0x522C10); }
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@ -46,3 +51,23 @@ void CWeather::ForceWeatherNow(int16 weather)
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NewWeatherType = weather;
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ForcedWeatherType = weather;
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}
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void CWeather::StoreWeatherState()
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{
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Stored_StateStored = true;
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Stored_InterpolationValue = InterpolationValue;
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Stored_Rain = Rain;
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Stored_NewWeatherType = NewWeatherType;
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Stored_OldWeatherType = OldWeatherType;
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}
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void CWeather::RestoreWeatherState()
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{
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#ifdef FIX_BUGS // it's not used anyway though
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Stored_StateStored = false;
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#endif
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InterpolationValue = Stored_InterpolationValue;
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Rain = Stored_Rain;
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NewWeatherType = Stored_NewWeatherType;
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OldWeatherType = Stored_OldWeatherType;
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}
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@ -32,6 +32,10 @@ public:
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static bool &bScriptsForceRain;
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static bool &Stored_StateStored;
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static float &Stored_InterpolationValue;
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static int16 &Stored_OldWeatherType;
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static int16 &Stored_NewWeatherType;
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static float &Stored_Rain;
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static void RenderRainStreaks(void);
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static void Update(void);
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@ -39,4 +43,6 @@ public:
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static void ReleaseWeather();
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static void ForceWeather(int16);
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static void ForceWeatherNow(int16);
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static void StoreWeatherState();
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static void RestoreWeatherState();
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};
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