added some missing functions

This commit is contained in:
Nikolay Korolev 2021-01-23 15:29:00 +03:00
parent 2650fa9a92
commit 35258b9b9c
2 changed files with 45 additions and 0 deletions

View File

@ -111,6 +111,8 @@ const int32 gaCarsToCollectInCraigsGarages[TOTAL_COLLECTCARS_GARAGES][TOTAL_COLL
{ MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_CHEETAH, MI_TAXI, MI_ESPERANT, MI_SENTINEL, MI_IDAHO } { MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_CHEETAH, MI_TAXI, MI_ESPERANT, MI_SENTINEL, MI_IDAHO }
}; };
const int32 gaCarsToCollectIn60Seconds[] = { MI_CHEETAH, MI_TAXI, MI_ESPERANT, MI_SENTINEL, MI_IDAHO };
int32 CGarages::BankVansCollected; int32 CGarages::BankVansCollected;
bool CGarages::BombsAreFree; bool CGarages::BombsAreFree;
bool CGarages::RespraysAreFree; bool CGarages::RespraysAreFree;
@ -2424,3 +2426,41 @@ CGarages::IsModelIndexADoor(uint32 id)
id == MI_CRUSHERBODY || id == MI_CRUSHERBODY ||
id == MI_CRUSHERLID; id == MI_CRUSHERLID;
} }
void CGarages::StopCarFromBlowingUp(CAutomobile* pCar)
{
pCar->m_fFireBlowUpTimer = 0.0f;
pCar->m_fHealth = Max(pCar->m_fHealth, 300.0f);
pCar->Damage.SetEngineStatus(Max(pCar->Damage.GetEngineStatus(), 275));
}
bool CGarage::Does60SecondsNeedThisCarAtAll(int mi)
{
for (int i = 0; i < ARRAY_SIZE(gaCarsToCollectIn60Seconds); i++) {
if (gaCarsToCollectIn60Seconds[i] == mi)
return true;
}
return false;
}
bool CGarage::Does60SecondsNeedThisCar(int mi)
{
for (int i = 0; i < ARRAY_SIZE(gaCarsToCollectIn60Seconds); i++) {
if (gaCarsToCollectIn60Seconds[i] == mi)
return m_bCollectedCarsState & BIT(i);
}
return false;
}
void CGarage::MarkThisCarAsCollectedFor60Seconds(int mi)
{
for (int i = 0; i < ARRAY_SIZE(gaCarsToCollectIn60Seconds); i++) {
if (gaCarsToCollectIn60Seconds[i] == mi)
m_bCollectedCarsState |= BIT(i);
}
}
bool CGarage::IsPlayerEntirelyInsideGarage()
{
return IsEntityEntirelyInside3D(FindPlayerVehicle() ? (CEntity*)FindPlayerVehicle() : (CEntity*)FindPlayerPed(), 0.0f);
}

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@ -166,6 +166,10 @@ public:
void FindDoorsEntities(); void FindDoorsEntities();
void FindDoorsEntitiesSectorList(CPtrList&, bool); void FindDoorsEntitiesSectorList(CPtrList&, bool);
void PlayerArrestedOrDied(); void PlayerArrestedOrDied();
bool Does60SecondsNeedThisCarAtAll(int mi);
bool Does60SecondsNeedThisCar(int mi);
void MarkThisCarAsCollectedFor60Seconds(int mi);
bool IsPlayerEntirelyInsideGarage();
}; };
@ -236,6 +240,7 @@ public:
static bool IsModelIndexADoor(uint32 id); static bool IsModelIndexADoor(uint32 id);
static void SetFreeBombs(bool bValue) { BombsAreFree = bValue; } static void SetFreeBombs(bool bValue) { BombsAreFree = bValue; }
static void SetFreeResprays(bool bValue) { RespraysAreFree = bValue; } static void SetFreeResprays(bool bValue) { RespraysAreFree = bValue; }
static void StopCarFromBlowingUp(CAutomobile*);
static bool IsCarSprayable(CVehicle*); static bool IsCarSprayable(CVehicle*);
static float FindDoorHeightForMI(int32); static float FindDoorHeightForMI(int32);