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Darkel done
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@ -16,7 +16,7 @@
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#include "Vehicle.h"
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#include "Vehicle.h"
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#include "GameLogic.h"
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#include "GameLogic.h"
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//--MIAMI: file done except TODO
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//--MIAMI: file done
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#define FRENZY_ANY_PED -1
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#define FRENZY_ANY_PED -1
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#define FRENZY_ANY_CAR -2
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#define FRENZY_ANY_CAR -2
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@ -403,6 +403,6 @@ CDarkel::DealWithWeaponChangeAtEndOfFrenzy()
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FindPlayerPed()->m_nSelectedWepSlot = WEAPONSLOT_UNARMED;
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FindPlayerPed()->m_nSelectedWepSlot = WEAPONSLOT_UNARMED;
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player->SetCurrentWeapon(FindPlayerPed()->m_nSelectedWepSlot);
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player->SetCurrentWeapon(FindPlayerPed()->m_nSelectedWepSlot);
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player->MakeChangesForNewWeapon(player->m_currentWeapon);
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player->MakeChangesForNewWeapon(player->m_currentWeapon);
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//player->RemoveDriveByAnims(); // TODO(MIAMI)
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player->RemoveDrivebyAnims();
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}
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}
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}
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}
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