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@ -2415,7 +2415,7 @@ void CCarCtrl::SteerAICarWithPhysicsHeadingForTarget(CVehicle* pVehicle, CPhysic
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*pHandbrake = true;
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*pHandbrake = true;
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float maxAngle = FindMaxSteerAngle(pVehicle);
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float maxAngle = FindMaxSteerAngle(pVehicle);
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steerAngle = Min(maxAngle, Max(-maxAngle, steerAngle));
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steerAngle = Min(maxAngle, Max(-maxAngle, steerAngle));
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float speedMultiplier = FindSpeedMultiplier(angleToTarget - angleForward,
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float speedMultiplier = FindSpeedMultiplier(CGeneral::GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y) - angleForward,
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MIN_ANGLE_FOR_SPEED_LIMITING, MAX_ANGLE_FOR_SPEED_LIMITING, MIN_LOWERING_SPEED_COEFFICIENT);
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MIN_ANGLE_FOR_SPEED_LIMITING, MAX_ANGLE_FOR_SPEED_LIMITING, MIN_LOWERING_SPEED_COEFFICIENT);
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float speedTarget = pVehicle->AutoPilot.m_nCruiseSpeed * speedMultiplier;
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float speedTarget = pVehicle->AutoPilot.m_nCruiseSpeed * speedMultiplier;
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float currentSpeed = pVehicle->GetMoveSpeed().Magnitude() * GAME_SPEED_TO_CARAI_SPEED;
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float currentSpeed = pVehicle->GetMoveSpeed().Magnitude() * GAME_SPEED_TO_CARAI_SPEED;
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