mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-26 19:14:15 +01:00
Some cleanup
This commit is contained in:
parent
fb5846b7bd
commit
313f547860
@ -82,34 +82,34 @@ int curBottomBarOption = -1;
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int hoveredBottomBarOption = -1;
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#endif
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int32 &CMenuManager::OS_Language = *(int32*)0x5F2F78; // 9
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int8 &CMenuManager::m_PrefsUseVibration = *(int8*)0x95CD92;
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int8 &CMenuManager::m_DisplayControllerOnFoot = *(int8*)0x95CD8D;
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int8 &CMenuManager::m_PrefsVsync = *(int8*)0x5F2E58; // 1
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int8 &CMenuManager::m_PrefsVsyncDisp = *(int8*)0x5F2E5C; // 1
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int8 &CMenuManager::m_PrefsFrameLimiter = *(int8*)0x5F2E60; // 1
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int8 &CMenuManager::m_PrefsShowSubtitles = *(int8*)0x5F2E54; // 1
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int8 &CMenuManager::m_PrefsSpeakers = *(int8*)0x95CD7E;
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int32 &CMenuManager::m_ControlMethod = *(int32*)0x8F5F7C;
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int8 &CMenuManager::m_PrefsDMA = *(int8*)0x5F2F74; // 1
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int32 &CMenuManager::m_PrefsLanguage = *(int32*)0x941238;
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int32 CMenuManager::OS_Language = LANG_ENGLISH; // *(int32*)0x5F2F78;
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int8 CMenuManager::m_PrefsUseVibration; // = *(int8*)0x95CD92;
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int8 CMenuManager::m_DisplayControllerOnFoot; // = *(int8*)0x95CD8D;
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int8 CMenuManager::m_PrefsVsync = 1; // *(int8*)0x5F2E58;
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int8 CMenuManager::m_PrefsVsyncDisp = 1; // *(int8*)0x5F2E5C;
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int8 CMenuManager::m_PrefsFrameLimiter = 1; // *(int8*)0x5F2E60;
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int8 CMenuManager::m_PrefsShowSubtitles = 1; // *(int8*)0x5F2E54;
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int8 CMenuManager::m_PrefsSpeakers; // = *(int8*)0x95CD7E;
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int32 CMenuManager::m_ControlMethod; // = *(int32*)0x8F5F7C;
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int8 CMenuManager::m_PrefsDMA = 1; // *(int8*)0x5F2F74;
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int32 CMenuManager::m_PrefsLanguage; // = *(int32*)0x941238;
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uint8 CMenuManager::m_PrefsStereoMono; // *(bool*)0x95CDB5; // unused except restore settings
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bool &CMenuManager::m_PrefsAllowNastyGame = *(bool*)0x5F2E64; // true
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bool &CMenuManager::m_bStartUpFrontEndRequested = *(bool*)0x95CCF4;
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bool &CMenuManager::m_bShutDownFrontEndRequested = *(bool*)0x95CD6A;
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bool CMenuManager::m_PrefsAllowNastyGame = true; // *(bool*)0x5F2E64;
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bool CMenuManager::m_bStartUpFrontEndRequested; // = *(bool*)0x95CCF4;
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bool CMenuManager::m_bShutDownFrontEndRequested; // = *(bool*)0x95CD6A;
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int8 &CMenuManager::m_PrefsUseWideScreen = *(int8*)0x95CD23;
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int8 &CMenuManager::m_PrefsRadioStation = *(int8*)0x95CDA4;
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int32 &CMenuManager::m_PrefsBrightness = *(int32*)0x5F2E50; // 256
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float &CMenuManager::m_PrefsLOD = *(float*)0x8F42C4;
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int8 &CMenuManager::m_bFrontEnd_ReloadObrTxtGxt = *(int8*)0x628CFC;
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int32 &CMenuManager::m_PrefsMusicVolume = *(int32*)0x5F2E4C; // 102
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int32 &CMenuManager::m_PrefsSfxVolume = *(int32*)0x5F2E48; // 102
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int8 CMenuManager::m_PrefsUseWideScreen; // = *(int8*)0x95CD23;
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int8 CMenuManager::m_PrefsRadioStation; // = *(int8*)0x95CDA4;
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int32 CMenuManager::m_PrefsBrightness = 256; // = *(int32*)0x5F2E50;
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float CMenuManager::m_PrefsLOD; // = *(float*)0x8F42C4;
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int8 CMenuManager::m_bFrontEnd_ReloadObrTxtGxt; // = *(int8*)0x628CFC;
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int32 CMenuManager::m_PrefsMusicVolume = 102; // = *(int32*)0x5F2E4C;
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int32 CMenuManager::m_PrefsSfxVolume = 102; // = *(int32*)0x5F2E48;
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char *CMenuManager::m_PrefsSkinFile = (char*)0x5F2E74; //[256] "$$\"\""
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char CMenuManager::m_PrefsSkinFile[256] = "$$\"\""; // = (char*)0x5F2E74;
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int32 &CMenuManager::m_KeyPressedCode = *(int32*)0x5F2E70; // -1
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int32 CMenuManager::m_KeyPressedCode = -1; // = *(int32*)0x5F2E70;
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// Originally that was PS2 option color, they forget it here and used in PrintBriefs once(but didn't use the output anyway)
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#ifdef PS2_LIKE_MENU
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@ -1655,7 +1655,6 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
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}
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}
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// TODO: Complete aScreens and test that
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void
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CMenuManager::DrawControllerScreenExtraText(int yStart, int xStart, int lineHeight)
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{
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@ -2463,7 +2462,7 @@ CMenuManager::DrawPlayerSetupScreen()
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m_pSelectedSkin->skinNameDisplayed[oldLength - 4] = '\0';
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m_pSelectedSkin->skinNameOriginal[oldLength - 4] = '\0';
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// Truncate to 40 bytes-39 chars, idk why. This is done in sepearate function in game.
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// Fill to 40 bytes-39 chars, idk why. This is done in sepearate function in game.
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strncpy(nameTemp, m_pSelectedSkin->skinNameDisplayed, 39); // game doesn't do that, but in our day strncpy to same string is forbidden
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strncpy(m_pSelectedSkin->skinNameDisplayed, nameTemp, 39);
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if (oldLength - 4 > 39)
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@ -4875,7 +4874,7 @@ float CMenuManager::StretchY(float y)
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void
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CMenuManager::SwitchMenuOnAndOff()
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{
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bool menuWasActive = !!m_bMenuActive;
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bool menuWasActive = GetIsMenuActive();
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// Reminder: You need REGISTER_START_BUTTON defined to make it work.
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if (CPad::GetPad(0)->GetStartJustDown()
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@ -530,30 +530,30 @@ public:
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bool GetIsMenuActive() {return !!m_bMenuActive;}
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public:
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static int32 &OS_Language;
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static int8 &m_PrefsUseVibration;
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static int8 &m_DisplayControllerOnFoot;
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static int8 &m_PrefsUseWideScreen;
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static int8 &m_PrefsRadioStation;
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static int8 &m_PrefsVsync;
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static int8 &m_PrefsVsyncDisp;
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static int8 &m_PrefsFrameLimiter;
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static int8 &m_PrefsShowSubtitles;
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static int8 &m_PrefsSpeakers;
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static int32 &m_ControlMethod;
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static int8 &m_PrefsDMA;
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static int32 &m_PrefsLanguage;
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static int32 &m_PrefsBrightness;
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static float &m_PrefsLOD;
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static int8 &m_bFrontEnd_ReloadObrTxtGxt;
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static int32 &m_PrefsMusicVolume;
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static int32 &m_PrefsSfxVolume;
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static char *m_PrefsSkinFile;
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static int32 &m_KeyPressedCode;
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static int32 OS_Language;
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static int8 m_PrefsUseVibration;
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static int8 m_DisplayControllerOnFoot;
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static int8 m_PrefsUseWideScreen;
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static int8 m_PrefsRadioStation;
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static int8 m_PrefsVsync;
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static int8 m_PrefsVsyncDisp;
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static int8 m_PrefsFrameLimiter;
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static int8 m_PrefsShowSubtitles;
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static int8 m_PrefsSpeakers;
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static int32 m_ControlMethod;
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static int8 m_PrefsDMA;
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static int32 m_PrefsLanguage;
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static int32 m_PrefsBrightness;
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static float m_PrefsLOD;
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static int8 m_bFrontEnd_ReloadObrTxtGxt;
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static int32 m_PrefsMusicVolume;
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static int32 m_PrefsSfxVolume;
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static char m_PrefsSkinFile[256];
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static int32 m_KeyPressedCode;
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static bool &m_bStartUpFrontEndRequested;
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static bool &m_bShutDownFrontEndRequested;
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static bool &m_PrefsAllowNastyGame;
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static bool m_bStartUpFrontEndRequested;
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static bool m_bShutDownFrontEndRequested;
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static bool m_PrefsAllowNastyGame;
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static uint8 m_PrefsStereoMono;
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static int32 m_SelectedMap;
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@ -29,39 +29,54 @@
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#define PED_REMOVE_DIST (MIN_CREATION_DIST + CREATION_RANGE + 1.0f)
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#define PED_REMOVE_DIST_SPECIAL (MIN_CREATION_DIST + CREATION_RANGE + 15.0f) // for peds with bCullExtraFarAway flag
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// TO-DO: These are hard-coded, reverse them.
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// More clearly they're transition areas between zones.
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RegenerationPoint (&aSafeZones)[8] = *(RegenerationPoint(*)[8]) * (uintptr*)0x5FA578;
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// Transition areas between zones
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const RegenerationPoint aSafeZones[] = {
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{ LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, 400.0f, 814.0f, -954.0f, -903.0f, 30.0f, 100.0f,
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CVector(790.0f, -917.0f, 39.0f), CVector(775.0f, -921.0f, 39.0f), CVector(424.0f, -942.0f, 38.0f), CVector(439.0f, -938.0f, 38.0f) },
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{ LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, 555.0f, 711.0f, 118.0f, 186.0f, -30.0f, -10.0f,
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CVector(698.0f, 182.0f, -20.0f), CVector(681.0f, 178.0f, -20.0f), CVector(586.0f, 144.0f, -20.0f), CVector(577.0f, 135.0f, -20.0f) },
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{ LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, 26.0f, 44.0f, 124.0f, 87.0f, 20.0f, 6.0f,
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CVector(736.0f, -117.0f, -13.0f), CVector(730.0f, -115.0f, -13.0f), CVector(635.0f, -93.0f, -12.5f), CVector(650.0f, -89.0f, -12.5f) },
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{ LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, 45.0f, 34.0f, 780.0f, 750.0f, 25.0f, 6.0f,
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CVector(729.0f, -764.0f, -18.0f), CVector(720.0f, -769.0f, -17.0f), CVector(652.0f, -774.0f, -10.5f), CVector(659.0f, -770.0f, -10.5f) },
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{ LEVEL_COMMERCIAL, LEVEL_SUBURBAN, 532.0f, 136.0f, 668.0f, 599.0f, 4.0f, 0.0f,
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CVector(-172.0f, -619.0f, 44.0f), CVector(-183.0f, -623.0f, 44.0f), CVector(-511.0f, -645.0f, 41.0f), CVector(-493.0f, -639.0f, 41.5f) },
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{ LEVEL_COMMERCIAL, LEVEL_SUBURBAN, 325.0f, 175.0f, 7.0f, 5.0f, 30.0f, 10.0f,
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CVector(-185.0f, 40.8f, -20.5f), CVector(-202.0f, 37.0f, -20.5f), CVector(-315.0f, 65.5f, -20.5f), CVector(-306.0f, 62.4f, -20.5f) },
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{ LEVEL_COMMERCIAL, LEVEL_SUBURBAN, 410.0f, 310.0f, 1055.0f, 1030.0f, 20.0f, 6.0f,
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CVector(-321.0f, -1043.0f, -13.2f), CVector(-328.0f, -1045.0f, -13.2f), CVector(-398.0f, -1044.0f, -13.5f), CVector(-390.0f, -1040.5f, -13.5f) },
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{ LEVEL_COMMERCIAL, LEVEL_SUBURBAN, 425.0f, 280.0f, 471.0f, 447.0f, 20.0f, 5.0f,
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CVector(-292.0f, -457.0f, -11.6f), CVector(-310.0f, -461.0f, -11.6f), CVector(-413.0f, -461.0f, -11.5f), CVector(-399.0f, -457.0f, -11.3f) }
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}; // *(RegenerationPoint(*)[8]) * (uintptr*)0x5FA578;
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//PedGroup (&CPopulation::ms_pPedGroups)[NUMPEDGROUPS] = *(PedGroup(*)[NUMPEDGROUPS]) * (uintptr*)0x6E9248;
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PedGroup CPopulation::ms_pPedGroups[NUMPEDGROUPS];
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bool &CPopulation::ms_bGivePedsWeapons = *(bool*)0x95CCF6;
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int32 &CPopulation::m_AllRandomPedsThisType = *(int32*)0x5FA570;
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float &CPopulation::PedDensityMultiplier = *(float*)0x5FA56C;
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uint32 &CPopulation::ms_nTotalMissionPeds = *(uint32*)0x8F5F70;
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int32 &CPopulation::MaxNumberOfPedsInUse = *(int32*)0x5FA574;
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uint32& CPopulation::ms_nNumCivMale = *(uint32*)0x8F2548;
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uint32& CPopulation::ms_nNumCivFemale = *(uint32*)0x8F5F44;
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uint32& CPopulation::ms_nNumCop = *(uint32*)0x885AFC;
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bool& CPopulation::bZoneChangeHasHappened = *(bool*)0x95CD79;
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uint32& CPopulation::ms_nNumEmergency = *(uint32*)0x94071C;
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int8& CPopulation::m_CountDownToPedsAtStart = *(int8*)0x95CD4F;
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uint32& CPopulation::ms_nNumGang1 = *(uint32*)0x8F1B1C;
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uint32& CPopulation::ms_nNumGang2 = *(uint32*)0x8F1B14;
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uint32& CPopulation::ms_nTotalPeds = *(uint32*)0x95CB50;
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uint32& CPopulation::ms_nNumGang3 = *(uint32*)0x8F2548;
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uint32& CPopulation::ms_nTotalGangPeds = *(uint32*)0x885AF0;
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uint32& CPopulation::ms_nNumGang4 = *(uint32*)0x8F1B2C;
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uint32& CPopulation::ms_nTotalCivPeds = *(uint32*)0x8F2C3C;
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uint32& CPopulation::ms_nNumGang5 = *(uint32*)0x8F1B30;
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uint32& CPopulation::ms_nNumDummy = *(uint32*)0x8F1A98;
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uint32& CPopulation::ms_nNumGang6 = *(uint32*)0x8F1B20;
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uint32& CPopulation::ms_nNumGang9 = *(uint32*)0x8F1B10;
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uint32& CPopulation::ms_nNumGang7 = *(uint32*)0x8F1B28;
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uint32& CPopulation::ms_nNumGang8 = *(uint32*)0x8F1B0C;
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CVector &CPopulation::RegenerationPoint_a = *(CVector*)0x8E2AA4;
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CVector &CPopulation::RegenerationPoint_b = *(CVector*)0x8E2A98;
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CVector &CPopulation::RegenerationForward = *(CVector*)0x8F1AD4;
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PedGroup CPopulation::ms_pPedGroups[NUMPEDGROUPS]; // = *(PedGroup(*)[NUMPEDGROUPS]) * (uintptr*)0x6E9248;
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bool CPopulation::ms_bGivePedsWeapons; // = *(bool*)0x95CCF6;
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int32 CPopulation::m_AllRandomPedsThisType = -1; // = *(int32*)0x5FA570;
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float CPopulation::PedDensityMultiplier = 1.0f; // = *(float*)0x5FA56C;
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uint32 CPopulation::ms_nTotalMissionPeds; // = *(uint32*)0x8F5F70;
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int32 CPopulation::MaxNumberOfPedsInUse = 25; // *(int32*)0x5FA574;
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uint32 CPopulation::ms_nNumCivMale; // = *(uint32*)0x8F2548;
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uint32 CPopulation::ms_nNumCivFemale; // = *(uint32*)0x8F5F44;
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uint32 CPopulation::ms_nNumCop; // = *(uint32*)0x885AFC;
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bool CPopulation::bZoneChangeHasHappened; // = *(bool*)0x95CD79;
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uint32 CPopulation::ms_nNumEmergency; // = *(uint32*)0x94071C;
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int8 CPopulation::m_CountDownToPedsAtStart; // = *(int8*)0x95CD4F;
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uint32 CPopulation::ms_nNumGang1; // = *(uint32*)0x8F1B1C;
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uint32 CPopulation::ms_nNumGang2; // = *(uint32*)0x8F1B14;
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uint32 CPopulation::ms_nTotalPeds; // = *(uint32*)0x95CB50;
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uint32 CPopulation::ms_nNumGang3; // = *(uint32*)0x8F2548;
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uint32 CPopulation::ms_nTotalGangPeds; // = *(uint32*)0x885AF0;
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uint32 CPopulation::ms_nNumGang4; // = *(uint32*)0x8F1B2C;
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uint32 CPopulation::ms_nTotalCivPeds; // = *(uint32*)0x8F2C3C;
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uint32 CPopulation::ms_nNumGang5; // = *(uint32*)0x8F1B30;
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uint32 CPopulation::ms_nNumDummy; // = *(uint32*)0x8F1A98;
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uint32 CPopulation::ms_nNumGang6; // = *(uint32*)0x8F1B20;
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uint32 CPopulation::ms_nNumGang9; // = *(uint32*)0x8F1B10;
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uint32 CPopulation::ms_nNumGang7; // = *(uint32*)0x8F1B28;
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uint32 CPopulation::ms_nNumGang8; // = *(uint32*)0x8F1B0C;
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CVector CPopulation::RegenerationPoint_a; // = *(CVector*)0x8E2AA4;
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CVector CPopulation::RegenerationPoint_b; // = *(CVector*)0x8E2A98;
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CVector CPopulation::RegenerationForward; // = *(CVector*)0x8F1AD4;
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void
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CPopulation::Initialise()
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@ -34,33 +34,33 @@ class CPopulation
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{
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public:
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static PedGroup ms_pPedGroups[NUMPEDGROUPS];
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static bool &ms_bGivePedsWeapons;
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static int32 &m_AllRandomPedsThisType;
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static float &PedDensityMultiplier;
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static uint32 &ms_nTotalMissionPeds;
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static int32 &MaxNumberOfPedsInUse;
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static uint32& ms_nNumCivMale;
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static uint32 &ms_nNumCivFemale;
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static uint32 &ms_nNumCop;
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static bool &bZoneChangeHasHappened;
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static uint32 &ms_nNumEmergency;
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static int8& m_CountDownToPedsAtStart;
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static uint32& ms_nNumGang1;
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static uint32& ms_nNumGang2;
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static uint32& ms_nTotalPeds;
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static uint32& ms_nNumGang3;
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static uint32& ms_nTotalGangPeds;
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static uint32& ms_nNumGang4;
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static uint32& ms_nTotalCivPeds;
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static uint32& ms_nNumGang5;
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static uint32& ms_nNumDummy;
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static uint32& ms_nNumGang6;
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static uint32& ms_nNumGang9;
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static uint32& ms_nNumGang7;
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static uint32& ms_nNumGang8;
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static CVector& RegenerationPoint_a;
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static CVector& RegenerationPoint_b;
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static CVector& RegenerationForward;
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static bool ms_bGivePedsWeapons;
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static int32 m_AllRandomPedsThisType;
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static float PedDensityMultiplier;
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static uint32 ms_nTotalMissionPeds;
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static int32 MaxNumberOfPedsInUse;
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static uint32 ms_nNumCivMale;
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static uint32 ms_nNumCivFemale;
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static uint32 ms_nNumCop;
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static bool bZoneChangeHasHappened;
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static uint32 ms_nNumEmergency;
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static int8 m_CountDownToPedsAtStart;
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static uint32 ms_nNumGang1;
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static uint32 ms_nNumGang2;
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static uint32 ms_nTotalPeds;
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static uint32 ms_nNumGang3;
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static uint32 ms_nTotalGangPeds;
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static uint32 ms_nNumGang4;
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static uint32 ms_nTotalCivPeds;
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static uint32 ms_nNumGang5;
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static uint32 ms_nNumDummy;
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static uint32 ms_nNumGang6;
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static uint32 ms_nNumGang9;
|
||||
static uint32 ms_nNumGang7;
|
||||
static uint32 ms_nNumGang8;
|
||||
static CVector RegenerationPoint_a;
|
||||
static CVector RegenerationPoint_b;
|
||||
static CVector RegenerationForward;
|
||||
|
||||
static void Initialise();
|
||||
static void Update(void);
|
||||
|
Loading…
Reference in New Issue
Block a user