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few more fixes to last commit
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@ -201,8 +201,8 @@ enum Config {
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#define LOAD_INI_SETTINGS
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#define LOAD_INI_SETTINGS
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// Rendering/display
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// Rendering/display
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#define EXTRA_MODEL_FLAGS // from mobile to optimize rendering
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//#define EXTRA_MODEL_FLAGS // from mobile to optimize rendering
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# define HARDCODED_MODEL_FLAGS // sets the flags enabled above from hardcoded model names.
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//# define HARDCODED_MODEL_FLAGS // sets the flags enabled above from hardcoded model names.
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// NB: keep this enabled unless your map IDEs have these flags baked in
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// NB: keep this enabled unless your map IDEs have these flags baked in
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#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
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#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
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#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
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#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
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@ -160,7 +160,7 @@ CVisibilityPlugins::RenderFadingEntities(void)
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#endif
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#endif
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE);
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE);
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#ifdef EXTRA_MODEL_FLAGS
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#ifdef EXTRA_MODEL_FLAGS
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if(mi->m_bIsTree)
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else if(mi->m_bIsTree)
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SetAlphaRef(128);
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SetAlphaRef(128);
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#endif
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#endif
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